WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using System; // Required for Activator
using System; // Required for Activator
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
@@ -29,7 +29,7 @@ namespace WulaFallenEmpire
}
else
{
Log.Error("[WulaFallenEmpire] DelayedActionManager not found. Cannot schedule delayed UI opening.");
WulaLog.Debug("[WulaFallenEmpire] DelayedActionManager not found. Cannot schedule delayed UI opening.");
}
}
else
@@ -64,7 +64,7 @@ namespace WulaFallenEmpire
}
else
{
Log.Error($"[WulaFallenEmpire] Effect_OpenCustomUI could not find EventDef named '{defName}'");
WulaLog.Debug($"[WulaFallenEmpire] Effect_OpenCustomUI could not find EventDef named '{defName}'");
}
}
@@ -119,7 +119,7 @@ namespace WulaFallenEmpire
{
if (incident == null)
{
Log.Error("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
WulaLog.Debug("[WulaFallenEmpire] Effect_FireIncident has a null incident Def.");
return;
}
@@ -131,7 +131,7 @@ namespace WulaFallenEmpire
if (!incident.Worker.TryExecute(parms))
{
Log.Error($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
WulaLog.Debug($"[WulaFallenEmpire] Could not fire incident {incident.defName}");
}
}
}
@@ -145,14 +145,14 @@ namespace WulaFallenEmpire
{
if (faction == null)
{
Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
WulaLog.Debug("[WulaFallenEmpire] Effect_ChangeFactionRelation has a null faction Def.");
return;
}
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
if (targetFaction == null)
{
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
WulaLog.Debug($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
return;
}
@@ -204,14 +204,14 @@ namespace WulaFallenEmpire
{
if (faction == null)
{
Log.Error("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
WulaLog.Debug("[WulaFallenEmpire] Effect_ChangeFactionRelation_FromVariable has a null faction Def.");
return;
}
Faction targetFaction = Find.FactionManager.FirstFactionOfDef(faction);
if (targetFaction == null)
{
Log.Warning($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
WulaLog.Debug($"[WulaFallenEmpire] Could not find an active faction for FactionDef '{faction.defName}'.");
return;
}
@@ -230,12 +230,12 @@ namespace WulaFallenEmpire
{
if (kindDef == null)
{
Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawnAndStore has a null kindDef.");
return;
}
if (storeAs.NullOrEmpty())
{
Log.Error("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawnAndStore needs a 'storeAs' variable name.");
return;
}
@@ -269,14 +269,14 @@ namespace WulaFallenEmpire
{
if (thingDef == null)
{
Log.Error("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
WulaLog.Debug("[WulaFallenEmpire] Effect_GiveThing has a null thingDef.");
return;
}
Map currentMap = Find.CurrentMap;
if (currentMap == null)
{
Log.Error("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
WulaLog.Debug("[WulaFallenEmpire] Effect_GiveThing cannot execute without a current map.");
return;
}
@@ -303,14 +303,14 @@ namespace WulaFallenEmpire
{
if (kindDef == null)
{
Log.Error("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawn has a null kindDef.");
return;
}
Map map = Find.CurrentMap;
if (map == null)
{
Log.Error("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
WulaLog.Debug("[WulaFallenEmpire] Effect_SpawnPawn cannot execute without a current map.");
return;
}
@@ -361,7 +361,7 @@ namespace WulaFallenEmpire
{
if (string.IsNullOrEmpty(name))
{
Log.Error("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
WulaLog.Debug("[WulaFallenEmpire] Effect_ModifyVariable has a null or empty name.");
return;
}
@@ -374,7 +374,7 @@ namespace WulaFallenEmpire
valueStr = eventVarManager.GetVariable<object>(valueVariableName)?.ToString();
if (valueStr == null)
{
Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: valueVariableName '{valueVariableName}' not found.");
WulaLog.Debug($"[WulaFallenEmpire] Effect_ModifyVariable: valueVariableName '{valueVariableName}' not found.");
return;
}
}
@@ -383,7 +383,7 @@ namespace WulaFallenEmpire
object variable = eventVarManager.GetVariable<object>(name);
if (variable == null)
{
Log.Message($"[EventSystem] Effect_ModifyVariable: Variable '{name}' not found, initializing to 0.");
WulaLog.Debug($"[EventSystem] Effect_ModifyVariable: Variable '{name}' not found, initializing to 0.");
variable = 0;
}
@@ -406,12 +406,12 @@ namespace WulaFallenEmpire
newValue = Modify(currentVal, modVal, operation);
}
Log.Message($"[EventSystem] Modifying variable '{name}'. Operation: {operation}. Value: {valueStr}. From: {originalValue} To: {newValue}");
WulaLog.Debug($"[EventSystem] Modifying variable '{name}'. Operation: {operation}. Value: {valueStr}. From: {originalValue} To: {newValue}");
eventVarManager.SetVariable(name, newValue);
}
catch (System.Exception e)
{
Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable: Could not parse or operate on value '{valueStr}' for variable '{name}'. Error: {e.Message}");
WulaLog.Debug($"[WulaFallenEmpire] Effect_ModifyVariable: Could not parse or operate on value '{valueStr}' for variable '{name}'. Error: {e.Message}");
}
}
@@ -424,7 +424,7 @@ namespace WulaFallenEmpire
case VariableOperation.Multiply: return current * modifier;
case VariableOperation.Divide:
if (modifier != 0) return current / modifier;
Log.Error($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero.");
WulaLog.Debug($"[WulaFallenEmpire] Effect_ModifyVariable tried to divide by zero.");
return current;
default: return current;
}
@@ -439,7 +439,7 @@ namespace WulaFallenEmpire
{
if (string.IsNullOrEmpty(name))
{
Log.Error("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
WulaLog.Debug("[WulaFallenEmpire] Effect_ClearVariable has a null or empty name.");
return;
}
Find.World.GetComponent<EventVariableManager>().ClearVariable(name);
@@ -453,17 +453,17 @@ namespace WulaFallenEmpire
{
if (quest == null)
{
Log.Error("[WulaFallenEmpire] Effect_AddQuest has a null quest Def.");
WulaLog.Debug("[WulaFallenEmpire] Effect_AddQuest has a null quest Def.");
return;
}
// 使用标准的任务生成方法,而不是创建raw quest
// ʹ<EFBFBD>ñ<EFBFBD>׼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD><EFBFBD><EFBFBD>raw quest
Quest newQuest = QuestUtility.GenerateQuestAndMakeAvailable(quest, 0);
if (newQuest != null)
{
Log.Message($"[WulaFallenEmpire] Successfully added quest: {quest.defName}");
WulaLog.Debug($"[WulaFallenEmpire] Successfully added quest: {quest.defName}");
// 如果不是自动接受的任务,发送可用信件
// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>񣬷<EFBFBD><EFBFBD>Ϳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ż<EFBFBD>
if (!newQuest.root.autoAccept)
{
QuestUtility.SendLetterQuestAvailable(newQuest);
@@ -471,7 +471,7 @@ namespace WulaFallenEmpire
}
else
{
Log.Error($"[WulaFallenEmpire] Failed to generate quest: {quest.defName}");
WulaLog.Debug($"[WulaFallenEmpire] Failed to generate quest: {quest.defName}");
}
}
}
@@ -484,7 +484,7 @@ namespace WulaFallenEmpire
{
if (research == null)
{
Log.Error("[WulaFallenEmpire] Effect_FinishResearch has a null research Def.");
WulaLog.Debug("[WulaFallenEmpire] Effect_FinishResearch has a null research Def.");
return;
}
@@ -507,14 +507,14 @@ namespace WulaFallenEmpire
Map map = Find.CurrentMap;
if (map == null)
{
Log.Error("[WulaFallenEmpire] Effect_TriggerRaid cannot execute without a current map.");
WulaLog.Debug("[WulaFallenEmpire] Effect_TriggerRaid cannot execute without a current map.");
return;
}
Faction factionInst = Find.FactionManager.FirstFactionOfDef(this.faction);
if (factionInst == null)
{
Log.Error($"[WulaFallenEmpire] Effect_TriggerRaid could not find an active faction for FactionDef '{this.faction?.defName}'.");
WulaLog.Debug($"[WulaFallenEmpire] Effect_TriggerRaid could not find an active faction for FactionDef '{this.faction?.defName}'.");
return;
}
@@ -531,7 +531,7 @@ namespace WulaFallenEmpire
if (!RCellFinder.TryFindRandomPawnEntryCell(out parms.spawnCenter, map, CellFinder.EdgeRoadChance_Hostile))
{
Log.Error("[WulaFallenEmpire] Effect_TriggerRaid could not find a valid spawn center.");
WulaLog.Debug("[WulaFallenEmpire] Effect_TriggerRaid could not find a valid spawn center.");
return;
}
@@ -579,7 +579,7 @@ namespace WulaFallenEmpire
{
if (factionDef == null || string.IsNullOrEmpty(variableName))
{
Log.Error("[WulaFallenEmpire] Effect_CheckFactionGoodwill is not configured correctly.");
WulaLog.Debug("[WulaFallenEmpire] Effect_CheckFactionGoodwill is not configured correctly.");
return;
}
@@ -589,12 +589,12 @@ namespace WulaFallenEmpire
if (faction != null)
{
int goodwill = faction.GoodwillWith(Faction.OfPlayer);
Log.Message($"[EventSystem] Storing goodwill for faction '{faction.Name}' ({goodwill}) into variable '{variableName}'.");
WulaLog.Debug($"[EventSystem] Storing goodwill for faction '{faction.Name}' ({goodwill}) into variable '{variableName}'.");
eventVarManager.SetVariable(variableName, goodwill);
}
else
{
Log.Warning($"[EventSystem] Effect_CheckFactionGoodwill: Faction '{factionDef.defName}' not found. Storing 0 in variable '{variableName}'.");
WulaLog.Debug($"[EventSystem] Effect_CheckFactionGoodwill: Faction '{factionDef.defName}' not found. Storing 0 in variable '{variableName}'.");
eventVarManager.SetVariable(variableName, 0);
}
}
@@ -608,13 +608,13 @@ namespace WulaFallenEmpire
{
if (string.IsNullOrEmpty(variableName))
{
Log.Error("[WulaFallenEmpire] Effect_StoreRealPlayTime is not configured correctly (missing variableName).");
WulaLog.Debug("[WulaFallenEmpire] Effect_StoreRealPlayTime is not configured correctly (missing variableName).");
return;
}
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
float realPlayTime = Find.GameInfo.RealPlayTimeInteracting;
Log.Message($"[EventSystem] Storing real play time ({realPlayTime}s) into variable '{variableName}'.");
WulaLog.Debug($"[EventSystem] Storing real play time ({realPlayTime}s) into variable '{variableName}'.");
eventVarManager.SetVariable(variableName, realPlayTime);
}
}
@@ -627,13 +627,13 @@ namespace WulaFallenEmpire
{
if (string.IsNullOrEmpty(variableName))
{
Log.Error("[WulaFallenEmpire] Effect_StoreDaysPassed is not configured correctly (missing variableName).");
WulaLog.Debug("[WulaFallenEmpire] Effect_StoreDaysPassed is not configured correctly (missing variableName).");
return;
}
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
int daysPassed = GenDate.DaysPassed;
Log.Message($"[EventSystem] Storing days passed ({daysPassed}) into variable '{variableName}'.");
WulaLog.Debug($"[EventSystem] Storing days passed ({daysPassed}) into variable '{variableName}'.");
eventVarManager.SetVariable(variableName, daysPassed);
}
}
@@ -646,20 +646,20 @@ namespace WulaFallenEmpire
{
if (string.IsNullOrEmpty(variableName))
{
Log.Error("[WulaFallenEmpire] Effect_StoreColonyWealth is not configured correctly (missing variableName).");
WulaLog.Debug("[WulaFallenEmpire] Effect_StoreColonyWealth is not configured correctly (missing variableName).");
return;
}
Map currentMap = Find.CurrentMap;
if (currentMap == null)
{
Log.Error("[WulaFallenEmpire] Effect_StoreColonyWealth cannot execute without a current map.");
WulaLog.Debug("[WulaFallenEmpire] Effect_StoreColonyWealth cannot execute without a current map.");
return;
}
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
float wealth = currentMap.wealthWatcher.WealthTotal;
Log.Message($"[EventSystem] Storing colony wealth ({wealth}) into variable '{variableName}'.");
WulaLog.Debug($"[EventSystem] Storing colony wealth ({wealth}) into variable '{variableName}'.");
eventVarManager.SetVariable(variableName, wealth);
}
}

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using Verse;
using RimWorld;
using UnityEngine;
@@ -20,13 +20,13 @@ namespace WulaFallenEmpire
Map currentMap = Find.CurrentMap;
if (currentMap == null)
{
Log.Error("[WulaFallenEmpire] Effect_CallSkyfaller cannot execute without a current map.");
WulaLog.Debug("[WulaFallenEmpire] Effect_CallSkyfaller cannot execute without a current map.");
return;
}
if (skyfallerDef == null)
{
Log.Error("[WulaFallenEmpire] Effect_CallSkyfaller has a null skyfallerDef.");
WulaLog.Debug("[WulaFallenEmpire] Effect_CallSkyfaller has a null skyfallerDef.");
return;
}
@@ -43,7 +43,7 @@ namespace WulaFallenEmpire
if (!dropCenter.IsValid)
{
Log.Error("[WulaFallenEmpire] Effect_CallSkyfaller could not find a valid drop spot.");
WulaLog.Debug("[WulaFallenEmpire] Effect_CallSkyfaller could not find a valid drop spot.");
return;
}
@@ -56,7 +56,7 @@ namespace WulaFallenEmpire
Find.LetterStack.ReceiveLetter(letterLabel, letterText, letterDef ?? LetterDefOf.NeutralEvent);
}
Log.Message($"[WulaFallenEmpire] Scheduled skyfaller '{skyfallerDef.defName}' at {dropCenter} with {delayTicks} ticks delay");
WulaLog.Debug($"[WulaFallenEmpire] Scheduled skyfaller '{skyfallerDef.defName}' at {dropCenter} with {delayTicks} ticks delay");
}
private IntVec3 FindDropSpotWithClearance(Map map, int radius)

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@@ -1,4 +1,4 @@
using System;
using System;
using RimWorld;
using Verse;
using WulaFallenEmpire.EventSystem.AI;
@@ -26,7 +26,7 @@ namespace WulaFallenEmpire
}
else
{
Log.Error($"[WulaFallenEmpire] Effect_OpenAIConversation could not find EventDef named '{defName}'");
WulaLog.Debug($"[WulaFallenEmpire] Effect_OpenAIConversation could not find EventDef named '{defName}'");
}
}
}

View File

@@ -1,4 +1,4 @@
// 在 EffectBase.cs 中添加以下类
// 在 EffectBase.cs 中添加以下类
using Verse;
using RimWorld;
@@ -13,7 +13,7 @@ namespace WulaFallenEmpire
{
if (string.IsNullOrEmpty(flagName))
{
Log.Error("[WulaFallenEmpire] Effect_SetTimedFlag has a null or empty flagName.");
WulaLog.Debug("[WulaFallenEmpire] Effect_SetTimedFlag has a null or empty flagName.");
return;
}
@@ -21,7 +21,7 @@ namespace WulaFallenEmpire
eventVarManager.SetTimedFlag(flagName, durationTicks);
string durationInfo = durationTicks < 0 ? "permanent" : $"{durationTicks} ticks";
Log.Message($"[EventSystem] Set timed flag '{flagName}' with duration: {durationInfo}");
WulaLog.Debug($"[EventSystem] Set timed flag '{flagName}' with duration: {durationInfo}");
}
}
}