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@@ -42,6 +42,7 @@
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<!-- <soundAngry>Pawn_Spelopede_Angry</soundAngry> -->
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</li>
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</lifeStageAges>
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<ageGenerationCurve Inherit="False" IsNull="True"/>
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</race>
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<tools>
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<li>
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@@ -182,8 +183,8 @@
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<ejectPilotHealthPercentThreshold>0.1</ejectPilotHealthPercentThreshold>
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<summonPilotIcon>WulaFallenEmpire/UI/Commands/DD_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>WulaFallenEmpire/UI/Commands/DD_Exit_Mech</ejectPilotIcon>
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<summonPilotIcon>Wula/UI/Commands/WULA_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>Wula/UI/Commands/WULA_Exit_Mech</ejectPilotIcon>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MechFuel">
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<fuelType>Chemfuel</fuelType>
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@@ -235,7 +236,7 @@
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</li>
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<!-- <li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -244,7 +245,7 @@
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<offset>(0.85,0,2.25)</offset>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -254,7 +255,7 @@
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</li> -->
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<!-- <li Class="WulaFallenEmpire.CompProperties_MechMovementSound">
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<movementSound>DD_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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<movementSound>WULA_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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</li> -->
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<li Class="WulaFallenEmpire.CompProperties_MechSelfDestruct">
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@@ -289,9 +290,9 @@
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<pawnKindHediffs>
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<li>
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<pawnKind>DD_DHM70_Rampart_Mech_Prototype</pawnKind>
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<pawnKind>WULA_DHM70_Rampart_Mech_Prototype</pawnKind>
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<hediffs>
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<li>DD_MechPrototype</li>
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<li>WULA_MechPrototype</li>
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</hediffs>
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<addChance>1.0</addChance>
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<allowDuplicates>false</allowDuplicates>
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@@ -452,8 +453,8 @@
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<ejectPilotHealthPercentThreshold>0.1</ejectPilotHealthPercentThreshold>
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<summonPilotIcon>WulaFallenEmpire/UI/Commands/DD_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>WulaFallenEmpire/UI/Commands/DD_Exit_Mech</ejectPilotIcon>
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<summonPilotIcon>Wula/UI/Commands/WULA_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>Wula/UI/Commands/WULA_Exit_Mech</ejectPilotIcon>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MechFuel">
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<fuelType>Chemfuel</fuelType>
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@@ -505,7 +506,7 @@
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</li>
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<!-- <li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -514,7 +515,7 @@
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<offset>(0.85,0,2.25)</offset>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -524,7 +525,7 @@
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</li> -->
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<!-- <li Class="WulaFallenEmpire.CompProperties_MechMovementSound">
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<movementSound>DD_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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<movementSound>WULA_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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</li> -->
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<li Class="WulaFallenEmpire.CompProperties_MechSelfDestruct">
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@@ -559,9 +560,9 @@
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<pawnKindHediffs>
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<li>
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<pawnKind>DD_DHM70_Rampart_Mech_Prototype</pawnKind>
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<pawnKind>WULA_DHM70_Rampart_Mech_Prototype</pawnKind>
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<hediffs>
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<li>DD_MechPrototype</li>
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<li>WULA_MechPrototype</li>
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</hediffs>
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<addChance>1.0</addChance>
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<allowDuplicates>false</allowDuplicates>
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@@ -677,8 +678,8 @@
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<ejectPilotHealthPercentThreshold>0.1</ejectPilotHealthPercentThreshold>
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<summonPilotIcon>WulaFallenEmpire/UI/Commands/DD_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>WulaFallenEmpire/UI/Commands/DD_Exit_Mech</ejectPilotIcon>
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<summonPilotIcon>Wula/UI/Commands/WULA_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>Wula/UI/Commands/WULA_Exit_Mech</ejectPilotIcon>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MechFuel">
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<fuelType>Chemfuel</fuelType>
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@@ -730,7 +731,7 @@
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</li>
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<!-- <li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -739,7 +740,7 @@
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<offset>(0.85,0,2.25)</offset>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -749,7 +750,7 @@
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</li> -->
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<!-- <li Class="WulaFallenEmpire.CompProperties_MechMovementSound">
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<movementSound>DD_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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<movementSound>WULA_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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</li> -->
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<li Class="WulaFallenEmpire.CompProperties_MechSelfDestruct">
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@@ -784,9 +785,9 @@
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<pawnKindHediffs>
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<li>
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<pawnKind>DD_DHM70_Rampart_Mech_Prototype</pawnKind>
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<pawnKind>WULA_DHM70_Rampart_Mech_Prototype</pawnKind>
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<hediffs>
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<li>DD_MechPrototype</li>
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<li>WULA_MechPrototype</li>
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</hediffs>
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<addChance>1.0</addChance>
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<allowDuplicates>false</allowDuplicates>
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@@ -1115,8 +1116,8 @@
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<ejectPilotHealthPercentThreshold>0.1</ejectPilotHealthPercentThreshold>
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<summonPilotIcon>WulaFallenEmpire/UI/Commands/DD_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>WulaFallenEmpire/UI/Commands/DD_Exit_Mech</ejectPilotIcon>
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<summonPilotIcon>Wula/UI/Commands/WULA_Enter_Mech</summonPilotIcon>
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<ejectPilotIcon>Wula/UI/Commands/WULA_Exit_Mech</ejectPilotIcon>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MechFuel">
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<fuelType>Chemfuel</fuelType>
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@@ -1168,7 +1169,7 @@
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</li>
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<!-- <li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -1177,7 +1178,7 @@
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<offset>(0.85,0,2.25)</offset>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MoteEmitterNorthward">
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<moteDef>DD_Mote_MechBlackSmoke</moteDef>
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<moteDef>WULA_Mote_MechBlackSmoke</moteDef>
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<emitIntervalTicks>30</emitIntervalTicks>
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<emitIntervalMovingTicks>20</emitIntervalMovingTicks>
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<moveSpeed>1.5</moveSpeed>
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@@ -1187,7 +1188,7 @@
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</li> -->
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<!-- <li Class="WulaFallenEmpire.CompProperties_MechMovementSound">
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<movementSound>DD_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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<movementSound>WULA_DHM70_Rampart_Mech_Moving_Sound</movementSound>
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</li> -->
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<li Class="WulaFallenEmpire.CompProperties_MechSelfDestruct">
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@@ -1222,9 +1223,9 @@
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<pawnKindHediffs>
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<li>
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<pawnKind>DD_DHM70_Rampart_Mech_Prototype</pawnKind>
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<pawnKind>WULA_DHM70_Rampart_Mech_Prototype</pawnKind>
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<hediffs>
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<li>DD_MechPrototype</li>
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<li>WULA_MechPrototype</li>
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</hediffs>
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<addChance>1.0</addChance>
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<allowDuplicates>false</allowDuplicates>
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@@ -199,4 +199,63 @@
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<Wula_ExtraPersonality_Desc>在此输入 AI 的人格提示词。如果此处不为空,它将完全覆盖 XML 中的默认设置。如果为空,则使用 XML 默认值。</Wula_ExtraPersonality_Desc>
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<Wula_Save>保存</Wula_Save>
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<Wula_Reset>重置为默认</Wula_Reset>
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<WULA_Mech>构装体</WULA_Mech>
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<WULA_CannotDraftWithoutPilot>构装体无法在没有驾驶员的情况下活动!</WULA_CannotDraftWithoutPilot>
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<WULA_NoPilot>该构装体无驾驶员</WULA_NoPilot>
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<WULA_NoPilotShort>无驾驶员</WULA_NoPilotShort>
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<WULA_PilotEnteredMech>{0} 已经进入 {1}</WULA_PilotEnteredMech>
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<WULA_PilotExitedMech>{0} 已经从 {1} 离开</WULA_PilotExitedMech>
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<WULA_SummonPilot>征召驾驶员···</WULA_SummonPilot>
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<WULA_SummonPilotDesc>指定一名驾驶员进入构装体</WULA_SummonPilotDesc>
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<WULA_EjectAllPilots>离开构装体</WULA_EjectAllPilots>
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<WULA_EjectAllPilotsDesc>让该构装体的驾驶员离开构装体</WULA_EjectAllPilotsDesc>
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<WULA_NoAvailablePilots>没有可以作为构装体驾驶员的殖民者</WULA_NoAvailablePilots>
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<WULA_Equipment_For_Other_Mech>此装备不能由此构装体使用</WULA_Equipment_For_Other_Mech>
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<WULA_Equipment_Not_Allow_For_Mech>此装备不是为构装体设计的</WULA_Equipment_Not_Allow_For_Mech>
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<WULA_Human_Cannot_Equip_Mech_Weapon>此装备是专为构装体设计的,非构装体单位无法装备</WULA_Human_Cannot_Equip_Mech_Weapon>
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<WULA_Startup>构装体重新启动</WULA_Startup>
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<WULA_NoColonistAvailable>没有可以执行操作的殖民者</WULA_NoColonistAvailable>
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<WULA_NoFuelAvailable>没有可用的 {0} 用于加注燃料</WULA_NoFuelAvailable>
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<WULA_OrderedRefuel>已下令 {0} 对 {1} 紧急加注燃料</WULA_OrderedRefuel>
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<WULA_RefuelNow>紧急加注</WULA_RefuelNow>
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<WULA_RefuelNowDesc>命令最近的殖民者为此构装体进行紧急的燃料加注</WULA_RefuelNowDesc>
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<WULA_CannotRefuelNow>现在不能加注燃料</WULA_CannotRefuelNow>
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<WULA_Fuel>{0}</WULA_Fuel>
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<WULA_MechFuel>燃料</WULA_MechFuel>
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||||
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<WULA_ForceRepair>紧急维修</WULA_ForceRepair>
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<WULA_ForceRepairDesc>命令最近的殖民者为此构装体进行紧急的维修</WULA_ForceRepairDesc>
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<WULA_CannotRepairNow>现在无法维修</WULA_CannotRepairNow>
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<WULA_OrderedRepair>已下令 {0} 对 {1} 进行紧急维修</WULA_OrderedRepair>
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<WULA_NeedsRepair>需要维修</WULA_NeedsRepair>
|
||||
|
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<WULA_MechSkills>属性</WULA_MechSkills>
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<WULA_NoMechSkillComps>此单位没有技能继承系统</WULA_NoMechSkillComps>
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<WULA_PilotTitle>驾驶员信息</WULA_PilotTitle>
|
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<WULA_PilotInfo>当前驾驶员 : {0}</WULA_PilotInfo>
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<WULA_MechInitSkill>构装体固有</WULA_MechInitSkill>
|
||||
<WULA_MechSkill_From>继承自: {0} ({1}级)</WULA_MechSkill_From>
|
||||
<WULA_MechNoSkill>无技能等级</WULA_MechNoSkill>
|
||||
<WULA_BlockByMechArmor>伤害抵挡</WULA_BlockByMechArmor>
|
||||
<WULA_Operational>正常</WULA_Operational>
|
||||
|
||||
<WULA_ImmuneToDamage>伤害免疫!</WULA_ImmuneToDamage>
|
||||
|
||||
<WULA_EnterMech>进入 {0}</WULA_EnterMech>
|
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<WULA_MechFull>构装体驾驶员位置已满</WULA_MechFull>
|
||||
<WULA_CannotBecomePilot>不能成为该构装体的驾驶员</WULA_CannotBecomePilot>
|
||||
<WULA_MechTooDamagedForEntry>该构装体损坏严重无法进入</WULA_MechTooDamagedForEntry>
|
||||
<WULA_DisabledColonistRequiresCarry>(需要协助)</WULA_DisabledColonistRequiresCarry>
|
||||
<WULA_NoAvailableCarrier>没有可用的协助者</WULA_NoAvailableCarrier>
|
||||
<WULA_CarrierAssigned>已指派 {0} 协助 {1} 进入构装体</WULA_CarrierAssigned>
|
||||
|
||||
<WULA_PilotsEjectedDueToLowHealth>{0}的损伤过于严重,驾驶员已被保险系统弹出</WULA_PilotsEjectedDueToLowHealth>
|
||||
|
||||
<WULA_ForceEjectPilot>撬开 {0}</WULA_ForceEjectPilot>
|
||||
<WULA_AlreadyPlayerMech>不能撬开本来就属于殖民地的构装体</WULA_AlreadyPlayerMech>
|
||||
<WULA_MechNotDowned>该构装体仍有行动能力</WULA_MechNotDowned>
|
||||
<WULA_ForceEjectComplete_WithPilots>{0} 撬开了 {1},里面仍活着的 {2} 个驾驶员冲出来了!</WULA_ForceEjectComplete_WithPilots>
|
||||
<WULA_ForceEjectComplete>{0} 撬开了 {1},并接管了它。</WULA_ForceEjectComplete>
|
||||
</LanguageData>
|
||||
|
||||
BIN
Content/Textures/Wula/UI/Commands/WULA_Enter_Mech.png
Normal file
BIN
Content/Textures/Wula/UI/Commands/WULA_Enter_Mech.png
Normal file
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|
After Width: | Height: | Size: 5.2 KiB |
BIN
Content/Textures/Wula/UI/Commands/WULA_Exit_Mech.png
Normal file
BIN
Content/Textures/Wula/UI/Commands/WULA_Exit_Mech.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.9 KiB |
BIN
Content/Textures/Wula/UI/Commands/WULA_Refuel_Mech.png
Normal file
BIN
Content/Textures/Wula/UI/Commands/WULA_Refuel_Mech.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 5.2 KiB |
BIN
Content/Textures/Wula/UI/Commands/WULA_Repair_Mech.png
Normal file
BIN
Content/Textures/Wula/UI/Commands/WULA_Repair_Mech.png
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After Width: | Height: | Size: 6.8 KiB |
@@ -372,7 +372,7 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
defaultLabel = "WULA_RefuelNow".Translate(),
|
||||
defaultDesc = "WULA_RefuelNowDesc".Translate(),
|
||||
icon = ContentFinder<Texture2D>.Get("WulaFallenEmpire/UI/Commands/WULA_Refuel_Mech"),
|
||||
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_Refuel_Mech"),
|
||||
action = () => RefuelNow()
|
||||
};
|
||||
|
||||
|
||||
@@ -16,8 +16,8 @@ namespace WulaFallenEmpire
|
||||
public string pilotWorkTag = "MechPilot";
|
||||
|
||||
// 新增:驾驶员图标配置
|
||||
public string summonPilotIcon = "WulaFallenEmpire/UI/Commands/WULA_Enter_Mech";
|
||||
public string ejectPilotIcon = "WulaFallenEmpire/UI/Commands/WULA_Exit_Mech";
|
||||
public string summonPilotIcon = "Wula/UI/Commands/WULA_Enter_Mech";
|
||||
public string ejectPilotIcon = "Wula/UI/Commands/WULA_Exit_Mech";
|
||||
|
||||
public float ejectPilotHealthPercentThreshold = 0.1f; // 默认30%血量
|
||||
public bool allowEntryBelowThreshold = false; // 血量低于阈值时是否允许进入
|
||||
|
||||
@@ -86,7 +86,7 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
defaultLabel = "WULA_ForceRepair".Translate(),
|
||||
defaultDesc = "WULA_ForceRepairDesc".Translate(),
|
||||
icon = ContentFinder<Texture2D>.Get("WulaFallenEmpire/UI/Commands/WULA_Repair_Mech"),
|
||||
icon = ContentFinder<Texture2D>.Get("Wula/UI/Commands/WULA_Repair_Mech"),
|
||||
action = () => ForceRepairNow()
|
||||
};
|
||||
|
||||
|
||||
BIN
美术与文本源文件/Wula/UI/Commands/WULA_Enter_Mech.png
Normal file
BIN
美术与文本源文件/Wula/UI/Commands/WULA_Enter_Mech.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.2 KiB |
Reference in New Issue
Block a user