This commit is contained in:
2025-07-08 16:27:35 +08:00
parent c00662d6de
commit 9bbb16103e
157 changed files with 235 additions and 367 deletions

View File

@@ -19,16 +19,16 @@
</genericWounds> </genericWounds>
<bandagedWounds> <bandagedWounds>
<li> <li>
<texture>Things/Pawn/Wounds/BandagedA</texture> <texture>Wula/Things/WulaSpecies/Wounds/WULA_Species_Wound_None</texture>
</li> </li>
<li> <!-- <li>
<texture>Things/Pawn/Wounds/BandagedB</texture> <texture>Things/Pawn/Wounds/BandagedB</texture>
</li> </li>
<li> <li>
<texture>Things/Pawn/Wounds/BandagedC</texture> <texture>Things/Pawn/Wounds/BandagedC</texture>
</li> </li> -->
</bandagedWounds> </bandagedWounds>
<hediffWounds> <!-- <hediffWounds>
<li MayRequire="Ludeon.RimWorld.Ideology"> <li MayRequire="Ludeon.RimWorld.Ideology">
<hediff>Scarification</hediff> <hediff>Scarification</hediff>
<wounds> <wounds>
@@ -92,6 +92,6 @@
</li> </li>
</wounds> </wounds>
</li> </li>
</hediffWounds> </hediffWounds> -->
</FleshTypeDef> </FleshTypeDef>
</Defs> </Defs>

View File

@@ -268,7 +268,7 @@
<ThingDef ParentName="BuildingBase"> <ThingDef ParentName="BuildingBase">
<defName>WULA_Large_Mechine_proudctor</defName> <defName>WULA_Large_Mechine_proudctor</defName>
<label>乌拉帝国机械工厂</label> <label>乌拉帝国机械工厂</label>
<description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉。</description> <description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉。该设施仅限机械乌拉种族操作。</description>
<thingClass>Building_MechGestator</thingClass> <thingClass>Building_MechGestator</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable> <containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType> <tickerType>Normal</tickerType>

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@@ -8,6 +8,7 @@
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Mace</texPath> <texPath>Wula/Weapon/WULA_MW_Mace</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>0.8</drawSize> <drawSize>0.8</drawSize>
</graphicData> </graphicData>
<uiIconScale>1.1</uiIconScale> <uiIconScale>1.1</uiIconScale>
@@ -113,6 +114,7 @@
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Constructor_Hammer</texPath> <texPath>Wula/Weapon/WULA_MW_Constructor_Hammer</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
<equippedAngleOffset>-65</equippedAngleOffset> <equippedAngleOffset>-65</equippedAngleOffset>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
@@ -144,6 +146,7 @@
<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,洞穿对手或墙体。</description> <description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,洞穿对手或墙体。</description>
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath> <texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath>
<shaderType>CutoutComplex</shaderType>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<drawSize>1.35</drawSize> <drawSize>1.35</drawSize>
</graphicData> </graphicData>
@@ -169,7 +172,7 @@
<li> <li>
<label>加压槌头</label> <label>加压槌头</label>
<capacities> <capacities>
<li>Poke</li> <li>Demolish</li>
</capacities> </capacities>
<power>150</power> <power>150</power>
<cooldownTime>5</cooldownTime> <cooldownTime>5</cooldownTime>
@@ -205,6 +208,7 @@
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Lance</texPath> <texPath>Wula/Weapon/WULA_MW_Lance</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>2</drawSize> <drawSize>2</drawSize>
</graphicData> </graphicData>
<!-- <equippedAngleOffset>-65</equippedAngleOffset> --> <!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
@@ -270,6 +274,7 @@
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_ChainSword</texPath> <texPath>Wula/Weapon/WULA_MW_ChainSword</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
<!-- <equippedAngleOffset>-65</equippedAngleOffset> --> <!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
@@ -333,6 +338,7 @@
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Charge_Mace</texPath> <texPath>Wula/Weapon/WULA_MW_Charge_Mace</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData> </graphicData>
<equippedAngleOffset>-65</equippedAngleOffset> <equippedAngleOffset>-65</equippedAngleOffset>
<techLevel>Spacer</techLevel> <techLevel>Spacer</techLevel>
@@ -1119,6 +1125,7 @@
<damageDef>Bomb</damageDef> <damageDef>Bomb</damageDef>
<explosionRadius>2.5</explosionRadius> <explosionRadius>2.5</explosionRadius>
<speed>38</speed> <speed>38</speed>
<armorPenetrationBase>0.35</armorPenetrationBase>
<damageAmountBase>50</damageAmountBase> <damageAmountBase>50</damageAmountBase>
<arcHeightFactor>0.4</arcHeightFactor> <arcHeightFactor>0.4</arcHeightFactor>
<soundExplode>Explosion_Rocket</soundExplode> <soundExplode>Explosion_Rocket</soundExplode>
@@ -1314,15 +1321,15 @@
<verbClass>Verb_Shoot</verbClass> <verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand> <hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_WM_Panzer_Mortar</defaultProjectile> <defaultProjectile>Bullet_WULA_WM_Panzer_Mortar</defaultProjectile>
<warmupTime>0.2</warmupTime> <warmupTime>0.75</warmupTime>
<forcedMissRadius>1</forcedMissRadius> <forcedMissRadius>3</forcedMissRadius>
<forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars> <forcedMissRadiusClassicMortars>1</forcedMissRadiusClassicMortars>
<isMortar>true</isMortar> <isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight> <requireLineOfSight>false</requireLineOfSight>
<minRange>8</minRange> <minRange>8</minRange>
<range>500</range> <range>500</range>
<burstShotCount>3</burstShotCount> <!-- <burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>10</ticksBetweenBurstShots> <ticksBetweenBurstShots>10</ticksBetweenBurstShots> -->
<soundCast>Mortar_LaunchA</soundCast> <soundCast>Mortar_LaunchA</soundCast>
<muzzleFlashScale>12</muzzleFlashScale> <muzzleFlashScale>12</muzzleFlashScale>
<targetParams> <targetParams>
@@ -1345,7 +1352,8 @@
<damageDef>Bomb</damageDef> <damageDef>Bomb</damageDef>
<damageAmountBase>30</damageAmountBase> <damageAmountBase>30</damageAmountBase>
<speed>25</speed> <speed>25</speed>
<explosionRadius>4.9</explosionRadius> <explosionRadius>4.2</explosionRadius>
<armorPenetrationBase>0.1</armorPenetrationBase>
<flyOverhead>true</flyOverhead> <flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof> <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode> <soundExplode>MortarBomb_Explode</soundExplode>
@@ -1357,13 +1365,14 @@
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality"> <ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>WULA_MW_Storm_Skitter_Glaive</defName> <defName>WULA_MW_Storm_Skitter_Glaive</defName>
<label>CMl-99"剑冢"</label> <label>CMl-99"剑冢"</label>
<description>由SMp-11"风暴"所持的大型双头刀,防兼备,可以劈开坚固的装甲。</description> <description>由SMp-11"风暴"所持的大型双头刀,防兼备,可以劈开坚固的装甲。</description>
<weaponTags> <weaponTags>
<li>Spear</li> <li>Spear</li>
</weaponTags> </weaponTags>
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Storm_Skitter_Glaive</texPath> <texPath>Wula/Weapon/WULA_MW_Storm_Skitter_Glaive</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>3.5</drawSize> <drawSize>3.5</drawSize>
</graphicData> </graphicData>
<uiIconScale>0.4</uiIconScale> <uiIconScale>0.4</uiIconScale>
@@ -1545,7 +1554,7 @@
<defName>Bullet_WULA_RW_Storm_Skitter_GL</defName> <defName>Bullet_WULA_RW_Storm_Skitter_GL</defName>
<label>角砾岩榴弹</label> <label>角砾岩榴弹</label>
<graphicData> <graphicData>
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath> <texPath>Wula/Projectile/WULA_Shrapnel</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType> <shaderType>TransparentPostLight</shaderType>
</graphicData> </graphicData>
@@ -1555,6 +1564,7 @@
<damageAmountBase>35</damageAmountBase> <damageAmountBase>35</damageAmountBase>
<speed>35</speed> <speed>35</speed>
<explosionRadius>3.5</explosionRadius> <explosionRadius>3.5</explosionRadius>
<armorPenetrationBase>0.1</armorPenetrationBase>
<flyOverhead>true</flyOverhead> <flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof> <soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode> <soundExplode>MortarBomb_Explode</soundExplode>
@@ -1572,6 +1582,7 @@
<graphicData> <graphicData>
<texPath>Wula/Weapon/WULA_MW_Storm_Skitter_Lance</texPath> <texPath>Wula/Weapon/WULA_MW_Storm_Skitter_Lance</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>3.5</drawSize> <drawSize>3.5</drawSize>
</graphicData> </graphicData>
<uiIconScale>0.4</uiIconScale> <uiIconScale>0.4</uiIconScale>

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@@ -303,6 +303,10 @@
</blackApparelList> </blackApparelList>
<!-- 生育能力 --> <!-- 生育能力 -->
<canReproduce>false</canReproduce> <canReproduce>false</canReproduce>
<!-- 允许的工作台类型 -->
<workGiverList>
<li>WULA_Large_Mechine_proudctor_Bills</li>
</workGiverList>
</raceRestriction> </raceRestriction>
<!-- 想法设置 --> <!-- 想法设置 -->
<thoughtSettings> <thoughtSettings>

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