This commit is contained in:
Tourswen
2025-07-08 00:25:06 +08:00
parent fd04102797
commit c00662d6de
54 changed files with 329 additions and 73 deletions

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@@ -97,60 +97,129 @@
<multiplier>0.01</multiplier>
</li>
</damageMultipliers>
<researchPrerequisites>
<li>WULA_Structure_Technology</li>
</researchPrerequisites>
</ThingDef>
<ThingDef ParentName="DoorBase">
<defName>WulaDoor</defName>
<label>乌拉帝国大门</label>
<description>乌拉帝国堡垒的大门,相当厚实,能够抵御大量爆炸和震荡伤害。</description>
<thingClass>Building_MultiTileDoor</thingClass>
<statBases>
<WorkToBuild>15000</WorkToBuild>
<MaxHitPoints>15000</MaxHitPoints>
<Beauty>10</Beauty>
</statBases>
<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度</description>
<thingClass>Building_Door</thingClass>
<category>Building</category>
<altitudeLayer>DoorMoveable</altitudeLayer>
<fillPercent>1</fillPercent>
<useHitPoints>true</useHitPoints>
<graphicData>
<texPath>Things/Building/OrnateDoor/OrnateDoor2x1_Mover</texPath>
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<damageData>
<!-- no damage marks because they don't move with the door
<rect>(0,0.12,1,0.76)</rect>-->
<enabled>false</enabled>
</damageData>
</graphicData>
<uiIconPath>Things/Building/OrnateDoor/OrnateDoor_MenuIcon_south</uiIconPath>
<useBlueprintGraphicAsGhost>true</useBlueprintGraphicAsGhost>
<size>(2, 1)</size>
<rotatable>true</rotatable>
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
<costStuffCount>75</costStuffCount>
<statBases>
<MarketValue>2</MarketValue>
<MaxHitPoints>7500</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToBuild>3000</WorkToBuild>
<Beauty>20</Beauty>
<DoorOpenSpeed>2</DoorOpenSpeed>
</statBases>
<costList>
<Steel>50</Steel>
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<!-- <rotatable>false</rotatable> -->
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
<stuffCategories Inherit="False"></stuffCategories>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<designationCategory>Structure</designationCategory>
<holdsRoof>true</holdsRoof>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<blockLight>true</blockLight>
<drawerType>RealtimeOnly</drawerType>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>0</basePowerConsumption>
<transmitsPower>true</transmitsPower>
</li>
<li Class="CompProperties_Breakdownable"/>
<li Class="CompProperties_Forbiddable">
<allowNonPlayer>true</allowNonPlayer>
</li>
</comps>
<damageMultipliers>
<li>
<damageDef>Bomb</damageDef>
<multiplier>0.01</multiplier>
</li>
<li>
<damageDef>Thump</damageDef>
<multiplier>0.01</multiplier>
</li>
</damageMultipliers>
<building>
<blueprintClass>Blueprint_Build</blueprintClass>
<paintable>true</paintable>
<isInert>true</isInert>
<canPlaceOverWall>true</canPlaceOverWall>
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
<blueprintClass>Blueprint_Door</blueprintClass>
<blueprintGraphicData>
<texPath>Things/Building/OrnateDoor/OrnateDoor_MenuIcon</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>EdgeDetect</shaderType>
<drawSize>(2.6, 3.1)</drawSize>
<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
</blueprintGraphicData>
<doorTopGraphic>
<texPath>Things/Building/OrnateDoor/OrnateDoor2x1_Top</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3.1, 2.3)</drawSize>
</doorTopGraphic>
<doorSupportGraphic>
<texPath>Things/Building/OrnateDoor/OrnateDoor2x1_Support</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3.1, 2.3)</drawSize>
</doorSupportGraphic>
<ai_chillDestination>false</ai_chillDestination>
</building>
<uiOrder>2505</uiOrder>
<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
<designationHotKey>Misc2</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<researchPrerequisites>
<li>ComplexFurniture</li>
<li>WULA_Structure_Technology</li>
</researchPrerequisites>
<designationHotKey>Misc3</designationHotKey>
<placeWorkers>
<li>PlaceWorker_MultiCellDoor</li>
</placeWorkers>
</ThingDef>
<TerrainDef ParentName="FloorBase">
<defName>WulaFloor</defName>
<label>乌拉帝国地板</label>
<renderPrecedence>200</renderPrecedence>
<description>乌拉帝国堡垒中使用的地板,形似红毯但是实际上并非由布料制成。</description>
<texturePath>Wula/Building/WULA_Floor</texturePath>
<color>(0.67, 0.67, 0.67)</color>
<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
<isPaintable>true</isPaintable>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<uiIconPath>Wula/Building/WULA_Floor_UI</uiIconPath>
<statBases>
<MarketValue>2</MarketValue>
<WorkToBuild>200</WorkToBuild>
<Cleanliness>1</Cleanliness>
<FilthMultiplier>0.05</FilthMultiplier>
<CleaningTimeFactor>0.1</CleaningTimeFactor>
<Beauty>16</Beauty>
</statBases>
<costList>
<Steel>1</Steel>
</costList>
<tags>
<li>Floor</li>
<li>FineFloor</li>
</tags>
<constructEffect>ConstructMetal</constructEffect>
<designationHotKey>Misc4</designationHotKey>
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
<!-- <uiOrder>2115</uiOrder>
<researchPrerequisites>
<li>WULA_Structure_Technology</li>
</researchPrerequisites> -->
</TerrainDef>
</Defs>

View File

@@ -10,7 +10,7 @@
<defName>WULA_Base_Technology</defName>
<label>基础维生套件</label>
<description>获取可以支持乌拉帝国合成人独自生存的各种知识,包括能源获取、修复基础部位损伤、建造维修站等。</description>
<baseCost>1200</baseCost>
<baseCost>300</baseCost>
<researchViewX>0.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
@@ -20,10 +20,10 @@
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Structure_Technology</defName>
<label>结构构件套件</label>
<description>获取构建乌拉帝国堡垒结构的知识,包括墙、门和地板</description>
<baseCost>1200</baseCost>
<researchViewX>0.00</researchViewX>
<researchViewY>3.20</researchViewY>
<description>获取构建乌拉帝国堡垒结构的知识,包括坚固耐用的墙和通过速度较高的自动门</description>
<baseCost>600</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>0.20</researchViewY>
<prerequisites>
<li>WULA_Base_Technology</li>
</prerequisites>
@@ -32,7 +32,7 @@
<defName>WULA_Repair_Arm_Technology</defName>
<label>高级维修套件</label>
<description>获取修复乌拉帝国合成人四肢和头部的必须知识。</description>
<baseCost>1200</baseCost>
<baseCost>400</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
@@ -43,7 +43,7 @@
<defName>WULA_Repair_All_Technology</defName>
<label>完全维修套件</label>
<description>获取修复完全修复乌拉帝国合成人的必须知识。</description>
<baseCost>1200</baseCost>
<baseCost>600</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
@@ -54,7 +54,7 @@
<defName>WULA_Adv_WorkTable_Technology</defName>
<label>高级编织体套件</label>
<description>开发功能性更强的工作台,以支持后续的高级设备构建。</description>
<baseCost>1200</baseCost>
<baseCost>1000</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>1.70</researchViewY>
<prerequisites>
@@ -66,7 +66,7 @@
<defName>WULA_New_Synth_Skill_Technology</defName>
<label>数据下载套件</label>
<description>开发用于从上行链路下载各种预设技能包的套件,以增加殖民地的技能等级。</description>
<baseCost>1600</baseCost>
<baseCost>400</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
@@ -78,7 +78,7 @@
<defName>WULA_Synth_Clothes_Technology</defName>
<label>基础衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的基础衣物。</description>
<baseCost>1200</baseCost>
<baseCost>400</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
@@ -102,7 +102,7 @@
<defName>WULA_Synth_Clothes_3_Technology</defName>
<label>皇家衣物套件</label>
<description>开发能够被乌拉帝国合成人穿着的昂贵的衣物,这类装备包含更多的加成,并且可以满足贵族的穿衣需求。</description>
<baseCost>1200</baseCost>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>3.20</researchViewY>
<prerequisites>
@@ -114,7 +114,7 @@
<defName>WULA_Synth_Armor_Technology</defName>
<label>装甲套件</label>
<description>开发能够被乌拉帝国合成人穿着的装甲,这类装备可以为乌拉帝国合成人提供保护。</description>
<baseCost>1200</baseCost>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
@@ -126,7 +126,7 @@
<defName>WULA_Synth_Armor_2_Technology</defName>
<label>皇家装甲套件</label>
<description>开发能够被乌拉帝国合成人穿着的重型装甲,这类装备可以提供大量保护的同时兼具其他的功能性。</description>
<baseCost>1200</baseCost>
<baseCost>3200</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>2.50</researchViewY>
<prerequisites>
@@ -139,7 +139,7 @@
<defName>WULA_Synth_Weapon_Technology</defName>
<label>基础武装套件</label>
<description>开发能够武装乌拉帝国合成人的老式气动武器,以抵御针对殖民地的外部袭击。</description>
<baseCost>1200</baseCost>
<baseCost>600</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>1.00</researchViewY>
<prerequisites>
@@ -151,7 +151,7 @@
<defName>WULA_Synth_Weapon_2_Melee_Technology</defName>
<label>短兵武装套件</label>
<description>开发能够武装乌拉帝国合成人的近距离武器,可以在短距离上消灭敌人。</description>
<baseCost>1200</baseCost>
<baseCost>1600</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>1.00</researchViewY>
<prerequisites>
@@ -163,7 +163,7 @@
<defName>WULA_Synth_Weapon_2_Stun_Technology</defName>
<label>镇暴武装套件</label>
<description>开发能够武装乌拉帝国合成人的镇暴类装备,以盾牌和失能武器构成,旨在抑制对手的行动。</description>
<baseCost>1200</baseCost>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>1.00</researchViewY>
<prerequisites>
@@ -174,7 +174,7 @@
<defName>WULA_Synth_Weapon_2_Ranged_Technology</defName>
<label>远射武装套件</label>
<description>开发能够武装乌拉帝国合成人的远距离武器,旨在构建密集火力网消灭敌人。</description>
<baseCost>1200</baseCost>
<baseCost>2400</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>0.20</researchViewY>
<prerequisites>
@@ -187,7 +187,7 @@
<defName>WULA_Synth_Weapon_3_Bomb_Technology</defName>
<label>轰炸武装套件</label>
<description>开发能够武装乌拉帝国合成人的大范围杀伤性武器,用于对抗最难应付的敌人。</description>
<baseCost>1200</baseCost>
<baseCost>3200</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>0.20</researchViewY>
<prerequisites>
@@ -210,7 +210,7 @@
<defName>WULA_Synth_Psi_2_Technology</defName>
<label>灵能高级套件</label>
<description>开发能够供乌拉帝国合成人使用的高级灵能法杖。</description>
<baseCost>1200</baseCost>
<baseCost>2400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>1.70</researchViewY>
<prerequisites>
@@ -222,7 +222,7 @@
<defName>WULA_Machine_Productor_Technology</defName>
<label>机械体构建套件</label>
<description>获取构建乌拉帝国机械体的设施,以支持后续的机械体开发。</description>
<baseCost>1200</baseCost>
<baseCost>400</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
@@ -233,7 +233,7 @@
<defName>WULA_Machine_Productor_1_Technology</defName>
<label>辅兵部署套件</label>
<description>获取构建简单乌拉帝国机械体的知识,这些机械体本身战斗力不强但是可以辅助生产和战斗。</description>
<baseCost>1200</baseCost>
<baseCost>800</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
@@ -244,7 +244,7 @@
<defName>WULA_Machine_Equipment_Technology</defName>
<label>机械体武装构装套件</label>
<description>获取构建乌拉帝国高级机械体武装的知识,以为机械体换装不同的武备。</description>
<baseCost>1200</baseCost>
<baseCost>400</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>5.30</researchViewY>
<prerequisites>
@@ -255,7 +255,7 @@
<defName>WULA_AI_Machine_Panzer_Technology</defName>
<label>基础战车部署套件</label>
<description>获取构建乌拉帝国智能战车SMp-38"萨克森"的知识,并得以生产它所装备的各种强大火力武备。</description>
<baseCost>1200</baseCost>
<baseCost>2400</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
@@ -267,7 +267,7 @@
<defName>WULA_Storm_Skitter_Technology</defName>
<label>基础战甲套件</label>
<description>获取构建乌拉帝国大型战甲SMp-11"风暴"的知识,并得以生产它所装备的各种大型近战武器和远程武器。</description>
<baseCost>1200</baseCost>
<baseCost>2400</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>5.30</researchViewY>
<prerequisites>
@@ -280,7 +280,7 @@
<defName>WULA_Synth_Addons_Technology</defName>
<label>基础植入物套件</label>
<description>获取构建乌拉帝国合成人基础植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>1200</baseCost>
<baseCost>800</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>
@@ -291,7 +291,7 @@
<defName>WULA_Synth_Addons_2_Technology</defName>
<label>高级植入物套件</label>
<description>获取构建乌拉帝国合成人进阶植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
<baseCost>1200</baseCost>
<baseCost>1600</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>3.90</researchViewY>
<prerequisites>

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@@ -4,8 +4,8 @@
<defName>WULA_Anisia</defName>
<label>URa-1138「艾妮西娅」</label>
<description>一位诞生于乌拉帝国黄金时代的合成人,是黄金时代禁忌科技的守密者。她在边缘世界一带强制唤醒了大量的旧时代乌拉帝国合成人,无人知晓她真正的目的。\n\n艾妮西娅喜欢大场面因此她不会安排任何小型袭击而是安排比其他叙事者所安排的大型袭击更加强大的袭击。不过在两次袭击间她将安排充足的时间让殖民地进行发展并让殖民者得到放松以充分消化战利品和修补战线。</description>
<portraitLarge>SRA/Storyteller/SRA_Rocivia</portraitLarge>
<portraitTiny>SRA/Storyteller/SRA_Rocivia_TINY</portraitTiny>
<portraitLarge>Wula/Storyteller/WULA_Anisia</portraitLarge>
<portraitTiny>Wula/Storyteller/WULA_Anisia_TINY</portraitTiny>
<listOrder>20</listOrder>
<comps>
<!-- Intro -->

View File

@@ -86,9 +86,7 @@
</statBases>
<equippedStatOffsets>
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<ResearchSpeedFactor>0.2</ResearchSpeedFactor>
<EntityStudyRate>0.25</EntityStudyRate>
<SocialImpact>0.1</SocialImpact>
<WorkSpeedGlobal>0.35</WorkSpeedGlobal>
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
@@ -209,7 +207,7 @@
<apparel>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
@@ -299,7 +297,7 @@
<apparel>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
@@ -373,6 +371,49 @@
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilBase">
<defName>WULA_Qipao</defName>
<label>乌拉帝国旗袍</label>
<description>乌拉帝国中较高等的公民所着服装,修身而不失典雅之姿。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Qipao</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Qipao</wornGraphicPath>
</apparel>
<equippedStatOffsets>
<ResearchSpeedFactor>0.1</ResearchSpeedFactor>
<EntityStudyRate>0.1</EntityStudyRate>
<SocialImpact>0.1</SocialImpact>
</equippedStatOffsets>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
</ThingDef>
<!-- 内衬 -->
<ThingDef ParentName="ApparelMakeableBase">
@@ -563,7 +604,7 @@
<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
<StaggerDurationFactor>-0.5</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
</equippedStatOffsets>
@@ -616,7 +657,7 @@
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Assault_Troop_Helmet</defName>
<label>乌拉帝国突击队头盔</label>
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准,但是会导致使用者头部重心向前,十分阻碍日常工作</description>
<techLevel>Spacer</techLevel>
<thingCategories>
<li>HeadgearNoble</li>
@@ -720,11 +761,11 @@
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>35</EquipDelay>
<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
<EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.25</MoveSpeed>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
<StaggerDurationFactor>-2</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
@@ -845,7 +886,6 @@
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.1</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
@@ -884,6 +924,149 @@
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Heavy_Infantry_PowerArmor</defName>
<label>乌拉帝国重装装甲</label>
<description>乌拉帝国重步兵所穿戴的动力甲在乌拉帝国常规装备库中属于最重型那一档——行动缓慢防御力强大拥有厚重的立场盾背挂两门ILm-60"铬铁"迫击炮用于轰炸坚固阵地。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<skillRequirements>
<Crafting>6</Crafting>
</skillRequirements>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>50000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>20</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.85</ArmorRating_Sharp>
<ArmorRating_Blunt>1.85</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>40</EquipDelay>
<!-- <EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.25</MoveSpeed>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
<StaggerDurationFactor>-2</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
<MoveSpeed>-2</MoveSpeed>
</equippedStatOffsets>
<costStuffCount>350</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_ApparelReloadable">
<maxCharges>30</maxCharges>
<ammoDef>Steel</ammoDef>
<ammoCountPerCharge>2</ammoCountPerCharge>
<baseReloadTicks>360</baseReloadTicks>
<soundReload>Standard_Reload</soundReload>
<hotKey>Misc4</hotKey>
<chargeNoun>炮弹</chargeNoun>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
</li>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
<minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
<verbs>
<li>
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
<label>ILm-60"铬铁"迫击炮</label>
<defaultProjectile>Bullet_WULA_Heavy_Infantry_PowerArmor</defaultProjectile>
<warmupTime>1</warmupTime>
<range>500</range>
<minRange>8</minRange>
<onlyManualCast>true</onlyManualCast>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<violent>true</violent>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>true</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>Mortar_LaunchA</soundCast>
<canGoWild>false</canGoWild>
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_Heavy_Infantry_PowerArmor</defName>
<label>铬铁迫击炮弹</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Bomb</damageDef>
<damageAmountBase>25</damageAmountBase>
<speed>45</speed>
<explosionRadius>3.5</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>
</ThingDef>
<!-- 盾牌 -->
<ThingDef ParentName="ArmorMachineableBase">

View File

@@ -1328,6 +1328,7 @@
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
</li>
</verbs>
</ThingDef>

View File

@@ -414,6 +414,9 @@
<minAge>0</minAge>
</li>
</lifeStageAges>
<butcherProducts>
<Steel>30</Steel>
</butcherProducts>
</race>
<Recipes>

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