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@@ -62,9 +62,7 @@
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</costList>
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<recipeMaker>
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<researchPrerequisite>WULA_Colony_License_LV1_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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||||
<!-- <techHediffsTags>
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<li>FieldHand</li>
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@@ -86,9 +84,7 @@
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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@@ -206,9 +202,7 @@
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</graphicData>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<costList>
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<Steel>200</Steel>
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@@ -271,9 +265,7 @@
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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@@ -354,9 +346,7 @@
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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@@ -474,9 +464,7 @@
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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@@ -562,9 +550,7 @@
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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@@ -661,9 +647,7 @@
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<li>WULA_Synth_Addons_2_Technology</li>
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<li>WULA_Neutronium_Technology</li>
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</researchPrerequisites>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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@@ -724,9 +708,7 @@
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</costList>
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<recipeMaker>
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<researchPrerequisite>WULA_Colony_License_LV1_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="MechanitorImplantCraftableBase">
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@@ -742,9 +724,7 @@
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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@@ -834,9 +814,7 @@
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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||||
<recipeUsers Inherit="False"/>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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@@ -1019,9 +997,7 @@
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Antenna_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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@@ -1159,9 +1135,7 @@
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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@@ -1306,9 +1280,7 @@
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Addons_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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@@ -1478,9 +1450,7 @@
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</thingSetMakerTags>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedHealthItemProsthetic</unfinishedThingDef>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<recipeUsers Inherit="False"/>
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<useIngredientsForColor>false</useIngredientsForColor>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<workSkill>Crafting</workSkill>
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@@ -1,6 +1,38 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_Addons_Antenna_Hide</defName>
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<label>隐藏式天线</label>
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<description>埋于脑后的特殊指挥天线,拥有一套独特的系统编码,任何殖民者都可以使用这套通讯设备与乌拉帝国舰队通讯,是乌拉帝国对殖民地认可的凭证。</description>
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<descriptionHyperlinks><HediffDef>WULA_Addons_Antenna_Hediff_Base</HediffDef></descriptionHyperlinks>
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<useHitPoints>false</useHitPoints>
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<statBases>
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<MaxHitPoints>-1</MaxHitPoints>
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<Flammability>0</Flammability>
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</statBases>
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<recipeMaker Inherit="False"/>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装隐藏式天线</useLabel>
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<!-- <userMustHaveHediff>WULA_Addons_Antenna_Hediff_Base</userMustHaveHediff> -->
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Addons_Antenna_Hediff_Base</hediffDef>
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<bodyPart>Brain</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Addons_Antenna_Hediff_Base</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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@@ -10,7 +42,7 @@
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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<defaultInstallPart>Brain</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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<comps>
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<li Class="WulaFallenEmpire.HediffCompProperties_MakesMechanitor"/>
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@@ -21,6 +53,7 @@
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<statusLabel>频道:{0}</statusLabel>
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<statusDesc>查看当前频率的详细信息</statusDesc>
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<availableHediffs>
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<li>Wula_FM_Switc_None</li>
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<li>Wula_FM_Switc_Fleet</li>
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<li>Wula_FM_Switc_Artillery</li>
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<li>Wula_FM_Switc_Aircraft</li>
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@@ -32,6 +65,23 @@
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>Wula_FM_Switc_None</defName>
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<label>调频(无)</label>
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<description>关闭所有的调频,免得技能栏太挤</description>
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<hediffClass>Hediff_High</hediffClass>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
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<isBad>false</isBad>
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<stages>
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<li>
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<becomeVisible>false</becomeVisible>
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</li>
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</stages>
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<comps>
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||||
</comps>
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||||
</HediffDef>
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<HediffDef>
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<defName>Wula_FM_Switc_Fleet</defName>
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<label>调频(舰队)</label>
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@@ -45,10 +45,6 @@
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<WulaDoor>
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<position>(7, 0, 9)</position>
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</WulaDoor>
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||||
<WULA_Cube_Productor_Energy>
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<position>(6, 0, 1)</position>
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<relativeRotation>Opposite</relativeRotation>
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</WULA_Cube_Productor_Energy>
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||||
<Barricade>
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||||
<rects>
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||||
<li>(5,5,6,5)</li>
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@@ -6,6 +6,7 @@
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||||
<questScriptDef>WULA_Intro_Spy</questScriptDef> <!-- 通向具体的questScrip -->
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<baseChance>0</baseChance> <!-- given by a special storyteller comp -->
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</IncidentDef>
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||||
|
||||
<QuestScriptDef>
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||||
<defName>WULA_Intro_Spy</defName>
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||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
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||||
@@ -18,14 +19,10 @@
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||||
<!-- 命名规则 -->
|
||||
<questNameRules>
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||||
<rulesStrings>
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||||
<li>questName->the [adjAny] [asker_royalTitleInCurrentFaction]</li>
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||||
<li>questName->[QuestName]</li>
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||||
|
||||
<!-- Pieces -->
|
||||
<li>adjAny->hunted</li>
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||||
<li>adjAny->fleeing</li>
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||||
<li>adjAny->solitary</li>
|
||||
<li>adjAny->ambushed</li>
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||||
|
||||
<li>QuestName->hunted</li>
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
@@ -33,8 +30,7 @@
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||||
<li>QuestHospitalityCommon</li>
|
||||
</include>
|
||||
<rulesStrings>
|
||||
<li>questDescription->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_possessive] guards were killed in an ambush. [asker_pronoun] escaped, but is now being followed by (*Threat)a manhunting [animalKindDef_label](/Threat).\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up.
|
||||
\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough [asker_faction_royalFavorLabel] to receive the royal title of Novice, and all benefits that come with it - including the first level of psychic powers.</li>
|
||||
<li>questDescription->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_possessive] guards were killed in an ambush. [asker_pronoun] escaped, but is now being followed by (*Threat)a manhunting [animalKindDef_label](/Threat).\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up.\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough [asker_faction_royalFavorLabel] to receive the royal title of Novice, and all benefits that come with it - including the first level of psychic powers.</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
|
||||
@@ -42,43 +38,26 @@
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
|
||||
<eventDefName>Wula_UI_Legion_1</eventDefName>
|
||||
<eventDefName>Wula_Intro_Spy_UI_1</eventDefName>
|
||||
</li>
|
||||
<li Class="QuestNode_ResolveQuestName">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questName->乌拉的呼唤</li>
|
||||
<li>questName->掩护帝国密探</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_ResolveQuestDescription">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questDescription->一个强大的心灵实体将它的意志强加于你的意识之中。</li>
|
||||
<li>questDescription->乌拉帝国行星封锁机关的总控AI向殖民地发送了一个请求。一位乌拉帝国密探已经暴露,正在遭受未知派系追杀——密探手无寸铁且携带重要信息,殖民地需要掩护它直到乌拉帝国的穿梭机抵达并将其接走。袭击不会太剧烈,密探已经甩掉了大部分敌人。</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<!-- 通讯 -->
|
||||
<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
|
||||
<letterLabel>乌拉需要你的注意</letterLabel>
|
||||
<letterTitle>乌拉需要你的注意</letterTitle>
|
||||
<letterText>一个强大的心灵实体将它的意志强加于你的意识之中。它自称为“乌拉”,并要求你阅览它的消息。这股力量是压倒性的,不容拒绝。</letterText>
|
||||
<options>
|
||||
<li>
|
||||
<label>阅览消息</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Legion_1</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</li>
|
||||
|
||||
<li Class="QuestNode_SubScript">
|
||||
<def>Util_RandomizePointsChallengeRating</def>
|
||||
</li>
|
||||
<!-- 获取地图 -->
|
||||
<li Class="QuestNode_GetMap" />
|
||||
<!-- 获取边缘进入点 -->
|
||||
@@ -87,6 +66,21 @@
|
||||
<li Class="QuestNode_RoyalTitleHyperlink">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
</li>
|
||||
<!-- 选取敌对派系 -->
|
||||
<li Class="QuestNode_GetFaction">
|
||||
<allowEnemy>true</allowEnemy>
|
||||
<mustBePermanentEnemy>true</mustBePermanentEnemy>
|
||||
<storeAs>enemyFaction</storeAs>
|
||||
</li>
|
||||
|
||||
<!-- 生成物品奖励 -->
|
||||
<!-- <li Class="QuestNode_GenerateThingSet">
|
||||
<thingSetMaker>Reward_GravshipUpgrade</thingSetMaker>
|
||||
<storeAs>upgradeItem</storeAs>
|
||||
</li>
|
||||
<li Class="QuestNode_AddItemsReward">
|
||||
<items>$upgradeItem</items>
|
||||
</li> -->
|
||||
<!-- 判断任务能否用皇家声望,后续生成奖励用 -->
|
||||
<!-- <li Class="QuestNode_RequireRoyalFavorFromFaction">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
@@ -131,10 +125,19 @@
|
||||
<!-- 判断条件:是否允许暴力行为(游戏设置) -->
|
||||
<node Class="QuestNode_ViolentQuestsAllowed">
|
||||
<!-- 允许暴力则生成狂暴动物袭击 -->
|
||||
<node Class="QuestNode_ManhunterPack">
|
||||
<animalCount>1</animalCount>
|
||||
<customLetterLabel TKey="LetterLabelAngryAnimal">Manhunting [animalKindDef_label]</customLetterLabel>
|
||||
<customLetterText TKey="LetterTextAngryAnimal">The [animalKindDef_label] which was following [asker_nameFull] has arrived in the area.</customLetterText>
|
||||
<node Class="QuestNode_SubScript">
|
||||
<def>Util_Raid</def>
|
||||
<prefix>raid</prefix>
|
||||
<parms>
|
||||
<inSignal>$inSignal</inSignal>
|
||||
<map>$map</map>
|
||||
<points>$points</points>
|
||||
<enemyFaction>$enemyFaction</enemyFaction>
|
||||
<walkInSpot>$walkInSpot</walkInSpot>
|
||||
<customLetterLabel TKey="LetterLabelChasing">{BASELABEL} chasing [../asker_nameDef]</customLetterLabel>
|
||||
<customLetterText TKey="LetterTextChasing">{BASETEXT}
|
||||
\nThe [enemyFaction_pawnsPlural] have come to get [../asker_nameDef].</customLetterText>
|
||||
</parms>
|
||||
</node>
|
||||
<!-- 不允许暴力则生成温和动物 -->
|
||||
<elseNode Class="QuestNode_Sequence">
|
||||
@@ -381,9 +384,23 @@
|
||||
<amount>$royalFavorReward</amount>
|
||||
<isSingleReward>true</isSingleReward>
|
||||
</li> -->
|
||||
<!-- 穿梭机成功离开后发送任务完成信号 -->
|
||||
<li Class="WulaFallenEmpire.QuestNode_EventLetter">
|
||||
<inSignal>pickupShipThing.SentSatisfied</inSignal>
|
||||
<eventDefName>Wula_Intro_Spy_UI_End_1</eventDefName>
|
||||
</li>
|
||||
<!-- 穿梭机成功离开后任务完成信号 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.SentSatisfied</inSignal>
|
||||
<!-- 等待特定信号再打开窗口 -->
|
||||
<node Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>true</sendStandardLetter>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 穿梭机成功离开后任务完成信号 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.SentSatisfied</inSignal>
|
||||
<!-- 等待特定信号再打开窗口 -->
|
||||
<node Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>true</sendStandardLetter>
|
||||
@@ -411,4 +428,207 @@
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_Spy_UI_1</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>未知通讯</characterName>
|
||||
<descriptions>
|
||||
<li>殖民地的居民们,这里是乌拉帝国舰队。我们有一个临时请求,现在需要你们的协助。\n\n我们的一名情报密探在执行侦察任务时暴露了身份,正遭到敌对势力的追捕。这名密探手无寸铁,但携带着至关重要的战略信息——我们需要你们提供临时庇护,保护密探安全直到我们的穿梭机抵达。作为交换,我们将提供相应的报酬,并在未来考虑与你们建立更正式的关系。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>你们是谁?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_Spy_UI_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>我们能得到什么好处?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_Spy_UI_3</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>好的,我们会留意的</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_Spy_UI_2</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_1</portraitPath>
|
||||
<characterName>未知通讯</characterName>
|
||||
<descriptions>
|
||||
<li>我们是乌拉帝国开发署的先遣力量——行星封锁机关P.I.A,负责控制调度帝国在你们星球轨道上的先锋舰队。\n\n帝国开发署的使命是在银河系中寻找有价值的殖民地并进行整合。我们不是来摧毁你们的,而是来建立秩序。\n\n这次请求是试探你们合作意愿的机会。如果你们证明了自己值得信任,未来可能会有更多互惠互利的机会。拒绝合作不会带来任何好处,但合作可能会为你们在这个危险星球上的生存带来转机。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的事情···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_Spy_UI_1</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_Spy_UI_3</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
|
||||
<characterName>未知通讯</characterName>
|
||||
<descriptions>
|
||||
<li>务实的问题。成功的合作将为你们带来:\n\n1. 技术数据访问权限 - 有限度地开放部分基础科技信息\n2. 舰队调度许可 - 我们将允许你们获得一份植入物,使你们的一名殖民者获得向帝国舰队发送信号请求炮击增援、空投、战机近地支援等能力\n3. 政治考量加分 - 在帝国对你们星球的最终评估中获得正面评价\n\n记住,这只是一个开始。乌拉帝国对待合作伙伴的态度取决于他们的表现。如果这次任务顺利完成,更多实质性的利益将会随之而来。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>还有别的事情···</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_Spy_UI_1</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_Spy_UI_End_1</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_1</portraitPath>
|
||||
<characterName>未知通讯</characterName>
|
||||
<descriptions>
|
||||
<li>任务完成。你们的合作态度令人满意。密探已安全撤离,携带的情报将对帝国在你们星球上的行动规划起到关键作用。\n\n作为对你们协助的回报,我们向你们提供以下技术资产:\n\n1. 乌拉帝国技术系统接入许可 - 允许你们访问初步访问乌拉帝国的数据库\n\n2. 神经链接植入物 - 使一名殖民者能够直接与我们舰队建立通讯连接,可请求轨道支援\n\n3. 通讯终端 - 一套专用通讯设备,用于和乌拉帝国舰队生产设施进行通讯以下达订单——如果你们需要一些别的帮助,也可以通过这个通讯台联络我\n\n这些只是开始。如果你们继续证明自己的价值,更多先进的帝国技术将会向你们开放。记住,合作是双向的——我们对忠诚的合作伙伴从不吝啬。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>我们好像还不知道你的名字?</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_Intro_Spy_UI_End_2</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
<dismissEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>来自乌拉帝国的谢礼已抵达,此外,乌拉帝国科技树已经开放</message>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_CallSkyfaller">
|
||||
<skyfallerDef>WULA_WeaponArmor_Productor_Incoming</skyfallerDef>
|
||||
<delayTicks>1</delayTicks>
|
||||
<checkClearance>true</checkClearance>
|
||||
<clearanceRadius>3</clearanceRadius>
|
||||
<letterLabel>空投建筑</letterLabel>
|
||||
<letterText>乌拉帝国的空投建筑正在路上,注意落点!</letterText>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_GiveThing">
|
||||
<thingDef>WULA_Addons_Antenna_Hide</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_GiveThing">
|
||||
<thingDef>WULA_Fake_Mothership_Beacon_Building</thingDef>
|
||||
<count>1</count>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_FinishResearch">
|
||||
<research>WULA_Colony_License_LV1_Technology</research>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</dismissEffects>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
<WulaFallenEmpire.EventDef>
|
||||
<defName>Wula_Intro_Spy_UI_End_2</defName>
|
||||
<label>未知通讯</label>
|
||||
<portraitPath>Wula/Events/Portraits/WULA_Legion_3</portraitPath>
|
||||
<characterName>「军团」,P.I.A</characterName>
|
||||
<descriptions>
|
||||
<li>名字?我是乌拉帝国行星封锁机关的中控AI,你们就叫我「军团」吧。</li>
|
||||
</descriptions>
|
||||
<options>
|
||||
<li>
|
||||
<label>好的,奖励我们就收下了</label>
|
||||
<useCustomColors>true</useCustomColors>
|
||||
<normalColor>(226,191,195,195)</normalColor>
|
||||
<hoverColor>(226,191,195,185)</hoverColor>
|
||||
<textColor>(255,255,255,255)</textColor>
|
||||
<textHoverColor>(255,255,255,255)</textHoverColor>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</WulaFallenEmpire.EventDef>
|
||||
</Defs>
|
||||
@@ -1,61 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<QuestScriptDef>
|
||||
<defName>Wula_Quest_ExampleEvent</defName>
|
||||
<label>乌拉的呼唤</label>
|
||||
<description>一个强大的心灵实体将它的意志强加于你的意识之中。</description>
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_ResolveQuestName">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questName->乌拉的呼唤</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_ResolveQuestDescription">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questDescription->一个强大的心灵实体将它的意志强加于你的意识之中。</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
|
||||
<letterLabel>乌拉需要你的注意</letterLabel>
|
||||
<letterTitle>乌拉需要你的注意</letterTitle>
|
||||
<letterText>一个强大的心灵实体将它的意志强加于你的意识之中。它自称为“乌拉”,并要求你阅览它的消息。这股力量是压倒性的,不容拒绝。</letterText>
|
||||
<options>
|
||||
<li>
|
||||
<label>阅览消息</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
<li>
|
||||
<label>尝试抵抗(但失败了)</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Anisia_1</defName>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.Effect_ShowMessage">
|
||||
<message>你试图抵抗心灵入侵,但这股力量过于强大。无论如何,消息还是涌入了你的脑海。</message>
|
||||
<messageTypeDef>NegativeEvent</messageTypeDef>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</li>
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
</Defs>
|
||||
@@ -14,6 +14,12 @@
|
||||
<baseCost>10000</baseCost>
|
||||
<researchViewX>0.00</researchViewX>
|
||||
<researchViewY>3.20</researchViewY>
|
||||
<techprintCount>1</techprintCount>
|
||||
<techprintCommonality>0</techprintCommonality>
|
||||
<techprintMarketValue>999999</techprintMarketValue>
|
||||
<heldByFactionCategoryTags>
|
||||
<li>Wula_PIA_Legion_Faction</li>
|
||||
</heldByFactionCategoryTags>
|
||||
<prerequisites>
|
||||
<li>Electricity</li>
|
||||
</prerequisites>
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Flyover_Beacon</texPath>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
@@ -42,11 +42,17 @@
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<building>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
</building>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AircraftHangar">
|
||||
<aircraftDef>WULA_MotherShip_Entity</aircraftDef>
|
||||
<aircraftCount>1</aircraftCount>
|
||||
|
||||
@@ -178,6 +178,113 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelArmorBase" ParentName="ArmorMachineableBase" Abstract="True">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Armor</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<thingClass>Apparel</thingClass>
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.25</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelHelmetBase" ParentName="HatMakeableBase" Abstract="True">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<renderSkipFlags>
|
||||
<li>None</li>
|
||||
</renderSkipFlags>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Armor</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.25</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 内衬 -->
|
||||
<ThingDef ParentName="WULA_ApparelOnSkinBase">
|
||||
@@ -301,113 +408,6 @@
|
||||
</equippedStatOffsets>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef Name="WULA_ApparelArmorBase" ParentName="ArmorMachineableBase" Abstract="True">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<useIngredientsForColor>false</useIngredientsForColor>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Armor</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<thingClass>Apparel</thingClass>
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.25</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef Name="WULA_ApparelHelmetBase" ParentName="HatMakeableBase" Abstract="True">
|
||||
<techLevel>Spacer</techLevel>
|
||||
<thingCategories>
|
||||
<li>ApparelArmor</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<renderSkipFlags>
|
||||
<li>None</li>
|
||||
</renderSkipFlags>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>Wula_Armor</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
<useWornGraphicMask>true</useWornGraphicMask>
|
||||
</apparel>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<StuffEffectMultiplierArmor>0.6</StuffEffectMultiplierArmor>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.25</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.25</StuffEffectMultiplierInsulation_Heat>
|
||||
</statBases>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_ApparelArmorBase">
|
||||
<defName>WULA_Knight_PowerArmor</defName>
|
||||
<label>乌拉帝国骑士军团甲</label>
|
||||
|
||||
@@ -1739,7 +1739,7 @@
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_Cube_Productor</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_1_Missile_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
<workType>Smithing</workType>
|
||||
<priorityInType>75</priorityInType>
|
||||
<fixedBillGiverDefs>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
<li>WULA_Cube_Productor</li>
|
||||
</fixedBillGiverDefs>
|
||||
<verb>工作于</verb>
|
||||
<gerund>工作于</gerund>
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
<customBackgroundImagePath>Wula/Events/tile_large_bg</customBackgroundImagePath>
|
||||
<!-- <backgroundImagePath>Wula/Events/Portraits/PIA</backgroundImagePath> -->
|
||||
|
||||
<windowSize>(600,850)</windowSize>
|
||||
<windowSize>(600,900)</windowSize>
|
||||
|
||||
<!-- 元素显示控制 -->
|
||||
<showPortrait>true</showPortrait>
|
||||
@@ -25,7 +25,7 @@
|
||||
<portraitSize>(600,400)</portraitSize>
|
||||
<labelSize>(600,40)</labelSize>
|
||||
<characterNameSize>(600,30)</characterNameSize>
|
||||
<descriptionsSize>(500,150)</descriptionsSize>
|
||||
<descriptionsSize>(560,200)</descriptionsSize>
|
||||
<optionsListSize>(600,200)</optionsListSize>
|
||||
<optionSize>(500,150)</optionSize>
|
||||
|
||||
@@ -33,11 +33,11 @@
|
||||
<portraitMargins>(0,10)</portraitMargins>
|
||||
<labelMargins>(10,0)</labelMargins>
|
||||
<characterNameMargins>(10,0)</characterNameMargins>
|
||||
<descriptionsMargins>(10,20)</descriptionsMargins>
|
||||
<optionsListMargins>(10,0)</optionsListMargins>
|
||||
<descriptionsMargins>(10,10)</descriptionsMargins>
|
||||
<optionsListMargins>(5,0)</optionsListMargins>
|
||||
|
||||
<!-- 描述区域内边距 (x=上下间距, y=左右间距) -->
|
||||
<descriptionsPadding>(10,25)</descriptionsPadding>
|
||||
<descriptionsPadding>(0,0)</descriptionsPadding>
|
||||
|
||||
<!-- 选项列表内边距 (x=左右间距, y=上下间距) -->
|
||||
<optionsListPadding>(20,20)</optionsListPadding>
|
||||
@@ -46,7 +46,7 @@
|
||||
<optionSpacing>20</optionSpacing>
|
||||
|
||||
<!-- 调试和样式 -->
|
||||
<drawBorders>false</drawBorders>
|
||||
<drawBorders>true</drawBorders>
|
||||
<showDefName>false</showDefName>
|
||||
<labelFont>Medium</labelFont>
|
||||
</WulaFallenEmpire.EventUIConfigDef>
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<LetterDef>
|
||||
<defName>Wula_EventChoiceLetter</defName>
|
||||
<letterClass>WulaFallenEmpire.Letter_EventChoice</letterClass>
|
||||
<arriveSound>LetterArrive_Good</arriveSound>
|
||||
<color>(120, 150, 255)</color>
|
||||
</LetterDef>
|
||||
</Defs>
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Patch>
|
||||
<Operation Class="PatchOperationSequence" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<!-- <Operation Class="PatchOperationSequence" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<operations>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>*/ThingDef[defName = "GravEngine"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities</xpath>
|
||||
@@ -9,15 +9,5 @@
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</Operation>
|
||||
<Operation Class="PatchOperationSequence">
|
||||
<operations>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>*/ThingDef[defName = "TableButcher"]/recipes</xpath>
|
||||
<value>
|
||||
<li>Make_Wula_Organic_Precursor</li>
|
||||
</value>
|
||||
</li>
|
||||
</operations>
|
||||
</Operation>
|
||||
</Operation> -->
|
||||
</Patch>
|
||||
@@ -480,6 +480,20 @@
|
||||
<variableName>MechanoidGoodwill</variableName>
|
||||
</li>
|
||||
```
|
||||
|
||||
### `Effect_CallSkyfaller`
|
||||
在玩家殖民地附近呼叫一个skyfaller。
|
||||
- **checkClearance**: 确保落点附近X格内净空。
|
||||
```xml
|
||||
<li Class="WulaFallenEmpire.Effect_CallSkyfaller">
|
||||
<skyfallerDef>DropPodIncoming</skyfallerDef>
|
||||
<delayTicks>180</delayTicks>
|
||||
<checkClearance>true</checkClearance>
|
||||
<clearanceRadius>4</clearanceRadius>
|
||||
<letterLabel>空投舱已呼叫</letterLabel>
|
||||
<letterText>轨道空投舱已在途中,预计3秒后抵达。</letterText>
|
||||
</li>
|
||||
```
|
||||
---
|
||||
|
||||
## 4. 可用的条件 (`Condition`)
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class Effect_CallSkyfaller : EffectBase
|
||||
{
|
||||
public ThingDef skyfallerDef;
|
||||
public int delayTicks = 120;
|
||||
public bool checkClearance = true;
|
||||
public int clearanceRadius = 3;
|
||||
public string letterLabel;
|
||||
public string letterText;
|
||||
public LetterDef letterDef;
|
||||
|
||||
public override void Execute(Window dialog = null)
|
||||
{
|
||||
Map currentMap = Find.CurrentMap;
|
||||
if (currentMap == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_CallSkyfaller cannot execute without a current map.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (skyfallerDef == null)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_CallSkyfaller has a null skyfallerDef.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 寻找合适的掉落点
|
||||
IntVec3 dropCenter;
|
||||
if (checkClearance)
|
||||
{
|
||||
dropCenter = FindDropSpotWithClearance(currentMap, clearanceRadius);
|
||||
}
|
||||
else
|
||||
{
|
||||
dropCenter = DropCellFinder.RandomDropSpot(currentMap);
|
||||
}
|
||||
|
||||
if (!dropCenter.IsValid)
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] Effect_CallSkyfaller could not find a valid drop spot.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 创建延时召唤
|
||||
CallSkyfallerDelayed(dropCenter, currentMap);
|
||||
|
||||
// 发送通知信件
|
||||
if (!string.IsNullOrEmpty(letterLabel) && !string.IsNullOrEmpty(letterText))
|
||||
{
|
||||
Find.LetterStack.ReceiveLetter(letterLabel, letterText, letterDef ?? LetterDefOf.NeutralEvent);
|
||||
}
|
||||
|
||||
Log.Message($"[WulaFallenEmpire] Scheduled skyfaller '{skyfallerDef.defName}' at {dropCenter} with {delayTicks} ticks delay");
|
||||
}
|
||||
|
||||
private IntVec3 FindDropSpotWithClearance(Map map, int radius)
|
||||
{
|
||||
// 优先在殖民地附近寻找
|
||||
IntVec3 result;
|
||||
if (RCellFinder.TryFindRandomCellNearTheCenterOfTheMapWith(
|
||||
(IntVec3 c) => IsValidDropSpotWithClearance(c, map, radius) && map.reachability.CanReachColony(c),
|
||||
map, out result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
// 如果找不到,放宽条件
|
||||
if (CellFinder.TryFindRandomCellNear(map.Center, map, Mathf.Max(map.Size.x / 4, 10),
|
||||
(IntVec3 c) => IsValidDropSpotWithClearance(c, map, radius), out result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
// 最后尝试任何有效位置
|
||||
if (CellFinder.TryFindRandomCellNear(map.Center, map, map.Size.x / 2,
|
||||
(IntVec3 c) => IsValidDropSpotWithClearance(c, map, radius), out result))
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
return IntVec3.Invalid;
|
||||
}
|
||||
|
||||
private bool IsValidDropSpotWithClearance(IntVec3 center, Map map, int radius)
|
||||
{
|
||||
// 检查中心点是否有效
|
||||
if (!center.IsValid || !center.InBounds(map) || !center.Standable(map) || center.Fogged(map))
|
||||
return false;
|
||||
|
||||
// 检查指定半径内的所有单元格
|
||||
foreach (IntVec3 cell in GenRadial.RadialCellsAround(center, radius, true))
|
||||
{
|
||||
if (!cell.InBounds(map) || !cell.Walkable(map) || cell.Fogged(map))
|
||||
return false;
|
||||
|
||||
// 检查是否有建筑物阻挡
|
||||
Building building = cell.GetEdifice(map);
|
||||
if (building != null && building.def.passability == Traversability.Impassable)
|
||||
return false;
|
||||
|
||||
// 检查是否有屋顶(可选,根据需求调整)
|
||||
if (cell.Roofed(map))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CallSkyfallerDelayed(IntVec3 targetCell, Map map)
|
||||
{
|
||||
// 获取或创建延时组件
|
||||
var delayedComponent = map.GetComponent<MapComponent_SkyfallerDelayed>();
|
||||
if (delayedComponent == null)
|
||||
{
|
||||
delayedComponent = new MapComponent_SkyfallerDelayed(map);
|
||||
map.components.Add(delayedComponent);
|
||||
}
|
||||
|
||||
// 安排延时召唤
|
||||
delayedComponent.ScheduleSkyfaller(skyfallerDef, targetCell, delayTicks);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
using RimWorld;
|
||||
using RimWorld.QuestGen;
|
||||
using System;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class QuestNode_EventLetter : QuestNode
|
||||
{
|
||||
[NoTranslate]
|
||||
public SlateRef<string> inSignal;
|
||||
|
||||
public SlateRef<string> eventDefName;
|
||||
|
||||
protected override bool TestRunInt(Slate slate)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void RunInt()
|
||||
{
|
||||
Slate slate = QuestGen.slate;
|
||||
string signal = inSignal.GetValue(slate);
|
||||
string defName = eventDefName.GetValue(slate);
|
||||
|
||||
if (defName.NullOrEmpty())
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] QuestNode_EventLetter: eventDefName is not specified.");
|
||||
return;
|
||||
}
|
||||
|
||||
// 关键:使用 HardcodedSignalWithQuestID 处理信号
|
||||
string processedSignal = QuestGenUtility.HardcodedSignalWithQuestID(signal) ?? slate.Get<string>("inSignal");
|
||||
|
||||
QuestPart_EventLetter questPart = new QuestPart_EventLetter();
|
||||
questPart.inSignal = processedSignal;
|
||||
questPart.eventDefName = defName;
|
||||
|
||||
QuestGen.quest.AddPart(questPart);
|
||||
}
|
||||
}
|
||||
|
||||
public class QuestPart_EventLetter : QuestPart
|
||||
{
|
||||
public string inSignal;
|
||||
public string eventDefName;
|
||||
|
||||
public override void Notify_QuestSignalReceived(Signal signal)
|
||||
{
|
||||
base.Notify_QuestSignalReceived(signal);
|
||||
|
||||
Log.Message($"[WulaFallenEmpire] QuestPart_EventLetter received signal: '{signal.tag}', waiting for: '{inSignal}'");
|
||||
|
||||
if (signal.tag == inSignal)
|
||||
{
|
||||
Log.Message($"[WulaFallenEmpire] Signal matched! Opening EventDef: {eventDefName}");
|
||||
OpenEventDefWindow(eventDefName);
|
||||
}
|
||||
}
|
||||
|
||||
private void OpenEventDefWindow(string defName)
|
||||
{
|
||||
try
|
||||
{
|
||||
EventDef eventDef = DefDatabase<EventDef>.GetNamed(defName, false);
|
||||
if (eventDef == null)
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] EventDef '{defName}' not found in DefDatabase.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (eventDef.windowType == null)
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] EventDef '{defName}' has null windowType.");
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Message($"[WulaFallenEmpire] Creating window instance for {defName} with type {eventDef.windowType}");
|
||||
Window window = (Window)Activator.CreateInstance(eventDef.windowType, eventDef);
|
||||
|
||||
Log.Message($"[WulaFallenEmpire] Adding window to WindowStack");
|
||||
Find.WindowStack.Add(window);
|
||||
Log.Message($"[WulaFallenEmpire] Successfully opened EventDef window: {defName}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] Error opening EventDef window '{defName}': {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
Scribe_Values.Look(ref inSignal, "inSignal");
|
||||
Scribe_Values.Look(ref eventDefName, "eventDefName");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -106,9 +106,11 @@
|
||||
<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
|
||||
<Compile Include="EventSystem\Dialog_ManageEventVariables.cs" />
|
||||
<Compile Include="EventSystem\Effect\EffectBase.cs" />
|
||||
<Compile Include="EventSystem\Effect\Effect_CallSkyfaller.cs" />
|
||||
<Compile Include="EventSystem\EventDef.cs" />
|
||||
<Compile Include="EventSystem\EventUIConfigDef.cs" />
|
||||
<Compile Include="EventSystem\EventVariableManager.cs" />
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_EventLetter.cs" />
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_Root_EventLetter.cs" />
|
||||
<Compile Include="Flyover\ThingclassFlyOver.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\CompAbilityEffect_AircraftStrike.cs" />
|
||||
|
||||
Reference in New Issue
Block a user