2025-6-24
This commit is contained in:
@@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<BodyDef>
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<defName>WULA_Machine_Body</defName>
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<label>机械乌拉</label>
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@@ -12,26 +11,35 @@
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<li>Torso</li>
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</groups>
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<parts>
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<!-- 肋骨 -->
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<!-- 机械框架,代替了肋骨、胸骨、骨盆、脊椎 -->
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<li>
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<def>WULA_Alloy_Framework</def>
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<coverage>0.076</coverage>
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<depth>Inside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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<!-- 肋骨 -->
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<!-- <li>
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<def>Ribcage</def>
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<coverage>0.036</coverage>
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<depth>Inside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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</li> -->
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<!-- 胸骨 -->
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<li>
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<!-- <li>
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<def>Sternum</def>
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<coverage>0.015</coverage>
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<depth>Inside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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</li> -->
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<!-- 骨盆 -->
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<li>
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<!-- <li>
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<def>Pelvis</def>
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<coverage>0.025</coverage>
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<height>Bottom</height>
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@@ -39,20 +47,20 @@
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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<!-- 能源炉 -->
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<li>
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<def>WULA_Energy_Furnace</def>
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<customLabel>能源炉</customLabel>
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</li> -->
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<!-- 脊椎 -->
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<!-- <li>
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<def>Spine</def>
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<coverage>0.025</coverage>
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<depth>Inside</depth>
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<groups>
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<li>Torso</li>
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</groups>
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</li>
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<!-- 脊椎 -->
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</li> -->
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<!-- 能源炉,代替了胃、心脏、肺、肾、肝 -->
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<li>
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<def>Spine</def>
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<def>WULA_Energy_Furnace</def>
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<customLabel>能源炉</customLabel>
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<coverage>0.025</coverage>
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<depth>Inside</depth>
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<groups>
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@@ -133,6 +141,7 @@
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<li>Neck</li>
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</groups>
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<parts>
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<!-- 头部 -->
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<li>
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<def>Head</def>
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<coverage>0.80</coverage>
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@@ -597,6 +606,4 @@
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</parts>
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</corePart>
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</BodyDef>
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</Defs>
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@@ -3,7 +3,7 @@
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<BodyPartDef>
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<defName>WULA_Energy_Furnace</defName>
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<label>中央能源炉</label>
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<hitPoints>50</hitPoints>
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<hitPoints>120</hitPoints>
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<skinCovered>false</skinCovered>
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<solid>true</solid>
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<tags>
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@@ -14,4 +14,20 @@
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<li>MetabolismSource</li>
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</tags>
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</BodyPartDef>
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<BodyPartDef>
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<defName>WULA_Alloy_Framework</defName>
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<label>躯体合金框架</label>
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<hitPoints>350</hitPoints>
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<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
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<skinCovered>false</skinCovered>
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<solid>true</solid>
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<bleedRate>0</bleedRate>
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<tags>
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<li>BreathingSourceCage</li>
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<li>Spine</li>
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<li>Pelvis</li>
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<li>ManipulationLimbSegment</li>
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</tags>
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<destroyableByDamage>false</destroyableByDamage>
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</BodyPartDef>
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</Defs>
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@@ -4,7 +4,7 @@
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<HediffDef>
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<defName>Wula_Synth</defName>
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<label>合成人</label>
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<description>乌拉帝国制式合成人,拥有一部分机械体的特性</description>
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<description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、不会抱怨温度,但是也不会自愈创伤,并且需要摄入更多能量以维持机体运转。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<everCurableByItem>false</everCurableByItem>
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<duplicationAllowed>false</duplicationAllowed>
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@@ -22,8 +22,8 @@
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</statFactors>
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<!-- 抗毒抗火抗寒热 -->
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<statOffsets>
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<ComfyTemperatureMin>-50</ComfyTemperatureMin>
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<ComfyTemperatureMax>60</ComfyTemperatureMax>
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<ComfyTemperatureMin>-100</ComfyTemperatureMin>
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<ComfyTemperatureMax>120</ComfyTemperatureMax>
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<ToxicResistance>1</ToxicResistance>
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<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
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<Flammability>0</Flammability>
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@@ -38,6 +38,18 @@
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<offset>0.20</offset>
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</li>
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</capMods>
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<!-- 免疫非纳米机械疾病 -->
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<makeImmuneTo>
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<li>Flu</li>
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<li>Malaria</li>
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<li>SleepingSickness</li>
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<li>Plague</li>
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<li>WoundInfection</li>
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<li>LungRot</li>
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<li>GutWorms</li>
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<li>MuscleParasites</li>
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<li>OrganDecay</li>
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</makeImmuneTo>
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</li>
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</stages>
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<disablesNeeds>
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30
1.5/Defs/RecipeDefs/Recipes_WULA.xml
Normal file
30
1.5/Defs/RecipeDefs/Recipes_WULA.xml
Normal file
@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<RecipeDef ParentName="ResourceBase">
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<defName>Make_WULA_Charge_Cube</defName>
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<label>制造乌拉帝国能源核心</label>
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<description>制造一块乌拉帝国能源核心,这是机械乌拉的能源系统唯一可接受的外部输入性能量来源。</description>
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<jobString>正在制造乌拉帝国能源核心</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<requiredGiverWorkType>Crafting</requiredGiverWorkType>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<!-- 允许混合成分 -->
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<allowMixingIngredients>false</allowMixingIngredients>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</products>
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<workSkill>Crafting</workSkill>
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<displayPriority>100</displayPriority>
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</RecipeDef>
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</Defs>
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@@ -13,7 +13,7 @@
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<MarketValue>24</MarketValue>
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<Mass>0.3</Mass>
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<WorkToMake>450</WorkToMake>
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<Nutrition>0.9</Nutrition>
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<Nutrition>1</Nutrition>
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</statBases>
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<ingestible>
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<preferability>MealSimple</preferability>
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@@ -22,6 +22,6 @@
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<ingestEffect>EatVegetarian</ingestEffect>
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<ingestSound>MechanoidsWakeUp</ingestSound>
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</ingestible>
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<allowedArchonexusCount>40</allowedArchonexusCount>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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</ThingDef>
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</Defs>
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75
1.5/Defs/ThingDefs_Buildings/Buildings_WULA.xml
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75
1.5/Defs/ThingDefs_Buildings/Buildings_WULA.xml
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@@ -0,0 +1,75 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_BIO</defName>
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<label>能源核心冲压机(生物能)</label>
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<description>一台仿制乌拉帝国科技而建造的能源核心制造机,用于在没有电力的情况下,通过燃烧木材输入生物能以制造可维持机械乌拉正常运转的能源核心。</description>
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<thingClass>Building_WorkTable_HeatPush</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/Production/TableStoveFueled</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3.5,1.5)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.20</staticSunShadowHeight>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>80</Steel>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(3,1)</size>
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<designationCategory>Production</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<surfaceType>Item</surfaceType>
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<!-- 可用配方 -->
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Refuelable">
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<fuelConsumptionRate>500.0</fuelConsumptionRate>
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<fuelCapacity>150.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>WoodLog</li>
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</thingDefs>
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</fuelFilter>
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<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
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<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
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</li>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>4</heatPerSecond>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<isMealSource>true</isMealSource>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
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</building>
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</ThingDef>
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</Defs>
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@@ -221,6 +221,8 @@
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<intelligence>Humanlike</intelligence>
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<!-- 血液,不流血 -->
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<bloodDef>Filth_MachineBits</bloodDef>
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<!-- 基础血量,很高 -->
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<baseHealthScale>2.5</baseHealthScale>
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<!-- 解剖产物 -->
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<leatherDef>Leather_Light</leatherDef>
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<specificMeatDef>Meat_Twisted</specificMeatDef>
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