2025-7-10

This commit is contained in:
Tourswen
2025-07-10 00:03:29 +08:00
parent eaa555fa5c
commit a030c4a41d
12 changed files with 62 additions and 29 deletions

View File

@@ -402,7 +402,7 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<recipeUsers Inherit="False">
<li>wulaspecies</li>
</recipeUsers>
@@ -441,7 +441,7 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<recipeUsers Inherit="False">
<li>wulaspecies</li>
</recipeUsers>
@@ -480,7 +480,7 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<recipeUsers Inherit="False">
<li>wulaspecies</li>
</recipeUsers>
@@ -519,7 +519,7 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<recipeUsers Inherit="False">
<li>wulaspecies</li>
</recipeUsers>
@@ -558,7 +558,7 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<recipeUsers Inherit="False">
<li>wulaspecies</li>
</recipeUsers>
@@ -605,7 +605,7 @@
<anesthetize>false</anesthetize>
<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
<addsHediff>WULA_Body_Fixed</addsHediff>
<recipeUsers>
<recipeUsers Inherit="False">
<li>wulaspecies</li>
</recipeUsers>
@@ -654,9 +654,10 @@
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Extract_Soul_Wedge</defName>
<label>提取魂楔</label>
<description>从该目标体内提取10枚魂楔以供乌拉帝国灵能法杖充能提取魂楔很可能会杀死目标</description>
<description>从该目标体内提取50枚魂楔以供乌拉帝国灵能法杖充能提取灵魂的目标将进入灵魂抽离状态,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术</description>
<jobString>正在提取魂楔</jobString>
<workAmount>500</workAmount>
<workerClass>Recipe_AddHediff</workerClass>
<hideBodyPartNames>true</hideBodyPartNames>
<targetsBodyPart>false</targetsBodyPart>
<isViolation>true</isViolation>
@@ -680,30 +681,60 @@
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
<hediffClass>Hediff_Implant</hediffClass>
<hediffClass>HediffWithComps</hediffClass>
<label>灵魂抽离</label>
<description>该生物的灵魂被人为的分离了。</description>
<descriptionShort>该生物的灵魂被人为的分离了,在这只是一具空躯壳</descriptionShort>
<initialSeverity>1</initialSeverity>
<minSeverity>1</minSeverity>
<descriptionShort>该生物的灵魂被人为的分离了,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术</descriptionShort>
<!-- <initialSeverity>0.5</initialSeverity> -->
<minSeverity>0</minSeverity>
<maxSeverity>1</maxSeverity>
<alwaysShowSeverity>true</alwaysShowSeverity>
<isBad>true</isBad>
<duplicationAllowed>true</duplicationAllowed>
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
<defaultInstallPart>Brain</defaultInstallPart>
<comps>
<li Class="HediffCompProperties_ChanceToRemove">
<intervalTicks>60000</intervalTicks>
<chance>0.5</chance>
</li>
<li Class="HediffCompProperties_RandomizeStageWithInterval">
<ticksToRandomize>60000</ticksToRandomize>
<notifyMessage>{PAWN_labelShort} 的灵魂状态从 {1} 转变为 {2}.</notifyMessage>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<stages>
<li>
<label>残缺</label>
<minSeverity>0.01</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-2</offset>
<setMax>0.5</setMax>
</li>
</capMods>
</li>
<li>
<label>破碎</label>
<minSeverity>0.3</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
</li>
</capMods>
</li>
<li>
<label>弥散</label>
<minSeverity>0.9</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0</setMax>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-0.2</severityPerDay>
</li>
</comps>
</HediffDef>
</Defs>

View File

@@ -212,7 +212,7 @@
<defName>WULA_Heavy_Infantry_PowerArmor_PowerFist</defName>
<label>动力拳</label>
<labelNoun>动力拳</labelNoun>
<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。</description>
<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。这套武备是由神经系统直接驱动的——无论盔甲穿戴者是否还拥有生物学意义上的“手”。</description>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
@@ -237,6 +237,7 @@
</li>
</tools>
</li>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
</comps>
</HediffDef>
</Defs>

View File

@@ -660,7 +660,7 @@
<label>APs-50"隐之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一个目标在其他生物的眼皮底下被遮蔽而获得隐身。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
@@ -748,7 +748,7 @@
<label>APs-66"燃之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
@@ -865,11 +865,14 @@
<label>APs-00"惘之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为长刀的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Lost</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<weaponTags>
<li>Spear</li>
</weaponTags>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
@@ -960,9 +963,9 @@
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Feather</defName>
<label>APs-72"羽之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为大范围内的所有殖民者提供持续数天的额外移动速度和工作速度。</description>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
@@ -1014,7 +1017,7 @@
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
<label>羽之杖:激励</label>
<description>以自身为中心,为大范围内的所有殖民者提供持续数天的额外移动速度和工作速度。</description>
<description>以自身为中心,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
<iconPath>UI/Abilities/WordOfSerenity</iconPath>
<writeCombatLog>True</writeCombatLog>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
@@ -1022,7 +1025,7 @@
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>4000</Ability_Duration>
<Ability_EffectRadius>60</Ability_EffectRadius>
<Ability_EffectRadius>500</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>5</warmupTime>

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@@ -260,9 +260,6 @@
<li>WULA_Fix_Head_Base</li>
<li>WULA_Fix_Torso_Base</li>
</recipeList>
<blackRecipeList>
<li>WULA_Extract_Soul_Wedge</li>
</blackRecipeList>
<!-- 可以穿戴的衣服 -->
<apparelList>
<li>WULA_Official_Uniform</li>
@@ -757,6 +754,7 @@
<mechWeightClass>Heavy</mechWeightClass>
<!-- <mechFixedSkillLevel>20</mechFixedSkillLevel> -->
</race>
<recipe Inherit="False">
</recipe>

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