2025-7-10
This commit is contained in:
@@ -402,7 +402,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -441,7 +441,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -480,7 +480,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -519,7 +519,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -558,7 +558,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -605,7 +605,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -654,9 +654,10 @@
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Extract_Soul_Wedge</defName>
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<label>提取魂楔</label>
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<description>从该目标体内提取10枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔很可能会杀死目标。</description>
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<description>从该目标体内提取50枚魂楔以供乌拉帝国灵能法杖充能,被提取灵魂的目标将进入灵魂抽离状态,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</description>
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<jobString>正在提取魂楔</jobString>
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<workAmount>500</workAmount>
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<workerClass>Recipe_AddHediff</workerClass>
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<hideBodyPartNames>true</hideBodyPartNames>
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<targetsBodyPart>false</targetsBodyPart>
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<isViolation>true</isViolation>
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@@ -680,30 +681,60 @@
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<label>灵魂抽离</label>
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<description>该生物的灵魂被人为的分离了。</description>
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<descriptionShort>该生物的灵魂被人为的分离了,现在这只是一具空躯壳。</descriptionShort>
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<initialSeverity>1</initialSeverity>
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<minSeverity>1</minSeverity>
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<descriptionShort>该生物的灵魂被人为的分离了,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</descriptionShort>
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<!-- <initialSeverity>0.5</initialSeverity> -->
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<minSeverity>0</minSeverity>
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<maxSeverity>1</maxSeverity>
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<isBad>true</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
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<defaultInstallPart>Brain</defaultInstallPart>
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<comps>
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<li Class="HediffCompProperties_ChanceToRemove">
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<intervalTicks>60000</intervalTicks>
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<chance>0.5</chance>
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</li>
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<li Class="HediffCompProperties_RandomizeStageWithInterval">
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<ticksToRandomize>60000</ticksToRandomize>
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<notifyMessage>{PAWN_labelShort} 的灵魂状态从 {1} 转变为 {2}.</notifyMessage>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>残缺</label>
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<minSeverity>0.01</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-2</offset>
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<setMax>0.5</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>破碎</label>
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<minSeverity>0.3</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>弥散</label>
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<minSeverity>0.9</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.2</severityPerDay>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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@@ -212,7 +212,7 @@
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<defName>WULA_Heavy_Infantry_PowerArmor_PowerFist</defName>
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<label>动力拳</label>
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<labelNoun>动力拳</labelNoun>
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<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。</description>
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<description>一个由外骨骼和加压线圈组成的拳套,内置于乌拉帝国重装装甲的夹层中,可以击碎任何胆敢靠近的敌军的头颅。这套武备是由神经系统直接驱动的——无论盔甲穿戴者是否还拥有生物学意义上的“手”。</description>
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<comps>
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<li Class="HediffCompProperties_VerbGiver">
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<tools>
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@@ -237,6 +237,7 @@
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</li>
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</tools>
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</li>
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<li Class="HediffCompProperties_RemoveIfApparelDropped" />
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</comps>
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</HediffDef>
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</Defs>
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@@ -660,7 +660,7 @@
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<label>APs-50"隐之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一个目标在其他生物的眼皮底下被遮蔽而获得隐身。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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@@ -748,7 +748,7 @@
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<label>APs-66"燃之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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@@ -865,11 +865,14 @@
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<label>APs-00"惘之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为长刀的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Lost</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<weaponTags>
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<li>Spear</li>
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</weaponTags>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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@@ -960,9 +963,9 @@
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Feather</defName>
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<label>APs-72"羽之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为大范围内的所有殖民者提供持续数天的额外移动速度和工作速度。</description>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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@@ -1014,7 +1017,7 @@
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
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<label>羽之杖:激励</label>
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<description>以自身为中心,为大范围内的所有殖民者提供持续数天的额外移动速度和工作速度。</description>
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<description>以自身为中心,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
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<iconPath>UI/Abilities/WordOfSerenity</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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@@ -1022,7 +1025,7 @@
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_Duration>4000</Ability_Duration>
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<Ability_EffectRadius>60</Ability_EffectRadius>
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<Ability_EffectRadius>500</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<warmupTime>5</warmupTime>
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@@ -260,9 +260,6 @@
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<li>WULA_Fix_Head_Base</li>
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<li>WULA_Fix_Torso_Base</li>
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</recipeList>
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<blackRecipeList>
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<li>WULA_Extract_Soul_Wedge</li>
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</blackRecipeList>
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<!-- 可以穿戴的衣服 -->
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<apparelList>
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<li>WULA_Official_Uniform</li>
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@@ -757,6 +754,7 @@
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<mechWeightClass>Heavy</mechWeightClass>
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<!-- <mechFixedSkillLevel>20</mechFixedSkillLevel> -->
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</race>
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<recipe Inherit="False">
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</recipe>
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BIN
Textures/Wula/Weapon/WULA_MW_Scepter_Of_CLoak.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_CLoak.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_CLoak.sai2
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_CLoak.sai2
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Explosive.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Explosive.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Explosive.sai2
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Explosive.sai2
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Feather.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Feather.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Feather.sai2
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Feather.sai2
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Lost.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Lost.png
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Lost.sai2
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Textures/Wula/Weapon/WULA_MW_Scepter_Of_Lost.sai2
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