2025-7-10
This commit is contained in:
@@ -402,7 +402,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -441,7 +441,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -480,7 +480,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -519,7 +519,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -558,7 +558,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -605,7 +605,7 @@
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<recipeUsers>
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<recipeUsers Inherit="False">
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<li>wulaspecies</li>
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</recipeUsers>
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@@ -654,9 +654,10 @@
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Extract_Soul_Wedge</defName>
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<label>提取魂楔</label>
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<description>从该目标体内提取10枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔很可能会杀死目标。</description>
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<description>从该目标体内提取50枚魂楔以供乌拉帝国灵能法杖充能,被提取灵魂的目标将进入灵魂抽离状态,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</description>
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<jobString>正在提取魂楔</jobString>
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<workAmount>500</workAmount>
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<workerClass>Recipe_AddHediff</workerClass>
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<hideBodyPartNames>true</hideBodyPartNames>
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<targetsBodyPart>false</targetsBodyPart>
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<isViolation>true</isViolation>
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@@ -680,30 +681,60 @@
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<hediffClass>HediffWithComps</hediffClass>
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<label>灵魂抽离</label>
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<description>该生物的灵魂被人为的分离了。</description>
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<descriptionShort>该生物的灵魂被人为的分离了,现在这只是一具空躯壳。</descriptionShort>
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<initialSeverity>1</initialSeverity>
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<minSeverity>1</minSeverity>
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<descriptionShort>该生物的灵魂被人为的分离了,在这种状态下,目标不稳定的灵魂每过一段时间都可能导致目标无法行动、陷入昏迷甚至是直接死亡——这种症状没有固定的治愈时间,但是每天都将有一定几率自动消失,届时可再次开展提取手术。</descriptionShort>
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<!-- <initialSeverity>0.5</initialSeverity> -->
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<minSeverity>0</minSeverity>
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<maxSeverity>1</maxSeverity>
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<isBad>true</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration> <!-- true -->
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<defaultInstallPart>Brain</defaultInstallPart>
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<comps>
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<li Class="HediffCompProperties_ChanceToRemove">
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<intervalTicks>60000</intervalTicks>
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<chance>0.5</chance>
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</li>
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<li Class="HediffCompProperties_RandomizeStageWithInterval">
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<ticksToRandomize>60000</ticksToRandomize>
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<notifyMessage>{PAWN_labelShort} 的灵魂状态从 {1} 转变为 {2}.</notifyMessage>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>残缺</label>
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<minSeverity>0.01</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-2</offset>
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<setMax>0.5</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>破碎</label>
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<minSeverity>0.3</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.1</setMax>
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</li>
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</capMods>
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</li>
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<li>
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<label>弥散</label>
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<minSeverity>0.9</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0</setMax>
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</li>
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</capMods>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.2</severityPerDay>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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