斜角墙
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1.6/Assemblies/WulaFallenEmpire.pdb
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1.6/Assemblies/WulaFallenEmpire.pdb
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<defName>Mech_WULA_Cat_Assault</defName>
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<label>突击乌拉猫猫</label>
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<race>Mech_WULA_Cat_Assault</race>
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<lifeStages Inherit="False">
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<li>
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<bodyGraphicData>
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<texPath>Wula/Things/WULA_Assault_Cat/WULA_Cat_Thin</texPath>
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<maskPath>Wula/Things/WULA_Assault_Cat/AllegianceOverlays/None</maskPath>
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<shaderType>CutoutWithOverlay</shaderType>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>1.1</drawSize>
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</bodyGraphicData>
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</li>
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</lifeStages>
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<weaponTags>
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<li>Wula_Constructor_Cat_Weapon</li>
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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</PawnKindDef>
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</Defs>
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1.6/Defs/WulaHullDefs/WulaHullDef.xml
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1.6/Defs/WulaHullDefs/WulaHullDef.xml
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 这里的节点名 "WulaFallenEmpire.WulaHullDef" 必须与C#代码中的 "命名空间.类名" 完全一致 -->
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<WulaFallenEmpire.WulaHullDef>
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<defName>WulaHullConfig</defName>
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<label>乌拉船体斜角配置</label>
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<!-- 指定这个斜角效果应用在哪个建筑上 (使用建筑的defName) -->
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<targetDef>WulaWall</targetDef>
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<!-- 指定渲染时使用的着色器类型。CutoutComplex是建筑和墙体很常用的选项 -->
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<shaderType>CutoutComplex</shaderType>
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<!-- 占位符: 所有贴图路径都暂时指向原版奥德赛DLC的贴图 -->
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<texPath_Corner_NW>Things/Building/Linked/GravshipHull/AngledGravshipHull_northwest</texPath_Corner_NW>
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<texPath_Corner_NE>Things/Building/Linked/GravshipHull/AngledGravshipHull_northeast</texPath_Corner_NE>
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<texPath_Corner_SW>Things/Building/Linked/GravshipHull/AngledGravshipHull_southwest</texPath_Corner_SW>
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<texPath_Corner_SE>Things/Building/Linked/GravshipHull/AngledGravshipHull_southeast</texPath_Corner_SE>
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<texPath_Diagonal_NW>Things/Building/Linked/GravshipHull/AngledGravshipHull_Partial_northwest</texPath_Diagonal_NW>
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<texPath_Diagonal_NE>Things/Building/Linked/GravshipHull/AngledGravshipHull_Partial_northeast</texPath_Diagonal_NE>
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<texPath_Diagonal_SW>Things/Building/Linked/GravshipHull/AngledGravshipHull_Partial_southwest</texPath_Diagonal_SW>
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<texPath_Diagonal_SE>Things/Building/Linked/GravshipHull/AngledGravshipHull_Partial_southeast</texPath_Diagonal_SE>
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</WulaFallenEmpire.WulaHullDef>
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</Defs>
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