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This commit is contained in:
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@@ -155,6 +155,5 @@
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<Wula_AI_Send>发送</Wula_AI_Send>
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<Wula_AI_Error_Internal>错误:内部系统故障。{0}</Wula_AI_Error_Internal>
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<Wula_AI_Error_ConnectionLost>错误:连接丢失。“军团”保持沉默。</Wula_AI_Error_ConnectionLost>
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<Wula_ResourceDrop>{FACTION_name} 已经在附近投下了一些资源。</Wula_ResourceDrop>
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</LanguageData>
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@@ -10,7 +10,7 @@ namespace WulaFallenEmpire.EventSystem.AI
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public class AIHistoryManager : WorldComponent
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{
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private string _saveId;
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private Dictionary<string, List<ApiMessage>> _cache = new Dictionary<string, List<ApiMessage>>();
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private Dictionary<string, List<(string role, string message)>> _cache = new Dictionary<string, List<(string role, string message)>>();
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public AIHistoryManager(World world) : base(world)
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{
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@@ -35,7 +35,7 @@ namespace WulaFallenEmpire.EventSystem.AI
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return Path.Combine(GetSaveDirectory(), $"{_saveId}_{eventDefName}.json");
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}
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public List<ApiMessage> GetHistory(string eventDefName)
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public List<(string role, string message)> GetHistory(string eventDefName)
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{
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if (_cache.TryGetValue(eventDefName, out var cachedHistory))
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{
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@@ -61,10 +61,10 @@ namespace WulaFallenEmpire.EventSystem.AI
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}
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}
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return new List<ApiMessage>();
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return new List<(string role, string message)>();
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}
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public void SaveHistory(string eventDefName, List<ApiMessage> history)
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public void SaveHistory(string eventDefName, List<(string role, string message)> history)
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{
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_cache[eventDefName] = history;
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string path = GetFilePath(eventDefName);
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@@ -93,7 +93,7 @@ namespace WulaFallenEmpire.EventSystem.AI
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public static class SimpleJsonParser
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{
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public static string Serialize(List<ApiMessage> history)
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public static string Serialize(List<(string role, string message)> history)
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{
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StringBuilder sb = new StringBuilder();
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sb.Append("[");
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@@ -102,8 +102,7 @@ namespace WulaFallenEmpire.EventSystem.AI
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var item = history[i];
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sb.Append("{");
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sb.Append($"\"role\":\"{Escape(item.role)}\",");
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sb.Append($"\"content\":\"{Escape(item.content)}\"");
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// Note: tool_calls are not serialized for history to keep it simple.
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sb.Append($"\"message\":\"{Escape(item.message)}\"");
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sb.Append("}");
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if (i < history.Count - 1) sb.Append(",");
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}
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@@ -111,11 +110,13 @@ namespace WulaFallenEmpire.EventSystem.AI
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return sb.ToString();
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}
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public static List<ApiMessage> Deserialize(string json)
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public static List<(string role, string message)> Deserialize(string json)
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{
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var result = new List<ApiMessage>();
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var result = new List<(string role, string message)>();
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if (string.IsNullOrEmpty(json)) return result;
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// Very basic parser, assumes standard format produced by Serialize
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// Remove outer brackets
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json = json.Trim();
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if (json.StartsWith("[") && json.EndsWith("]"))
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{
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@@ -123,6 +124,10 @@ namespace WulaFallenEmpire.EventSystem.AI
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}
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if (string.IsNullOrEmpty(json)) return result;
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// Split by objects
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// This is fragile if objects contain nested objects or escaped braces, but for this specific structure it's fine
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// We are splitting by "},{" which is risky. Better to iterate.
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int depth = 0;
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int start = 0;
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@@ -165,43 +170,22 @@ namespace WulaFallenEmpire.EventSystem.AI
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}
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return dict;
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}
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public static List<Dictionary<string, string>> ParseArray(string json)
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{
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var list = new List<Dictionary<string, string>>();
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json = json.Trim('[', ']');
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int depth = 0;
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int start = 0;
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for (int i = 0; i < json.Length; i++)
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{
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if (json[i] == '{')
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{
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if (depth == 0) start = i;
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depth++;
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}
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else if (json[i] == '}')
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{
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depth--;
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if (depth == 0)
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{
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list.Add(Parse(json.Substring(start, i - start + 1)));
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}
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}
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}
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return list;
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}
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private static ApiMessage ParseObject(string json)
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private static (string role, string message) ParseObject(string json)
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{
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var msg = new ApiMessage();
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string role = null;
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string message = null;
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var dict = Parse(json);
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if (dict.TryGetValue("role", out string r)) msg.role = r;
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if (dict.TryGetValue("content", out string c)) msg.content = c;
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return msg;
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if (dict.TryGetValue("role", out string r)) role = r;
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if (dict.TryGetValue("message", out string m)) message = m;
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return (role, message);
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}
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private static string[] SplitByComma(string input)
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{
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// Split by comma but ignore commas inside quotes
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var list = new List<string>();
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bool inQuote = false;
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int start = 0;
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@@ -220,6 +204,7 @@ namespace WulaFallenEmpire.EventSystem.AI
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private static string[] SplitByColon(string input)
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{
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// Split by first colon outside quotes
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bool inQuote = false;
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for (int i = 0; i < input.Length; i++)
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{
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@@ -238,7 +223,7 @@ namespace WulaFallenEmpire.EventSystem.AI
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return s.Replace("\\", "\\\\").Replace("\"", "\\\"").Replace("\n", "\\n").Replace("\r", "\\r");
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}
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public static string Unescape(string s) // Changed to public
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private static string Unescape(string s)
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{
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if (s == null) return "";
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return s.Replace("\\r", "\r").Replace("\\n", "\n").Replace("\\\"", "\"").Replace("\\\\", "\\");
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine.Networking;
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@@ -21,7 +20,7 @@ namespace WulaFallenEmpire.EventSystem.AI
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_model = model;
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}
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public async Task<ApiResponse> GetChatCompletionAsync(string instruction, List<ApiMessage> messages)
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public async Task<string> GetChatCompletionAsync(string instruction, List<(string role, string message)> messages)
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{
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if (string.IsNullOrEmpty(_baseUrl))
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{
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@@ -30,56 +29,32 @@ namespace WulaFallenEmpire.EventSystem.AI
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}
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string endpoint = $"{_baseUrl}/chat/completions";
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// Handle cases where baseUrl already includes /v1 or full path
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if (_baseUrl.EndsWith("/chat/completions")) endpoint = _baseUrl;
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else if (!_baseUrl.EndsWith("/v1")) endpoint = $"{_baseUrl}/v1/chat/completions";
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// Build JSON manually to avoid dependencies
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StringBuilder jsonBuilder = new StringBuilder();
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jsonBuilder.Append("{");
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jsonBuilder.Append($"\"model\": \"{_model}\",");
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jsonBuilder.Append("\"stream\": false,");
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jsonBuilder.Append("\"messages\": [");
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// System instruction
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if (!string.IsNullOrEmpty(instruction))
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{
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jsonBuilder.Append($"{{\"role\": \"system\", \"content\": \"{EscapeJson(instruction)}\"}},");
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}
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// Messages
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for (int i = 0; i < messages.Count; i++)
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{
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var msg = messages[i];
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string role = msg.role.ToLower();
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if (role == "ai") role = "assistant";
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jsonBuilder.Append("{");
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jsonBuilder.Append($"\"role\": \"{role}\"");
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if (!string.IsNullOrEmpty(msg.content))
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{
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jsonBuilder.Append($", \"content\": \"{EscapeJson(msg.content)}\"");
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}
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if (msg.tool_calls != null && msg.tool_calls.Any())
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{
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jsonBuilder.Append(", \"tool_calls\": [");
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for (int j = 0; j < msg.tool_calls.Count; j++)
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{
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var toolCall = msg.tool_calls[j];
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jsonBuilder.Append("{");
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jsonBuilder.Append($"\"id\": \"{toolCall.id}\",");
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jsonBuilder.Append($"\"type\": \"{toolCall.type}\",");
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jsonBuilder.Append($"\"function\": {{ \"name\": \"{toolCall.function.name}\", \"arguments\": \"{EscapeJson(toolCall.function.arguments)}\" }}");
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jsonBuilder.Append("}");
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if (j < msg.tool_calls.Count - 1) jsonBuilder.Append(",");
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}
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jsonBuilder.Append("]");
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}
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if (!string.IsNullOrEmpty(msg.tool_call_id))
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{
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jsonBuilder.Append($", \"tool_call_id\": \"{msg.tool_call_id}\"");
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}
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jsonBuilder.Append("}");
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// Map other roles if needed
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jsonBuilder.Append($"{{\"role\": \"{role}\", \"content\": \"{EscapeJson(msg.message)}\"}}");
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if (i < messages.Count - 1) jsonBuilder.Append(",");
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}
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@@ -87,8 +62,8 @@ namespace WulaFallenEmpire.EventSystem.AI
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jsonBuilder.Append("}");
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string jsonBody = jsonBuilder.ToString();
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Log.Message($"[WulaAI] Sending request: {jsonBody}");
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Log.Message($"[WulaAI] Sending request to {endpoint}");
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using (UnityWebRequest request = new UnityWebRequest(endpoint, "POST"))
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{
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byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
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@@ -114,8 +89,8 @@ namespace WulaFallenEmpire.EventSystem.AI
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}
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string responseText = request.downloadHandler.text;
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Log.Message($"[WulaAI] Received raw response: {responseText}");
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return ParseApiResponse(responseText);
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Log.Message($"[WulaAI] Raw Response: {responseText}");
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return ExtractContent(responseText);
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}
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}
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@@ -129,79 +104,66 @@ namespace WulaFallenEmpire.EventSystem.AI
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.Replace("\t", "\\t");
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}
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private ApiResponse ParseApiResponse(string json)
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private string ExtractContent(string json)
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{
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try
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{
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var parsed = SimpleJsonParser.Parse(json);
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if (parsed.TryGetValue("choices", out string choicesStr))
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{
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var choices = SimpleJsonParser.ParseArray(choicesStr);
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if (choices.Any())
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{
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var firstChoice = choices.First();
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if (firstChoice.TryGetValue("message", out string messageStr))
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{
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var message = SimpleJsonParser.Parse(messageStr);
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string content = null;
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if (message.TryGetValue("content", out string c)) content = c;
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// Robust parsing for "content": "..." allowing for whitespace variations
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int contentIndex = json.IndexOf("\"content\"");
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if (contentIndex == -1) return null;
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List<ToolCall> toolCalls = new List<ToolCall>();
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if (message.TryGetValue("tool_calls", out string toolCallsStr))
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{
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var toolCallArray = SimpleJsonParser.ParseArray(toolCallsStr);
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foreach (var tc in toolCallArray)
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{
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if (tc.TryGetValue("id", out string id) &&
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tc.TryGetValue("type", out string type) &&
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tc.TryGetValue("function", out string functionStr))
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{
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var function = SimpleJsonParser.Parse(functionStr);
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if (function.TryGetValue("name", out string name) &&
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function.TryGetValue("arguments", out string args))
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{
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toolCalls.Add(new ToolCall { id = id, type = type, function = new ToolFunction { name = name, arguments = args } });
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}
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}
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}
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}
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return new ApiResponse { content = content, tool_calls = toolCalls };
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// Find the opening quote after "content"
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int openQuoteIndex = -1;
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for (int i = contentIndex + 9; i < json.Length; i++)
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{
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if (json[i] == '"')
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{
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openQuoteIndex = i;
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break;
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}
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}
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if (openQuoteIndex == -1) return null;
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int startIndex = openQuoteIndex + 1;
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StringBuilder content = new StringBuilder();
|
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bool escaped = false;
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for (int i = startIndex; i < json.Length; i++)
|
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{
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char c = json[i];
|
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if (escaped)
|
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{
|
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if (c == 'n') content.Append('\n');
|
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else if (c == 'r') content.Append('\r');
|
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else if (c == 't') content.Append('\t');
|
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else if (c == '"') content.Append('"');
|
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else if (c == '\\') content.Append('\\');
|
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else content.Append(c); // Literal
|
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escaped = false;
|
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}
|
||||
else
|
||||
{
|
||||
if (c == '\\')
|
||||
{
|
||||
escaped = true;
|
||||
}
|
||||
else if (c == '"')
|
||||
{
|
||||
// End of string
|
||||
return content.ToString();
|
||||
}
|
||||
else
|
||||
{
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content.Append(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
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{
|
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Log.Error($"[WulaAI] Error parsing API response: {ex}");
|
||||
Log.Error($"[WulaAI] Error parsing response: {ex}");
|
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}
|
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return null;
|
||||
}
|
||||
}
|
||||
|
||||
public class ApiMessage
|
||||
{
|
||||
public string role;
|
||||
public string content;
|
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public List<ToolCall> tool_calls;
|
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public string tool_call_id; // For tool responses
|
||||
}
|
||||
|
||||
public class ToolCall
|
||||
{
|
||||
public string id;
|
||||
public string type; // "function"
|
||||
public ToolFunction function;
|
||||
}
|
||||
|
||||
public class ToolFunction
|
||||
{
|
||||
public string name;
|
||||
public string arguments; // JSON string
|
||||
}
|
||||
|
||||
public class ApiResponse
|
||||
{
|
||||
public string content;
|
||||
public List<ToolCall> tool_calls;
|
||||
}
|
||||
}
|
||||
@@ -71,10 +71,6 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
|
||||
if (thingsToDrop.Count > 0)
|
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{
|
||||
DropPodUtility.DropThingsNear(dropSpot, map, thingsToDrop);
|
||||
|
||||
Faction faction = Find.FactionManager.FirstFactionOfDef(WulaDefOf.Wula_PIA_Legion_Faction);
|
||||
Messages.Message("Wula_ResourceDrop".Translate(faction.Named("FACTION")), new LookTargets(dropSpot, map), MessageTypeDefOf.PositiveEvent);
|
||||
|
||||
resultLog.Length -= 2; // Remove trailing comma
|
||||
resultLog.Append($" at {dropSpot}.");
|
||||
return resultLog.ToString();
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
{
|
||||
public class Dialog_AIConversation : Dialog_CustomDisplay
|
||||
{
|
||||
private List<ApiMessage> _history = new List<ApiMessage>();
|
||||
private List<(string role, string message)> _history = new List<(string role, string message)>();
|
||||
private string _currentResponse = "";
|
||||
private List<string> _options = new List<string>();
|
||||
private string _inputText = "";
|
||||
@@ -36,9 +36,13 @@ Do not add any other text when using tools. Your response must be either a tool
|
||||
|
||||
**CRITICAL RULE: When the player requests resources (e.g., 'we are starving', 'give us steel'), you MUST FIRST use the 'get_colonist_status' and 'get_map_resources' tools to verify their claims. After receiving the tool results, you will then decide whether to use the 'spawn_resources' tool in your NEXT turn.**
|
||||
|
||||
**CRITICAL RULE: After a tool is executed, you will receive a message with 'role: tool'. You MUST then generate a natural language response to the user, explaining the outcome of the tool's action.**
|
||||
|
||||
If you are not using a tool, provide a normal conversational response.
|
||||
After a tool use, you will receive the result, and then you should respond to the player describing what happened.
|
||||
Generate 1-3 short, distinct response options for the player at the end of your turn, formatted as:
|
||||
OPTIONS:
|
||||
1. Option 1
|
||||
2. Option 2
|
||||
3. Option 3
|
||||
|
||||
IMPORTANT: You can change your visual expression using the 'change_expression' tool.
|
||||
Expression IDs:
|
||||
@@ -122,21 +126,22 @@ Use these expressions to match your tone and reaction to the player.
|
||||
if (!def.descriptions.NullOrEmpty())
|
||||
{
|
||||
_currentResponse = def.descriptions.RandomElement().Translate();
|
||||
_history.Add(new ApiMessage { role = "assistant", content = _currentResponse });
|
||||
await GenerateResponse(isContinuation: false, customInstruction: "The conversation has started. Please generate 3 initial response options for the player based on your greeting.");
|
||||
_history.Add(("assistant", _currentResponse));
|
||||
_history.Add(("system", "The conversation has started. Please generate 3 initial response options for the player based on your greeting."));
|
||||
await GenerateResponse();
|
||||
}
|
||||
else
|
||||
{
|
||||
_history.Add(new ApiMessage { role = "user", content = "Hello" });
|
||||
_history.Add(("user", "Hello"));
|
||||
await GenerateResponse();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var lastMessage = _history.LastOrDefault();
|
||||
if (lastMessage != null && lastMessage.role == "assistant" && lastMessage.tool_calls == null)
|
||||
var lastAIResponse = _history.LastOrDefault(x => x.role == "assistant");
|
||||
if (lastAIResponse.message != null)
|
||||
{
|
||||
ParseResponse(lastMessage.content ?? "");
|
||||
ParseResponse(lastAIResponse.message);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -159,18 +164,19 @@ Use these expressions to match your tone and reaction to the player.
|
||||
return $"{baseInstruction}\n{goodwillContext}\nIMPORTANT: You MUST reply in the following language: {language}.";
|
||||
}
|
||||
|
||||
private async Task GenerateResponse(bool isContinuation = false, string customInstruction = null)
|
||||
private async Task GenerateResponse(bool isContinuation = false)
|
||||
{
|
||||
if (!isContinuation)
|
||||
{
|
||||
if (_isThinking) return;
|
||||
_isThinking = true;
|
||||
_options.Clear();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
CompressHistoryIfNeeded();
|
||||
string systemInstruction = customInstruction ?? (GetSystemInstruction() + GetToolDescriptions());
|
||||
string systemInstruction = GetSystemInstruction() + GetToolDescriptions();
|
||||
|
||||
var settings = WulaFallenEmpireMod.settings;
|
||||
if (string.IsNullOrEmpty(settings.apiKey))
|
||||
@@ -181,26 +187,32 @@ Use these expressions to match your tone and reaction to the player.
|
||||
}
|
||||
|
||||
var client = new SimpleAIClient(settings.apiKey, settings.baseUrl, settings.model);
|
||||
ApiResponse response = await client.GetChatCompletionAsync(systemInstruction, _history);
|
||||
string response = await client.GetChatCompletionAsync(systemInstruction, _history);
|
||||
|
||||
if (response == null)
|
||||
if (string.IsNullOrEmpty(response))
|
||||
{
|
||||
_currentResponse = "Wula_AI_Error_ConnectionLost".Translate();
|
||||
_isThinking = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_history.Add(new ApiMessage { role = "assistant", content = response.content, tool_calls = response.tool_calls });
|
||||
|
||||
if (response.tool_calls != null && response.tool_calls.Any())
|
||||
var toolCallMatch = System.Text.RegularExpressions.Regex.Match(response, @"`(\w+)\((.*)\)`");
|
||||
if (toolCallMatch.Success)
|
||||
{
|
||||
await HandleToolUsage(response.tool_calls);
|
||||
string toolName = toolCallMatch.Groups[1].Value;
|
||||
string args = toolCallMatch.Groups[2].Value;
|
||||
|
||||
_history.Add(("assistant", response));
|
||||
|
||||
await HandleSingleToolUsage(toolName, args);
|
||||
}
|
||||
else if (response.Trim().StartsWith("["))
|
||||
{
|
||||
await HandleToolUsage(response);
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentResponse = response.content ?? "";
|
||||
ParseResponse(_currentResponse);
|
||||
_scrollPosition.y = float.MaxValue; // Force scroll to bottom
|
||||
ParseResponse(response);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -216,14 +228,14 @@ Use these expressions to match your tone and reaction to the player.
|
||||
|
||||
private void CompressHistoryIfNeeded()
|
||||
{
|
||||
int estimatedTokens = _history.Sum(h => (h.content ?? "").Length) / CharsPerToken;
|
||||
int estimatedTokens = _history.Sum(h => h.message.Length) / CharsPerToken;
|
||||
if (estimatedTokens > MaxHistoryTokens)
|
||||
{
|
||||
int removeCount = _history.Count / 2;
|
||||
if (removeCount > 0)
|
||||
{
|
||||
_history.RemoveRange(0, removeCount);
|
||||
_history.Insert(0, new ApiMessage { role = "system", content = "[Previous conversation summarized]" });
|
||||
_history.Insert(0, ("system", "[Previous conversation summarized]"));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -239,32 +251,100 @@ Use these expressions to match your tone and reaction to the player.
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private async Task HandleToolUsage(List<ToolCall> toolCalls)
|
||||
private async Task HandleSingleToolUsage(string toolName, string args)
|
||||
{
|
||||
foreach (var toolCall in toolCalls)
|
||||
StringBuilder combinedResults = new StringBuilder();
|
||||
var tool = _tools.FirstOrDefault(t => t.Name == toolName);
|
||||
if (tool != null)
|
||||
{
|
||||
Log.Message($"[WulaAI] Executing tool '{toolCall.function.name}' with args: {toolCall.function.arguments}");
|
||||
var tool = _tools.FirstOrDefault(t => t.Name == toolCall.function.name);
|
||||
string result;
|
||||
string result = tool.Execute(args).Trim();
|
||||
if (toolName == "modify_goodwill") combinedResults.Append($"Tool '{toolName}' Result (Invisible): {result}");
|
||||
else combinedResults.Append($"Tool '{toolName}' Result: {result}");
|
||||
}
|
||||
else
|
||||
{
|
||||
string errorMsg = $"Error: Tool '{toolName}' not found.";
|
||||
Log.Error($"[WulaAI] {errorMsg}");
|
||||
combinedResults.AppendLine(errorMsg);
|
||||
}
|
||||
|
||||
_history.Add(("tool", combinedResults.ToString()));
|
||||
await GenerateResponse(isContinuation: true);
|
||||
}
|
||||
|
||||
private async Task HandleToolUsage(string json)
|
||||
{
|
||||
List<(string toolName, string args)> toolCalls = new List<(string, string)>();
|
||||
int depth = 0;
|
||||
int start = 0;
|
||||
for (int i = 0; i < json.Length; i++)
|
||||
{
|
||||
if (json[i] == '{') { if (depth == 0) start = i; depth++; }
|
||||
else if (json[i] == '}')
|
||||
{
|
||||
depth--;
|
||||
if (depth == 0)
|
||||
{
|
||||
string callJson = json.Substring(start, i - start + 1);
|
||||
var parsedCall = SimpleJsonParser.Parse(callJson);
|
||||
if (parsedCall.TryGetValue("tool", out string toolName) && parsedCall.TryGetValue("args", out string args))
|
||||
{
|
||||
toolCalls.Add((toolName, args));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!toolCalls.Any())
|
||||
{
|
||||
ParseResponse(json);
|
||||
return;
|
||||
}
|
||||
|
||||
StringBuilder combinedResults = new StringBuilder();
|
||||
foreach (var (toolName, args) in toolCalls)
|
||||
{
|
||||
var tool = _tools.FirstOrDefault(t => t.Name == toolName);
|
||||
if (tool != null)
|
||||
{
|
||||
result = tool.Execute(toolCall.function.arguments).Trim();
|
||||
string result = tool.Execute(args).Trim();
|
||||
if (toolName == "modify_goodwill") combinedResults.Append($"Tool '{toolName}' Result (Invisible): {result} ");
|
||||
else combinedResults.Append($"Tool '{toolName}' Result: {result} ");
|
||||
}
|
||||
else
|
||||
{
|
||||
result = $"Error: Tool '{toolCall.function.name}' not found.";
|
||||
Log.Error($"[WulaAI] {result}");
|
||||
string errorMsg = $"Error: Tool '{toolName}' not found.";
|
||||
Log.Error($"[WulaAI] {errorMsg}");
|
||||
combinedResults.AppendLine(errorMsg);
|
||||
}
|
||||
Log.Message($"[WulaAI] Tool '{toolCall.function.name}' returned: {result}");
|
||||
_history.Add(new ApiMessage { role = "tool", tool_call_id = toolCall.id, content = result });
|
||||
}
|
||||
|
||||
|
||||
_history.Add(("assistant", json));
|
||||
_history.Add(("tool", combinedResults.ToString()));
|
||||
await GenerateResponse(isContinuation: true);
|
||||
}
|
||||
|
||||
private void ParseResponse(string rawResponse)
|
||||
{
|
||||
_currentResponse = rawResponse.Trim();
|
||||
_currentResponse = rawResponse;
|
||||
var parts = rawResponse.Split(new[] { "OPTIONS:" }, StringSplitOptions.None);
|
||||
if (_history.Count == 0 || _history.Last().role != "assistant" || _history.Last().message != rawResponse)
|
||||
{
|
||||
_history.Add(("assistant", rawResponse));
|
||||
}
|
||||
|
||||
if (parts.Length > 1)
|
||||
{
|
||||
_options.Clear();
|
||||
var optionsLines = parts[1].Split(new[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (var line in optionsLines)
|
||||
{
|
||||
string opt = line.Trim();
|
||||
int dotIndex = opt.IndexOf('.');
|
||||
if (dotIndex != -1 && dotIndex < 4) opt = opt.Substring(dotIndex + 1).Trim();
|
||||
if(!string.IsNullOrEmpty(opt)) _options.Add(opt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void DoWindowContents(Rect inRect)
|
||||
@@ -289,8 +369,9 @@ Use these expressions to match your tone and reaction to the player.
|
||||
curY += nameHeight + 10f;
|
||||
|
||||
float inputHeight = 30f;
|
||||
float optionsHeight = _options.Any() ? 100f : 0f;
|
||||
float bottomMargin = 10f;
|
||||
float descriptionHeight = inRect.height - curY - inputHeight - bottomMargin;
|
||||
float descriptionHeight = inRect.height - curY - inputHeight - optionsHeight - bottomMargin;
|
||||
|
||||
Rect descriptionRect = new Rect(inRect.x, curY, width, descriptionHeight);
|
||||
DrawChatHistory(descriptionRect);
|
||||
@@ -303,6 +384,14 @@ Use these expressions to match your tone and reaction to the player.
|
||||
}
|
||||
curY += descriptionHeight + 10f;
|
||||
|
||||
Rect optionsRect = new Rect(inRect.x, curY, width, optionsHeight);
|
||||
if (!_isThinking && _options.Count > 0)
|
||||
{
|
||||
List<EventOption> eventOptions = _options.Select(opt => new EventOption { label = opt, useCustomColors = false }).ToList();
|
||||
DrawOptions(optionsRect, eventOptions);
|
||||
}
|
||||
curY += optionsHeight + 10f;
|
||||
|
||||
Rect inputRect = new Rect(inRect.x, inRect.yMax - inputHeight, width, inputHeight);
|
||||
_inputText = Widgets.TextField(new Rect(inputRect.x, inputRect.y, inputRect.width - 85, inputHeight), _inputText);
|
||||
if (Widgets.ButtonText(new Rect(inputRect.xMax - 80, inputRect.y, 80, inputHeight), "Wula_AI_Send".Translate()))
|
||||
@@ -317,60 +406,45 @@ Use these expressions to match your tone and reaction to the player.
|
||||
|
||||
private void DrawChatHistory(Rect rect)
|
||||
{
|
||||
var visibleHistory = _history.Where(e => e.role != "tool" && !string.IsNullOrEmpty(e.content)).ToList();
|
||||
var lastAiMessage = visibleHistory.LastOrDefault(e => e.role == "assistant");
|
||||
Rect viewRect = new Rect(0f, 0f, rect.width - 16f, 0f);
|
||||
float tempY = 0f;
|
||||
|
||||
float totalHeight = 0f;
|
||||
foreach (var entry in visibleHistory)
|
||||
Text.Font = GameFont.Small;
|
||||
foreach (var entry in _history)
|
||||
{
|
||||
GameFont originalFont = Text.Font;
|
||||
bool isLastAiMsg = entry == lastAiMessage;
|
||||
Text.Font = isLastAiMsg ? GameFont.Medium : GameFont.Small;
|
||||
|
||||
string text = entry.content;
|
||||
totalHeight += Text.CalcHeight(text, rect.width - 16f) + 10f;
|
||||
|
||||
Text.Font = originalFont;
|
||||
if (entry.role == "tool") continue;
|
||||
string text = entry.role == "assistant" ? ParseResponseForDisplay(entry.message) : entry.message;
|
||||
tempY += Text.CalcHeight(text, viewRect.width) + 10f;
|
||||
}
|
||||
viewRect.height = tempY;
|
||||
|
||||
Rect viewRect = new Rect(0f, 0f, rect.width - 16f, totalHeight);
|
||||
Widgets.BeginScrollView(rect, ref _scrollPosition, viewRect);
|
||||
|
||||
float curY = 0f;
|
||||
for (int i = 0; i < visibleHistory.Count; i++)
|
||||
foreach (var entry in _history)
|
||||
{
|
||||
var entry = visibleHistory[i];
|
||||
|
||||
GameFont originalFont = Text.Font;
|
||||
bool isLastAiMsg = entry == lastAiMessage;
|
||||
Text.Font = isLastAiMsg ? GameFont.Medium : GameFont.Small;
|
||||
if (entry.role == "tool") continue;
|
||||
|
||||
string text = entry.content;
|
||||
string text = entry.role == "assistant" ? ParseResponseForDisplay(entry.message) : entry.message;
|
||||
float height = Text.CalcHeight(text, viewRect.width);
|
||||
Rect labelRect = new Rect(0f, curY, viewRect.width, height);
|
||||
|
||||
string label;
|
||||
if (entry.role == "user")
|
||||
{
|
||||
label = $"<color=lightblue>你: {text}</color>";
|
||||
Text.Anchor = TextAnchor.MiddleLeft;
|
||||
Widgets.Label(labelRect, $"<color=lightblue>你: {text}</color>");
|
||||
}
|
||||
else // assistant
|
||||
else
|
||||
{
|
||||
label = $"P.I.A: {text}";
|
||||
Text.Anchor = TextAnchor.MiddleLeft;
|
||||
Widgets.Label(labelRect, $"P.I.A: {text}");
|
||||
}
|
||||
|
||||
Widgets.Label(labelRect, label);
|
||||
curY += height + 10f; // Use calculated height for spacing
|
||||
|
||||
Text.Font = originalFont;
|
||||
}
|
||||
|
||||
if (Event.current.type == EventType.Layout)
|
||||
{
|
||||
_scrollPosition.y = viewRect.height;
|
||||
curY += height + 10f;
|
||||
}
|
||||
|
||||
Text.Anchor = TextAnchor.UpperLeft;
|
||||
Widgets.EndScrollView();
|
||||
Text.Font = GameFont.Medium;
|
||||
}
|
||||
|
||||
private string ParseResponseForDisplay(string rawResponse)
|
||||
@@ -378,10 +452,76 @@ Use these expressions to match your tone and reaction to the player.
|
||||
return rawResponse.Split(new[] { "OPTIONS:" }, StringSplitOptions.None)[0].Trim();
|
||||
}
|
||||
|
||||
protected override void DrawSingleOption(Rect rect, EventOption option)
|
||||
{
|
||||
float optionWidth = Mathf.Min(rect.width, Dialog_CustomDisplay.Config.optionSize.x * (rect.width / Dialog_CustomDisplay.Config.windowSize.x));
|
||||
float optionX = rect.x + (rect.width - optionWidth) / 2;
|
||||
Rect optionRect = new Rect(optionX, rect.y, optionWidth, rect.height);
|
||||
|
||||
var originalColor = GUI.color;
|
||||
var originalFont = Text.Font;
|
||||
var originalTextColor = GUI.contentColor;
|
||||
var originalAnchor = Text.Anchor;
|
||||
|
||||
try
|
||||
{
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
Text.Font = GameFont.Small;
|
||||
DrawCustomButton(optionRect, option.label.Translate(), isEnabled: true);
|
||||
if (Widgets.ButtonInvisible(optionRect))
|
||||
{
|
||||
SelectOption(option.label);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
GUI.color = originalColor;
|
||||
Text.Font = originalFont;
|
||||
GUI.contentColor = originalTextColor;
|
||||
Text.Anchor = originalAnchor;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCustomButton(Rect rect, string label, bool isEnabled = true)
|
||||
{
|
||||
bool isMouseOver = Mouse.IsOver(rect);
|
||||
Color buttonColor, textColor;
|
||||
|
||||
if (!isEnabled)
|
||||
{
|
||||
buttonColor = new Color(0.15f, 0.15f, 0.15f, 0.6f);
|
||||
textColor = new Color(0.6f, 0.6f, 0.6f, 1f);
|
||||
}
|
||||
else if (isMouseOver)
|
||||
{
|
||||
buttonColor = new Color(0.6f, 0.3f, 0.3f, 1f);
|
||||
textColor = new Color(1f, 1f, 1f, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonColor = new Color(0.5f, 0.2f, 0.2f, 1f);
|
||||
textColor = new Color(0.9f, 0.9f, 0.9f, 1f);
|
||||
}
|
||||
|
||||
GUI.color = buttonColor;
|
||||
Widgets.DrawBoxSolid(rect, buttonColor);
|
||||
if (isEnabled) Widgets.DrawBox(rect, 1);
|
||||
else Widgets.DrawBox(rect, 1);
|
||||
|
||||
GUI.color = textColor;
|
||||
Text.Anchor = TextAnchor.MiddleCenter;
|
||||
Widgets.Label(rect.ContractedBy(4f), label);
|
||||
|
||||
if (!isEnabled)
|
||||
{
|
||||
GUI.color = new Color(0.6f, 0.6f, 0.6f, 0.8f);
|
||||
Widgets.DrawLine(new Vector2(rect.x + 10f, rect.center.y), new Vector2(rect.xMax - 10f, rect.center.y), GUI.color, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
private async void SelectOption(string text)
|
||||
{
|
||||
_history.Add(new ApiMessage { role = "user", content = text });
|
||||
_history.Add(("user", text));
|
||||
await GenerateResponse();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,8 +80,8 @@ namespace WulaFallenEmpire
|
||||
[DefOf]
|
||||
public static class WulaDefOf
|
||||
{
|
||||
public static FactionDef Wula_PIA_Legion_Faction;
|
||||
|
||||
// public static PawnTableDef WULA_AutonomousMechs;
|
||||
|
||||
static WulaDefOf()
|
||||
{
|
||||
DefOfHelper.EnsureInitializedInCtor(typeof(WulaDefOf));
|
||||
|
||||
Reference in New Issue
Block a user