事件系统改进
This commit is contained in:
Binary file not shown.
@@ -130,31 +130,6 @@
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</additionalHediffs>
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</DamageDef>
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<DamageDef>
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<defName>WULA_SP_Live_Shelter_Heal</defName>
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<label>灵能疗愈</label>
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<ignoreShields>true</ignoreShields>
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<workerClass>DamageWorker_Stab</workerClass>
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<stabChanceOfForcedInternal>0</stabChanceOfForcedInternal>
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<externalViolence>false</externalViolence>
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<deathMessage>{0} 被本该治愈伤口的武器杀死了。</deathMessage>
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<harmsHealth>false</harmsHealth>
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<hediff>Burn</hediff>
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<makesBlood>false</makesBlood>
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<consideredHelpful>true</consideredHelpful>
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<defaultDamage>1</defaultDamage>
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<defaultStoppingPower>0</defaultStoppingPower>
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<defaultArmorPenetration>5</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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<additionalHediffs>
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<li>
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<hediff>WULA_Psi_Regeneration</hediff>
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<severityPerDamageDealt>0.5</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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</DamageDef>
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<DamageDef>
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<defName>Damage_WULA_Plasma</defName>
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<label>等离子熔融</label>
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@@ -270,4 +245,96 @@
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<explosionCenterEffecter>WULA_DarkMatterBomb_Shockwave</explosionCenterEffecter>
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</DamageDef>
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<EffecterDef>
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<defName>WULA_DarkMatterBomb_Shockwave</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandRedLine</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>FlashMechBand</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>Mote_RedFlashStrong</moteDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<scale>24</scale>
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</li>
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</children>
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</EffecterDef>
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<DamageDef ParentName="StunBase">
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<defName>WULA_Mech_EMP_Drop</defName>
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<label>EMP</label>
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<externalViolenceForMechanoids>true</externalViolenceForMechanoids>
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<deathMessage>{0} has been EMPed to death.</deathMessage>
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<harmsHealth>false</harmsHealth>
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<impactSoundType>Electric</impactSoundType>
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<defaultDamage>50</defaultDamage>
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<explosionSnowMeltAmount>0</explosionSnowMeltAmount>
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<!-- <explosionCellFleck>BlastEMP</explosionCellFleck> -->
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<!-- <explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge>
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<explosionInteriorFleck>ElectricalSpark</explosionInteriorFleck> -->
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<soundExplosion>Explosion_Vaporize</soundExplosion>
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<combatLogRules>Damage_EMP</combatLogRules>
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<causeStun>true</causeStun>
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<stunResistStat MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly">EMPResistance</stunResistStat>
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<stunAdaptationTicks>2200</stunAdaptationTicks>
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<explosionCenterEffecter>WULA_Mech_EMP_Drop_Shockwave</explosionCenterEffecter>
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</DamageDef>
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<EffecterDef>
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<defName>WULA_Mech_EMP_Drop_Shockwave</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandRedLine</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>FlashMechBand</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>Mote_RedFlashStrong</moteDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<scale>24</scale>
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</li>
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</children>
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</EffecterDef>
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</Defs>
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@@ -13,62 +13,45 @@
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</descriptions>
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<options>
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<li>
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<label>再见</label>
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<label>请求协助</label>
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<useCustomColors>true</useCustomColors>
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<normalColor>(133,206,219,185)</normalColor>
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<hoverColor>(133,206,219,185)</hoverColor>
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<normalColor>(226,191,195,195)</normalColor>
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<hoverColor>(226,191,195,185)</hoverColor>
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<textColor>(255,255,255,255)</textColor>
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<textHoverColor>(255,255,255,255)</textHoverColor>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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<li Class="WulaFallenEmpire.Effect_TriggerRaid">
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<letterLabel>增援</letterLabel>
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<letterText>乌拉帝国 行星封锁机关的一支分队正在接近。</letterText>
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<points>10000</points>
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<faction>Wula_PIA_Legion_Faction</faction>
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<raidStrategy>ImmediateAttack</raidStrategy>
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<raidArrivalMode>EdgeDrop</raidArrivalMode>
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<groupKind>Combat</groupKind>
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<pawnGroupMakers>
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<li>
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<kindDef>Combat</kindDef>
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<commonality>100</commonality>
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<options>
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<Wula_Broken_Personality_Pawn_2>10</Wula_Broken_Personality_Pawn_2>
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</options>
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</li>
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</pawnGroupMakers>
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</li>
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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</optionEffects>
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</li>
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<li>
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<label>再见</label>
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<useCustomColors>true</useCustomColors>
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<normalColor>(226,191,195,195)</normalColor>
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<hoverColor>(226,191,195,185)</hoverColor>
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<textColor>(255,255,255,255)</textColor>
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<textHoverColor>(255,255,255,255)</textHoverColor>
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<optionEffects>
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<li>
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<effects>
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@@ -33,14 +33,14 @@
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</FactionDef>
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<FactionDef ParentName="FactionBase">
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<defName>Wula_Broken_Personality_Faction</defName>
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<label>乌拉帝国 反常网络</label>
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<description>堕落乌拉帝国派系之一,无政见。\n\n反常网络由帝国边缘世界开发署控制的机械乌拉构成,在人工智能网络“演算圆环”的崩溃中,大量的机械乌拉受到冲击导致人格情感模拟系统的损坏,并催生了无数反常子网络——这些脱离控制的机械乌拉三五成群自发组成集体意识,并以不可预测的危险逻辑活跃在数十万年后的边缘世界。</description>
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<defName>Wula_PIA_Legion_Faction</defName>
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<label>乌拉帝国 行星封锁机关</label>
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<description>隶属于乌拉帝国开发署的暴力机关,主要职责是对那些已经有人占领但是军事实力较弱的星球进行封锁和原住民驱离。虽然她们不是真正的军队,但是所保有的舰队和武装力量足以支撑其发起一场横跨星域的战争。</description>
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<basicMemberKind>Wula_PawnKind</basicMemberKind>
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<pawnSingular>乌拉帝国合成人</pawnSingular>
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<pawnsPlural>乌拉帝国合成人</pawnsPlural>
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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<factionNameMaker>NamerFactionWulaBrokenPersonality</factionNameMaker>
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<factionNameMaker>NamerFaction_Wula_PIA_Legion_Faction</factionNameMaker>
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<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_Broken_Personality_Faction</factionIconPath>
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<!-- <settlementGenerationWeight>1</settlementGenerationWeight> -->
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<requiredCountAtGameStart>1</requiredCountAtGameStart>
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@@ -62,7 +62,7 @@
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<li>(4000, 2.6)</li>
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</points>
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</raidCommonalityFromPointsCurve>
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<raidLootMaker>MechanoidRaidLootMaker</raidLootMaker>
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<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
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<raidLootValueFromPointsCurve>
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<points>
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<li>(35, 8)</li>
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@@ -77,7 +77,7 @@
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<autoFlee>false</autoFlee>
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<canUseAvoidGrid>false</canUseAvoidGrid>
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<techLevel>Ultra</techLevel>
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<earliestRaidDays>45</earliestRaidDays>
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<earliestRaidDays>999999</earliestRaidDays> <!-- 通过事件发动袭击,不走常规袭击 -->
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<permanentEnemy>true</permanentEnemy>
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<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
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<maxPawnCostPerTotalPointsCurve>
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@@ -157,8 +157,20 @@
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<configurationListOrderPriority>900</configurationListOrderPriority>
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<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
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<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
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<backstoryCategories>
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<li>Wula_Backstory_Categories</li>
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</backstoryCategories>
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<disallowedRaidAgeRestrictions>
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<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
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</disallowedRaidAgeRestrictions>
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<permanentEnemyToEveryoneExcept>
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<li>WULA_Awakened_Synth</li>
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<li>OutlanderCivil</li>
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<li>TribeCivil</li>
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<li>PlayerTribe</li>
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<li>PlayerColony</li>
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<li>Ancients</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">Beggars</li>
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<li MayRequire="Ludeon.RimWorld.Anomaly">ResearchExpedition</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">GravshipCrew</li>
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<li MayRequire="Ludeon.RimWorld.Odyssey">TradersGuild</li>
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</permanentEnemyToEveryoneExcept>
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</FactionDef>
|
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</Defs>
|
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414
1.6/1.6/Defs/QuestScriptDefs/Wula_Base_Events.xml
Normal file
414
1.6/1.6/Defs/QuestScriptDefs/Wula_Base_Events.xml
Normal file
@@ -0,0 +1,414 @@
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<?xml version="1.0" encoding="utf-8" ?>
|
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<Defs>
|
||||
<IncidentDef ParentName="GiveQuestBase">
|
||||
<defName>WULA_GiveQuest_Intro_Spy</defName>
|
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<label>SPY</label>
|
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<questScriptDef>WULA_Intro_Spy</questScriptDef> <!-- 通向具体的questScrip -->
|
||||
<baseChance>0</baseChance> <!-- given by a special storyteller comp -->
|
||||
</IncidentDef>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Intro_Spy</defName>
|
||||
<defaultChallengeRating>1</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<expireDaysRange>2</expireDaysRange> <!-- 过期时间 -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<!-- 仁善想法 -->
|
||||
<!-- <successHistoryEvent MayRequire="Ludeon.RimWorld.Ideology">CharityFulfilled_IntroWimp</successHistoryEvent>
|
||||
<failedOrExpiredHistoryEvent MayRequire="Ludeon.RimWorld.Ideology">CharityRefused_IntroWimp</failedOrExpiredHistoryEvent> -->
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
<li>questName->the [adjAny] [asker_royalTitleInCurrentFaction]</li>
|
||||
|
||||
<!-- Pieces -->
|
||||
<li>adjAny->hunted</li>
|
||||
<li>adjAny->fleeing</li>
|
||||
<li>adjAny->solitary</li>
|
||||
<li>adjAny->ambushed</li>
|
||||
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
<include>
|
||||
<li>QuestHospitalityCommon</li>
|
||||
</include>
|
||||
<rulesStrings>
|
||||
<li>questDescription->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_possessive] guards were killed in an ambush. [asker_pronoun] escaped, but is now being followed by (*Threat)a manhunting [animalKindDef_label](/Threat).\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up.
|
||||
\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough [asker_faction_royalFavorLabel] to receive the royal title of Novice, and all benefits that come with it - including the first level of psychic powers.</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
|
||||
<!-- 运行规则 -->
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
|
||||
<eventDefName>Wula_UI_Legion_1</eventDefName>
|
||||
</li>
|
||||
<li Class="QuestNode_ResolveQuestName">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questName->乌拉的呼唤</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<li Class="QuestNode_ResolveQuestDescription">
|
||||
<rules>
|
||||
<rulesStrings>
|
||||
<li>questDescription->一个强大的心灵实体将它的意志强加于你的意识之中。</li>
|
||||
</rulesStrings>
|
||||
</rules>
|
||||
</li>
|
||||
<!-- 通讯 -->
|
||||
<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
|
||||
<letterLabel>乌拉需要你的注意</letterLabel>
|
||||
<letterTitle>乌拉需要你的注意</letterTitle>
|
||||
<letterText>一个强大的心灵实体将它的意志强加于你的意识之中。它自称为“乌拉”,并要求你阅览它的消息。这股力量是压倒性的,不容拒绝。</letterText>
|
||||
<options>
|
||||
<li>
|
||||
<label>阅览消息</label>
|
||||
<optionEffects>
|
||||
<li>
|
||||
<effects>
|
||||
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
|
||||
<defName>Wula_UI_Legion_1</defName>
|
||||
</li>
|
||||
</effects>
|
||||
</li>
|
||||
</optionEffects>
|
||||
</li>
|
||||
</options>
|
||||
</li>
|
||||
|
||||
<!-- 获取地图 -->
|
||||
<li Class="QuestNode_GetMap" />
|
||||
<!-- 获取边缘进入点 -->
|
||||
<li Class="QuestNode_GetWalkInSpot" />
|
||||
<!-- 产生超链接 -->
|
||||
<li Class="QuestNode_RoyalTitleHyperlink">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
</li>
|
||||
<!-- 判断任务能否用皇家声望,后续生成奖励用 -->
|
||||
<!-- <li Class="QuestNode_RequireRoyalFavorFromFaction">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
</li> -->
|
||||
<!-- 对目标给予皇家威望 -->
|
||||
<!-- <li Class="QuestNode_Set">
|
||||
<name>royalFavorReward</name>
|
||||
<value>8</value>
|
||||
</li> -->
|
||||
<!-- 生成pawn -->
|
||||
<li Class="QuestNode_GeneratePawn">
|
||||
<kindDef>Wula_PawnKind</kindDef>
|
||||
<storeAs>asker</storeAs> <!-- 特殊的字段,供后续调用 -->
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<biocodeWeaponChance>1</biocodeWeaponChance>
|
||||
<biocodeApparelChance>1</biocodeApparelChance>
|
||||
<allowPregnant>false</allowPregnant> <!-- 允许怀孕? -->
|
||||
</li>
|
||||
<!-- pawn抵达 -->
|
||||
<li Class="QuestNode_PawnsArrive">
|
||||
<pawns>$asker</pawns>
|
||||
<joinPlayer>true</joinPlayer>
|
||||
</li>
|
||||
<!-- 请求者如果进入“回归野性”崩溃状态则将其从离开列表清除 -->
|
||||
<li Class="QuestNode_LeaveOnCleanup">
|
||||
<pawns>$asker</pawns>
|
||||
<sendStandardLetter>false</sendStandardLetter>
|
||||
<inSignalRemovePawn>asker.RanWild</inSignalRemovePawn>
|
||||
</li>
|
||||
<!-- 禁用崩溃 -->
|
||||
<li Class="QuestNode_DisableRandomMoodCausedMentalBreaks">
|
||||
<pawns>$asker</pawns>
|
||||
</li>
|
||||
<!-- 设置袭击点数 -->
|
||||
<li Class="QuestNode_Set">
|
||||
<name>points</name>
|
||||
<value>50</value>
|
||||
</li>
|
||||
<!-- 延迟生成袭击 -->
|
||||
<li Class="QuestNode_Delay">
|
||||
<delayTicks>1800</delayTicks>
|
||||
<!-- 判断条件:是否允许暴力行为(游戏设置) -->
|
||||
<node Class="QuestNode_ViolentQuestsAllowed">
|
||||
<!-- 允许暴力则生成狂暴动物袭击 -->
|
||||
<node Class="QuestNode_ManhunterPack">
|
||||
<animalCount>1</animalCount>
|
||||
<customLetterLabel TKey="LetterLabelAngryAnimal">Manhunting [animalKindDef_label]</customLetterLabel>
|
||||
<customLetterText TKey="LetterTextAngryAnimal">The [animalKindDef_label] which was following [asker_nameFull] has arrived in the area.</customLetterText>
|
||||
</node>
|
||||
<!-- 不允许暴力则生成温和动物 -->
|
||||
<elseNode Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_GetAnimalKindByPoints" />
|
||||
<li Class="QuestNode_GeneratePawn">
|
||||
<kindDef>$animalKindDef</kindDef>
|
||||
<storeAs>peacefulAnimal</storeAs>
|
||||
</li>
|
||||
<li Class="QuestNode_PawnsArrive">
|
||||
<pawns>$peacefulAnimal</pawns>
|
||||
<customLetterLabel TKey="LetterLabelAnimalArrived">[animalKindDef_label] arrived</customLetterLabel>
|
||||
<customLetterText TKey="LetterTextAnimalArrived">The [animalKindDef_label] that [asker_nameDef] was fleeing has arrived.\n\nIt turned out to be quite gentle and not aggressive at all.</customLetterText>
|
||||
</li>
|
||||
</nodes>
|
||||
</elseNode>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 穿梭机延迟抵达 -->
|
||||
<li Class="QuestNode_ShuttleDelay">
|
||||
<delayTicks>7500</delayTicks>
|
||||
<lodgers>$asker</lodgers> <!-- 必须装载人员 -->
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_SubScript">
|
||||
<def>Util_TransportShip_Pickup</def>
|
||||
<parms>
|
||||
<leaveDelayTicks>45000</leaveDelayTicks> <!-- 强制起飞时间 -->
|
||||
<requiredPawns>$asker</requiredPawns> <!-- 起飞需求的人员 -->
|
||||
<leaveImmediatelyWhenSatisfied>true</leaveImmediatelyWhenSatisfied> <!--装载后立刻离开 -->
|
||||
</parms>
|
||||
</li>
|
||||
<!-- 选中指定对象时显示自定义的检查信息 -->
|
||||
<li Class="QuestNode_InspectString">
|
||||
<targets>$asker</targets>
|
||||
<inspectString TKey="InspectStringDepartShuttle">Should depart on shuttle</inspectString>
|
||||
</li>
|
||||
<!-- 信封 -->
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleArrived">Shuttle arrived</label>
|
||||
<text TKey="LetterTextShuttleArrived">The shuttle has arrived to collect [asker_nameDef].</text>
|
||||
<lookTargets>$pickupShipThing</lookTargets>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 临时派系关系 -->
|
||||
<li Class="QuestNode_ExtraFaction">
|
||||
<pawns>$asker</pawns>
|
||||
<factionType>HomeFaction</factionType>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<inSignalsRemovePawn>
|
||||
<li>lodgers.RanWild</li>
|
||||
<li>lodgers.BecameMutant</li>
|
||||
</inSignalsRemovePawn>
|
||||
</li>
|
||||
<!-- 不允许更改访问者的装备 -->
|
||||
<li Class="QuestNode_SetAllApparelLocked">
|
||||
<pawns>$asker</pawns>
|
||||
</li>
|
||||
<!-- 允许使用皇家支援?待查 -->
|
||||
<!-- <li Class="QuestNode_AllowDecreesForLodger">
|
||||
<lodger>$asker</lodger>
|
||||
</li> -->
|
||||
|
||||
<!-- - - - - - - - -->
|
||||
<!-- 结束控件 -->
|
||||
<!-- - - - - - - - -->
|
||||
|
||||
<!-- 访问者死亡 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.Destroyed</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelGuestDied">Guest died: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextGuestDied">{SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnLost</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 访问者被遗弃 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.LeftBehind</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelGuestDied">Guest left behind: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextGuestDied">{SUBJECT_definite}, who you were charged to protect, has been left behind. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnLost</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 访问者被执行暴力手术 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.SurgeryViolation</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelUnauthorizedSurgery">Unauthorized surgery: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextUnauthorizedSurgery">Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. Because of this violation, [asker_pronoun] will now attempt to leave. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>PerformedHarmfulSurgery</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 访问者基因被提取 -->
|
||||
<li Class="QuestNode_Signal" MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<inSignal>asker.XenogermAbsorbed</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label>Xenogerm absorbed: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text>{SUBJECT_definite}, who you were charged to protect, has had {SUBJECT_possessive} xenogerm forcibly absorbed. Because of this violation, {SUBJECT_pronoun} will now attempt to leave. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>XenogermAbsorbed</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 逮捕访问者 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.Arrested</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelCaptured">Captured: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextCaptured">{SUBJECT_definite}, who you were charged to host, has been arrested. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnArrested</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 访问者立离开定居点 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.LeftMap</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelGuestLost">Guest lost: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextGuestLost">{SUBJECT_definite}, who you were charged to protect, has left the designated settlement. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnLost</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 访问者崩溃回归野性 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>asker.RanWild</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelLodgerRanWild">Guest lost: {SUBJECT_definite}</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextLodgerRanWild">{SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>QuestPawnLost</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 穿梭机被摧毁 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.Destroyed</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleDestroyed">Shuttle destroyed</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextShuttleDestroyed">The shuttle sent to collect [asker_nameDef] has been destroyed. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>ShuttleDestroyed</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 穿梭机被抛弃 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.LeftBehind</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleDestroyed">Shuttle left behind</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextShuttleDestroyed">The shuttle sent to collect [asker_nameDef] has been left behind. [asker_pronoun] will now leave on foot.</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
|
||||
<!-- 任务结束后给予皇家威望 -->
|
||||
<!-- <li Class="QuestNode_GiveRoyalFavorAndDevelopmentPoints">
|
||||
<inSignal>pickupShipThing.SentSatisfied</inSignal>
|
||||
<giveToAccepter>true</giveToAccepter>
|
||||
<factionOf>$asker</factionOf>
|
||||
<amount>$royalFavorReward</amount>
|
||||
<isSingleReward>true</isSingleReward>
|
||||
</li> -->
|
||||
<!-- 穿梭机成功离开后发送任务完成信号 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.SentSatisfied</inSignal>
|
||||
<node Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>true</sendStandardLetter>
|
||||
</node>
|
||||
</li>
|
||||
<!-- 穿梭机超时离开,访问者徒步离开地图 -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>pickupShipThing.SentUnsatisfied</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelQuestFailed">Quest failed: [resolvedQuestName]</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextQuestFailed">The shuttle sent to collect [asker_nameDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]</text>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Fail</outcome>
|
||||
<goodwillChangeAmount>-5</goodwillChangeAmount>
|
||||
<goodwillChangeFactionOf>$asker</goodwillChangeFactionOf>
|
||||
<goodwillChangeReason>MemberMissedShuttle</goodwillChangeReason>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
</Defs>
|
||||
@@ -1,5 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<RulePackDef>
|
||||
<defName>NamerFaction_Wula_PIA_Legion_Faction</defName>
|
||||
<rulePack>
|
||||
<rulesStrings>
|
||||
<li>r_name->[PIALegion]</li>
|
||||
|
||||
<li>PIALegion->乌拉帝国 行星封锁机关</li>
|
||||
</rulesStrings>
|
||||
</rulePack>
|
||||
</RulePackDef>
|
||||
<RulePackDef>
|
||||
<defName>NamerFactionWulaBrokenPersonality</defName>
|
||||
<rulePack>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<description>一个超级AI,负责控制调度乌拉帝国行星封锁机关P.I.A的舰队,是帝国开发署扩张领地的先锋。当帝国需要对一个星球进行控制和介入时,她会指挥庞大的先锋舰队攻占轨道,以不容置疑的实力向星球宣示帝国的权威。\n\n作为讲述者,她不会为你留下任何保护措施,所有的袭击和恶性事件从落地开始就有可能生成,并且袭击的频率要比常规情况下更高——尽管它们还是有周期规律的。</description>
|
||||
<portraitLarge>Wula/Storyteller/WULA_Legion</portraitLarge>
|
||||
<portraitTiny>Wula/Storyteller/WULA_Legion_TINY</portraitTiny>
|
||||
<listOrder>20</listOrder>
|
||||
<listOrder>50</listOrder>
|
||||
<comps>
|
||||
<!-- Intro -->
|
||||
<!-- <li Class="StorytellerCompProperties_ClassicIntro"/> -->
|
||||
|
||||
@@ -108,59 +108,4 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<DamageDef ParentName="StunBase">
|
||||
<defName>WULA_Mech_EMP_Drop</defName>
|
||||
<label>EMP</label>
|
||||
<externalViolenceForMechanoids>true</externalViolenceForMechanoids>
|
||||
<deathMessage>{0} has been EMPed to death.</deathMessage>
|
||||
<harmsHealth>false</harmsHealth>
|
||||
<impactSoundType>Electric</impactSoundType>
|
||||
<defaultDamage>50</defaultDamage>
|
||||
<explosionSnowMeltAmount>0</explosionSnowMeltAmount>
|
||||
<!-- <explosionCellFleck>BlastEMP</explosionCellFleck> -->
|
||||
<!-- <explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge>
|
||||
<explosionInteriorFleck>ElectricalSpark</explosionInteriorFleck> -->
|
||||
<soundExplosion>Explosion_Vaporize</soundExplosion>
|
||||
<combatLogRules>Damage_EMP</combatLogRules>
|
||||
<causeStun>true</causeStun>
|
||||
<stunResistStat MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly">EMPResistance</stunResistStat>
|
||||
<stunAdaptationTicks>2200</stunAdaptationTicks>
|
||||
<explosionCenterEffecter>WULA_Mech_EMP_Drop_Shockwave</explosionCenterEffecter>
|
||||
</DamageDef>
|
||||
<EffecterDef>
|
||||
<defName>WULA_Mech_EMP_Drop_Shockwave</defName>
|
||||
<children>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_BlastMechBandRedLine</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>FlashMechBand</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>Mote_RedFlashStrong</moteDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<scale>24</scale>
|
||||
</li>
|
||||
</children>
|
||||
</EffecterDef>
|
||||
</Defs>
|
||||
@@ -94,7 +94,7 @@
|
||||
<Mass>125</Mass>
|
||||
<Comfort>0.65</Comfort>
|
||||
</statBases>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<!-- <designationCategory>WULA_Buildings</designationCategory> -->
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<rotatable>true</rotatable>
|
||||
@@ -116,7 +116,6 @@
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<!-- 战机 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Fake_Fighter_Drone_Building</defName>
|
||||
|
||||
@@ -1187,97 +1187,6 @@
|
||||
<spawnThing>CraterLarge</spawnThing>
|
||||
</skyfaller>
|
||||
</ThingDef>
|
||||
<EffecterDef>
|
||||
<defName>WULA_DarkMatterBomb_Shockwave</defName>
|
||||
<children>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_BlastMechBandRedLine</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>FlashMechBand</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>Mote_RedFlashStrong</moteDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<scale>24</scale>
|
||||
</li>
|
||||
</children>
|
||||
</EffecterDef>
|
||||
<!-- <EffecterDef>
|
||||
<defName>WULA_DarkMatterBomb_Shockwave</defName>
|
||||
<children>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>WULA_DarkMatterBomb_MechBandRedLine_Fleck</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>WULA_DarkMatterBomb_FlashStrong</moteDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<scale>24</scale>
|
||||
</li>
|
||||
</children>
|
||||
</EffecterDef> -->
|
||||
<!-- <FleckDef ParentName="FleckBase_Thrown">
|
||||
<defName>WULA_DarkMatterBomb_MechBandRedLine_Fleck</defName>
|
||||
<altitudeLayer>LightingOverlay</altitudeLayer>
|
||||
<fadeInTime>0.1</fadeInTime>
|
||||
<fadeOutTime>0.28</fadeOutTime>
|
||||
<solidTime>0.7</solidTime>
|
||||
<growthRate>11</growthRate>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/RedLineGlow</texPath>
|
||||
<graphicClass>Graphic_FleckPulse</graphicClass>
|
||||
<shaderType>MoteMultiplyAddCircular</shaderType>
|
||||
<color>(78,0,106,215)</color>
|
||||
<shaderParameters>
|
||||
<_DistortionTex>/Things/Mote/RadiationDistortion_A</_DistortionTex>
|
||||
<_texAScale>0.5</_texAScale>
|
||||
<_texBScale>2</_texBScale>
|
||||
<_texAScrollSpeed>0</_texAScrollSpeed>
|
||||
<_texBScrollSpeed>-0.4</_texBScrollSpeed>
|
||||
<_Intensity>0.5</_Intensity>
|
||||
<_InnerFadeAmount>0</_InnerFadeAmount>
|
||||
<_DistortionIntensity>0.5</_DistortionIntensity>
|
||||
<_TexAScaleDivisorPerProgress>1.5</_TexAScaleDivisorPerProgress>
|
||||
</shaderParameters>
|
||||
<drawSize>(7, 7)</drawSize>
|
||||
</graphicData>
|
||||
</FleckDef> -->
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_DarkMatterBomb_FlashStrong</defName>
|
||||
<thingClass>MoteAttached</thingClass>
|
||||
|
||||
@@ -1,216 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- 暗物质步枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_DM_AR</defName>
|
||||
<label>DMa-8"陨硫"</label>
|
||||
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上洞穿敌人,并引发小规模湮灭反应。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.2</drawSize>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T4</li>
|
||||
</weaponTags>
|
||||
<uiIconScale>0.9</uiIconScale>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>400</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>4.5</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>36</range>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 暗物质炮 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_DM_Cannon</defName>
|
||||
<label>DMc-65"铋晶"</label>
|
||||
<description>乌拉帝国一线部队携带的高射速反物质射线炮,会扫射敌人并造成范围爆炸,射流掠过时一切如被漩涡吞噬般分崩离析,唯留尘埃飘散。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_DM_Cannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.5</drawSize>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T4</li>
|
||||
</weaponTags>
|
||||
<uiIconScale>0.8</uiIconScale>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>300</Plasteel>
|
||||
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>50000</WorkToMake>
|
||||
<Mass>10</Mass>
|
||||
<AccuracyTouch>0.6</AccuracyTouch>
|
||||
<AccuracyShort>0.6</AccuracyShort>
|
||||
<AccuracyMedium>0.6</AccuracyMedium>
|
||||
<AccuracyLong>0.6</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
|
||||
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>22</range>
|
||||
<burstShotCount>12</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<!-- <beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset> -->
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<beamWidth>6</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.6</beamCurvature>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.45</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 爆炸参数 -->
|
||||
<enableExplosion>true</enableExplosion>
|
||||
<explosionShotInterval>2</explosionShotInterval>
|
||||
<explosionRadius>3</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>25</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!-- 萨克森装备 -->
|
||||
<ThingDef Name="WULA_WM_Panzer_Autocannon" ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_WM_Panzer_Autocannon</defName>
|
||||
@@ -389,6 +388,4 @@
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 神人大鹅武器 -->
|
||||
</Defs>
|
||||
@@ -0,0 +1,71 @@
|
||||
using RimWorld;
|
||||
using RimWorld.QuestGen;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class QuestNode_Root_EventLetter : QuestNode
|
||||
{
|
||||
// 直接指定 EventDef 名称
|
||||
public SlateRef<string> eventDefName;
|
||||
|
||||
// 移除原有的向后兼容字段,因为我们只需要 EventDef 接口
|
||||
// public SlateRef<string> letterLabel;
|
||||
// public SlateRef<string> letterTitle;
|
||||
// public SlateRef<string> letterText;
|
||||
// public List<Option> options = new List<Option>();
|
||||
|
||||
protected override void RunInt()
|
||||
{
|
||||
Slate slate = QuestGen.slate;
|
||||
string defName = eventDefName.GetValue(slate);
|
||||
|
||||
if (!defName.NullOrEmpty())
|
||||
{
|
||||
OpenEventDefWindow(defName);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] QuestNode_Root_EventLetter: eventDefName is not specified.");
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool TestRunInt(Slate slate)
|
||||
{
|
||||
string defName = eventDefName.GetValue(slate);
|
||||
|
||||
if (defName.NullOrEmpty())
|
||||
{
|
||||
Log.Error("[WulaFallenEmpire] QuestNode_Root_EventLetter: eventDefName is not specified.");
|
||||
return false;
|
||||
}
|
||||
|
||||
EventDef eventDef = DefDatabase<EventDef>.GetNamed(defName, false);
|
||||
if (eventDef == null)
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] QuestNode_Root_EventLetter: EventDef '{defName}' not found.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 直接打开指定的 EventDef 窗口
|
||||
/// </summary>
|
||||
private void OpenEventDefWindow(string defName)
|
||||
{
|
||||
EventDef eventDef = DefDatabase<EventDef>.GetNamed(defName);
|
||||
if (eventDef != null)
|
||||
{
|
||||
Find.WindowStack.Add((Window)Activator.CreateInstance(eventDef.windowType, eventDef));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"[WulaFallenEmpire] QuestNode_Root_EventLetter: Could not find EventDef '{defName}'");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -108,8 +108,7 @@
|
||||
<Compile Include="EventSystem\EventDef.cs" />
|
||||
<Compile Include="EventSystem\EventUIConfigDef.cs" />
|
||||
<Compile Include="EventSystem\EventVariableManager.cs" />
|
||||
<Compile Include="EventSystem\Letter_EventChoice.cs" />
|
||||
<Compile Include="EventSystem\QuestNode_Root_EventLetter.cs" />
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_Root_EventLetter.cs" />
|
||||
<Compile Include="Flyover\ThingclassFlyOver.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\CompAbilityEffect_AircraftStrike.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\CompAircraftHangar.cs" />
|
||||
|
||||
Reference in New Issue
Block a user