搬运倒地的乌拉进维护

This commit is contained in:
2025-08-09 23:45:43 +08:00
parent 903c3a5e31
commit aa62d92d8d
13 changed files with 78 additions and 152 deletions

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@@ -8,7 +8,14 @@
<dismissEffects>
<li>
<conditions>
</conditions>
<li Class="WulaFallenEmpire.Condition_FactionExists">
<!--
这会设置 Condition_FactionExists 类中的 'factionDef' 字段。
游戏会检查 defName 为 "Mechanoid" 的派系当前是否存在于世界地图上。
-->
<factionDef>Mechanoid</factionDef>
</li>
</conditions>
<effects>
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
<letterLabel>来自乌拉帝国 大教堂的进攻</letterLabel>

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@@ -9,7 +9,7 @@
<isBad>false</isBad>
<initialSeverity>0</initialSeverity>
<minSeverity>0</minSeverity>
<maxSeverity>2</maxSeverity>
<maxSeverity>1</maxSeverity>
<!--<lethalSeverity>2</lethalSeverity>-->
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_MaintenanceNeed">
@@ -59,16 +59,6 @@
</li>
</capMods>
</li>
<li>
<label>崩坏</label>
<minSeverity>2.0</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>

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@@ -22,6 +22,7 @@
<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
</JobDef>
<JobDef>
<defName>WULA_HaulToMaintenancePod</defName>
<driverClass>WulaFallenEmpire.JobDriver_HaulToMaintenancePod</driverClass>

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@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
这是一个如何使用 Condition_FactionExists 的示例。
它定义了一个自定义事件,该事件只有在满足特定条件时才会触发。
-->
<WulaFallenEmpire.EventDef>
<defName>MyCustomEvent_RequiresMechanoids</defName>
<label>需要机械族的事件</label>
<description>一个只有在机械族存在时才会发生的特殊事件。</description>
<!-- 在这里放置其他的事件相关属性, 例如事件的触发概率、效果等 -->
<conditions>
<!--
这是条件列表。游戏会检查所有这些条件是否都满足。
'Class' 属性指定了要使用的 C# 条件类。
-->
<li Class="WulaFallenEmpire.Condition_FactionExists">
<!--
这会设置 Condition_FactionExists 类中的 'factionDef' 字段。
游戏会检查 defName 为 "Mechanoid" 的派系当前是否存在于世界地图上。
-->
<factionDef>Mechanoid</factionDef>
</li>
<!-- 您可以在这里添加更多的条件, 例如:
<li Class="AnotherCondition">
<someValue>123</someValue>
</li>
-->
</conditions>
<!--
如果所有条件都满足,事件的效果将在这里定义。
<effects>
...
</effects>
-->
</WulaFallenEmpire.EventDef>
</Defs>

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@@ -147,8 +147,7 @@ namespace WulaFallenEmpire
ticksRemaining = RequiredDuration(pawn);
// Move pawn inside
pawn.DeSpawn();
innerContainer.TryAdd(pawn, true);
innerContainer.TryAddOrTransfer(pawn);
}
private void CycleFinished()
@@ -199,7 +198,10 @@ namespace WulaFallenEmpire
if (state == MaintenancePodState.Running)
{
sb.AppendLine("Contains".Translate() + ": " + Occupant.NameShortColored.Resolve());
if (Occupant != null)
{
sb.AppendLine("Contains".Translate() + ": " + Occupant.NameShortColored.Resolve());
}
sb.AppendLine("TimeLeft".Translate() + ": " + ticksRemaining.ToStringTicksToPeriod());
}
@@ -264,7 +266,7 @@ namespace WulaFallenEmpire
private List<FloatMenuOption> GetPawnOptions()
{
List<FloatMenuOption> options = new List<FloatMenuOption>();
foreach (Pawn p in parent.Map.mapPawns.FreeColonists.Where(pawn => pawn.def == ThingDefOf_WULA.Wula))
foreach (Pawn p in parent.Map.mapPawns.FreeColonists.Where(pawn => pawn.def.defName == "WulaSpecies" || pawn.def.defName == "WulaSpeciesReal"))
{
if (p.health.hediffSet.HasHediff(Props.hediffToRemove))
{
@@ -274,8 +276,38 @@ namespace WulaFallenEmpire
}
else if (p.Downed)
{
// This is handled by the WorkGiver, but we can add a note here if we want.
// options.Add(new FloatMenuOption(p.LabelShortCap + " (" + "Incapacitated".Translate() + ")", null));
float required = RequiredComponents(p);
if (refuelableComp.Fuel < required)
{
options.Add(new FloatMenuOption(p.LabelShortCap + " (" + "Incapacitated".Translate() + ", " + "WULA_MaintenancePod_NotEnoughComponents".Translate(required.ToString("F0")) + ")", null));
}
else
{
Action action = delegate
{
var potentialRescuers = parent.Map.mapPawns.FreeColonistsSpawned.Where(colonist =>
!colonist.Downed && colonist.CanReserveAndReach(p, PathEndMode.OnCell, Danger.Deadly) && colonist.CanReserveAndReach(parent, PathEndMode.InteractionCell, Danger.Deadly));
if (!potentialRescuers.Any())
{
Messages.Message("WULA_MaintenancePod_NoRescuer".Translate(p.Named("PAWN")), MessageTypeDefOf.RejectInput);
return;
}
var rescuerOptions = new List<FloatMenuOption>();
foreach (var rescuer in potentialRescuers)
{
rescuerOptions.Add(new FloatMenuOption(rescuer.LabelCap, delegate
{
var haulJob = JobMaker.MakeJob(JobDefOf_WULA.WULA_HaulToMaintenancePod, p, parent);
haulJob.count = 1;
rescuer.jobs.TryTakeOrderedJob(haulJob, JobTag.Misc);
}));
}
Find.WindowStack.Add(new FloatMenu(rescuerOptions));
};
options.Add(new FloatMenuOption(p.LabelShortCap + " (" + "Incapacitated".Translate() + ")", action));
}
}
else
{

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@@ -6,8 +6,8 @@ namespace WulaFallenEmpire
[DefOf]
public static class JobDefOf_WULA
{
public static JobDef WULA_LoadComponentsToMaintenancePod;
public static JobDef WULA_EnterMaintenancePod;
public static JobDef WULA_HaulToMaintenancePod;
static JobDefOf_WULA()

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@@ -1,5 +1,5 @@
using RimWorld;
using System.Collections.Generic;
using RimWorld;
using Verse;
using Verse.AI;
@@ -7,46 +7,50 @@ namespace WulaFallenEmpire
{
public class JobDriver_HaulToMaintenancePod : JobDriver
{
private const TargetIndex PatientIndex = TargetIndex.A;
private const TargetIndex TakeeIndex = TargetIndex.A;
private const TargetIndex PodIndex = TargetIndex.B;
protected Pawn Patient => (Pawn)job.GetTarget(PatientIndex).Thing;
protected Building_Bed Pod => (Building_Bed)job.GetTarget(PodIndex).Thing;
protected Pawn Takee => (Pawn)job.GetTarget(TakeeIndex).Thing;
protected Building Pod => (Building)job.GetTarget(PodIndex).Thing;
protected CompMaintenancePod PodComp => Pod.TryGetComp<CompMaintenancePod>();
public override bool TryMakePreToilReservations(bool errorOnFailed)
{
return pawn.Reserve(Patient, job, 1, -1, null, errorOnFailed) &&
pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed);
return pawn.Reserve(Takee, job, 1, -1, null, errorOnFailed)
&& pawn.Reserve(Pod, job, 1, -1, null, errorOnFailed);
}
protected override IEnumerable<Toil> MakeNewToils()
{
this.FailOnDespawnedNullOrForbidden(PodIndex);
this.FailOnDespawnedNullOrForbidden(PatientIndex);
this.FailOnAggroMentalState(PatientIndex);
this.FailOn(() => !Patient.Downed);
// Standard failure conditions
this.FailOnDestroyedOrNull(TakeeIndex);
this.FailOnDestroyedOrNull(PodIndex);
this.FailOnAggroMentalStateAndHostile(TakeeIndex);
this.FailOn(() => PodComp == null); // Fail if the pod doesn't have our component
this.FailOn(() => !pawn.CanReach(Pod, PathEndMode.InteractionCell, Danger.Deadly));
this.FailOn(() => !Takee.Downed); // Can only haul downed pawns
var podComp = Pod.TryGetComp<CompMaintenancePod>();
this.FailOn(() => podComp == null || podComp.State != MaintenancePodState.Idle || !podComp.PowerOn);
// Go to the pawn to be rescued
yield return Toils_Goto.GotoThing(TakeeIndex, PathEndMode.ClosestTouch)
.FailOnDespawnedNullOrForbidden(TakeeIndex)
.FailOnDespawnedNullOrForbidden(PodIndex)
.FailOnSomeonePhysicallyInteracting(TakeeIndex);
// Go to the patient
yield return Toils_Goto.GotoThing(PatientIndex, PathEndMode.OnCell);
// Start carrying the pawn
yield return Toils_Haul.StartCarryThing(TakeeIndex, false, true, false);
// Pick up the patient
yield return Toils_Haul.StartCarryThing(PatientIndex);
// Carry the patient to the pod
// Go to the maintenance pod
yield return Toils_Goto.GotoThing(PodIndex, PathEndMode.InteractionCell);
// Place the patient in the pod
yield return new Toil
// Place the pawn inside the pod
Toil placeInPod = ToilMaker.MakeToil("PlaceInPod");
placeInPod.initAction = delegate
{
initAction = () =>
{
podComp.StartCycle(Patient);
},
defaultCompleteMode = ToilCompleteMode.Instant
// The Comp will handle despawning the pawn and starting the cycle
PodComp.StartCycle(Takee);
};
placeInPod.defaultCompleteMode = ToilCompleteMode.Instant;
yield return placeInPod;
}
}
}

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@@ -7,7 +7,6 @@ namespace WulaFallenEmpire
public static class ThingDefOf_WULA
{
public static ThingDef WULA_MaintenancePod;
public static ThingDef Wula;
static ThingDefOf_WULA()
{

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@@ -1,61 +0,0 @@
using RimWorld;
using System.Collections.Generic;
using System.Linq;
using Verse;
using Verse.AI;
namespace WulaFallenEmpire
{
public class WorkGiver_HaulToMaintenancePod : WorkGiver_Scanner
{
public override ThingRequest PotentialWorkThingRequest => ThingRequest.ForDef(ThingDefOf_WULA.WULA_MaintenancePod);
public override IEnumerable<Thing> PotentialWorkThingsGlobal(Pawn pawn)
{
return pawn.Map.listerBuildings.AllBuildingsColonistOfDef(ThingDefOf_WULA.WULA_MaintenancePod);
}
public override bool HasJobOnThing(Pawn pawn, Thing t, bool forced = false)
{
if (!(t is Building pod) || !pawn.CanReserve(pod, 1, -1, null, forced))
{
return false;
}
var podComp = pod.GetComp<CompMaintenancePod>();
if (podComp == null || podComp.State != MaintenancePodState.Idle || !podComp.PowerOn)
{
return false;
}
Pawn patient = FindPatientFor(pawn, podComp);
return patient != null && pawn.CanReserve(patient, 1, -1, null, forced);
}
public override Job JobOnThing(Pawn pawn, Thing t, bool forced = false)
{
var pod = (Building)t;
var podComp = pod.GetComp<CompMaintenancePod>();
Pawn patient = FindPatientFor(pawn, podComp);
if (patient == null)
{
return null;
}
return JobMaker.MakeJob(JobDefOf_WULA.WULA_HaulToMaintenancePod, patient, pod);
}
private Pawn FindPatientFor(Pawn rescuer, CompMaintenancePod podComp)
{
return rescuer.Map.mapPawns.AllPawnsSpawned
.Where(p => p.def == ThingDefOf_WULA.Wula &&
p.Faction == rescuer.Faction &&
!p.IsForbidden(rescuer) &&
p.Downed && // Key condition: pawn cannot walk
p.health.hediffSet.HasHediff(podComp.Props.hediffToRemove) &&
podComp.RequiredComponents(p) <= podComp.parent.GetComp<CompRefuelable>().Fuel &&
rescuer.CanReserve(p))
.OrderBy(p => p.Position.DistanceTo(rescuer.Position))
.FirstOrDefault();
}
}
}

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@@ -136,7 +136,6 @@
<Compile Include="Verb\Verb_ShootBeamExplosive.cs" />
<Compile Include="Verb\VerbPropertiesExplosiveBeam.cs" />
<Compile Include="WorkGiver_FeedWulaPatient.cs" />
<Compile Include="WorkGiver_HaulToMaintenancePod.cs" />
<Compile Include="WorkGiver_Warden_DeliverEnergy.cs" />
<Compile Include="WorkGiver_Warden_FeedWula.cs" />
<Compile Include="WorkGiverDefExtension_FeedWula.cs" />