This commit is contained in:
2025-08-15 10:09:51 +08:00
parent 09507178a6
commit b0c896dd02
2 changed files with 2 additions and 72 deletions

1
.gitignore vendored
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@@ -34,3 +34,4 @@ Source/MCP/pid.txt
*.log
MCP/vector_cache/*.txt
MCP/mcpserver.log
Source/ai_studio_code.txt

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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FleshTypeDef>
@@ -21,77 +21,6 @@
<li>
<texture>Wula/Things/WulaSpecies/Wounds/WULA_Species_Wound_None</texture>
</li>
<!-- <li>
<texture>Things/Pawn/Wounds/BandagedB</texture>
</li>
<li>
<texture>Things/Pawn/Wounds/BandagedC</texture>
</li> -->
</bandagedWounds>
<!-- <hediffWounds>
<li MayRequire="Ludeon.RimWorld.Ideology">
<hediff>Scarification</hediff>
<wounds>
<li>
<texture>Things/Pawn/Wounds/ScarificationA</texture>
<tintWithSkinColor>true</tintWithSkinColor>
<displayOverApparel>false</displayOverApparel>
<displayPermanent>false</displayPermanent>
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
</li>
<li>
<texture>Things/Pawn/Wounds/ScarificationB</texture>
<tintWithSkinColor>true</tintWithSkinColor>
<displayOverApparel>false</displayOverApparel>
<displayPermanent>false</displayPermanent>
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
</li>
<li>
<texture>Things/Pawn/Wounds/ScarificationC</texture>
<tintWithSkinColor>true</tintWithSkinColor>
<displayOverApparel>false</displayOverApparel>
<displayPermanent>false</displayPermanent>
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
</li>
</wounds>
</li>
<li>
<hediff>MissingBodyPart</hediff>
<wounds>
<li>
<textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
<textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
<textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
<textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
<flipWest>true</flipWest>
<onlyOnPart>Eye</onlyOnPart>
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
<flipOnRotation>South</flipOnRotation>
<tintWithSkinColor>true</tintWithSkinColor>
<missingBodyPartFresh>false</missingBodyPartFresh>
<scale>0.7</scale>
<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
</li>
<li>
<textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
<textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
<textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
<textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
<flipWest>true</flipWest>
<onlyOnPart>Eye</onlyOnPart>
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
<flipOnRotation>South</flipOnRotation>
<missingBodyPartFresh>true</missingBodyPartFresh>
<scale>0.7</scale>
<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
</li>
</wounds>
</li>
</hediffWounds> -->
</FleshTypeDef>
</Defs>