2025-7-1
This commit is contained in:
@@ -71,6 +71,93 @@
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</li>
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</stages>
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<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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<spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved>
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</HediffDef>
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Addons_Antenna_Expansion</defName>
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<label>上行链路天线(扩容)</label>
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<description>上行链路天线的高级版,支持更多的机械体带宽,以指挥更庞大的钢铁洪流。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<recipeMaker>
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<researchPrerequisite>WULA_Base_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<!-- <techHediffsTags>
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<li>FieldHand</li>
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</techHediffsTags> -->
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</ThingDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Install_Addons_Antenna_Hediff_Base</defName>
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<label>替换上线链路天线(扩容)</label>
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<description>使用一副扩容上线链路天线替换该合成人的现有天线</description>
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<jobString>正在替换上线链路天线</jobString>
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<appliedOnFixedBodyParts>
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<li>WULA_Addons_Antenna_Bodypart</li>
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Addons_Antenna_Hediff_Expansion</addsHediff>
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Medicine>3</Medicine>
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</skillRequirements>
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<workSkill>Medicine</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<!-- <researchPrerequisites>
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<li>WULA_Base_Technology</li>
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</researchPrerequisites> -->
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Addons_Antenna_Expansion</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WULA_Addons_Antenna_Expansion</li>
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</thingDefs>
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</fixedIngredientFilter>
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Addons_Antenna_Hediff_Expansion</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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<label>扩容上线链路天线</label>
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<description>一对安装于乌拉帝国合成人脑袋两侧的天线,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
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<descriptionShort>一对安装于乌拉帝国合成人脑袋两侧的天线。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<stages>
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<!-- <li>
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<statOffsets>
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<MechBandwidth>-4</MechBandwidth>
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<MechControlGroups>-1</MechControlGroups>
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</statOffsets>
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</li> -->
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</stages>
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<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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<spawnThingOnRemoved>WULA_Addons_Antenna_Expansion</spawnThingOnRemoved>
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</HediffDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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@@ -88,9 +175,9 @@
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Crafting>3</Crafting>
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<Medicine>3</Medicine>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<workSkill>Medicine</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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@@ -124,9 +211,9 @@
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<workAmount>3000</workAmount>
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<skillRequirements>
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<Crafting>7</Crafting>
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<Medicine>7</Medicine>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<workSkill>Medicine</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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@@ -160,9 +247,9 @@
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<workAmount>3000</workAmount>
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<skillRequirements>
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<Crafting>7</Crafting>
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<Medicine>7</Medicine>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<workSkill>Medicine</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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@@ -196,9 +283,9 @@
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Crafting>3</Crafting>
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<Medicine>3</Medicine>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<workSkill>Medicine</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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@@ -232,9 +319,9 @@
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Crafting>3</Crafting>
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<Medicine>3</Medicine>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<workSkill>Medicine</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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@@ -279,9 +366,9 @@
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<li>WULA_Repair_All_Technology</li>
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</researchPrerequisites>
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<skillRequirements>
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<Crafting>10</Crafting>
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<Medicine>10</Medicine>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<workSkill>Medicine</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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@@ -386,9 +473,7 @@
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<stages>
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<li>
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<!-- 能力修改 -->
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<capMods>
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<!-- 初始意识+20% -->
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<li>
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<capacity>Consciousness</capacity>
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<offset>-2</offset>
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@@ -58,6 +58,12 @@
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<disablesNeeds>
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<li>Rest</li>
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</disablesNeeds>
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<comps>
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<li Class="HediffCompProperties_ReactOnDamage">
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<damageDefIncoming>EMP</damageDefIncoming>
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<vomit>true</vomit>
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</li>
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</comps>
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</HediffDef>
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<HediffDef>
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<defName>WULA_AI_Heavy_Panzer_Hediff</defName>
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@@ -84,7 +90,7 @@
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<ToxicResistance>1</ToxicResistance>
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<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
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<CarryingCapacity>1200</CarryingCapacity>
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<ShootingAccuracyPawn>300</ShootingAccuracyPawn>
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<ShootingAccuracyPawn>200</ShootingAccuracyPawn>
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<IncomingDamageFactor>0.3</IncomingDamageFactor>
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</statOffsets>
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<statFactors>
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@@ -119,5 +125,11 @@
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<li>DrugDesire</li>
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<li>RoomSize</li>
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</disablesNeeds>
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<comps>
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<li Class="HediffCompProperties_ReactOnDamage">
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<damageDefIncoming>EMP</damageDefIncoming>
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<vomit>true</vomit>
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</li>
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</comps>
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</HediffDef>
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</Defs>
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@@ -76,5 +76,8 @@
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<descriptionHyperlinks>
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<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
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</descriptionHyperlinks>
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<researchPrerequisites>
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<li>WULA_Machine_Productor_2_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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</Defs>
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@@ -226,6 +226,7 @@
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<researchViewX>4.00</researchViewX>
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<researchViewY>5.30</researchViewY>
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<prerequisites>
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<li>StandardMechtech</li>
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<li>WULA_Machine_Productor_1_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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@@ -237,6 +238,7 @@
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<researchViewX>4.00</researchViewX>
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<researchViewY>4.60</researchViewY>
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<prerequisites>
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<li>StandardMechtech</li>
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<li>WULA_Machine_Productor_1_Technology</li>
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</prerequisites>
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</ResearchProjectDef>
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@@ -259,10 +259,10 @@
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<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
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</statBases>
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<size>(1,2)</size>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costStuffCount>50</costStuffCount>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<designationHotKey>Misc2</designationHotKey>
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<uiOrder>2010</uiOrder>
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<castEdgeShadows>false</castEdgeShadows>
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@@ -339,7 +339,8 @@
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<researchPrerequisites>
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<li>StandardMechtech</li>
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<li>BasicMechtech</li>
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<li>WULA_Machine_Productor_Technology</li>
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</researchPrerequisites>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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@@ -119,6 +119,11 @@
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<equippedStatOffsets>
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<SocialImpact>0.1</SocialImpact>
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<MoveSpeed>0.15</MoveSpeed>
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@@ -174,6 +179,11 @@
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<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
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</equippedStatOffsets>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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||||
<recipeMaker>
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||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
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||||
<recipeUsers Inherit="False">
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||||
@@ -211,6 +221,107 @@
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||||
</statBases>
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||||
<equippedStatOffsets>
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||||
</equippedStatOffsets>
|
||||
<costStuffCount>20</costStuffCount>
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||||
<stuffCategories>
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||||
<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<tags>
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<li>Wula_Apparel</li>
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||||
</tags>
|
||||
<bodyPartGroups>
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||||
<li>FullHead</li>
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</bodyPartGroups>
|
||||
<layers>
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||||
<li>Overhead</li>
|
||||
</layers>
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||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
|
||||
</apparel>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="ApparelMakeableBase">
|
||||
<defName>WULA_Nurse_Uniform</defName>
|
||||
<label>乌拉帝国护士装</label>
|
||||
<description>乌拉帝国平民所穿的护士装。一反常态的深色护士服反倒让病人感到不安——不过比起救人,她们更多的是在执行一些在其他种族看来“非道德”的医学操作。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel_Init</li>
|
||||
<li>Wula_Apparel</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<!-- <li>Shoulders</li> -->
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<!-- <li>OnSkin</li> -->
|
||||
<li>Middle</li>
|
||||
</layers>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
<MedicalTendQualityOffset>1</MedicalTendQualityOffset>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>100</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<skillRequirements>
|
||||
<Crafting>3</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<possessionCount>1</possessionCount>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="HatMakeableBase">
|
||||
<defName>WULA_Nurse_Uniform_Headband</defName>
|
||||
<label>乌拉帝国护士帽</label>
|
||||
<description>乌拉帝国护士装的配套发饰。</description>
|
||||
<thingCategories>
|
||||
<li>Headgear</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_BIO</li>
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<displayPriority>105</displayPriority>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>0.1</Mass>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>20</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<tags>
|
||||
@@ -239,6 +350,11 @@
|
||||
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
@@ -277,6 +393,11 @@
|
||||
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
@@ -315,6 +436,14 @@
|
||||
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Fabric</li>
|
||||
<li>Leathery</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
@@ -351,11 +480,168 @@
|
||||
<possessionCount>1</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 普通甲 -->
|
||||
<ThingDef ParentName="ArmorMachineableBase">
|
||||
<defName>WULA_Assault_Troop_PowerArmor</defName>
|
||||
<label>乌拉帝国突击队装甲</label>
|
||||
<description>乌拉帝国的常规步兵部队穿戴的动力甲,装备了轻型护盾阻挡射弹,以轻便和高防御力受到喜爱。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories>
|
||||
<li>ApparelMisc</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<Mass>8</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>15</EquipDelay>
|
||||
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
|
||||
<IncomingDamageFactor>-0.3</IncomingDamageFactor>
|
||||
<StaggerDurationFactor>-0.5</StaggerDurationFactor>
|
||||
<CarryingCapacity>60</CarryingCapacity>
|
||||
</equippedStatOffsets>
|
||||
<costStuffCount>200</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
</apparel>
|
||||
<thingClass>Apparel</thingClass>
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>7200</startingTicksToReset><!-- 1 mins -->
|
||||
<minDrawSize>2.5</minDrawSize>
|
||||
<maxDrawSize>2.8</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="HatMakeableBase">
|
||||
<defName>WULA_Knight_Helmet</defName>
|
||||
<label>乌拉帝国突击队头盔</label>
|
||||
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<thingCategories>
|
||||
<li>HeadgearNoble</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<MaxHitPoints>500</MaxHitPoints>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>1</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>15</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
|
||||
<IncomingDamageFactor>-0.15</IncomingDamageFactor>
|
||||
<AimingDelayFactor>-0.15</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>RoyalTier5</li>
|
||||
<li>Royal</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
</apparel>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<!-- 重甲 -->
|
||||
<ThingDef ParentName="ArmorMachineableBase">
|
||||
<defName>WULA_Knight_PowerArmor</defName>
|
||||
<label>乌拉帝国骑士装甲</label>
|
||||
<description>乌拉帝国骑士所穿戴的动力甲,虽然看起来很薄但是实际上防御力相当强大,能够以能量护盾抵挡射弹,还有一只挂载了KRc_7"熔岩"火炮的副肢提供补充火力。</description>
|
||||
<description>乌拉帝国骑士所穿戴的动力甲,虽然看起来很薄但是实际上防御力相当强大,能够以能量护盾抵挡射弹,还有一只挂载了KRc-7"熔岩"火炮的副肢提供补充火力。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories>
|
||||
@@ -385,18 +671,21 @@
|
||||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>35</EquipDelay>
|
||||
<EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<MoveSpeed>-0.25</MoveSpeed>
|
||||
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
|
||||
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
|
||||
<StaggerDurationFactor>-0.75</StaggerDurationFactor>
|
||||
<StaggerDurationFactor>-2</StaggerDurationFactor>
|
||||
<CarryingCapacity>60</CarryingCapacity>
|
||||
</equippedStatOffsets>
|
||||
<costList>
|
||||
<!-- <ComponentSpacer>4</ComponentSpacer>
|
||||
<Plasteel>100</Plasteel>
|
||||
<Uranium>20</Uranium> -->
|
||||
<costStuffCount>250</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
@@ -448,7 +737,7 @@
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
|
||||
<label>KRc_7"熔岩"副炮</label>
|
||||
<label>KRc-7"熔岩"副炮</label>
|
||||
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
|
||||
<warmupTime>4.5</warmupTime>
|
||||
<range>22</range>
|
||||
@@ -509,7 +798,7 @@
|
||||
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
|
||||
<IncomingDamageFactor>-0.2</IncomingDamageFactor>
|
||||
<AimingDelayFactor>-0.25</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
|
||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
@@ -530,6 +819,13 @@
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
</apparel>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
</costList>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
<costList>
|
||||
<Steel>10</Steel>
|
||||
</costList>
|
||||
<costStuffCount>40</costStuffCount>
|
||||
<costStuffCount>30</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
<li>Woody</li>
|
||||
@@ -57,8 +57,8 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Base_AR</defName>
|
||||
<label>DLa_1"页岩"</label>
|
||||
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。不过好在这种突击步枪下挂了一枚榴弹,可以对付一些棘手目标,保卫殖民地也是绰绰有余。</description>
|
||||
<label>DLa-1"页岩"</label>
|
||||
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。不过这种突击步枪同时下挂了一种瞬闪装置,可以引起对方生理不适,用于保卫殖民地已经绰绰有余。</description>
|
||||
<techLevel>Industrial</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
@@ -97,13 +97,17 @@
|
||||
<muzzleFlashScale>7</muzzleFlashScale>
|
||||
</li>
|
||||
</verbs>
|
||||
<costList Inherit="False">
|
||||
<Steel>60</Steel>
|
||||
<ComponentIndustrial>8</ComponentIndustrial>
|
||||
</costList>
|
||||
|
||||
<comps>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<soundReload>Standard_Reload</soundReload>
|
||||
<chargeNoun>榴弹</chargeNoun>
|
||||
<chargeNoun>充能</chargeNoun>
|
||||
<ammoDef>Steel</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>120</baseReloadTicks>
|
||||
@@ -111,31 +115,47 @@
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_RW_Base_AR_Ability</defName>
|
||||
<label>下挂榴弹发射</label>
|
||||
<description>发射一枚榴弹,对敌方造成范围伤害,擅长对付低甲目标。</description>
|
||||
<iconPath>UI/Abilities/Burner</iconPath>
|
||||
<aiCanUse>true</aiCanUse>
|
||||
<ai_IsIncendiary>true</ai_IsIncendiary>
|
||||
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
|
||||
<showOnCharacterCard>false</showOnCharacterCard>
|
||||
<charges>1</charges>
|
||||
<cooldownTicksRange>7200</cooldownTicksRange>
|
||||
<label>瞬闪装置</label>
|
||||
<description>使一小片范围内的生物感到恶心眩晕,失去战斗能力。</description>
|
||||
<iconPath>UI/Abilities/NauseaPulse</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>20</Ability_Duration>
|
||||
<Ability_EffectRadius>1.5</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_AbilityShoot</verbClass>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<soundCast>Mortar_LaunchA</soundCast>
|
||||
<ai_IsWeapon>false</ai_IsWeapon>
|
||||
<range>28</range>
|
||||
<defaultProjectile>Bullet_Shell_HighExplosive</defaultProjectile>
|
||||
<warmupTime>2</warmupTime>
|
||||
<range>15</range>
|
||||
<targetParams>
|
||||
<canTargetSelf>True</canTargetSelf>
|
||||
<canTargetAnimals>True</canTargetAnimals>
|
||||
<canTargetLocations>True</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicVertigo</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<!-- 动力破墙锤 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Breaker_Bar</defName>
|
||||
<label>PMb_97"定音槌"</label>
|
||||
<label>PMb-97"破墙槌"</label>
|
||||
<description>一种沉重的破墙设备,通常由装备外骨骼的乌拉帝国士兵携带,可以通过加压挥出势大力沉的一击,洞穿对手或墙体。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Breaker_Bar</texPath>
|
||||
@@ -150,9 +170,14 @@
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>20</Mass>
|
||||
</statBases>
|
||||
<costStuffCount>70</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>20</Plasteel>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>加压槌头</label>
|
||||
@@ -184,7 +209,7 @@
|
||||
<!-- 长枪 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_Lance</defName>
|
||||
<label>CMl_28"骑枪"</label>
|
||||
<label>CMl-28"骑枪"</label>
|
||||
<description>乌拉帝国骑士所喜爱的重型近战武器,采用高强度纳米碳纤维复合材料内芯,外层覆盖着带有散热格栅和能量导流槽的记忆合金装甲板,在进行穿刺时能短暂激活反推引擎增加攻击力。</description>
|
||||
<weaponTags>
|
||||
<li>Spear</li>
|
||||
@@ -196,13 +221,14 @@
|
||||
</graphicData>
|
||||
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>120</costStuffCount>
|
||||
<equippedAngleOffset>-25</equippedAngleOffset>
|
||||
<costStuffCount>120</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>10</Plasteel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
@@ -250,7 +276,7 @@
|
||||
<!-- 链锯剑 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>WULA_MW_ChainSword</defName>
|
||||
<label>CMs_1"链锯剑"</label>
|
||||
<label>CMs-1"链锯剑"</label>
|
||||
<description>这种嗡嗡作响的乌拉帝国链锯类武器有多条环绕剑脊高速旋转的多层复合锯齿链条,之间嵌有能量传导节点或微型冷却剂喷口,是力量与纯粹疯狂的象征。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_ChainSword</texPath>
|
||||
@@ -258,10 +284,14 @@
|
||||
</graphicData>
|
||||
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>120</costStuffCount>
|
||||
<costStuffCount>60</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>5</Plasteel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<costList>
|
||||
<ComponentIndustrial>4</ComponentIndustrial>
|
||||
</costList>
|
||||
@@ -311,7 +341,7 @@
|
||||
<!-- 动力钉头锤 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
|
||||
<defName>WULA_MW_Charge_Mace</defName>
|
||||
<label>CMp_7"钉头锤"</label>
|
||||
<label>CMp-7"钉头锤"</label>
|
||||
<description>这种乌拉帝国战士使用的近战武器由多层复合的高密度钨合金或贫铀合金核心构成,可以利用无与伦比的冲击质量击碎护甲,同时锤头镶嵌着数个单分子碳化硅撞针,用于为EMP装置的释放创造接触点。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Charge_Mace</texPath>
|
||||
@@ -319,21 +349,25 @@
|
||||
</graphicData>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<costStuffCount>60</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<Plasteel>5</Plasteel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
</costList>
|
||||
<tools>
|
||||
<li>
|
||||
<label>槌头</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>25</power>
|
||||
<power>18</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<armorPenetration>0.8</armorPenetration>
|
||||
<extraMeleeDamages>
|
||||
@@ -359,7 +393,7 @@
|
||||
<!-- 法杖 -->
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Heaven</defName>
|
||||
<label>APs_82"天之杖"</label>
|
||||
<label>APs-82"天之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
|
||||
@@ -451,7 +485,7 @@
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Perception</defName>
|
||||
<label>APs_97"智之杖"</label>
|
||||
<label>APs-97"智之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为其他殖民者提供随机灵感。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Perception</texPath>
|
||||
@@ -533,7 +567,7 @@
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Flash</defName>
|
||||
<label>APs_7"闪之杖"</label>
|
||||
<label>APs-7"闪之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一片范围内的生物感到恶心眩晕。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
|
||||
@@ -625,7 +659,7 @@
|
||||
<!-- 乌拉帝国镇爆枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Fractal_AR</defName>
|
||||
<label>CLa_14"蓝锥"</label>
|
||||
<label>CLa-14"蓝锥"</label>
|
||||
<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
@@ -659,8 +693,9 @@
|
||||
<AccuracyLong>0.5</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Plasteel>75</Plasteel>
|
||||
<costList Inherit="False">
|
||||
<Steel>175</Steel>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
@@ -723,7 +758,7 @@
|
||||
<!-- 乌拉帝国霰弹枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_StarDrift_SG</defName>
|
||||
<label>DCs_7"黑曜石"</label>
|
||||
<label>DCs-7"黑曜石"</label>
|
||||
<description>乌拉帝国配发的近距离霰弹枪,以威力巨大的梭镖破甲弹为核心,专注于在短距离上的快速反应战斗和持续性压制能力</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
@@ -747,6 +782,11 @@
|
||||
<AccuracyLong>0.25</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>120</Steel>
|
||||
<Plasteel>50</Plasteel>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
@@ -781,7 +821,7 @@
|
||||
<!-- 机枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Sphene_MG</defName>
|
||||
<label>FLm_43"榍石"</label>
|
||||
<label>FLm-43"榍石"</label>
|
||||
<description>乌拉帝国的通用机枪,负责在班组中提供如暴雨倾泻的高速连射光束流,产生的高温熔烧效果将融化一切敌人的装甲。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
@@ -796,6 +836,11 @@
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>350</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>60000</WorkToMake>
|
||||
<Mass>4.5</Mass>
|
||||
@@ -824,7 +869,7 @@
|
||||
<!-- 手持火炮 -->
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_RW_Handle_Cannon</defName>
|
||||
<label>KRc_7"熔岩"</label>
|
||||
<label>KRc-7"熔岩"</label>
|
||||
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
@@ -848,6 +893,11 @@
|
||||
<AccuracyLong>0.4</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>300</Plasteel>
|
||||
<ComponentSpacer>12</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
@@ -913,7 +963,7 @@
|
||||
<!-- 机械体装备 -->
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_WM_Rocket_Pod</defName>
|
||||
<label>PRr_34"石英"</label>
|
||||
<label>PRr-34"石英"</label>
|
||||
<description>由乌拉帝国的"萨克森"战车所装备的火箭发射器,可以发射密集的火箭覆盖可见范围内的敌人。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
@@ -922,6 +972,11 @@
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MarketValue>1400</MarketValue>
|
||||
<Mass>150</Mass>
|
||||
@@ -982,7 +1037,7 @@
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_WM_Panzer_Turret</defName>
|
||||
<label>ATt_6"金红石"</label>
|
||||
<label>ATt-6"金红石"</label>
|
||||
<description>由乌拉帝国的"萨克森"战车所装备的战车炮塔,可以从极远距离上精准地点杀高价值目标。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
@@ -1000,6 +1055,11 @@
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>150</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<weaponTags>
|
||||
<li>Wula_AI_Heavy_Panzer_Turret</li>
|
||||
</weaponTags>
|
||||
|
||||
Reference in New Issue
Block a user