2025-7-1
This commit is contained in:
@@ -119,6 +119,11 @@
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<equippedStatOffsets>
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<SocialImpact>0.1</SocialImpact>
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<MoveSpeed>0.15</MoveSpeed>
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@@ -174,6 +179,11 @@
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<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
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</equippedStatOffsets>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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@@ -211,6 +221,107 @@
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<costStuffCount>20</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<layers>
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<li>Overhead</li>
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</layers>
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<parentTagDef>ApparelHead</parentTagDef>
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<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
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</apparel>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Nurse_Uniform</defName>
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<label>乌拉帝国护士装</label>
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<description>乌拉帝国平民所穿的护士装。一反常态的深色护士服反倒让病人感到不安——不过比起救人,她们更多的是在执行一些在其他种族看来“非道德”的医学操作。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel_Init</li>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<!-- <li>Shoulders</li> -->
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<equippedStatOffsets>
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<MedicalTendQualityOffset>1</MedicalTendQualityOffset>
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</equippedStatOffsets>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="HatMakeableBase">
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<defName>WULA_Nurse_Uniform_Headband</defName>
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<label>乌拉帝国护士帽</label>
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<description>乌拉帝国护士装的配套发饰。</description>
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<thingCategories>
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<li>Headgear</li>
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</thingCategories>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<displayPriority>105</displayPriority>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<Mass>0.1</Mass>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<costStuffCount>20</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<tags>
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@@ -239,6 +350,11 @@
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<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costStuffCount>30</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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@@ -277,6 +393,11 @@
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<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costStuffCount>30</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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@@ -315,6 +436,14 @@
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<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costStuffCount>50</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentSpacer>1</ComponentSpacer>
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</costList>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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@@ -351,11 +480,168 @@
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<possessionCount>1</possessionCount>
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</ThingDef>
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<!-- 普通甲 -->
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Assault_Troop_PowerArmor</defName>
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<label>乌拉帝国突击队装甲</label>
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<description>乌拉帝国的常规步兵部队穿戴的动力甲,装备了轻型护盾阻挡射弹,以轻便和高防御力受到喜爱。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
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<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<MaxHitPoints>500</MaxHitPoints>
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<Mass>8</Mass>
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<Flammability>0</Flammability>
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<ArmorRating_Sharp>1</ArmorRating_Sharp>
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<ArmorRating_Blunt>1</ArmorRating_Blunt>
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<ArmorRating_Heat>2.0</ArmorRating_Heat>
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<EquipDelay>15</EquipDelay>
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<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.3</IncomingDamageFactor>
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<StaggerDurationFactor>-0.5</StaggerDurationFactor>
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<CarryingCapacity>60</CarryingCapacity>
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</equippedStatOffsets>
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<costStuffCount>200</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentIndustrial>4</ComponentIndustrial>
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</costList>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
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<layers>
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<li>Middle</li>
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<li>Shell</li>
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</layers>
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<useDeflectMetalEffect>true</useDeflectMetalEffect>
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<soundWear>Wear_PowerArmor</soundWear>
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<soundRemove>Remove_PowerArmor</soundRemove>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<thingClass>Apparel</thingClass>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>7200</startingTicksToReset><!-- 1 mins -->
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<minDrawSize>2.5</minDrawSize>
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<maxDrawSize>2.8</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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</comps>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="HatMakeableBase">
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<defName>WULA_Knight_Helmet</defName>
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<label>乌拉帝国突击队头盔</label>
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<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
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<techLevel>Spacer</techLevel>
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<thingCategories>
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<li>HeadgearNoble</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<MaxHitPoints>500</MaxHitPoints>
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<Mass>1</Mass>
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<Flammability>0</Flammability>
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<ArmorRating_Sharp>1</ArmorRating_Sharp>
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<ArmorRating_Blunt>1</ArmorRating_Blunt>
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<ArmorRating_Heat>2.0</ArmorRating_Heat>
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<EquipDelay>15</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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<AimingDelayFactor>-0.15</AimingDelayFactor>
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<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
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</equippedStatOffsets>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<tags>
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<li>Wula_Apparel</li>
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<li>RoyalTier5</li>
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<li>Royal</li>
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</tags>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<layers>
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<li>Overhead</li>
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</layers>
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<parentTagDef>ApparelHead</parentTagDef>
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<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
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<useDeflectMetalEffect>true</useDeflectMetalEffect>
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<soundWear>Wear_PowerArmor</soundWear>
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<soundRemove>Remove_PowerArmor</soundRemove>
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</apparel>
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<costStuffCount>30</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 重甲 -->
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Knight_PowerArmor</defName>
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<label>乌拉帝国骑士装甲</label>
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<description>乌拉帝国骑士所穿戴的动力甲,虽然看起来很薄但是实际上防御力相当强大,能够以能量护盾抵挡射弹,还有一只挂载了KRc_7"熔岩"火炮的副肢提供补充火力。</description>
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<description>乌拉帝国骑士所穿戴的动力甲,虽然看起来很薄但是实际上防御力相当强大,能够以能量护盾抵挡射弹,还有一只挂载了KRc-7"熔岩"火炮的副肢提供补充火力。</description>
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<techLevel>Spacer</techLevel>
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||||
<tickerType>Normal</tickerType>
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<thingCategories>
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@@ -385,18 +671,21 @@
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<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
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||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
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||||
<EquipDelay>35</EquipDelay>
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||||
<EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax>
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||||
</statBases>
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||||
<equippedStatOffsets>
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||||
<MoveSpeed>-0.25</MoveSpeed>
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||||
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
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||||
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
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||||
<StaggerDurationFactor>-0.75</StaggerDurationFactor>
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||||
<StaggerDurationFactor>-2</StaggerDurationFactor>
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||||
<CarryingCapacity>60</CarryingCapacity>
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||||
</equippedStatOffsets>
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||||
<costList>
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||||
<!-- <ComponentSpacer>4</ComponentSpacer>
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||||
<Plasteel>100</Plasteel>
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||||
<Uranium>20</Uranium> -->
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||||
<costStuffCount>250</costStuffCount>
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||||
<stuffCategories>
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||||
<li>Metallic</li>
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||||
</stuffCategories>
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||||
<costList Inherit="False">
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||||
<ComponentSpacer>4</ComponentSpacer>
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||||
</costList>
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||||
<apparel>
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||||
<tags>
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||||
@@ -448,7 +737,7 @@
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<verbs>
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<li>
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<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
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<label>KRc_7"熔岩"副炮</label>
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<label>KRc-7"熔岩"副炮</label>
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<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
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<warmupTime>4.5</warmupTime>
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<range>22</range>
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@@ -509,7 +798,7 @@
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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||||
<IncomingDamageFactor>-0.2</IncomingDamageFactor>
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||||
<AimingDelayFactor>-0.25</AimingDelayFactor>
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||||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
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||||
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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||||
</equippedStatOffsets>
|
||||
<apparel>
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||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
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||||
@@ -530,6 +819,13 @@
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||||
<soundWear>Wear_PowerArmor</soundWear>
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||||
<soundRemove>Remove_PowerArmor</soundRemove>
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||||
</apparel>
|
||||
<costStuffCount>50</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList Inherit="False">
|
||||
<ComponentSpacer>1</ComponentSpacer>
|
||||
</costList>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
|
||||
Reference in New Issue
Block a user