This commit is contained in:
2025-07-01 17:28:42 +08:00
parent ce06095455
commit b0cb1acde3
7 changed files with 528 additions and 69 deletions

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@@ -119,6 +119,11 @@
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<equippedStatOffsets>
<SocialImpact>0.1</SocialImpact>
<MoveSpeed>0.15</MoveSpeed>
@@ -174,6 +179,11 @@
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
</equippedStatOffsets>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
@@ -211,6 +221,107 @@
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<costStuffCount>20</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
</apparel>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Nurse_Uniform</defName>
<label>乌拉帝国护士装</label>
<description>乌拉帝国平民所穿的护士装。一反常态的深色护士服反倒让病人感到不安——不过比起救人,她们更多的是在执行一些在其他种族看来“非道德”的医学操作。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<MedicalTendQualityOffset>1</MedicalTendQualityOffset>
</equippedStatOffsets>
<costStuffCount>100</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Nurse_Uniform_Headband</defName>
<label>乌拉帝国护士帽</label>
<description>乌拉帝国护士装的配套发饰。</description>
<thingCategories>
<li>Headgear</li>
</thingCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>105</displayPriority>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<costStuffCount>20</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
@@ -239,6 +350,11 @@
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<tags>
<li>Wula_Apparel</li>
@@ -277,6 +393,11 @@
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<tags>
<li>Wula_Apparel</li>
@@ -315,6 +436,14 @@
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<costStuffCount>50</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>1</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
@@ -351,11 +480,168 @@
<possessionCount>1</possessionCount>
</ThingDef>
<!-- 普通甲 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Assault_Troop_PowerArmor</defName>
<label>乌拉帝国突击队装甲</label>
<description>乌拉帝国的常规步兵部队穿戴的动力甲,装备了轻型护盾阻挡射弹,以轻便和高防御力受到喜爱。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>40000</WorkToMake>
<MaxHitPoints>500</MaxHitPoints>
<Mass>8</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.3</IncomingDamageFactor>
<StaggerDurationFactor>-0.5</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
</equippedStatOffsets>
<costStuffCount>200</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentIndustrial>4</ComponentIndustrial>
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Shield">
<startingTicksToReset>7200</startingTicksToReset><!-- 1 mins -->
<minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Knight_Helmet</defName>
<label>乌拉帝国突击队头盔</label>
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
<techLevel>Spacer</techLevel>
<thingCategories>
<li>HeadgearNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<researchPrerequisite>WULA_Synth_Armor_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>10000</WorkToMake>
<MaxHitPoints>500</MaxHitPoints>
<Mass>1</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
<IncomingDamageFactor>-0.15</IncomingDamageFactor>
<AimingDelayFactor>-0.15</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
</apparel>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<!-- 重甲 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Knight_PowerArmor</defName>
<label>乌拉帝国骑士装甲</label>
<description>乌拉帝国骑士所穿戴的动力甲虽然看起来很薄但是实际上防御力相当强大能够以能量护盾抵挡射弹还有一只挂载了KRc_7"熔岩"火炮的副肢提供补充火力。</description>
<description>乌拉帝国骑士所穿戴的动力甲虽然看起来很薄但是实际上防御力相当强大能够以能量护盾抵挡射弹还有一只挂载了KRc-7"熔岩"火炮的副肢提供补充火力。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
@@ -385,18 +671,21 @@
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>35</EquipDelay>
<EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.25</MoveSpeed>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
<StaggerDurationFactor>-0.75</StaggerDurationFactor>
<StaggerDurationFactor>-2</StaggerDurationFactor>
<CarryingCapacity>60</CarryingCapacity>
</equippedStatOffsets>
<costList>
<!-- <ComponentSpacer>4</ComponentSpacer>
<Plasteel>100</Plasteel>
<Uranium>20</Uranium> -->
<costStuffCount>250</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
</costList>
<apparel>
<tags>
@@ -448,7 +737,7 @@
<verbs>
<li>
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
<label>KRc_7"熔岩"副炮</label>
<label>KRc-7"熔岩"副炮</label>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>4.5</warmupTime>
<range>22</range>
@@ -509,7 +798,7 @@
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.2</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
@@ -530,6 +819,13 @@
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
</apparel>
<costStuffCount>50</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>1</ComponentSpacer>
</costList>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>