2025-7-13

This commit is contained in:
Tourswen
2025-07-13 23:15:51 +08:00
parent 7fab43df3b
commit b0f3ea1b10
32 changed files with 707 additions and 967 deletions

View File

@@ -94,4 +94,98 @@
</li>
</hediffWounds> -->
</FleshTypeDef>
<FleshTypeDef>
<defName>WULA_War_machine_Fleshtype</defName>
<corpseCategory>CorpsesMechanoid</corpseCategory>
<damageEffecter>Damage_HitMechanoid</damageEffecter>
<isOrganic>false</isOrganic>
<genericWounds>
<li>
<texture>Things/Pawn/Wounds/WoundMechA</texture>
</li>
<li>
<texture>Things/Pawn/Wounds/WoundMechB</texture>
</li>
<li>
<texture>Things/Pawn/Wounds/WoundMechC</texture>
</li>
</genericWounds>
<bandagedWounds>
<li>
<texture>Wula/Things/WulaSpecies/Wounds/WULA_Species_Wound_None</texture>
</li>
<!-- <li>
<texture>Things/Pawn/Wounds/BandagedB</texture>
</li>
<li>
<texture>Things/Pawn/Wounds/BandagedC</texture>
</li> -->
</bandagedWounds>
<!-- <hediffWounds>
<li MayRequire="Ludeon.RimWorld.Ideology">
<hediff>Scarification</hediff>
<wounds>
<li>
<texture>Things/Pawn/Wounds/ScarificationA</texture>
<tintWithSkinColor>true</tintWithSkinColor>
<displayOverApparel>false</displayOverApparel>
<displayPermanent>false</displayPermanent>
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
</li>
<li>
<texture>Things/Pawn/Wounds/ScarificationB</texture>
<tintWithSkinColor>true</tintWithSkinColor>
<displayOverApparel>false</displayOverApparel>
<displayPermanent>false</displayPermanent>
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
</li>
<li>
<texture>Things/Pawn/Wounds/ScarificationC</texture>
<tintWithSkinColor>true</tintWithSkinColor>
<displayOverApparel>false</displayOverApparel>
<displayPermanent>false</displayPermanent>
<drawOffsetSouth>(0, 0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(-0.03, 0.001, -0.24)</drawOffsetEastWest>
</li>
</wounds>
</li>
<li>
<hediff>MissingBodyPart</hediff>
<wounds>
<li>
<textureSouth>Things/Pawn/Wounds/MissingEye_Scar_south</textureSouth>
<textureNorth>Things/Pawn/Wounds/MissingEye_Scar_south</textureNorth>
<textureEast>Things/Pawn/Wounds/MissingEye_Scar_east</textureEast>
<textureWest>Things/Pawn/Wounds/MissingEye_Scar_east</textureWest>
<flipWest>true</flipWest>
<onlyOnPart>Eye</onlyOnPart>
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
<flipOnRotation>South</flipOnRotation>
<tintWithSkinColor>true</tintWithSkinColor>
<missingBodyPartFresh>false</missingBodyPartFresh>
<scale>0.7</scale>
<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
</li>
<li>
<textureSouth>Things/Pawn/Wounds/MissingEye_Fresh</textureSouth>
<textureNorth>Things/Pawn/Wounds/MissingEye_Fresh</textureNorth>
<textureEast>Things/Pawn/Wounds/MissingEye_Fresh</textureEast>
<textureWest>Things/Pawn/Wounds/MissingEye_Fresh</textureWest>
<flipWest>true</flipWest>
<onlyOnPart>Eye</onlyOnPart>
<flipOnWoundAnchorTag>LeftEye</flipOnWoundAnchorTag>
<flipOnRotation>South</flipOnRotation>
<missingBodyPartFresh>true</missingBodyPartFresh>
<scale>0.7</scale>
<drawOffsetSouth>(0, -0.001, -0.24)</drawOffsetSouth>
<drawOffsetEastWest>(0, -0.001, -0.24)</drawOffsetEastWest>
</li>
</wounds>
</li>
</hediffWounds> -->
</FleshTypeDef>
</Defs>

View File

@@ -88,14 +88,13 @@
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Heavy_Panzer_PawnKind</defName>
<label>SMp-38"萨克森"</label>
<race>Wula_AI_Heavy_Panzer</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>False</allowInMechClusters>
<initialWillRange>9999</initialWillRange>
<initialResistanceRange>9999</initialResistanceRange>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>500</combatPower>
<lifeStages>
<li>
<bodyGraphicData>
@@ -103,63 +102,43 @@
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
<drawSize>5</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
<combatPower>600</combatPower>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>WULA_AI_Heavy_Panzer_Init_Weapon</li>
<li>WULA_AI_Heavy_Panzer_AT_Weapon</li>
</weaponTags>
<weaponMoney>99999~99999</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>WULA_AI_War_Machine_Backstory_Categories</li>
<li>WULA_AI_Heavy_Panzer_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef>
<defName>Wula_Armour_PawnKind</defName>
<label>SMp-11"甲胄"</label>
<race>Wula_Armour</race>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Heavy_Panzer_Gunnery_PawnKind</defName>
<label>SMp-38A"斯佩萨特"</label>
<race>Wula_AI_Heavy_Panzer_Gunnery</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<initialWillRange>9999</initialWillRange>
<initialResistanceRange>9999</initialResistanceRange>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>500</combatPower>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Armour/Bodies/Naked_Thin</texPath>
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
<drawSize>5</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
<combatPower>600</combatPower>
<allowInMechClusters>False</allowInMechClusters>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>WULA_Armour_Init_Weapon</li>
<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
</weaponTags>
<weaponMoney>99999~99999</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>WULA_AI_War_Machine_Backstory_Categories</li>
<li>WULA_Armour_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="NonCombatLightMechanoidKind">

View File

@@ -239,7 +239,7 @@
<li>WULA_Machine_Productor_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<!-- <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Equipment_Technology</defName>
<label>机械体武装构装套件</label>
<description>获取构建乌拉帝国高级机械体武装的知识,以为机械体换装不同的武备。</description>
@@ -249,7 +249,7 @@
<prerequisites>
<li>WULA_Machine_Productor_Technology</li>
</prerequisites>
</ResearchProjectDef>
</ResearchProjectDef> -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_AI_Machine_Panzer_Technology</defName>
<label>基础战车部署套件</label>
@@ -258,11 +258,10 @@
<researchViewX>4.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
<li>WULA_Machine_Equipment_Technology</li>
<li>WULA_Machine_Productor_1_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<!-- <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Armour_Technology</defName>
<label>基础战甲套件</label>
<description>获取构建乌拉帝国大型战甲SMp-11"甲胄"的知识,并得以生产它所装备的各种大型近战武器和远程武器。</description>
@@ -273,7 +272,7 @@
<li>WULA_Machine_Equipment_Technology</li>
<li>WULA_Machine_Productor_1_Technology</li>
</prerequisites>
</ResearchProjectDef>
</ResearchProjectDef> -->
<!-- 植入物 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_Technology</defName>
@@ -286,7 +285,7 @@
<li>WULA_Repair_All_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<!-- <ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_2_Technology</defName>
<label>高级植入物套件</label>
<description>获取构建乌拉帝国合成人进阶植入物的技术,用以增强乌拉帝国合成人的机体性能。</description>
@@ -296,5 +295,5 @@
<prerequisites>
<li>WULA_Synth_Addons_Technology</li>
</prerequisites>
</ResearchProjectDef>
</ResearchProjectDef> -->
</Defs>

View File

@@ -400,7 +400,7 @@
</comps>
</ThingDef>
<!-- 武装生产器 -->
<ThingDef ParentName="BenchBase">
<!-- <ThingDef ParentName="BenchBase">
<defName>WULA_War_Machine_Weapon_Productor</defName>
<label>乌拉帝国智械武装组装台</label>
<description>一台专门用于构建乌拉帝国各种高阶机械体所用武器和装甲的特殊工作台。</description>
@@ -417,6 +417,7 @@
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<size>(2,2)</size>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>0.5</fillPercent>
<constructEffect>ConstructMetal</constructEffect>
@@ -434,7 +435,6 @@
<Flammability>1.0</Flammability>
<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
</statBases>
<size>(2,2)</size>
<designationCategory>Production</designationCategory>
<uiOrder>2120</uiOrder>
<passability>PassThroughOnly</passability>
@@ -460,7 +460,7 @@
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
</ThingDef>
</ThingDef> -->
<!-- 充电器 -->
<ThingDef ParentName="BaseMechCharger">
@@ -532,4 +532,81 @@
</li>
</comps>
</ThingDef>
<!-- 联络台 -->
<!-- <ThingDef ParentName="BuildingBase">
<defName>WULA_Communicator_Station</defName>
<label>乌拉帝国通讯基站</label>
<description>乌拉帝国内部用于联系的通讯基站。</description>
<thingClass>Building</thingClass>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
<costStuffCount>150</costStuffCount>
<costList>
<Plasteel>500</Plasteel>
</costList>
<graphicData>
<texPath>Wula/Building/WULA_War_Machine_Weapon_Productor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<size>(2,2)</size>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>PassThroughOnly</passability>
<fillPercent>0.15</fillPercent>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>1600</MaxHitPoints>
<WorkToBuild>5000</WorkToBuild>
<Flammability>1.0</Flammability>
<Mass>10</Mass>
<ResearchSpeedFactor>1.0</ResearchSpeedFactor>
</statBases>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Usable">
<useJob>TriggerObject</useJob>
<useLabel>操作通讯台</useLabel>
<useDuration>1</useDuration>
<ignoreOtherReservations>true</ignoreOtherReservations>
</li>
<li Class="CompProperties_UseEffect">
<compClass>WulaFallenEmpire.Communicator_EventWindow</compClass>
</li>
<li>
<compClass>SRA.CompCommunicator</compClass>
</li>
</comps>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<terrainAffordanceNeeded IsNull="True" />
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>Production</designationCategory>
<uiOrder>2610</uiOrder>
<surfaceType>Item</surfaceType>
<designationHotKey>Misc4</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
<li>PlaceWorker_DrawLinesToBookcasesInRoom</li>
</placeWorkers>
<building>
<isEdifice>false</isEdifice>
<paintable>true</paintable>
</building>
<clearBuildingArea>false</clearBuildingArea>
</ThingDef> -->
</Defs>

File diff suppressed because it is too large Load Diff

View File

@@ -460,353 +460,6 @@
</adaptableDamageDefs>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="Human">
<defName>Wula_AI_Heavy_Panzer</defName>
<label>SMp-38"萨克森"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,并使用其搭载的火力强大的武备撕碎敌人。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
<alienRace>
<!-- 核心设置 -->
<generalSettings>
<!-- 男性生成几率 -->
<maleGenderProbability>0</maleGenderProbability>
<!-- 无视年龄疾病 -->
<immuneToAge>true</immuneToAge>
<!-- 在口角中造成的最大伤害 -->
<maxDamageForSocialfight>6</maxDamageForSocialfight>
<!-- 免疫人类的异形歧视 -->
<immuneToXenophobia>true</immuneToXenophobia>
<!-- 最小的可生成成人背景的年龄 -->
<minAgeForAdulthood>0</minAgeForAdulthood>
<!-- 手术继承自人类 -->
<humanRecipeImport>false</humanRecipeImport>
<!-- 睡觉定义 -->
<canLayDown>false</canLayDown>
<validBeds>
</validBeds>
<!-- 各种零件定义 -->
<alienPartGenerator Inherit="False">
<!-- 允许的头部 -->
<headTypes Inherit="False">
<li>AverageNormal</li>
<!-- <li>Female_AverageWide</li>
<li>Female_AveragePointy</li> -->
</headTypes>
<!-- 身体类型 -->
<bodyTypes Inherit="False">
<li>Thin</li>
</bodyTypes>
<!-- 颜色设置 -->
<colorChannels Inherit="false">
<li>
<name>skin</name>
<first Class="ColorGenerator_Options">
<options>
<li>
<weight>1</weight>
<only>RGBA(1,1,1,1)</only>
</li>
</options>
</first>
</li>
<li>
<name>favorite</name>
<first Class="ColorGenerator_Options">
<options>
<li>
<weight>1</weight>
<only>RGBA(1,1,1,1)</only>
</li>
</options>
</first>
</li>
</colorChannels>
<customDrawSize>(3, 3)</customDrawSize>
<borderScale>3.0</borderScale>
</alienPartGenerator>
<growthAges>
<li>0</li>
</growthAges>
<!-- 年龄工作效率等的覆盖 -->
<ageStatOverrides>
<WorkSpeedGlobal>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</WorkSpeedGlobal>
<ShootingAccuracyChildFactor MayRequire="Ludeon.RimWorld.Biotech">
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</ShootingAccuracyChildFactor>
<MarketValue>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</MarketValue>
<MeleeHitChance>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</MeleeHitChance>
<AimingDelayFactor>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0,1)</li>
</points>
</curve>
</AimingDelayFactor>
<ArrestSuccessChance>
<useBiologicalYears>true</useBiologicalYears>
<curve>
<points>
<li>(0, 1)</li>
</points>
</curve>
</ArrestSuccessChance>
</ageStatOverrides>
</generalSettings>
<!-- 图形 -->
<graphicPaths>
<body>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/</body>
<head>Wula/Things/Wula_AI_Heavy_Panzer/Heads/</head>
<skeleton>Things/Pawn/Humanlike/Bodies/Dessicated/Dessicated_Thin</skeleton>
<stump>Wula/Things/Wula_AI_Heavy_Panzer/Bodies</stump>
<skinColor>(1,1,1,1)</skinColor>
</graphicPaths>
<!-- 风格设置 -->
<styleSettings>
<!-- 头发 -->
<li>
<key>HairDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<!-- 纹身 -->
<li>
<key>TattooDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
<!-- 胡须 -->
<li>
<key>BeardDef</key>
<value>
<hasStyle>false</hasStyle>
</value>
</li>
</styleSettings>
<!-- 种族的允许和禁止特化设置 -->
<raceRestriction>
<traitList>
<li>WULA_AI_War_Machine</li>
</traitList>
<!-- 武器列表 -->
<weaponList>
<li>WULA_WM_Rocket_Pod</li>
<li>WULA_WM_Panzer_Turret</li>
<li>WULA_WM_Panzer_Autocannon</li>
<li>WULA_WM_Panzer_Mortar</li>
</weaponList>
<!-- 可以穿戴的衣服 -->
<apparelList>
<li>WULA_SMp38_Shield</li>
<li>WULA_SMp38_Armor</li>
<li>WULA_SMp38_Engine</li>
</apparelList>
<!-- 允许的特质类型 -->
<traitList>
<li>WULA_AI_War_Machine</li>
</traitList>
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
<onlyBuildRaceRestrictedBuildings>true</onlyBuildRaceRestrictedBuildings>
<onlyGetRaceRestrictedTraits>true</onlyGetRaceRestrictedTraits>
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
<blackEndoCategories>
<li>Melanin</li>
<li>HairColor</li>
<li>BodyType</li>
</blackEndoCategories>
<onlyHaveRaceRestrictedGenes>true</onlyHaveRaceRestrictedGenes>
<!-- 生育能力 -->
<onlyReproduceWithRestrictedRaces>true</onlyReproduceWithRestrictedRaces>
<canReproduce>false</canReproduce>
</raceRestriction>
<!-- 想法设置 -->
<thoughtSettings>
<cannotReceiveThoughtsAtAll>true</cannotReceiveThoughtsAtAll>
</thoughtSettings>
<!-- 关系设置,不会生成任何随机关系 -->
<relationSettings>
<relationChanceModifierLover>0</relationChanceModifierLover>
<relationChanceModifierExLover>0</relationChanceModifierExLover>
<relationChanceModifierFiance>0</relationChanceModifierFiance>
<relationChanceModifierSpouse>0</relationChanceModifierSpouse>
<relationChanceModifierExSpouse>0</relationChanceModifierExSpouse>
<relationChanceModifierParent>0</relationChanceModifierParent>
<relationChanceModifierChild>0</relationChanceModifierChild>
<relationChanceModifierSibling>0</relationChanceModifierSibling>
</relationSettings>
<!-- 兼容性标签,非必要 -->
<compatibility>
<isFlesh>false</isFlesh>
</compatibility>
</alienRace>
<!-- 以下是原版标签 -->
<!-- 受击音效 -->
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<statBases>
<BandwidthCost>5</BandwidthCost>
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
<WorkToMake>40000</WorkToMake>
<MarketValue>10000</MarketValue>
<Mass>250</Mass>
<MoveSpeed>2.5</MoveSpeed>
<EatingSpeed>1000</EatingSpeed>
<!-- 温度适应性在hediff修改 -->
<ComfyTemperatureMin>-300</ComfyTemperatureMin>
<ComfyTemperatureMax>300</ComfyTemperatureMax>
<!-- 心灵敏感,很低 -->
<PsychicSensitivity>0</PsychicSensitivity>
<!-- 肉量 -->
<MeatAmount>0</MeatAmount>
<!-- 皮革量 -->
<LeatherAmount>0</LeatherAmount>
<!-- 谈判能力 -->
<NegotiationAbility>1</NegotiationAbility>
<!-- 社交效果,机械乌拉社交的影响很小 -->
<SocialImpact>0.25</SocialImpact>
<!-- 挖矿速度 -->
<MiningSpeed>1</MiningSpeed>
<!-- 采矿效率 -->
<MiningYield>1</MiningYield>
<!-- 种植速度 -->
<PlantWorkSpeed>1</PlantWorkSpeed>
<!-- 狩猎隐蔽 -->
<HuntingStealth>1</HuntingStealth>
<!-- 建造速度 -->
<ConstructionSpeed>1</ConstructionSpeed>
<!-- 研究速度 -->
<ResearchSpeed>1</ResearchSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<hasGenders>false</hasGenders>
<!-- AI行为勿改 -->
<thinkTreeMain>Mechanoid</thinkTreeMain>
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<!-- 智力水平 -->
<intelligence>Humanlike</intelligence>
<!-- 血液,不流血 -->
<bloodDef>Filth_MachineBits</bloodDef>
<!-- 基础血量,很高 -->
<baseHealthScale>5</baseHealthScale>
<!-- 身体类型 -->
<body>WULA_AI_Heavy_Panzer_Body</body>
<!-- 大小 -->
<baseBodySize>10.0</baseBodySize>
<!-- 年龄阶段 -->
<lifeExpectancy>5000</lifeExpectancy>
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>0</Firefighter>
<Patient>0</Patient>
<Doctor>0</Doctor>
<PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>0</BasicWorker>
<Warden>0</Warden>
<Handling>0</Handling>
<Cooking>0</Cooking>
<Hunting>0</Hunting>
<Construction>0</Construction>
<Growing>0</Growing>
<Mining>0</Mining>
<PlantCutting>0</PlantCutting>
<Smithing>0</Smithing>
<Tailoring>0</Tailoring>
<Art>0</Art>
<Crafting>0</Crafting>
<Hauling>0</Hauling>
<Cleaning>0</Cleaning>
<Research>0</Research>
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">0</DarkStudy>
</lifeStageWorkSettings>
<lifeStageAges Inherit="False">
<li>
<def>Wula_Species_Lifestage</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
<nameGenerator MayRequire="Ludeon.RimWorld.Biotech">NamerMech</nameGenerator>
<mechWeightClass>Heavy</mechWeightClass>
<canFlyInVacuum>true</canFlyInVacuum>
<!-- <mechFixedSkillLevel>20</mechFixedSkillLevel> -->
</race>
<butcherProducts>
<Steel>50</Steel>
<Plasteel>20</Plasteel>
</butcherProducts>
<recipes>
</recipes>
<receivesSignals>true</receivesSignals>
<comps>
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_OverseerSubject">
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
<feralMtbDays>10</feralMtbDays>
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
</comps>
<tools Inherit="False">
<li>
<label>碾压</label>
<labelNoLocation>碾压</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>14</power>
<cooldownTime>2.9</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="Human">
<defName>Wula_Armour</defName>
@@ -1138,7 +791,7 @@
<needsOverseerEffect>MechUncontrolled</needsOverseerEffect>
<delayUntilFeralCheck>60000</delayUntilFeralCheck>
<feralMtbDays>10</feralMtbDays>
<feralCascadeRadialDistance>25</feralCascadeRadialDistance>
<feralCascadeRadialDistance>2500</feralCascadeRadialDistance>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech" Class="CompProperties_MechRepairable" />
<li Class="CompProperties_ProjectileInterceptor">
@@ -1183,6 +836,76 @@
</li>
</tools>
</AlienRace.ThingDef_AlienRace>
<ThingDef Name="Wula_AI_Heavy_Panzer" ParentName="HeavyMechanoid">
<defName>Wula_AI_Heavy_Panzer</defName>
<label>SMp-38"萨克森"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了一门在远距离上可以发挥高威力的穿甲主炮,并且拥有足以保护一支突击小队的护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
<statBases>
<BandwidthCost>3</BandwidthCost>
<MoveSpeed>3</MoveSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.00</ArmorRating_Heat>
<!-- 近战闪避 -->
<CarryingCapacity>1200</CarryingCapacity>
<ShootingAccuracyPawn>200</ShootingAccuracyPawn>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
</statBases>
<race>
<body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>5</baseHealthScale>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
</li>
</lifeStageAges>
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
</race>
<tools Inherit="False">
<li>
<label>碾压</label>
<labelNoLocation>碾压</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>14</power>
<cooldownTime>2.9</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<li Class="CompProperties_ProjectileInterceptor">
<radius>3</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>500</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li>
</comps>
</ThingDef>
<ThingDef Name="Wula_AI_Heavy_Panzer_Gunnery" ParentName="Wula_AI_Heavy_Panzer">
<defName>Wula_AI_Heavy_Panzer_Gunnery</defName>
<label>SMp-38A"斯佩萨特"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"磷灰"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
</ThingDef>
<ThingDef ParentName="LightMechanoid">
<defName>Mech_WULA_Cat</defName>
@@ -1297,5 +1020,8 @@
<li>Construction</li>
</mechEnabledWorkTypes>
</race>
<statBases>
<WorkSpeedGlobal>2</WorkSpeedGlobal>
</statBases>
</ThingDef>
</Defs>

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