2025-7-13
This commit is contained in:
@@ -400,7 +400,7 @@
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</comps>
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</ThingDef>
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<!-- 武装生产器 -->
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<ThingDef ParentName="BenchBase">
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<!-- <ThingDef ParentName="BenchBase">
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<defName>WULA_War_Machine_Weapon_Productor</defName>
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<label>乌拉帝国智械武装组装台</label>
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<description>一台专门用于构建乌拉帝国各种高阶机械体所用武器和装甲的特殊工作台。</description>
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@@ -417,6 +417,7 @@
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<size>(2,2)</size>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<constructEffect>ConstructMetal</constructEffect>
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@@ -434,7 +435,6 @@
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<Flammability>1.0</Flammability>
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<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
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</statBases>
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<size>(2,2)</size>
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<designationCategory>Production</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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@@ -460,7 +460,7 @@
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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</ThingDef> -->
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<!-- 充电器 -->
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<ThingDef ParentName="BaseMechCharger">
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@@ -532,4 +532,81 @@
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</li>
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</comps>
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</ThingDef>
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<!-- 联络台 -->
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<!-- <ThingDef ParentName="BuildingBase">
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<defName>WULA_Communicator_Station</defName>
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<label>乌拉帝国通讯基站</label>
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<description>乌拉帝国内部用于联系的通讯基站。</description>
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<thingClass>Building</thingClass>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>BuildingsProduction</li>
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</thingCategories>
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<costStuffCount>150</costStuffCount>
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<costList>
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<Plasteel>500</Plasteel>
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</costList>
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<graphicData>
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<texPath>Wula/Building/WULA_War_Machine_Weapon_Productor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<size>(2,2)</size>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.20</staticSunShadowHeight>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.15</fillPercent>
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<pathCost>50</pathCost>
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<statBases>
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<MaxHitPoints>1600</MaxHitPoints>
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<WorkToBuild>5000</WorkToBuild>
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<Flammability>1.0</Flammability>
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<Mass>10</Mass>
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<ResearchSpeedFactor>1.0</ResearchSpeedFactor>
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</statBases>
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<comps Inherit="False">
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_Usable">
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<useJob>TriggerObject</useJob>
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<useLabel>操作通讯台</useLabel>
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<useDuration>1</useDuration>
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<ignoreOtherReservations>true</ignoreOtherReservations>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>WulaFallenEmpire.Communicator_EventWindow</compClass>
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</li>
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<li>
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<compClass>SRA.CompCommunicator</compClass>
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</li>
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</comps>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<terrainAffordanceNeeded IsNull="True" />
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<hasInteractionCell>true</hasInteractionCell>
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<designationCategory>Production</designationCategory>
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<uiOrder>2610</uiOrder>
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<surfaceType>Item</surfaceType>
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<designationHotKey>Misc4</designationHotKey>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<placeWorkers>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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<li>PlaceWorker_DrawLinesToBookcasesInRoom</li>
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</placeWorkers>
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<building>
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<isEdifice>false</isEdifice>
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<paintable>true</paintable>
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</building>
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<clearBuildingArea>false</clearBuildingArea>
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</ThingDef> -->
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</Defs>
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