2025-6-29
This commit is contained in:
@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 能源炉 -->
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Energy_Furnace_Base</defName>
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<label>中央能源炉(基础)</label>
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@@ -24,31 +25,10 @@
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<li>FieldHand</li>
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</techHediffsTags> -->
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</ThingDef>
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<!-- 天线 -->
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Alloy_Framework_Base</defName>
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<label>躯体合金框架(基础)</label>
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<description>机械乌拉的核心部件之一,负责替代骨架支撑身体。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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<!-- <thingSetMakerTags><li>RewardStandardLowFreq</li></thingSetMakerTags> -->
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>100</Steel>
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</costList>
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<recipeMaker>
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<researchPrerequisite>Machining</researchPrerequisite>
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<recipeUsers>
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<li>TableMachining</li>
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</recipeUsers>
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</recipeMaker>
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<!-- <techHediffsTags>
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<li>FieldHand</li>
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</techHediffsTags> -->
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</ThingDef>
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<ThingDef ParentName="BodyPartProstheticImperialBase">
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<defName>WULA_Antenna_Base</defName>
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<defName>WULA_Addons_Antenna_Base</defName>
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<label>上行链路天线(基础)</label>
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<description>机械乌拉的核心部件之一,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
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<!-- <descriptionHyperlinks><RecipeDef>InstallFieldHand</RecipeDef></descriptionHyperlinks> -->
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@@ -71,7 +51,6 @@
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<li>FieldHand</li>
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</techHediffsTags> -->
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</ThingDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Addons_Antenna_Hediff_Base</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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@@ -99,31 +78,190 @@
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</stages>
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<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
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</HediffDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Alloy_Framework_Hediff_Base</defName>
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<hediffClass>Hediff_Mechlink</hediffClass>
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<label>躯体合金框架</label>
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<description>机械乌拉体内负责替代骨架支撑身体的框架,能够提供强大的防御力。</description>
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<descriptionShort>一副替代骨架支撑身体的框架。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>false</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<stages>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Fix_Hand_Base</defName>
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<label>修复手部</label>
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<description>将这个合成人的手部破损修复,并恢复该部位生命值。</description>
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<jobString>正在修复手部</jobString>
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<appliedOnFixedBodyParts>
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<li>Hand</li>
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<ingredients Inherit="False">
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<li>
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<statFactors>
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<!-- 易燃性,作为半机械生物很难起火 -->
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<Flammability>0</Flammability>
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</statFactors>
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<statOffsets>
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<!-- 有自带护甲,对热量伤害有高抵抗 -->
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<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
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<ArmorRating_Heat>2.00</ArmorRating_Heat>
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<!-- 近战闪避 -->
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<MeleeDodgeChance>1.25</MeleeDodgeChance>
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</statOffsets>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</stages>
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<defaultInstallPart>WULA_Alloy_Framework_Bodypart</defaultInstallPart>
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</ingredients>
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</RecipeDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Fix_Hand_Base</defName>
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<label>修复臂膀</label>
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<description>将这个合成人的手部、手臂和肩部的破损修复,并恢复该部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
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<jobString>正在修复手部</jobString>
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<appliedOnFixedBodyParts>
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<li>Shoulder</li>
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<workAmount>3000</workAmount>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>20</count>
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</li>
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</ingredients>
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</RecipeDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Fix_Leg_Base</defName>
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<label>修复腿部</label>
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<description>将这个合成人的腿部和足部破损修复,并恢复这些部位的生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
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<jobString>正在修复腿部</jobString>
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<appliedOnFixedBodyParts>
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<li>Leg</li>
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<workAmount>3000</workAmount>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>20</count>
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</li>
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</ingredients>
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</RecipeDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Fix_Foot_Base</defName>
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<label>修复足部</label>
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<description>将这个合成人的足部破损修复,并恢复这些部位的生命值。</description>
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<jobString>正在修复足部</jobString>
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<appliedOnFixedBodyParts>
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<li>Foot</li>
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True" /> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<workAmount>1500</workAmount>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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</RecipeDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Fix_Torso_Base</defName>
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<label>修复全身</label>
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<description>此项修复将修复这个合成人全身损伤,并恢复所有部位生命值。比起修复单个部位花费,时间、资源需求和技能等级要求更高。</description>
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<jobString>正在修复躯干</jobString>
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<appliedOnFixedBodyParts>
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<li>Torso</li>
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</appliedOnFixedBodyParts>
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<uiIconThing>Steel</uiIconThing>
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<anesthetize>false</anesthetize>
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<surgeryOutcomeEffect IsNull="True"/> <!-- Always succeeds -->
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<addsHediff>WULA_Body_Fixed</addsHediff>
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<workAmount>7000</workAmount>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<workSkill>Crafting</workSkill>
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>50</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Body_Fixed</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<label>已修复</label>
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<description>这个合成人的破损已被细致地修复。</description>
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<descriptionShort>已修复</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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</HediffDef>
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</Defs>
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@@ -18,11 +18,21 @@
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<painFactor>0</painFactor>
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<!-- 抗毒抗火抗寒热 -->
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<statOffsets>
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<!-- 有自带护甲,对热量伤害有高抵抗 -->
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<ArmorRating_Sharp>0.3</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.2</ArmorRating_Blunt>
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<ArmorRating_Heat>2.00</ArmorRating_Heat>
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<!-- 近战闪避 -->
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<MeleeDodgeChance>1.25</MeleeDodgeChance>
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<ComfyTemperatureMin>-100</ComfyTemperatureMin>
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<ComfyTemperatureMax>120</ComfyTemperatureMax>
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<ToxicResistance>1</ToxicResistance>
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<ToxicEnvironmentResistance MayRequire="Ludeon.RimWorld.Biotech">1</ToxicEnvironmentResistance>
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</statOffsets>
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<statFactors>
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<!-- 易燃性,作为半机械生物很难起火 -->
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<Flammability>0</Flammability>
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</statFactors>
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<!-- 免疫非纳米机械疾病 -->
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<makeImmuneTo>
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<li>Flu</li>
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