2025-6-29

This commit is contained in:
Tourswen
2025-06-29 00:40:43 +08:00
parent 818863d139
commit cea9724e05
58 changed files with 556 additions and 25 deletions

View File

@@ -314,7 +314,7 @@
<slot>Adulthood</slot>
<title>人格矩阵装载:送葬使</title>
<titleShort>人格-送葬使</titleShort>
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国送葬使的模拟记忆。\n\n送葬使是乌拉帝国观测站的战士她们拥有驱使各种奇花异草和危险造物进行战斗的高手她们懂得如何利用坚韧的生物兵器在消耗战中重创对手。</description>
<description>[PAWN_possessive]人格矩阵中装载了一个乌拉帝国送葬使的模拟记忆。\n\n送葬使是乌拉帝国观测站的战士她们拥有驱使各种奇花异草和危险造物进行战斗的高手懂得如何利用坚韧的生物兵器在消耗战中重创对手。</description>
<skillGains>
<Shooting>7</Shooting>
<Mining>-5</Mining>
@@ -337,7 +337,7 @@
<slot>Adulthood</slot>
<title>人格矩阵装载:生物兵器</title>
<titleShort>人格-生物兵器</titleShort>
<description>[PAWN_possessive]人格矩阵下载了一个错误的数据包——可能是某个生物兵器的数据。\n\n实验体是被乌拉帝国改造过的生命暴躁嗜血无坚不摧专为在前线突破坚固防线而设计。</description>
<description>[PAWN_possessive]人格矩阵下载了一个错误的数据包——可能是某个生物兵器的数据。\n\n实验体是被乌拉帝国改造过的生命暴躁嗜血无坚不摧专为在前线突破坚固防线而设计。乌拉星人通常会以凶猛异形为基底进行改造,但是看起来有人把这类数据包上传到网络中然后被[PAWN_nameDef]错误地下载了。</description>
<skillGains>
<Melee>10</Melee>
<Mining>5</Mining>

View File

@@ -3,7 +3,7 @@
<ThingDef ParentName="BuildingBase">
<defName>WulaWall</defName>
<label>乌拉帝国堡垒</label>
<description>只能由机械体“工蚁”建造的乌拉帝国堡垒外壁,相当厚实,能够抵御大量爆炸和震荡伤害。</description>
<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量爆炸和震荡伤害。</description>
<thingClass>Building</thingClass>
<category>Building</category>
<graphicData>

View File

@@ -24,6 +24,15 @@
<combatPower>0</combatPower>
<itemQuality>Poor</itemQuality>
<isFighter>false</isFighter>
<apparelTags>
<li>Wula_Apparel_Init</li>
</apparelTags>
<apparelRequired Inherit="False" />
<weaponMoney>0</weaponMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelMoney>0</apparelMoney>
<backstoryFiltersOverride>
<li>
@@ -57,6 +66,11 @@
<combatPower>0</combatPower>
<itemQuality>Poor</itemQuality>
<isFighter>false</isFighter>
<apparelTags>
<li>Wula_Apparel_Init</li>
</apparelTags>
<apparelRequired Inherit="False" />
<weaponMoney>0</weaponMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>

View File

@@ -118,7 +118,7 @@
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<constructEffect>ConstructMetal</constructEffect>
<costList>
<Steel>80</Steel>
<Steel>50</Steel>
</costList>
<altitudeLayer>Building</altitudeLayer>
<fillPercent>0.5</fillPercent>
@@ -127,6 +127,7 @@
<WorkToBuild>2000</WorkToBuild>
<MaxHitPoints>180</MaxHitPoints>
<Flammability>1.0</Flammability>
<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
</statBases>
<size>(1,1)</size>
<designationCategory>Production</designationCategory>
@@ -169,6 +170,68 @@
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
</building>
</ThingDef>
<ThingDef ParentName="BenchBase">
<defName>WULA_Cube_Productor_Energy</defName>
<label>能源核心冲压机(电能)</label>
<description>一台仿制乌拉帝国科技而建造的能源核心制造机,可制造维持机械乌拉正常运转的能源核心。</description>
<thingClass>Building_WorkTable</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(1,1)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<constructEffect>ConstructMetal</constructEffect>
<costList>
<Steel>80</Steel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
<altitudeLayer>Building</altitudeLayer>
<fillPercent>0.5</fillPercent>
<useHitPoints>True</useHitPoints>
<statBases>
<WorkToBuild>2000</WorkToBuild>
<MaxHitPoints>180</MaxHitPoints>
<Flammability>1.0</Flammability>
</statBases>
<size>(1,1)</size>
<designationCategory>Production</designationCategory>
<uiOrder>2120</uiOrder>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<surfaceType>Item</surfaceType>
<!-- 可用配方 -->
<recipes>
<li>Make_WULA_Charge_Cube</li>
</recipes>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<building>
<isMealSource>true</isMealSource>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
</building>
</ThingDef>
<ThingDef ParentName="BasicBedBase">
<defName>WULA_Charging_Station_Synth</defName>
@@ -194,7 +257,7 @@
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costStuffCount>45</costStuffCount>
<costStuffCount>50</costStuffCount>
<designationHotKey>Misc2</designationHotKey>
<uiOrder>2010</uiOrder>
<castEdgeShadows>false</castEdgeShadows>

View File

@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 贵族服装 -->
<ThingDef Name="NSFV_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
<recipeMaker>
<researchPrerequisite>NobleApparel</researchPrerequisite>
@@ -23,6 +24,7 @@
<apparel>
<tags>
<li>Royal</li>
<li>Wula_Apparel</li>
</tags>
<!-- 在身体后渲染 -->
<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
@@ -55,17 +57,13 @@
<li>Legs</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_official_uniform</wornGraphicPath>
<!-- 待查? -->
<!-- <canBeDesiredForIdeo>false</canBeDesiredForIdeo> -->
<!-- 会考虑温度,待查? -->
<!-- <canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth> -->
<!-- 会考虑毒性环境,待查? -->
<!-- <canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance> -->
<!-- 在身体后渲染 -->
<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<statBases>
<MaxHitPoints>200</MaxHitPoints>
@@ -76,7 +74,9 @@
</statBases>
<equippedStatOffsets>
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal>
<ResearchSpeedFactor>0.2</ResearchSpeedFactor>
<EntityStudyRate>0.25</EntityStudyRate>
<SocialImpact>0.1</SocialImpact>
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
@@ -86,6 +86,8 @@
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<!-- 平民服装 -->
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Sailor_Dress</defName>
<label>乌拉帝国水手连衣裙</label>
@@ -95,6 +97,10 @@
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
@@ -102,12 +108,17 @@
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Sailor_Dress</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<SocialImpact>0.15</SocialImpact>
<SocialImpact>0.1</SocialImpact>
<MoveSpeed>0.15</MoveSpeed>
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
</equippedStatOffsets>
@@ -119,15 +130,101 @@
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Maid_Uniform</defName>
<label>乌拉帝国女仆装</label>
<description>乌拉帝国平民所穿的女仆装。虽然她们更习惯让异族的奴隶服侍自己,不过还是有一些乌拉星人选择从事服务业。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel_Init</li>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<!-- <li>Shoulders</li> -->
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<PlantWorkSpeed>0.2</PlantWorkSpeed>
<PlantHarvestYield>0.2</PlantHarvestYield>
<CookSpeed>0.2</CookSpeed>
<ButcheryFleshSpeed>0.2</ButcheryFleshSpeed>
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>3</Crafting>
</skillRequirements>
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Maid_Uniform_Headband</defName>
<label>乌拉帝国女仆发饰</label>
<description>乌拉帝国女仆装的配套发饰。</description>
<thingCategories>
<li>Headgear</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
</apparel>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<!-- 内衬 -->
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Body_Suit</defName>
<label>乌拉帝国驾驶服</label>
<description>这是乌拉帝国的战斗人员专用的制服,紧致拥有一整套神经接口用以和其他战斗机械的驾驶舱连接——不过在边缘星区这种贫瘠之地很难见到拥有此类驾驶舱的帝国载具</description>
<description>这是乌拉帝国的战斗人员专用的制服,拥有一整套神经接口用以和其他外接护甲连接。它可以增加穿戴者的战斗技能,但是在干活的时候会束手束脚不太方便</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
@@ -135,10 +232,17 @@
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Body_Suit</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<AimingDelayFactor>-0.1</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
<MeleeDamageFactor>0.2</MeleeDamageFactor>
<MeleeCooldownFactor>-0.1</MeleeCooldownFactor>
<MoveSpeed>0.5</MoveSpeed>
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
@@ -148,4 +252,309 @@
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Bodystocking</defName>
<label>乌拉帝国连身黑丝</label>
<description>这就是普通的连身黑丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<ThingDef ParentName="ApparelMakeableBase">
<defName>WULA_Bodystocking_White</defName>
<label>乌拉帝国连身白丝</label>
<description>这就是普通的连身白丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
<graphicData>
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>Wula_Apparel_Init</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<layers>
<li>OnSkin</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking_White</wornGraphicPath>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<equippedStatOffsets>
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
</equippedStatOffsets>
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
</recipeMaker>
<possessionCount>1</possessionCount>
</ThingDef>
<!-- 重甲 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_Knight_PowerArmor</defName>
<label>乌拉帝国骑士装甲</label>
<description>乌拉帝国骑士所穿戴的动力甲虽然看起来很薄但是实际上防御力相当强大能够以能量护盾抵挡射弹还有一只挂载了KRc_7"熔岩"火炮的副肢提供补充火力。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>PoweredArmor</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>20</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>35</EquipDelay>
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
<StaggerDurationFactor>-0.75</StaggerDurationFactor>
</equippedStatOffsets>
<costList>
<!-- <ComponentSpacer>4</ComponentSpacer>
<Plasteel>100</Plasteel>
<Uranium>20</Uranium> -->
</costList>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_ApparelReloadable">
<maxCharges>3</maxCharges>
<ammoDef>Steel</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
<soundReload>Standard_Reload</soundReload>
<hotKey>Misc4</hotKey>
<chargeNoun>jump</chargeNoun>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
</li>
<li Class="CompProperties_Shield">
<startingTicksToReset>1200</startingTicksToReset><!-- 1 mins -->
<minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
<verbs>
<li>
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
<label>KRc_7"熔岩"副炮</label>
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
<warmupTime>4.5</warmupTime>
<range>22</range>
<burstShotCount>1</burstShotCount>
<onlyManualCast>true</onlyManualCast>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<violent>false</violent>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>FlareLaunch</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
</li>
</verbs>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Knight_Helmet</defName>
<label>乌拉帝国骑士头盔</label>
<description>与乌拉帝国骑士的动力甲配套的头盔,能够辅助穿戴者的瞄准。</description>
<techLevel>Spacer</techLevel>
<thingCategories>
<li>HeadgearNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>PoweredArmor</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>FabricationBench</li>
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>20000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>3</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.2</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<tags>
<li>Wula_Apparel</li>
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
</apparel>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<!-- 盾牌 -->
<ThingDef Class="NewRatkin.CustomThingDef" ParentName="RK_ApparelMakeableBase">
<defName>RK_WoodenShield</defName>
<label>ratkin wooden Shield</label>
<description>목재 방패.</description>
<thingClass>NewRatkin.Shield</thingClass>
<graphicData>
<texPath>Apparel/RK_WoodenShield</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<recipeMaker>
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
<researchPrerequisite>RatkinClothing</researchPrerequisite>
<recipeUsers Inherit="false">
<li>RK_FueledSmithy</li>
<li>RK_ElectricSmithy</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>25</Steel>
<WoodLog>120</WoodLog>
</costList>
<techLevel>Medieval</techLevel>
<statBases>
<MaxHitPoints>120</MaxHitPoints>
<WorkToMake>12500</WorkToMake>
<Mass>3</Mass>
<ArmorRating_Sharp>0.57</ArmorRating_Sharp>
<ArmorRating_Blunt>0.57</ArmorRating_Blunt>
<ArmorRating_Heat>0.2</ArmorRating_Heat>
<Flammability>0.8</Flammability>
<EquipDelay>1</EquipDelay>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
</bodyPartGroups>
<defaultOutfitTags>
<li>Worker</li>
<li>Soldier</li>
</defaultOutfitTags>
<wornGraphicPath>Apparel/RK_WoodenShield</wornGraphicPath>
<layers>
<li>OuterClothing</li>
</layers>
<tags>
<li>RK_LightArmor</li>
</tags>
</apparel>
<followStuffColor>false</followStuffColor>
</ThingDef>
</Defs>

View File

@@ -91,16 +91,16 @@
<path>Wula/Things/WulaSpecies/Addons/WULA_Addons_Antenna</path>
<offsets>
<south>
<offset>(0,0.22)</offset>
<offset>(0,0.32)</offset>
</south>
<north>
<offset>(0,0.22)</offset>
<offset>(0,0.32)</offset>
</north>
<east>
<offset>(0,0.22)</offset>
<offset>(-0.1,0.32)</offset>
</east>
<west>
<offset>(0,0.22)</offset>
<offset>(-0.1,0.32)</offset>
</west>
</offsets>
<inFrontOfBody>true</inFrontOfBody>
@@ -203,7 +203,40 @@
<apparelList>
<li>WULA_Official_Uniform</li>
<li>WULA_Sailor_Dress</li>
<li>WULA_Body_Suit</li>
<li>WULA_Knight_PowerArmor</li>
</apparelList>
<blackApparelList>
<li>Apparel_AdvancedHelmet</li>
<li>Apparel_ArmorHelmetRecon</li>
<li>Apparel_BowlerHat</li>
<li>Apparel_CowboyHat</li>
<li>Apparel_HatHood</li>
<li>Apparel_PowerArmorHelmet</li>
<li>Apparel_PsychicFoilHelmet</li>
<li>Apparel_SimpleHelmet</li>
<li>Apparel_TribalHeaddress</li>
<li>Apparel_Tuque</li>
<li>Apparel_WarMask</li>
<li>Apparel_WarVeil</li>
<li>Apparel_ArmorRecon</li>
<li>Apparel_BasicShirt</li>
<li>Apparel_Cape</li>
<li>Apparel_CollarShirt</li>
<li>Apparel_Duster</li>
<li>Apparel_FlakJacket</li>
<li>Apparel_FlakPants</li>
<li>Apparel_FlakVest</li>
<li>Apparel_Jacket</li>
<li>Apparel_Pants</li>
<li>Apparel_Parka</li>
<li>Apparel_PlateArmor</li>
<li>Apparel_PowerArmor</li>
<li>Apparel_Robe</li>
<li>Apparel_TribalA</li>
<li>Apparel_Sash</li>
<li>Apparel_Bandolier</li>
</blackApparelList>
<!-- 生育能力 -->
<canReproduce>false</canReproduce>
</raceRestriction>
@@ -241,6 +274,7 @@
<MarketValue>3000</MarketValue>
<Mass>50</Mass>
<MoveSpeed>4.5</MoveSpeed>
<EatingSpeed>1000</EatingSpeed>
<!-- 温度适应性在hediff修改 -->
<ComfyTemperatureMin>100</ComfyTemperatureMin>
<ComfyTemperatureMax>-100</ComfyTemperatureMax>

View File

@@ -15,7 +15,7 @@
<MentalBreakThreshold>-0.2</MentalBreakThreshold>
</statOffsets>
<statFactors>
<AimingDelayFactor>0.2</AimingDelayFactor>
<AimingDelayFactor>0.75</AimingDelayFactor>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
<MeleeDamageFactor>1.2</MeleeDamageFactor>
<MeleeCooldownFactor>0.75</MeleeCooldownFactor>
@@ -47,7 +47,7 @@
<degreeDatas>
<li>
<label>破碎人格</label>
<description>这个乌拉帝国合成人没有完整的人格,这使得她更像是一台真正的机械——除了休息外,所有的需求都已经被禁用。</description>
<description>这个乌拉帝国合成人没有完整的人格,这使得她更像是一台真正的机械——除了饮食外,所有的需求都已经被禁用。</description>
<degree>1</degree>
<disablesNeeds>
<li>Mood</li>

View File

@@ -5,7 +5,6 @@
<description></description>
<supportedVersions>
<li>1.5</li>
<li>1.6</li>
</supportedVersions>
<packageId>Tourswen.WulaFallenEmpire</packageId>
@@ -21,11 +20,23 @@
<displayName>Biotech</displayName>
<steamWorkshopUrl>https://store.steampowered.com/app/1826140/RimWorld__Biotech/?curator_clanid=25160263</steamWorkshopUrl>
</li>
<li>
<packageId>erdelf.HumanoidAlienRaces</packageId>
<displayName>Humanoid Alien Races 2.0</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=839005762</steamWorkshopUrl>
</li>
<li>
<packageId>AB.HATweaker</packageId>
<displayName>AB's Head Apparel Tweaker</displayName>
<steamWorkshopUrl>https://steamcommunity.com/sharedfiles/filedetails/?id=2990606008</steamWorkshopUrl>
</li>
</modDependencies>
<loadAfter>
<li>brrainz.harmony</li>
<li>Ludeon.RimWorld</li>
<li>erdelf.HumanoidAlienRaces</li>
<li>AB.HATweaker</li>
</loadAfter>
</ModMetaData>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.4 KiB

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 355 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 22 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.2 KiB

After

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 18 KiB

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 22 KiB

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 7.9 KiB

After

Width:  |  Height:  |  Size: 7.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 43 KiB

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 43 KiB

After

Width:  |  Height:  |  Size: 49 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 57 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 57 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 9.5 KiB

After

Width:  |  Height:  |  Size: 9.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 10 KiB

After

Width:  |  Height:  |  Size: 10 KiB