2025-8-25

This commit is contained in:
2025-08-25 12:00:19 +08:00
parent 0e418e7160
commit b4b4275eff
11 changed files with 342 additions and 315 deletions

View File

@@ -38,6 +38,17 @@
<operation>Add</operation>
</li>
<!-- 第一次接触 -->
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_FE_Spiritualist_First_Contant</name>
<value>0</value>
<type>Int</type>
</li>
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_FE_Materialist_First_Contant</name>
<value>0</value>
<type>Int</type>
</li>
<!-- 检测好感度 -->
<li Class="WulaFallenEmpire.Effect_ClearVariable">
<name>Wula_FE_Spiritualist_Goodwill</name>
@@ -64,7 +75,7 @@
</optionEffects>
</li>
<!-- 教堂 -->
<!-- <li>
<li>
<label>乌拉帝国 大教堂</label>
<hideWhenDisabled>true</hideWhenDisabled>
<conditions>
@@ -75,6 +86,10 @@
<name>Wula_FE_Spiritualist_Goodwill</name>
<value>75</value>
</li>
<li Class="WulaFallenEmpire.Condition_VariableEquals">
<name>Wula_FE_Spiritualist_First_Contant</name>
<value>1</value>
</li>
</conditions>
<optionEffects>
<li Class="WulaFallenEmpire.ConditionalEffects">
@@ -102,6 +117,10 @@
<name>Wula_FE_Spiritualist_Goodwill</name>
<value>-75</value>
</li>
<li Class="WulaFallenEmpire.Condition_VariableEquals">
<name>Wula_FE_Spiritualist_First_Contant</name>
<value>1</value>
</li>
</conditions>
<optionEffects>
<li Class="WulaFallenEmpire.ConditionalEffects">
@@ -125,6 +144,10 @@
<name>Wula_FE_Spiritualist_Goodwill</name>
<value>-75</value>
</li>
<li Class="WulaFallenEmpire.Condition_VariableEquals">
<name>Wula_FE_Spiritualist_First_Contant</name>
<value>1</value>
</li>
</conditions>
<optionEffects>
<li Class="WulaFallenEmpire.ConditionalEffects">
@@ -136,7 +159,30 @@
</effects>
</li>
</optionEffects>
</li> -->
</li>
<li>
<label>乌拉帝国 大教堂</label>
<hideWhenDisabled>true</hideWhenDisabled>
<conditions>
<li Class="WulaFallenEmpire.Condition_FactionExists">
<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
</li>
<li Class="WulaFallenEmpire.Condition_VariableEquals">
<name>Wula_FE_Spiritualist_First_Contant</name>
<value>0</value>
</li>
</conditions>
<optionEffects>
<li Class="WulaFallenEmpire.ConditionalEffects">
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_FE_Spiritualist_4</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>退出</label>

View File

@@ -89,12 +89,13 @@
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<!-- 机械部队,大量的猫猫混杂一台战车 -->
<!-- 机械部队,大量的猫猫混至多2台战车 -->
<li>
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<commonality>40</commonality>
<options>
<Wula_AI_Heavy_Panzer_Gunnery_PawnKind>100</Wula_AI_Heavy_Panzer_Gunnery_PawnKind>
<Wula_AI_Heavy_Panzer_PawnKind>100</Wula_AI_Heavy_Panzer_PawnKind>
<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Fire>10</Mech_WULA_Cat_Fire>
@@ -104,12 +105,12 @@
<!-- 重甲部队,大量的猫猫混杂少量的重甲兵 -->
<li>
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<commonality>40</commonality>
<options>
<Mech_WULA_Cat_Constructor>20</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Assault>20</Mech_WULA_Cat_Assault>
<Wula_Broken_Personality_Pawn_7>2</Wula_Broken_Personality_Pawn_7>
<Wula_Broken_Personality_Pawn_5>1</Wula_Broken_Personality_Pawn_5>
<Wula_Broken_Personality_Pawn_7>4</Wula_Broken_Personality_Pawn_7>
<Wula_Broken_Personality_Pawn_5>2</Wula_Broken_Personality_Pawn_5>
</options>
</li>
<!-- 骑士军团部队 -->
@@ -135,7 +136,7 @@
<!-- 常规部队 -->
<li>
<kindDef>Combat</kindDef>
<commonality>20</commonality>
<commonality>30</commonality>
<options>
<Mech_WULA_Cat_Fire>2</Mech_WULA_Cat_Fire>
<Mech_WULA_Cat_EMP>2</Mech_WULA_Cat_EMP>
@@ -148,7 +149,7 @@
<li>
<!-- militor only -->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<commonality>30</commonality>
<options>
<Wula_Broken_Personality_Pawn_1>10</Wula_Broken_Personality_Pawn_1>
<Wula_Broken_Personality_Pawn_2>2</Wula_Broken_Personality_Pawn_2>

View File

@@ -0,0 +1,115 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="FactionBase">
<defName>WULA_FE_Materialist_Faction</defName>
<label>乌拉帝国 图书馆</label>
<description>堕落乌拉帝国派系之一,属于进步派,拥有独属的特殊科技。\n\n反抗乌拉帝国皇权的学生联盟和其他有志之士一起打响了帝国内战的第一枪但是在千百年间这些踌躇满志的奋斗者渐渐堕落成了刁钻刻板的学士她们固执己见致力于收集和垄断乌拉帝国遗留的科技资产而不再是推翻皇室残党。然而保皇派势力并未在时间中消亡星海间的仇恨并未熄灭革命的大旗正在等待新的有识之士高举······</description>
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
<pawnSingular>乌拉星人</pawnSingular>
<pawnsPlural>乌拉星人</pawnsPlural>
<categoryTag>Wula_FE_Materialist_Faction</categoryTag>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<factionNameMaker>NamerFaction_Wula_FE_Materialist</factionNameMaker>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<!-- <settlementGenerationWeight>1</settlementGenerationWeight> -->
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<backstoryCategories>
<li>Wula_Backstory_Categories_For_RealWula</li>
</backstoryCategories>
<!-- 文化相关 -->
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Supremacist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Proselytizer</li>
</requiredMemes>
<allowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Loyalist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">FemaleSupremacy</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Guilty</li>
</allowedMemes>
<disallowedPrecepts>
<li>Slavery_Classic</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Disapproved</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Horrible</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Slavery_Abhorrent</li>
</disallowedPrecepts>
<structureMemeWeights>
<Structure_Archist MayRequire="Ludeon.RimWorld.Ideology">1</Structure_Archist>
</structureMemeWeights>
<permanentEnemyToEveryoneExcept>
<li>WULA_Awakened_Synth</li>
</permanentEnemyToEveryoneExcept>
<techLevel>Archotech</techLevel>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<colorSpectrum>
<li>(0.15, 0.9, 0.9)</li>
</colorSpectrum>
<raidCommonalityFromPointsCurve>
<points>
<li>(300, 0)</li>
<li>(700, 1)</li>
<li>(1400, 1.8)</li>
<li>(2800, 2.2)</li>
<li>(4000, 2.6)</li>
</points>
</raidCommonalityFromPointsCurve>
<!-- <raidLootMaker>MechanoidRaidLootMaker</raidLootMaker> -->
<raidLootValueFromPointsCurve>
<points>
<li>(35, 8)</li>
<li>(100, 60)</li>
<li>(1000, 250)</li>
<li>(2000, 400)</li>
<li>(4000, 500)</li>
</points>
</raidLootValueFromPointsCurve>
<humanlikeFaction>true</humanlikeFaction>
<hidden>true</hidden>
<!-- <autoFlee>false</autoFlee> -->
<canUseAvoidGrid>false</canUseAvoidGrid>
<apparelStuffFilter>
<stuffCategoriesToAllow>
<li>Metallic</li>
<li>Fabric</li>
</stuffCategoriesToAllow>
<disallowedThingDefs>
<li>DevilstrandCloth</li>
</disallowedThingDefs>
</apparelStuffFilter>
<earliestRaidDays>18</earliestRaidDays>
<permanentEnemy>true</permanentEnemy>
<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(400,200)</li>
<li>(900,300)</li>
<li>(100000,10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<options>
<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Fire>20</Mech_WULA_Cat_Fire>
<Mech_WULA_Cat_EMP>20</Mech_WULA_Cat_EMP>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>900</configurationListOrderPriority>
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>
</FactionDef>
</Defs>

View File

@@ -914,91 +914,6 @@
</stages>
</HediffDef>
<!-- 背景故事重置 -->
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>Wula_BackstoryRegeneratorImplant</defName>
<label>合成人人格数据包</label>
<description>从乌拉帝国上行链路下载的数据包,内含随机的人格数据,机械乌拉在使用后会改变其人格,这会重置它禁止的工作,但是不会重设其热情和特质。\n\n新的人格有可能和旧人格一模一样</description>
<thingClass>ThingWithComps</thingClass>
<graphicData>
<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>1500</MarketValue>
<Mass>0.1</Mass>
</statBases>
<recipeMaker>
<researchPrerequisites Inherit="False">
<li>WULA_New_Synth_Skill_2_Technology</li>
</researchPrerequisites>
<researchPrerequisite Inherit="False"/>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>WULA_Synth_Server</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>50</Steel>
<ComponentSpacer>1</ComponentSpacer>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>使用 {0_label}</useLabel>
</li>
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>Wula_RegenerateBackstory</hediffDef>
<bodyPart>Brain</bodyPart>
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
</comps>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>Wula_RegenerateBackstory</defName>
<label>backstory regenerator</label>
<labelNoun>a backstory regenerator</labelNoun>
<description>A backstory regenerator is installed.</description>
<spawnThingOnRemoved>Wula_BackstoryRegeneratorImplant</spawnThingOnRemoved>
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_RegenerateBackstory">
<spawnCategories>
<li>Wula_Backstory_Categories</li>
</spawnCategories>
<regenerateChildhood>false</regenerateChildhood>
</li>
</comps>
</HediffDef>
<!-- <RecipeDef ParentName="SurgeryInstallImplantBase">
<defName>InstallWulaBackstoryRegenerator</defName>
<label>install backstory regenerator</label>
<description>Installs a backstory regenerator.</description>
<jobString>Installing backstory regenerator.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Wula_BackstoryRegeneratorImplant</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Wula_BackstoryRegeneratorImplant</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Brain</li>
</appliedOnFixedBodyParts>
<addsHediff>Wula_RegenerateBackstory</addsHediff>
</RecipeDef> -->
<!-- 修复器 -->
<ThingDef ParentName="MechSerumBase">
<defName>WULA_MechRepairKit</defName>

View File

@@ -5,7 +5,7 @@
<defName>Wula_Synth</defName>
<label>合成人</label>
<description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是无法自我修复,并且需要获取能量以维持机体运转。</description>
<hediffClass>HediffWithComps</hediffClass>
<hediffClass>Hediff_High</hediffClass>
<everCurableByItem>false</everCurableByItem>
<duplicationAllowed>false</duplicationAllowed>
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>

View File

@@ -885,4 +885,65 @@
</li>
</comps>
</ThingDef>
<!-- 背景故事重置 -->
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>Wula_BackstoryRegeneratorImplant</defName>
<label>合成人人格数据包</label>
<description>从乌拉帝国上行链路下载的数据包,内含随机的人格数据,机械乌拉在使用后会改变其人格,这会重置它禁止的工作,但是不会重设其热情和特质。\n\n新的人格有可能和旧人格一模一样且必须保存游戏后重新加载才能起效</description>
<thingClass>ThingWithComps</thingClass>
<graphicData>
<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<MarketValue>1500</MarketValue>
<Mass>0.1</Mass>
</statBases>
<recipeMaker>
<researchPrerequisites Inherit="False">
<li>WULA_New_Synth_Skill_2_Technology</li>
</researchPrerequisites>
<researchPrerequisite Inherit="False"/>
<skillRequirements>
<Crafting>8</Crafting>
</skillRequirements>
<recipeUsers Inherit="False">
<li>WULA_Synth_Server</li>
</recipeUsers>
</recipeMaker>
<costList>
<Steel>50</Steel>
<ComponentSpacer>1</ComponentSpacer>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<comps>
<li Class="CompProperties_Usable">
<compClass>CompUsableImplant</compClass>
<useJob>UseItem</useJob>
<useLabel>使用 {0_label}</useLabel>
</li>
<li Class="CompProperties_UseEffectInstallImplant">
<hediffDef>Wula_RegenerateBackstory</hediffDef>
<bodyPart>Brain</bodyPart>
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
</comps>
</ThingDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>Wula_RegenerateBackstory</defName>
<label>backstory regenerator</label>
<labelNoun>a backstory regenerator</labelNoun>
<description>A backstory regenerator is installed.</description>
<spawnThingOnRemoved>Wula_BackstoryRegeneratorImplant</spawnThingOnRemoved>
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_RegenerateBackstory">
<spawnCategories>
<li>Wula_Backstory_Categories</li>
</spawnCategories>
<regenerateChildhood>false</regenerateChildhood>
</li>
</comps>
</HediffDef>
</Defs>

View File

@@ -1,18 +1,12 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 普通好感初始事件 -->
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_1</defName>
<label>乌拉帝国 大教堂</label>
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_3</portraitPath>
<characterName>帝国修女</characterName>
<descriptions>
<li><![CDATA[这里是乌拉帝国教会,很不高兴听你们废话。请问有何贵干?
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[好,好,你们是来聆听布道的,还是来谈生意的?
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化——但是在那之前,这个蛮荒之地还有很多很多血要流。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li>高好感度问候</li>
</descriptions>
<immediateEffects>
<li>
@@ -34,7 +28,7 @@
</immediateEffects>
<options>
<li>
<label>你们是谁</label>
<label>你们能再详细地说说你们自己吗</label>
<optionEffects>
<li>
<effects>
@@ -78,19 +72,13 @@
</li>
</options>
</WulaFallenEmpire.EventDef>
<!-- 高好感初始事件 -->
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_2</defName>
<label>乌拉帝国 大教堂</label>
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_3</portraitPath>
<characterName>帝国修女</characterName>
<descriptions>
<li><![CDATA[虽然你们不是我主拥趸,但是破格招待一下你们还是可以的。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[愿吾主也庇佑你们,就像祂庇佑乌拉星人一样。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[我们被选中,守护乌拉星人的应许之地。我们已经执行了这条戒律千百年,今后也是如此。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li>中好感度问候</li>
</descriptions>
<immediateEffects>
<li>
@@ -113,7 +101,7 @@
</immediateEffects>
<options>
<li>
<label>你们是谁</label>
<label>你们能再详细地说说你们自己吗</label>
<optionEffects>
<li>
<effects>
@@ -144,19 +132,13 @@
</li>
</options>
</WulaFallenEmpire.EventDef>
<!-- 低好感初始事件 -->
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_3</defName>
<label>乌拉帝国 大教堂</label>
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_2</portraitPath>
<characterName>帝国修女</characterName>
<descriptions>
<li><![CDATA[你们会为无知和傲慢付出代价的,野蛮人。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[·····明明只是一群臭鱼烂虾居然敢对帝国教会不敬真该把你们这群无信者折磨宰杀剥皮缝制沙发肉丢给沼泽猎犬头颅挂在枯树上诅咒你们的灵魂迷失在至高天中烂在无人知晓的角落变成虚境生物的脚底烂泥。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[你们的玷污行为很快就会遭到惩戒。
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li>低好感度问候</li>
</descriptions>
<immediateEffects>
<li>
@@ -222,15 +204,64 @@
</li>
</options>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_4</defName>
<label>第一次联络</label>
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_1</portraitPath>
<characterName>帝国修女</characterName>
<descriptions>
<li>第一次联络问候</li>
</descriptions>
<immediateEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_ModifyVariable">
<name>Wula_FE_Spiritualist_First_Contant</name>
<operation>Add</operation>
<value>1</value>
</li>
</effects>
</li>
</immediateEffects>
<options>
<li>
<label>好的,我们尊重你们的信仰,也请你们尊重我们的殖民地</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>你们信仰的主该不是什么飞天大茄子吧?</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
<li Class="WulaFallenEmpire.Effect_ChangeFactionRelation">
<faction>Wula_FE_Spiritualist_Faction</faction>
<goodwillChange>-50</goodwillChange>
</li>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你的轻佻发言惹得乌拉帝国 大教堂非常的不快,她们对你的第一印象大幅度降低了!</message>
<messageTypeDef>NegativeEvent</messageTypeDef>
</li>
</effects>
</li>
</optionEffects>
</li>
</options>
</WulaFallenEmpire.EventDef>
<!-- 普通好感初始事件 -->
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_FE_Spiritualist_10</defName>
<label>乌拉帝国 大教堂</label>
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_1</portraitPath>
<characterName>帝国修女</characterName>
<descriptions>
<li>我们是乌拉帝国国教教会,在帝国皇室没落以前,我们曾是每任皇帝的左膀右臂,负责维护</li>
<li>好吧。我们来自乌拉帝国国教教会,也称乌拉帝国 大教堂,而在边缘世界活动的我们则是其中的一个小分支。在帝国皇室没落以前,国教曾是每任皇帝的左膀右臂,负责维护乌拉帝国和皇室的至上威权,并将祂的化身——也就是皇帝——的福音在银河系中传播。\n\n然而我们</li>
<li><![CDATA[好,好,你们是来聆听布道的,还是来谈生意的?
<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化——但是在那之前,这个蛮荒之地还有很多很多血要流。
@@ -307,11 +338,7 @@
<portraitPath>Wula/Events/Portraits/WULA_FE_Spiritualist_1</portraitPath>
<characterName>帝国修女</characterName>
<descriptions>
<li><![CDATA[这里是乌拉帝国教会,请问有何贵干?\n\n<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[你们是来聆听布道的,还是来谈生意的?\n\n<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<li><![CDATA[以主之名,我们当为边缘世界的愚昧众生带去教化。\n\n<color=#ff8c00><b>当前在乌拉帝国大教堂的影响力: {WULA_FE_Spiritualist_Influence}</b></color>]]></li>
<!-- <li>·····明明只是一群臭鱼烂虾居然敢对帝国教会刀剑相向真该把你们这群无信者折磨宰杀剥皮缝制沙发肉丢给沼泽猎犬头颅挂在枯树上诅咒你们的灵魂迷失在至高天中烂在无人知晓的角落变成虚境生物的脚底烂泥</li> -->
<li></li>
</descriptions>
<immediateEffects>
<li>

View File

@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 大教堂 -->
<FactionDef ParentName="FactionBase">
<defName>Wula_FE_Spiritualist_Faction</defName>
<label>乌拉帝国 大教堂</label>
@@ -8,24 +7,14 @@
<basicMemberKind>RealWula_PawnKind</basicMemberKind>
<pawnSingular>乌拉星人</pawnSingular>
<pawnsPlural>乌拉星人</pawnsPlural>
<settlementGenerationWeight>1</settlementGenerationWeight>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<categoryTag>Wula_FE_Spiritualist_Faction</categoryTag>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<factionNameMaker>NamerFaction_Wula_FE_Spiritualist</factionNameMaker>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<!-- <settlementGenerationWeight>1</settlementGenerationWeight> -->
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canSiege>false</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>星域主教</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Wula/World/WorldObjects/Expanding/Wula_FE_Faction</factionIconPath>
<colorSpectrum>
<li>(0.6, 0.5, 0.9)</li>
</colorSpectrum>
<factionNameMaker>NamerFaction_Wula_FE_Spiritualist</factionNameMaker>
<settlementNameMaker>NamerSettlement_Wula_FE_Spiritualist</settlementNameMaker>
<allowedCultures><li>Sophian</li></allowedCultures>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<backstoryCategories>
<li>Wula_Backstory_Categories_For_RealWula</li>
</backstoryCategories>
@@ -52,6 +41,36 @@
<li>WULA_Awakened_Synth</li>
</permanentEnemyToEveryoneExcept>
<techLevel>Archotech</techLevel>
<arrivalLayerWhitelist>
<li>Surface</li>
<!-- <li MayRequire="Ludeon.RimWorld.Odyssey">Orbit</li> -->
</arrivalLayerWhitelist>
<colorSpectrum>
<li>(0.6, 0.5, 0.9)</li>
</colorSpectrum>
<raidCommonalityFromPointsCurve>
<points>
<li>(300, 0)</li>
<li>(700, 1)</li>
<li>(1400, 1.8)</li>
<li>(2800, 2.2)</li>
<li>(4000, 2.6)</li>
</points>
</raidCommonalityFromPointsCurve>
<!-- <raidLootMaker>MechanoidRaidLootMaker</raidLootMaker> -->
<raidLootValueFromPointsCurve>
<points>
<li>(35, 8)</li>
<li>(100, 60)</li>
<li>(1000, 250)</li>
<li>(2000, 400)</li>
<li>(4000, 500)</li>
</points>
</raidLootValueFromPointsCurve>
<humanlikeFaction>true</humanlikeFaction>
<hidden>true</hidden>
<!-- <autoFlee>false</autoFlee> -->
<canUseAvoidGrid>false</canUseAvoidGrid>
<apparelStuffFilter>
<stuffCategoriesToAllow>
<li>Metallic</li>
@@ -61,83 +80,34 @@
<li>DevilstrandCloth</li>
</disallowedThingDefs>
</apparelStuffFilter>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<colorSpectrum>
<li>(0.85, 0.85, 0.75)</li>
</colorSpectrum>
<fixedLeaderKinds>
<li>Wula_FE_Spiritualist_Leader</li>
</fixedLeaderKinds>
<baseTraderKinds>
<li>Wula_FE_Spiritualist_Faction_TraderKind</li>
</baseTraderKinds>
<raidCommonalityFromPointsCurve>
<points>
<li>(0, 1)</li> <!--Constant 1 at all points levels-->
</points>
</raidCommonalityFromPointsCurve>
<raidLootMaker>EmpireRaidLootMaker</raidLootMaker>
<earliestRaidDays>18</earliestRaidDays>
<permanentEnemy>true</permanentEnemy>
<hostileToFactionlessHumanlikes>true</hostileToFactionlessHumanlikes>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li> <!-- Can always use relatively strong pawns, because empire doesn't really have weak ones -->
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(2001, 10000)</li>
<li>(400,200)</li>
<li>(900,300)</li>
<li>(100000,10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<!-- Base defense, mainly ranged with melee mix-ins -->
<kindDef>Settlement</kindDef>
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<options>
<Wula_FE_Spiritualist_Pawn_1>10</Wula_FE_Spiritualist_Pawn_1>
<Wula_FE_Spiritualist_Pawn_2>3</Wula_FE_Spiritualist_Pawn_2>
<Wula_FE_Spiritualist_Pawn_3>3</Wula_FE_Spiritualist_Pawn_3>
<Wula_FE_Spiritualist_Pawn_4>1</Wula_FE_Spiritualist_Pawn_4>
</options>
</li>
<li>
<!-- Peaceful -->
<kindDef>Peaceful</kindDef>
<options>
<Wula_FE_Spiritualist_Pawn_1>10</Wula_FE_Spiritualist_Pawn_1>
<Wula_FE_Spiritualist_Pawn_2>3</Wula_FE_Spiritualist_Pawn_2>
<Wula_FE_Spiritualist_Pawn_3>3</Wula_FE_Spiritualist_Pawn_3>
<Wula_FE_Spiritualist_Pawn_4>1</Wula_FE_Spiritualist_Pawn_4>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Miners</kindDef>
<commonality>1</commonality>
<options>
<Mech_WULA_Cat_Constructor>1</Mech_WULA_Cat_Constructor>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Hunters</kindDef>
<commonality>1</commonality>
<options>
<Mech_WULA_Cat_Assault>1</Mech_WULA_Cat_Assault>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Loggers</kindDef>
<commonality>1</commonality>
<options>
<Mech_WULA_Cat>1</Mech_WULA_Cat>
</options>
</li>
<li MayRequire="Ludeon.RimWorld.Ideology">
<kindDef>Farmers</kindDef>
<commonality>1</commonality>
<options>
<Mech_WULA_Cat>1</Mech_WULA_Cat>
<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Fire>20</Mech_WULA_Cat_Fire>
<Mech_WULA_Cat_EMP>20</Mech_WULA_Cat_EMP>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>70</configurationListOrderPriority>
<configurationListOrderPriority>900</configurationListOrderPriority>
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>

View File

@@ -1,108 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_MeltBeam_Cannon_Example</defName>
<label>铋晶Melt射线炮 (示例)</label>
<description>一个使用Verb_ShootMeltBeam的示例武器。它会扫射出两条弯曲的能量光束并造成范围爆炸。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_DM_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.5</drawSize>
</graphicData>
<weaponTags>
<li>Wula_Ranged_Weapon_T4</li>
</weaponTags>
<uiIconScale>0.8</uiIconScale>
<soundInteract>Interact_ChargeRifle</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>300</Plasteel>
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
</costList>
<statBases>
<WorkToMake>50000</WorkToMake>
<Mass>10</Mass>
<AccuracyTouch>0.6</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.6</AccuracyMedium>
<AccuracyLong>0.6</AccuracyLong>
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<!-- 这里是我们新创建的 Verb Class -->
<verbClass>WulaFallenEmpire.Verb_ShootMeltBeam</verbClass>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1.5</warmupTime>
<range>25</range>
<burstShotCount>20</burstShotCount>
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<!-- 核心光束塑形参数 -->
<beamFullWidthRange>12</beamFullWidthRange> <!-- 光束达到最大宽度的距离 -->
<beamWidth>5</beamWidth> <!-- 光束的最大宽度 -->
<beamMaxDeviation>0.8</beamMaxDeviation> <!-- 光束路径的随机偏移量 -->
<beamCurvature>0.7</beamCurvature> <!-- 光束的弯曲程度 -->
<beamStartOffset>0.5</beamStartOffset> <!-- 光束起始点距离发射者的偏移 -->
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamLineFleckDef>Fleck_ShotGlow</beamLineFleckDef> <!-- 沿光束路径产生的粒子效果 -->
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 火焰效果 -->
<beamSetsGroundOnFire>true</beamSetsGroundOnFire> <!-- 光束是否点燃地面 -->
<beamChanceToStartFire>0.5</beamChanceToStartFire>
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
<beamFireSizeRange>0.2~0.4</beamFireSizeRange> <!-- 火焰大小范围 -->
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<stopBurstWithoutLos>false</stopBurstWithoutLos> <!-- 即使失去视野也继续扫射 -->
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 爆炸参数 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>3</explosionShotInterval> <!-- 每3次射击判定一次爆炸 -->
<explosionRadius>2.5</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>20</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>
<screenShakeFactor>0.3</screenShakeFactor> <!-- 爆炸时的屏幕震动 -->
</li>
</verbs>
<tradeability>None</tradeability>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

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