可能是稳定版追踪弹&尾迹弹
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@@ -416,6 +416,12 @@
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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<thingClass>WulaFallenEmpire.BulletWithTrail</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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</li>
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</modExtensions>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_RW_Plasm_AR_WeaponSwitchAbility</defName>
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@@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>Weapon_ExampleHomingGun</defName>
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<label>Homing Rifle</label>
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<description>A rifle designed to fire homing projectiles. It can track targets and adjust its trajectory in real-time.</description>
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<defName>WULA_RW_Plasm_Homing_AR</defName>
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<label>PMr-88"三叶"</label>
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<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体的谐振器,可以射出高精度的等离子体,这种改型可以发射制导等离子体。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Plasm_AR</texPath>
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@@ -42,7 +42,7 @@
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<li>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ExampleHoming</defaultProjectile>
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<defaultProjectile>Bullet_WULA_RW_Plasm_Homing_AR</defaultProjectile>
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<warmupTime>2.0</warmupTime>
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<range>28</range>
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<burstShotCount>3</burstShotCount>
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@@ -64,20 +64,19 @@
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_ExampleHoming</defName>
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<label>homing bullet</label>
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<defName>Bullet_WULA_RW_Plasm_Homing_AR</defName>
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<label>磷叶等离子体射弹</label>
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<graphicData>
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<texPath>Things/Projectile/Charge_Small</texPath>
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<texPath>Wula/Projectile/WULA_Bullet_Plasm</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
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<projectile>
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<speed>60</speed>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>15</damageAmountBase>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<stoppingPower>1.5</stoppingPower>
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<damageAmountBase>16</damageAmountBase>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<speed>55</speed>
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</projectile>
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<thingClass>WulaFallenEmpire.Projectile_TrackingBullet</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.1</homingSpeed>
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@@ -89,8 +88,103 @@
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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</li>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>3</pelletCount>
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<pelletCount>2</pelletCount>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_Weapon_Plasm_HomingExplosive</defName>
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<label>PMr-92"夹竹桃"</label>
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<description>乌拉帝国的旧式多用途突击步枪,搭载了一套用于发射等离子体追踪爆弹的谐振器,可以射出高精度的等离子体追踪爆弹,擅长区域压制和造成重创。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Plasm_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.4</drawSize>
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</graphicData>
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<generateCommonality>0.8</generateCommonality>
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<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>2000</WorkToMake>
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<Mass>5.0</Mass>
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<AccuracyTouch>0.4</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.7</AccuracyMedium>
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<AccuracyLong>0.65</AccuracyLong>
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<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>150</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<Plasteel>30</Plasteel>
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<Uranium>10</Uranium>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_Weapon_Plasm_HomingExplosive</defaultProjectile>
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<warmupTime>1.25</warmupTime>
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<range>28</range>
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<burstShotCount>6</burstShotCount>
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<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
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<soundCast>ChargeLance_Fire</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>7</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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<li>HomingExplosiveWeapon</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_Weapon_Plasm_HomingExplosive</defName>
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<label>夹竹桃等离子体爆弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_Plasm</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
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<projectile>
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<speed>60</speed>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>10</damageAmountBase>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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<stoppingPower>2.0</stoppingPower>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<explosionRadius>1.1</explosionRadius>
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<damageDef>Bomb</damageDef>
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</li>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.1</homingSpeed>
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<initRotateAngle>15</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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</ThingDef>
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</Defs>
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@@ -1,96 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>Weapon_ExampleHomingExplosiveLauncher</defName>
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<label>Homing Explosive Launcher</label>
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<description>A powerful launcher that fires homing projectiles with explosive payloads. Ideal for area denial and heavy damage.</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Plasm_AR</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.4</drawSize>
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</graphicData>
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<generateCommonality>0.8</generateCommonality>
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<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>2000</WorkToMake>
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<Mass>5.0</Mass>
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<AccuracyTouch>0.4</AccuracyTouch>
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<AccuracyShort>0.6</AccuracyShort>
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<AccuracyMedium>0.7</AccuracyMedium>
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<AccuracyLong>0.65</AccuracyLong>
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<RangedWeapon_Cooldown>3.0</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>150</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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<Plasteel>30</Plasteel>
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<Uranium>10</Uranium>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_ExampleHomingExplosive</defaultProjectile>
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<warmupTime>2.5</warmupTime>
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<range>40</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_ChargeLance</soundCast> <!-- Placeholder, needs a proper sound -->
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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<li>HomingExplosiveWeapon</li>
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</weaponTags>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_ExampleHomingExplosive</defName>
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<label>homing explosive bullet</label>
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<graphicData>
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<texPath>Things/Projectile/Charge_Small</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_ExplosiveTrackingBullet</thingClass>
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<projectile>
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<speed>60</speed>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>30</damageAmountBase>
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<armorPenetrationBase>0.7</armorPenetrationBase>
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<stoppingPower>2.0</stoppingPower>
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.ExplosiveTrackingBulletDef">
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<explosionRadius>3.0</explosionRadius>
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<damageDef>Bomb</damageDef>
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</li>
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<li Class="WulaFallenEmpire.TrackingBulletDef">
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<homingSpeed>0.1</homingSpeed>
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<initRotateAngle>15</initRotateAngle>
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<destroyTicksAfterLosingTrack>
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<min>60</min>
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<max>120</max>
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</destroyTicksAfterLosingTrack>
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<tailFleckDef>WULA_GunTail_Blue</tailFleckDef>
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<impactThreshold>1</impactThreshold>
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</li>
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</modExtensions>
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</ThingDef>
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</Defs>
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