伤害响应,乌拉受到的每点伤害增加维护需求严重性

This commit is contained in:
2025-08-14 10:51:18 +08:00
parent c1140c7743
commit b796fbe329
6 changed files with 78 additions and 8 deletions

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@@ -1003,7 +1003,7 @@
<ThingDef ParentName="MechSerumBase">
<defName>WULA_MechRepairKit</defName>
<label>机械乌拉修理套件</label>
<description>一种一次性使用的堕落乌拉帝国修理套件,专门用来完全修复机械乌拉。</description>
<description>一种一次性使用的堕落乌拉帝国修理套件,专门用来紧急修复机械乌拉,这种不依赖专用维护舱的临时修复无法完全修复机械乌拉。</description>
<descriptionHyperlinks><RecipeDef>AdministerWULA_MechRepairKit</RecipeDef></descriptionHyperlinks>
<graphicData>
<texPath>Wula/Item/WULA_MechRepairKit</texPath>

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@@ -4,18 +4,23 @@
<defName>WULA_Maintenance_Neglect</defName>
<label>维护</label>
<description>如果缺乏定期维护,身体机能将会出现衰退迹象。需要进入维护舱进行修复。</description>
<hediffClass>HediffWithComps</hediffClass>
<hediffClass>Hediff_High</hediffClass>
<defaultLabelColor>(0.8, 0.35, 0.35)</defaultLabelColor>
<isBad>false</isBad>
<initialSeverity>0</initialSeverity>
<minSeverity>0</minSeverity>
<maxSeverity>1</maxSeverity>
<maxSeverity>2.0</maxSeverity>
<!--<lethalSeverity>2</lethalSeverity>-->
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_MaintenanceNeed">
<thresholdDays>60</thresholdDays>
<severityPerDayBeforeThreshold>0.004</severityPerDayBeforeThreshold>
<severityPerDayAfterThreshold>0.02</severityPerDayAfterThreshold>
<thresholdDays>80</thresholdDays>
<!-- 80天内严重性达到1.0 (1.0 / 80 = 0.0125) -->
<severityPerDayBeforeThreshold>0.0125</severityPerDayBeforeThreshold>
<!-- 达到阈值后在30天内从1.0增长到2.0 (1.0 / 30 ≈ 0.03333) -->
<severityPerDayAfterThreshold>0.03333</severityPerDayAfterThreshold>
</li>
<li Class="WulaFallenEmpire.HediffCompProperties_DamageResponse">
<severityIncreasePerDamage>0.01</severityIncreasePerDamage>
</li>
</comps>
<stages>
@@ -52,6 +57,16 @@
<li>
<label>损坏</label>
<minSeverity>1.0</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.5</setMax>
</li>
</capMods>
</li>
<li>
<label>崩坏</label>
<minSeverity>2.0</minSeverity>
<capMods>
<li>
<capacity>Consciousness</capacity>

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@@ -1070,3 +1070,20 @@ requests.exceptions.SSLError: HTTPSConnectionPool(host='dashscope.aliyuncs.com',
2025-08-14 10:16:32,934 - INFO - 文件名精确匹配: C:\Steam\steamapps\common\RimWorld\Data\dll1.6\Verse\DebugSettings.txt
2025-08-14 10:16:32,934 - WARNING - 候选文件过多 (206),仅处理前 25 个。
2025-08-14 10:16:40,201 - INFO - 向量搜索完成。找到了 2 个匹配项并成功提取了代码。
2025-08-14 10:32:12,811 - INFO - Processing request of type CallToolRequest
2025-08-14 10:32:12,812 - INFO - 收到问题: class Hediff_High
2025-08-14 10:32:12,812 - INFO - 找到的潜在关键词: ['Hediff_High']
2025-08-14 10:32:12,812 - INFO - 提取到关键词: ['Hediff_High']
2025-08-14 10:32:12,812 - INFO - 缓存未命中,开始实时搜索: Hediff_High
2025-08-14 10:32:14,336 - INFO - 找到 13 个候选文件,开始向量化处理...
2025-08-14 10:32:14,336 - INFO - 文件名精确匹配: C:\Steam\steamapps\common\RimWorld\Data\dll1.6\RimWorld\Hediff_High.txt
2025-08-14 10:32:18,943 - INFO - 向量搜索完成。找到了 5 个匹配项并成功提取了代码。
2025-08-14 10:32:46,080 - INFO - Processing request of type CallToolRequest
2025-08-14 10:32:46,080 - INFO - 收到问题: class HediffWithComps
2025-08-14 10:32:46,080 - INFO - 找到的潜在关键词: ['HediffWithComps']
2025-08-14 10:32:46,080 - INFO - 提取到关键词: ['HediffWithComps']
2025-08-14 10:32:46,080 - INFO - 缓存未命中,开始实时搜索: HediffWithComps
2025-08-14 10:32:47,587 - INFO - 找到 52 个候选文件,开始向量化处理...
2025-08-14 10:32:47,587 - INFO - 文件名精确匹配: C:\Steam\steamapps\common\RimWorld\Data\dll1.6\Verse\HediffWithComps.txt
2025-08-14 10:32:47,588 - WARNING - 候选文件过多 (51),仅处理前 25 个。
2025-08-14 10:32:54,580 - INFO - 向量搜索完成。找到了 5 个匹配项并成功提取了代码。

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@@ -0,0 +1,37 @@
using Verse;
namespace WulaFallenEmpire
{
// 定义了在XML中可以设置的属性
public class HediffCompProperties_DamageResponse : HediffCompProperties
{
// 每点伤害值所转化的严重性数值
public float severityIncreasePerDamage = 0f;
public HediffCompProperties_DamageResponse()
{
this.compClass = typeof(HediffComp_DamageResponse);
}
}
// 组件的实际逻辑
public class HediffComp_DamageResponse : HediffComp
{
// 一个方便获取上面属性的捷径
private HediffCompProperties_DamageResponse Props => (HediffCompProperties_DamageResponse)this.props;
// 当Hediff的持有者Pawn受到伤害后这个方法会被游戏调用
public override void Notify_PawnPostApplyDamage(DamageInfo dinfo, float totalDamageDealt)
{
base.Notify_PawnPostApplyDamage(dinfo, totalDamageDealt);
// 如果伤害值大于0并且我们在XML中设置了转化率
if (totalDamageDealt > 0 && Props.severityIncreasePerDamage > 0f)
{
// 增加父Hediff的严重性
// this.parent 指向这个组件所属的Hediff实例
this.parent.Severity += totalDamageDealt * Props.severityIncreasePerDamage;
}
}
}
}

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@@ -136,7 +136,7 @@
<Compile Include="Verb\Trackingbullet.cs" />
<Compile Include="Verb\Verb_ShootBeamExplosive.cs" />
<Compile Include="Verb\VerbPropertiesExplosiveBeam.cs" />
<Compile Include="Verb\Verb_MeleeAttack_Cleave.cs" />
<Compile Include="Verb\Verb_MeleeAttack_Cleave.cs" />
<Compile Include="WorkGiver_FeedWulaPatient.cs" />
<Compile Include="WorkGiver_Warden_DeliverEnergy.cs" />
<Compile Include="WorkGiver_Warden_FeedWula.cs" />
@@ -146,7 +146,8 @@
<Compile Include="WulaStatDefOf.cs" />
<Compile Include="Building_MaintenancePod.cs" />
<Compile Include="HediffComp_MaintenanceNeed.cs" />
<Compile Include="JobDefOf_WULA.cs" />
<Compile Include="HediffComp_DamageResponse.cs" />
<Compile Include="JobDefOf_WULA.cs" />
<Compile Include="ThingDefOf_WULA.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />