This commit is contained in:
2025-11-22 17:42:47 +08:00
parent 5b1c9ca5ec
commit b8c548aedf
6 changed files with 52 additions and 53 deletions

1
.gitignore vendored
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@@ -43,3 +43,4 @@ package-lock.json
package.json
dark-server/dark-server.js
node_modules/
gemini-websocket-proxy/

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@@ -126,29 +126,28 @@ namespace WulaFallenEmpire
return true;
}
// 修复:ConsumeResources 方法,使用产物的costList
public bool ConsumeResources()
// 修复:TryDeductResources 方法,尝试扣除资源
public bool TryDeductResources()
{
var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
if (globalStorage == null) return false;
// 首先消耗产物的costList对于武器等物品
// 检查资源是否足够
if (!HasEnoughResources()) return false;
// 扣除资源
var productCostList = GetProductCostList();
if (productCostList.Count > 0)
{
foreach (var kvp in productCostList)
{
if (!globalStorage.RemoveFromInputStorage(kvp.Key, kvp.Value))
return false;
globalStorage.RemoveFromInputStorage(kvp.Key, kvp.Value);
}
return true;
}
// 如果没有costList则消耗配方的ingredients对于加工类配方
foreach (var ingredient in recipe.ingredients)
{
bool consumedThisIngredient = false;
foreach (var thingDef in ingredient.filter.AllowedThingDefs)
{
int requiredCount = ingredient.CountRequiredOfFor(thingDef, recipe);
@@ -156,16 +155,10 @@ namespace WulaFallenEmpire
if (availableCount >= requiredCount)
{
if (globalStorage.RemoveFromInputStorage(thingDef, requiredCount))
{
consumedThisIngredient = true;
break;
}
globalStorage.RemoveFromInputStorage(thingDef, requiredCount);
break; // 只扣除一种满足条件的材料
}
}
if (!consumedThisIngredient)
return false;
}
return true;
@@ -258,20 +251,18 @@ namespace WulaFallenEmpire
return;
}
if (HasEnoughResources())
// 自动状态切换逻辑仅用于从Gathering切换到Producing
// 注意:现在资源的扣除是显式的,所以这里只检查是否可以开始
if (state == ProductionState.Gathering && !paused)
{
if (state == ProductionState.Gathering && !paused)
if (HasEnoughResources())
{
state = ProductionState.Producing;
progress = 0f;
}
}
else
{
if (state == ProductionState.Producing)
{
state = ProductionState.Gathering;
progress = 0f;
// 尝试扣除资源并开始生产
if (TryDeductResources())
{
state = ProductionState.Producing;
progress = 0f;
}
}
}
}

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@@ -172,31 +172,28 @@ namespace WulaFallenEmpire
private void CompleteProduction(GlobalProductionOrder order, int index)
{
// 修复:生产完成,消耗资源
if (order.ConsumeResources())
// 生产完成(资源已经在开始生产时扣除)
order.Produce();
Log.Message($"[SUCCESS] Produced {order.recipe.products[0].thingDef.defName}, " +
$"count: {order.currentCount}/{order.targetCount}");
// 重置进度
order.progress = 0f;
// 检查是否完成所有目标数量
if (order.currentCount >= order.targetCount)
{
order.Produce();
order.UpdateState();
Log.Message($"[SUCCESS] Produced {order.recipe.products[0].thingDef.defName}, " +
$"count: {order.currentCount}/{order.targetCount}");
// 重置进度
order.progress = 0f;
// 如果订单完成,移除它
if (order.state == GlobalProductionOrder.ProductionState.Completed)
{
orders.RemoveAt(index);
Log.Message($"[COMPLETE] Order {order.recipe.defName} completed and removed");
}
order.state = GlobalProductionOrder.ProductionState.Completed;
orders.RemoveAt(index);
Log.Message($"[COMPLETE] Order {order.recipe.defName} completed and removed");
}
else
{
// 修复:资源不足,回到等待状态
// 如果还有剩余数量回到Gathering状态准备下一轮
order.state = GlobalProductionOrder.ProductionState.Gathering;
order.progress = 0f;
Log.Message($"[WARNING] Failed to consume resources for {order.recipe.defName}, resetting");
// UpdateState 会自动检查资源并尝试开始下一轮
order.UpdateState();
}
}

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@@ -629,7 +629,7 @@ namespace WulaFallenEmpire
return;
// 尝试消耗资源(如果可能)
bool resourcesConsumed = order.ConsumeResources();
bool resourcesConsumed = order.TryDeductResources();
if (!resourcesConsumed)
{

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@@ -77,7 +77,7 @@ namespace WulaFallenEmpire
if (allSatisfied)
{
// 消耗容器中的材料并上传到云端
// 1. 消耗容器中的材料并上传到云端
foreach (var kvp in costList)
{
int needed = kvp.Value;
@@ -100,9 +100,19 @@ namespace WulaFallenEmpire
}
}
// 切换状态
order.state = GlobalProductionOrder.ProductionState.Producing;
Messages.Message("WULA_OrderStarted".Translate(order.Label), table, MessageTypeDefOf.PositiveEvent);
// 2. 立即尝试扣除资源并开始生产
// 这会从云端扣除刚刚上传的资源,防止其他订单抢占
if (order.TryDeductResources())
{
order.state = GlobalProductionOrder.ProductionState.Producing;
order.progress = 0f;
Messages.Message("WULA_OrderStarted".Translate(order.Label), table, MessageTypeDefOf.PositiveEvent);
}
else
{
// 理论上不应该发生,因为前面检查了 allSatisfied
Log.Error($"[WULA] Failed to deduct resources for {order.Label} immediately after upload.");
}
}
}
}