已把工具调用从 XML 改成 OpenAI 兼容 JSON,并统一解析/执行流程。改动概览如下:

新增 JSON tool_calls 解析/序列化并替换核心执行与提示词为 JSON-only:JsonToolCallParser.cs、AIIntelligenceCore.cs
工具基类移除 XML 解析,统一 JSON 参数读取与类型转换辅助:AITool.cs
工具实现统一 JSON args/UsageSchema(含重写/修复):Tool_ModifyGoodwill.cs、Tool_SendReinforcement.cs、Tool_GetMapPawns.cs、Tool_GetMapResources.cs、Tool_GetAvailablePrefabs.cs、Tool_CallPrefabAirdrop.cs、Tool_CallBombardment.cs、Tool_GetAvailableBombardments.cs、Tool_GetPawnStatus.cs、Tool_GetRecentNotifications.cs、Tool_SearchThingDef.cs、Tool_SearchPawnKind.cs、Tool_ChangeExpression.cs、Tool_SetOverwatchMode.cs、Tool_RememberFact.cs、Tool_RecallMemories.cs、Tool_SpawnResources.cs、Tool_AnalyzeScreen.cs
轰炸相关解析统一到 JSON 字典并增强数值解析:BombardmentUtility.cs
UI 对话展示改为剥离 JSON tool_calls:Overlay_WulaLink.cs、Dialog_AIConversation.cs
This commit is contained in:
2025-12-31 01:45:38 +08:00
parent 0cea79ddff
commit b906a468b6
32 changed files with 6396 additions and 542 deletions

View File

@@ -10,23 +10,17 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
{
public override string Name => "set_overwatch_mode";
public override string Description => "Enables or disables the AI Overwatch Combat Protocol. When enabled (enabled=true), the AI will autonomously scan for hostile targets every few seconds and launch appropriate orbital bombardments for a set duration. When disabled (enabled=false), it immediately stops any active overwatch and clears the flight path. Use enabled=false to stop overwatch early if the player requests it.";
public override string UsageSchema => "<set_overwatch_mode><enabled>true/false</enabled><durationSeconds>amount (only needed when enabling)</durationSeconds></set_overwatch_mode>";
public override string UsageSchema => "{\"enabled\":true,\"durationSeconds\":60}";
public override string Execute(string args)
{
var parsed = ParseXmlArgs(args);
var parsed = ParseJsonArgs(args);
bool enabled = true;
if (parsed.TryGetValue("enabled", out var enabledStr) && bool.TryParse(enabledStr, out bool e))
{
enabled = e;
}
if (TryGetBool(parsed, "enabled", out bool e)) enabled = e;
int duration = 60;
if (parsed.TryGetValue("durationSeconds", out var dStr) && int.TryParse(dStr, out int d))
{
duration = d;
}
if (TryGetInt(parsed, "durationSeconds", out int d)) duration = d;
Map map = Find.CurrentMap;
if (map == null) return "Error: No active map.";