feat(mech): localize work modes/jobs, update icons, and remove main tab patch
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@@ -3,33 +3,33 @@
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>Work</defName>
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<label>work</label>
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<description>The drone will work normally.</description>
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<iconPath>UI/Commands/Attack</iconPath>
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<label>工作</label>
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<description>机械将执行分配的工作.</description>
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<iconPath>UI/Icons/WorkMode/Work</iconPath>
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<uiOrder>10</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>Recharge</defName>
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<label>recharge</label>
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<description>The drone will seek a charger to recharge.</description>
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<iconPath>UI/Commands/DesirePower</iconPath>
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<label>充电</label>
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<description>机械将寻找充电站并充电.</description>
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<iconPath>UI/Icons/WorkMode/Recharge</iconPath>
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<uiOrder>20</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>Shutdown</defName>
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<label>shutdown</label>
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<description>The drone will find a safe spot to self-shutdown.</description>
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<iconPath>UI/Commands/ToggleVent</iconPath>
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<label>休眠</label>
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<description>机械将立即进入休眠状态.</description>
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<iconPath>UI/Icons/WorkMode/SelfShutdown</iconPath>
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<uiOrder>30</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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<WulaFallenEmpire.DroneWorkModeDef>
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<defName>AutoFight</defName>
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<label>auto fight</label>
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<description>The drone will automatically seek and attack enemies.</description>
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<iconPath>UI/Commands/Attack</iconPath>
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<label>自动战斗</label>
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<description>机械将自动寻找并攻击敌人.</description>
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<iconPath>UI/Icons/WorkMode/Escort</iconPath>
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<uiOrder>40</uiOrder>
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</WulaFallenEmpire.DroneWorkModeDef>
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@@ -4,7 +4,7 @@
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<JobDef>
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<defName>WULA_DroneSelfShutdown</defName>
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<driverClass>WulaFallenEmpire.JobDriver_DroneSelfShutdown</driverClass>
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<reportString>self-shutting down.</reportString>
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<reportString>关机自休眠.</reportString>
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<casualInterruptible>false</casualInterruptible>
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<allowOpportunisticPrefix>true</allowOpportunisticPrefix>
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</JobDef>
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@@ -17,15 +17,17 @@
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<PawnColumnDef>
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<defName>WULA_DroneWorkMode</defName>
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<label>工作模式</label>
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<workerClass>WulaFallenEmpire.PawnColumnWorker_DroneWorkMode</workerClass>
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<sortable>true</sortable>
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<headerIcon>UI/Commands/Attack</headerIcon>
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<headerIcon>UI/Icons/WorkMode/Work</headerIcon>
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<headerTip>Work Mode</headerTip>
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<width>24</width>
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</PawnColumnDef>
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<PawnColumnDef>
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<defName>WULA_DroneEnergy</defName>
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<label>能量</label>
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<workerClass>WulaFallenEmpire.PawnColumnWorker_DroneEnergy</workerClass>
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<sortable>true</sortable>
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<headerTip>Energy</headerTip>
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@@ -94,7 +94,11 @@
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<WULA_Autonomous_Drafted>自主控制</WULA_Autonomous_Drafted>
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<WULA_Autonomous_Mode>自主模式: {0}</WULA_Autonomous_Mode>
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<WULA_LowEnergySwitchToRecharge>{0} 能量低,自动切换到充电模式</WULA_LowEnergySwitchToRecharge>
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<WULA_FullyChargedSwitchToWork>{0} 已充满电,自动切换到工作模式</WULA_FullyChargedSwitchToWork>
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<WULA_FullyChargedSwitchToWork>{0} 已充满电,自动切换到工作模式</WULA_FullyChargedSwitchToWork>
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<WULA_CriticalEnergyLevels>{0} 能量临界!</WULA_CriticalEnergyLevels>
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<WULA_AutonomousMech>自主机械体</WULA_AutonomousMech>
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<WULA_WorkMode_AutoFight>自动战斗</WULA_WorkMode_AutoFight>
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<WULA_WorkMode_AutoFight_Desc>切换到自动战斗模式 - 机械将自动寻找并攻击敌人</WULA_WorkMode_AutoFight_Desc>
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</LanguageData>
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@@ -1,23 +0,0 @@
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using HarmonyLib;
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using RimWorld;
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using System.Collections.Generic;
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using System.Linq;
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using Verse;
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namespace WulaFallenEmpire
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{
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[HarmonyPatch(typeof(MainTabWindow_Mechs), "Pawns", MethodType.Getter)]
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public static class Patch_MainTabWindow_Mechs_Pawns
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{
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[HarmonyPostfix]
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public static void Postfix(ref IEnumerable<Pawn> __result)
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{
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// 获取所有自主机械体
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var autonomousMechs = Find.CurrentMap.mapPawns.PawnsInFaction(Faction.OfPlayer)
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.Where(p => p.RaceProps.IsMechanoid && p.GetComp<CompAutonomousMech>()?.CanBeAutonomous == true);
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// 将自主机械体合并到结果中,并去重
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__result = __result.Concat(autonomousMechs).Distinct();
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}
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}
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}
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@@ -84,6 +84,7 @@ namespace WulaFallenEmpire
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public static DroneWorkModeDef Recharge;
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public static DroneWorkModeDef Shutdown;
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public static DroneWorkModeDef AutoFight;
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public static PawnTableDef WULA_AutonomousMechs;
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static WulaDefOf()
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{
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@@ -190,7 +190,6 @@
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<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalWorkMode_Drone.cs" />
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<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalLowEnergy_Drone.cs" />
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<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MechanitorUtility_EverControllable.cs" />
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<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MainTabWindow_Mechs_Pawns.cs" />
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<Compile Include="Pawn\WULA_AutonomousMech\CompAutonomousMech.cs" />
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<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalAutonomousWorkMode.cs" />
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<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalNeedRecharge.cs" />
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