2025-8-22

This commit is contained in:
Tourswen
2025-08-22 00:29:39 +08:00
parent 8c4ba825ff
commit ba1bdc6885
39 changed files with 216 additions and 229 deletions

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<ThingDef ParentName="BuildingBase">
<defName>WULA_ArmedShuttle</defName>
<label>armed shuttle</label>
<description>A chemfuel-powered shuttle designed for long-distance travel, equipped with a turret for defense. It is capable of reaching orbital locations.</description>
@@ -265,5 +265,4 @@
<worldObject>PassengerShuttle</worldObject>
<playerShuttle>true</playerShuttle>
</TransportShipDef>
</Defs>

View File

@@ -3,7 +3,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
<label>PMe-92"磷灰"</label>
<description>搭载于SNm-6"狼"机甲的高能等离子武器,射程较短,但是所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
<description>搭载于SNm-6"狼"机甲的高能等离子武器,射程较短,但是所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
<techLevel>Archotech</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
@@ -11,7 +11,7 @@
<drawSize>1.4</drawSize>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
<recipeMaker Inherit="False"/>
<recipeMaker Inherit="False" />
<statBases>
<WorkToMake>2000</WorkToMake>
<Mass>5.0</Mass>
@@ -87,16 +87,17 @@
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
<li Class="WulaFallenEmpire.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
<label>XXx-00 "贯杀炮"</label>
<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
<description>
乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
<techLevel>Archotech</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
@@ -255,4 +256,85 @@
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_MechFlyerTurretGun</defName>
<label>磁力光束</label>
<description>乌拉小镰的内置炮塔。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
<hediffMaxSeverity>1.0</hediffMaxSeverity>
<removeHediffOnSteal>true</removeHediffOnSteal>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0</warmupTime>
<range>2</range>
<burstShotCount>5</burstShotCount>
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<beamTotalDamage>3</beamTotalDamage>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>false</enableExplosion>
<!--<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>-->
</li>
</verbs>
</ThingDef>
</Defs>

View File

@@ -96,7 +96,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Plasma_HomingExplosive_Old</defName>
<label>PMe-92"磷灰"</label>
<description>搭载于SNm-6"狼"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
<description>搭载于SNm-6"狼"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>

View File

@@ -1,223 +1,129 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Lancer - fast mid-range shooter -->
<!-- Lancer - fast mid-range shooter -->
<ThingDef ParentName="BaseMechanoidWalker">
<defName>WULA_Mech_Flyer</defName>
<label>乌拉小镰</label>
<description>乌拉帝国小型机械体</description>
<tools>
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>8.5</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.2</chanceFactor>
</li>
</tools>
<race>
<body>Lancer</body>
<baseHealthScale>0.72</baseHealthScale>
<detritusLeavings>
<li>
<def>ChunkMechanoidSlag</def>
<texOverrideIndex>11</texOverrideIndex>
<spawnChance>0.1</spawnChance>
</li>
<li>
<def>ChunkMechanoidSlag</def>
<texOverrideIndex>12</texOverrideIndex>
<spawnChance>0.1</spawnChance>
</li>
</detritusLeavings>
<flightStartChanceOnJobStart>0.5</flightStartChanceOnJobStart>
<lifeStageAges Inherit="False">
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Mech_Scyther_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Scyther_Death</soundDeath>
<soundCall>Pawn_Mech_Scyther_Call</soundCall>
</li>
</lifeStageAges>
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
<deathAction Class="DeathActionProperties_Vanish">
<workerClass>DeathActionWorker_Vanish</workerClass>
<filth>Filth_MachineBits</filth>
<filthCountRange>1~2</filthCountRange>
</deathAction>
</race>
<statBases>
<BandwidthCost MayRequire="Ludeon.RimWorld.Biotech">0</BandwidthCost>
<MaxFlightTime>30</MaxFlightTime>
<FlightCooldown>10</FlightCooldown>
</statBases>
<comps Inherit="False">
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<!--加上这个组件的机械体可以更换武器-->
<li Class="WulaFallenEmpire.CompProperties_MechWeapon" />
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<ThingDef Name="LancerMechanoidWalker" ParentName="BaseMechanoidWalker">
<defName>WULA_Mech_Flyer</defName>
<label>乌拉小镰</label>
<description>乌拉帝国小型机械体</description>
<tools>
<li>
<label>left fist</label>
<labelNoLocation>fist</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>12.0</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
</li>
<li>
<label>right fist</label>
<labelNoLocation>fist</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>12.0</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
</li>
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>8.5</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.2</chanceFactor>
</li>
</tools>
<race>
<body>Lancer</body>
<baseHealthScale>0.72</baseHealthScale>
<detritusLeavings>
<li>
<def>ChunkMechanoidSlag</def>
<texOverrideIndex>11</texOverrideIndex>
<spawnChance>0.1</spawnChance>
</li>
<li>
<def>ChunkMechanoidSlag</def>
<texOverrideIndex>12</texOverrideIndex>
<spawnChance>0.1</spawnChance>
</li>
</detritusLeavings>
<flightStartChanceOnJobStart>0.5</flightStartChanceOnJobStart>
</race>
<statBases>
<BandwidthCost MayRequire="Ludeon.RimWorld.Biotech">0</BandwidthCost>
<MaxFlightTime>30</MaxFlightTime>
<FlightCooldown>10</FlightCooldown>
</statBases>
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<!--加上这个组件的机械体可以更换武器-->
<li Class="WulaFallenEmpire.CompProperties_MechWeapon" />
<li Class="CompProperties_TurretGun">
<turretDef>WULA_MechFlyerTurretGun</turretDef>
<angleOffset>-90</angleOffset>
<autoAttack>false</autoAttack>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataWest>
<rotationOffset>180</rotationOffset>
<offset>(0, 0, 0)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
</comps>
</ThingDef>
<PawnKindDef ParentName="BaseMechanoidKind">
<defName>WULA_Mech_Flyer</defName>
<label>乌拉小镰</label>
<race>WULA_Mech_Flyer</race>
<combatPower>190</combatPower>
<flyingAnimationFramePathPrefix>Things/Pawn/Animal/Goose/Goose_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationFrameCount>8</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
<flyingAnimationDrawSize>1.35</flyingAnimationDrawSize>
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
<lifeStages>
<li MayRequire="Ludeon.RimWorld.Biotech">
<bodyGraphicData>
<texPath>Things/Pawn/Mechanoid/LancerClean</texPath>
<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Lancer</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.5</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
<li>
<bodyGraphicData>
<texPath>Things/Pawn/Mechanoid/Lancer</texPath>
<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Lancer</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.5</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>9999~9999</weaponMoney>
<weaponTags>
</weaponTags>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney>
</PawnKindDef>
<ThingDef ParentName="BaseWeaponTurret">
<defName>WULA_MechFlyerTurretGun</defName>
<label>磁力光束</label>
<description>乌拉小镰的内置炮塔。</description>
<tradeability>None</tradeability>
<destroyOnDrop>true</destroyOnDrop>
<graphicData>
<texPath>Things/Building/TacticalTurret/TacticalTurret_Top</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<Mass>2.6</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
</statBases>
<verbs>
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
<hediffMaxSeverity>1.0</hediffMaxSeverity>
<removeHediffOnSteal>true</removeHediffOnSteal>
<!-- 基础射线参数 -->
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0</warmupTime>
<range>15</range>
<burstShotCount>5</burstShotCount>
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
<beamTotalDamage>3</beamTotalDamage>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.35</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>false</enableExplosion>
<!--<explosionShotInterval>1</explosionShotInterval>
<explosionRadius>1.8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>15</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>0.6</chanceToStartFire>-->
</li>
</verbs>
</ThingDef>
<li Class="CompProperties_TurretGun">
<turretDef>WULA_MechFlyerTurretGun</turretDef>
<angleOffset>-90</angleOffset>
<autoAttack>false</autoAttack>
<renderNodeProperties>
<li>
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
<parentTagDef>Body</parentTagDef>
<overrideMeshSize>(1, 1)</overrideMeshSize>
<baseLayer>20</baseLayer>
<pawnType>Any</pawnType>
<drawData>
<dataWest>
<rotationOffset>180</rotationOffset>
<offset>(0, 0, 0)</offset>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>10000</totalPowerTicks>
</li>
</comps>
</ThingDef>
<PawnKindDef ParentName="BaseMechanoidKind">
<defName>WULA_Mech_Flyer</defName>
<label>乌拉小镰</label>
<race>WULA_Mech_Flyer</race>
<combatPower>190</combatPower>
<flyingAnimationFramePathPrefix>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationFrameCount>2</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
<!-- <flyingAnimationDrawSize>1.35</flyingAnimationDrawSize> -->
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
<forceDeathOnDowned>true</forceDeathOnDowned>
<forceNoDeathNotification>true</forceNoDeathNotification>
<lifeStages>
<li MayRequire="Ludeon.RimWorld.Biotech">
<bodyGraphicData>
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer</texPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.5</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>9999~9999</weaponMoney>
<weaponTags>
</weaponTags>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>9999~9999</techHediffsMoney>
</PawnKindDef>
</Defs>

View File

@@ -94,7 +94,7 @@
<ThingDef ParentName="HeavyMechanoid">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"狼"</label>
<label>SNm-6"狼"</label>
<description>乌拉帝国中型机械体</description>
<statBases>
<BandwidthCost>0</BandwidthCost>
@@ -141,7 +141,7 @@
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
<productionQueue>
<li>
<pawnKind>Mech_WarUrchin</pawnKind>
<pawnKind>WULA_Mech_Flyer</pawnKind>
<count>5</count>
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
@@ -188,7 +188,7 @@
</ThingDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
<label>SNm-6"狼"</label>
<label>SNm-6"狼"</label>
<race>WULA_Alpha_Wolf</race>
<combatPower>600</combatPower>
<allowInMechClusters>false</allowInMechClusters>

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 29 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 31 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 32 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 30 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 19 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 31 KiB

After

Width:  |  Height:  |  Size: 27 KiB