2025-8-22
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_ArmedShuttle</defName>
|
||||
<label>armed shuttle</label>
|
||||
<description>A chemfuel-powered shuttle designed for long-distance travel, equipped with a turret for defense. It is capable of reaching orbital locations.</description>
|
||||
@@ -265,5 +265,4 @@
|
||||
<worldObject>PassengerShuttle</worldObject>
|
||||
<playerShuttle>true</playerShuttle>
|
||||
</TransportShipDef>
|
||||
|
||||
</Defs>
|
||||
@@ -3,7 +3,7 @@
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_WM_Alpha_Wolf_Plasma_Gun</defName>
|
||||
<label>PMe-92"磷灰"</label>
|
||||
<description>搭载于SNm-6"头狼"机甲的高能等离子武器,射程较短,但是所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
|
||||
<description>搭载于SNm-6"狼王"机甲的高能等离子武器,射程较短,但是所使用的等离子射弹能够在出膛后散射,引起大范围的熔融爆炸并毁灭成群敌军。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
|
||||
@@ -11,7 +11,7 @@
|
||||
<drawSize>1.4</drawSize>
|
||||
</graphicData>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract> <!-- Placeholder, needs a proper sound -->
|
||||
<recipeMaker Inherit="False"/>
|
||||
<recipeMaker Inherit="False" />
|
||||
<statBases>
|
||||
<WorkToMake>2000</WorkToMake>
|
||||
<Mass>5.0</Mass>
|
||||
@@ -87,16 +87,17 @@
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>3</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Unlimit_Penetrating_Beam_Cannon</defName>
|
||||
<label>XXx-00 "贯杀炮"</label>
|
||||
<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
|
||||
<description>
|
||||
乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以贯穿战场,并抹除落点上所有的敌人。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
|
||||
@@ -255,4 +256,85 @@
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_MechFlyerTurretGun</defName>
|
||||
<label>磁力光束</label>
|
||||
<description>乌拉小镰的内置炮塔。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
|
||||
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
|
||||
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
|
||||
<hediffMaxSeverity>1.0</hediffMaxSeverity>
|
||||
<removeHediffOnSteal>true</removeHediffOnSteal>
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>2</range>
|
||||
<burstShotCount>5</burstShotCount>
|
||||
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
<beamTotalDamage>3</beamTotalDamage>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>false</enableExplosion>
|
||||
<!--<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>-->
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -96,7 +96,7 @@
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Plasma_HomingExplosive_Old</defName>
|
||||
<label>PMe-92"磷灰"</label>
|
||||
<description>搭载于SNm-6"头狼"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
|
||||
<description>搭载于SNm-6"狼王"机甲的高能等离子武器,会发射一连串密集且携带跟踪性能的等离子射弹,引起熔融爆炸并毁灭敌军。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_WM_Alpha_Wolf_Plasma_Gun</texPath>
|
||||
|
||||
@@ -1,223 +1,129 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<!-- Lancer - fast mid-range shooter -->
|
||||
<!-- Lancer - fast mid-range shooter -->
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>乌拉小镰</label>
|
||||
<description>乌拉帝国小型机械体</description>
|
||||
<tools>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>8.5</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<chanceFactor>0.2</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<race>
|
||||
<body>Lancer</body>
|
||||
<baseHealthScale>0.72</baseHealthScale>
|
||||
<detritusLeavings>
|
||||
<li>
|
||||
<def>ChunkMechanoidSlag</def>
|
||||
<texOverrideIndex>11</texOverrideIndex>
|
||||
<spawnChance>0.1</spawnChance>
|
||||
</li>
|
||||
<li>
|
||||
<def>ChunkMechanoidSlag</def>
|
||||
<texOverrideIndex>12</texOverrideIndex>
|
||||
<spawnChance>0.1</spawnChance>
|
||||
</li>
|
||||
</detritusLeavings>
|
||||
<flightStartChanceOnJobStart>0.5</flightStartChanceOnJobStart>
|
||||
<lifeStageAges Inherit="False">
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Scyther_Wounded</soundWounded>
|
||||
<soundDeath>Pawn_Mech_Scyther_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Scyther_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
|
||||
<deathAction Class="DeathActionProperties_Vanish">
|
||||
<workerClass>DeathActionWorker_Vanish</workerClass>
|
||||
<filth>Filth_MachineBits</filth>
|
||||
<filthCountRange>1~2</filthCountRange>
|
||||
</deathAction>
|
||||
</race>
|
||||
<statBases>
|
||||
<BandwidthCost MayRequire="Ludeon.RimWorld.Biotech">0</BandwidthCost>
|
||||
<MaxFlightTime>30</MaxFlightTime>
|
||||
<FlightCooldown>10</FlightCooldown>
|
||||
</statBases>
|
||||
<comps Inherit="False">
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<!--加上这个组件的机械体可以更换武器-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechWeapon" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
|
||||
<ThingDef Name="LancerMechanoidWalker" ParentName="BaseMechanoidWalker">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>乌拉小镰</label>
|
||||
<description>乌拉帝国小型机械体</description>
|
||||
<tools>
|
||||
<li>
|
||||
<label>left fist</label>
|
||||
<labelNoLocation>fist</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12.0</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
</li>
|
||||
<li>
|
||||
<label>right fist</label>
|
||||
<labelNoLocation>fist</labelNoLocation>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>12.0</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>8.5</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
<chanceFactor>0.2</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<race>
|
||||
<body>Lancer</body>
|
||||
<baseHealthScale>0.72</baseHealthScale>
|
||||
<detritusLeavings>
|
||||
<li>
|
||||
<def>ChunkMechanoidSlag</def>
|
||||
<texOverrideIndex>11</texOverrideIndex>
|
||||
<spawnChance>0.1</spawnChance>
|
||||
</li>
|
||||
<li>
|
||||
<def>ChunkMechanoidSlag</def>
|
||||
<texOverrideIndex>12</texOverrideIndex>
|
||||
<spawnChance>0.1</spawnChance>
|
||||
</li>
|
||||
</detritusLeavings>
|
||||
<flightStartChanceOnJobStart>0.5</flightStartChanceOnJobStart>
|
||||
</race>
|
||||
<statBases>
|
||||
<BandwidthCost MayRequire="Ludeon.RimWorld.Biotech">0</BandwidthCost>
|
||||
<MaxFlightTime>30</MaxFlightTime>
|
||||
<FlightCooldown>10</FlightCooldown>
|
||||
</statBases>
|
||||
<comps>
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<!--加上这个组件的机械体可以更换武器-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_MechWeapon" />
|
||||
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_MechFlyerTurretGun</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<autoAttack>false</autoAttack>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<offset>(0, 0, 0)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<PawnKindDef ParentName="BaseMechanoidKind">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>乌拉小镰</label>
|
||||
<race>WULA_Mech_Flyer</race>
|
||||
<combatPower>190</combatPower>
|
||||
<flyingAnimationFramePathPrefix>Things/Pawn/Animal/Goose/Goose_Flying_</flyingAnimationFramePathPrefix>
|
||||
<flyingAnimationFrameCount>8</flyingAnimationFrameCount>
|
||||
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
|
||||
<flyingAnimationDrawSize>1.35</flyingAnimationDrawSize>
|
||||
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
|
||||
<lifeStages>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Mechanoid/LancerClean</texPath>
|
||||
<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Lancer</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.8, 0.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Things/Pawn/Mechanoid/Lancer</texPath>
|
||||
<maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Lancer</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.8, 0.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>9999~9999</weaponMoney>
|
||||
<weaponTags>
|
||||
</weaponTags>
|
||||
<techHediffsChance>1</techHediffsChance>
|
||||
<techHediffsMoney>9999~9999</techHediffsMoney>
|
||||
</PawnKindDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>WULA_MechFlyerTurretGun</defName>
|
||||
<label>磁力光束</label>
|
||||
<description>乌拉小镰的内置炮塔。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/TacticalTurret/TacticalTurret_Top</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Mass>2.6</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_WeaponStealBeam">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWeaponStealBeam</verbClass>
|
||||
<hediffToApply>WULA_WeaponStealEffect</hediffToApply>
|
||||
<hediffSeverityPerHit>0.1</hediffSeverityPerHit>
|
||||
<hediffMaxSeverity>1.0</hediffMaxSeverity>
|
||||
<removeHediffOnSteal>true</removeHediffOnSteal>
|
||||
<!-- 基础射线参数 -->
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>15</range>
|
||||
<burstShotCount>5</burstShotCount>
|
||||
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Dark_Matter_Beam</beamDamageDef>
|
||||
<beamTotalDamage>3</beamTotalDamage>
|
||||
|
||||
<!-- 消除射线偏移的参数 -->
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
|
||||
<!-- 视觉和音效 -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
|
||||
<screenShakeFactor>0.35</screenShakeFactor>
|
||||
|
||||
<!-- 火焰效果 -->
|
||||
<beamChanceToStartFire>0.6</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0.25</beamFireSizeRange>
|
||||
|
||||
<!-- 其他射线属性 -->
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
|
||||
<!-- 攻击目标设置 -->
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
|
||||
<!-- 每发都爆炸 -->
|
||||
<enableExplosion>false</enableExplosion>
|
||||
<!--<explosionShotInterval>1</explosionShotInterval>
|
||||
<explosionRadius>1.8</explosionRadius>
|
||||
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
|
||||
<explosionDamage>15</explosionDamage>
|
||||
<explosionSound>Explosion_Bomb</explosionSound>
|
||||
<chanceToStartFire>0.6</chanceToStartFire>-->
|
||||
</li>
|
||||
</verbs>
|
||||
|
||||
</ThingDef>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_MechFlyerTurretGun</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<autoAttack>false</autoAttack>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
<offset>(0, 0, 0)</offset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_MechPowerCell">
|
||||
<totalPowerTicks>10000</totalPowerTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="BaseMechanoidKind">
|
||||
<defName>WULA_Mech_Flyer</defName>
|
||||
<label>乌拉小镰</label>
|
||||
<race>WULA_Mech_Flyer</race>
|
||||
<combatPower>190</combatPower>
|
||||
<flyingAnimationFramePathPrefix>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer_Flying_</flyingAnimationFramePathPrefix>
|
||||
<flyingAnimationFrameCount>2</flyingAnimationFrameCount>
|
||||
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
|
||||
<!-- <flyingAnimationDrawSize>1.35</flyingAnimationDrawSize> -->
|
||||
<flyingAnimationInheritColors>false</flyingAnimationInheritColors>
|
||||
<forceDeathOnDowned>true</forceDeathOnDowned>
|
||||
<forceNoDeathNotification>true</forceNoDeathNotification>
|
||||
<lifeStages>
|
||||
<li MayRequire="Ludeon.RimWorld.Biotech">
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Mech_Flyer/WULA_Mech_Flyer</texPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>1.5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.8, 0.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>9999~9999</weaponMoney>
|
||||
<weaponTags>
|
||||
</weaponTags>
|
||||
<techHediffsChance>1</techHediffsChance>
|
||||
<techHediffsMoney>9999~9999</techHediffsMoney>
|
||||
</PawnKindDef>
|
||||
|
||||
</Defs>
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
<ThingDef ParentName="HeavyMechanoid">
|
||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>SNm-6"头狼"</label>
|
||||
<label>SNm-6"狼王"</label>
|
||||
<description>乌拉帝国中型机械体</description>
|
||||
<statBases>
|
||||
<BandwidthCost>0</BandwidthCost>
|
||||
@@ -141,7 +141,7 @@
|
||||
<cooldownTicks>9999</cooldownTicks> <!-- 设置一个很高的全局默认冷却,以确保独立冷却生效 -->
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>Mech_WarUrchin</pawnKind>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>5</count>
|
||||
<cooldownTicks>600</cooldownTicks> <!-- 独立冷却: 10秒 -->
|
||||
<cost>10</cost> <!-- 独立成本: 10 钢铁 -->
|
||||
@@ -188,7 +188,7 @@
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>SNm-6"头狼"</label>
|
||||
<label>SNm-6"狼王"</label>
|
||||
<race>WULA_Alpha_Wolf</race>
|
||||
<combatPower>600</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 20 KiB |
BIN
Source/美术与文本源文件/Wula/Building/WULA_ArmedShuttle.sai2
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 29 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
After Width: | Height: | Size: 23 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 16 KiB |
|
After Width: | Height: | Size: 19 KiB |
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 27 KiB |