2025-7-31

This commit is contained in:
Tourswen
2025-07-31 00:39:29 +08:00
parent 10152344f2
commit be745d9a9f
15 changed files with 404 additions and 213 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- Event 1 -->
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_ExampleUI</defName>
<label>摇个袭击</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<description>给你摇个袭击看看实力?</description>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>不要</label>
<effects>
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>wula_event_progress</name>
<value>1</value>
</li>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你选择继续... (事件进度变量 'wula_event_progress' 已设为 1)</message>
<messageTypeDef>PositiveEvent</messageTypeDef>
</li>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_ExampleUI_Next</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label></label>
<effects>
<li Class="WulaFallenEmpire.Effect_FireIncident">
<incident>WandererJoin</incident>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>你是茄子</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>你是钢板茄子</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<!-- Event 2 -->
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_ExampleUI_Next</defName>
<label>事件链示例 - 2</label>
<portraitPath>UI/HeroArt/Storytellers/Cassandra</portraitPath>
<characterName>卡桑德拉·经典</characterName>
<description>这是事件链的第二部分。你已经从第一个窗口来到了这里。</description>
<options>
<li>
<label>完成事件 (获得新成员并改善帝国关系)</label>
<effects>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>事件链已完成!一位流浪者加入了你的殖民地,帝国对你的行为表示赞赏。</message>
</li>
<li Class="WulaFallenEmpire.Effect_ChangeFactionRelation">
<faction>Empire</faction>
<goodwillChange>15</goodwillChange>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>特殊选项</label>
<disabledReason>需要事件进度=1</disabledReason>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableEquals">
<name>wula_event_progress</name>
<value>1</value>
</li>
</conditions>
<effects>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你触发了特殊选项!</message>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>离开</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
</Defs>

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@@ -0,0 +1,374 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 总控 -->
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Main_1</defName>
<label>联络面板</label>
<portraitPath>Wula/Events/Portraits/Wula_insignal</portraitPath>
<characterName></characterName>
<description>基站运转正常,通讯程序已启动。\n\n需要联络乌拉帝国的哪个派系</description>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>守密者URa-1138「艾妮西娅」</label>
<effects>
<!-- <li Class="WulaFallenEmpire.Effect_SetVariable">
<name>wula_event_progress</name>
<value>1</value>
</li> -->
<!-- <li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你选择继续... (事件进度变量 'wula_event_progress' 已设为 1)</message>
<messageTypeDef>PositiveEvent</messageTypeDef>
</li> -->
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>乌拉帝国 大教堂(尚在制作)</label>
<effects>
<!-- <li Class="WulaFallenEmpire.Effect_FireIncident">
<incident>WandererJoin</incident>
</li> -->
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>乌拉帝国 图书馆(尚在制作)</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>退出</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Anisia_1</defName>
<label>来自守密者的问候</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<descriptions>
<li>很高兴看到你们的殖民地没有变成荒野中的烂泥。那么,今天找我有什么事情?</li>
<li>宇宙生存法则第一条:不要惹平胸火气大的女人。</li>
<li>什么样的结局,才配得上这一路的颠沛流离?无论你们走向何方,我都将见证你们。</li>
</descriptions>
<options>
<li>
<label>我想问你点问题</label>
<effects>
<!-- <li Class="WulaFallenEmpire.Effect_SetVariable">
<name>wula_event_progress</name>
<value>1</value>
</li>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你选择继续... (事件进度变量 'wula_event_progress' 已设为 1)</message>
<messageTypeDef>PositiveEvent</messageTypeDef>
</li> -->
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_10</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>我想要点援助</label>
<effects>
<li Class="WulaFallenEmpire.Effect_FireIncident">
<incident>WandererJoin</incident>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>再见</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Anisia_10</defName>
<label>询问守密者</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_6</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<descriptions>
<li>好学在这个黑暗的时代是如金子般珍贵而闪亮的特质。你们想问什么?</li>
<li>可以啊,问吧?</li>
<li>这次就不收你们咨询费了,想问什么?</li>
</descriptions>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>你是谁?</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_100</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>我们想要一些殖民地发展建议</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_101</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>没什么</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Anisia_100</defName>
<label>守密者的自我介绍</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<descriptions>
<li>什么啊,我没有给你们做过自我介绍吗?难道是我记错了?\n\n咳你们可以叫我守密者我是负责看护乌拉帝国知识库的编目司书。然后如你们所见——我是乌拉帝国的合成人诞生于乌拉帝国最恢弘的黄金时代承载着先祖的意志阻止乌拉帝国散佚的先进科技泄露到一些宵小之辈手中。</li>
</descriptions>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>了解了</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Anisia_101</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_3</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<descriptions>
<li>那么,你们的殖民地现在发展的怎么样了?基于我的立场,我只会给出关于乌拉帝国科技方面的建议噢?</li>
</descriptions>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>我们刚刚醒来,还不知道发生了什么。</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_102</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>我们的殖民地初具规模,但是我们找不到前进的方向。</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_103</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>我们的殖民地已经相当强大。</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_104</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>没有别的问题了</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Anisia_102</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_2</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<descriptions>
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n由机械乌拉主持的乌拉帝国殖民地通常不需要食物和宿舍但是需要准备工作台「乌拉帝国编织体」来为确保殖民地拥有足够的能源核心供应。能源核心是维持乌拉帝国合成人运转的基础不要等到大伙都没电才追悔莫及。</li>
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n乌拉帝国合成人的运转需要乌拉帝国能源核心这种核心需要零部件进行组装但是被使用过的能源核心则只需要在「乌拉帝国编织体」进行充电即可。生物能的乌拉帝国编织体需要消耗化合燃料进行充能电能的编织体则无需消耗任何资源即可充能。</li>
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n黄金时代的机械乌拉在经历乌拉帝国人工智能网络崩溃后人格矩阵都不太稳定——当然我是特例。注意殖民地的整体心情任何崩溃的机械乌拉都会被边缘世界上的反常网络识别并监管她们将直接叛变殖民地尽量不要把事情闹到那一边好吗</li>
<li>啊,原来是刚被唤醒吗?好吧,希望你们没有在漫长的沉睡中忘记了自己的技能。\n\n乌拉猫猫是机械乌拉的得力助手它们是一个拥有多种型号的机械助手可以承担很多工作。机械乌拉与生俱来的设计使得她们可以控制少量的乌拉猫猫为其效命。你可以研究科技「机械体构建套件」以组装更多的小小劳工。</li>
</descriptions>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>还有别的建议吗?</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_102</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>了解了</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_101</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Anisia_103</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_1</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<descriptions>
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n你们已经研究了「高级编织体套件」了吗如果没有记得优先研究乌拉帝国许多高级装备只能通过这种工作台生产并且改用电能也可以告别天天找柴火烧的苦日子——那可真是太原始了。</li>
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n乌拉帝国的合成人无惧于任何伤势她们不会流血并且可以通过手术快速修补替换残缺的肢体。研究「修理套件」生产机械乌拉修理套件以享受合成人的坚不可摧之力吧。</li>
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n或许你们已经筹划好增添新丁了研究「合成人构建套件」以解锁在乌拉帝国机械工厂建造新合成人的权限。新诞生的合成人是没有任何技能熟练度的记得提前研究「数据下载套件」准备好乌拉帝国数据包</li>
<li>很高兴听到这样的自我评价,自信是这块烂地生存的资本。\n\n如果乌拉帝国的遗孤们已经抵达这颗星球则你们可以试着接触她们——更高级的科技需要依靠她们解锁提前接触未尝不是未雨绸缪。</li>
</descriptions>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>还有别的建议吗?</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_103</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>了解了</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_101</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_UI_Anisia_104</defName>
<label>守密者的建议</label>
<portraitPath>Wula/Events/Portraits/WULA_Anisia_6</portraitPath>
<characterName>URa-1138「艾妮西娅」</characterName>
<descriptions>
<li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n你们可以着手开始突破暗物质的难关了——暗物质是乌拉帝国现役舰船和武备的能源来源掌握这种年轻文明望尘莫及的技术将使得你们的实力更上一层楼。暗物质约束装置的设计图需要从乌拉帝国的遗孤们手中获取——当然我手上也有只要你们能支付相应的代价。</li>
<li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n有尝试过制造乌拉帝国的大型机械体吗它们是强大的战场支柱每一台都拥有改变战局的力量。不过机械乌拉的初始带宽无法控制大型机械体你们需要准备一些扩充带宽的改件和装备或者干脆植入机控中枢以利用边缘世界的本土科技。</li>
<li>已经凌驾于这片土地之上了,正在寻求终局的意义吗?\n\n小心友军火力乌拉帝国的高级装备基本上都是能将敌人炸的血肉横飞的区域性伤害武器它们的破坏力毋庸置疑但是同时也会导致战利品丢失和频繁的误伤——或许该考虑给殖民者配一套装甲了。</li>
</descriptions>
<onOpenEffects>
</onOpenEffects>
<dismissEffects>
</dismissEffects>
<options>
<li>
<label>还有别的建议吗?</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_104</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>了解了</label>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_101</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
<!-- Event 2 -->
<WulaFallenEmpire.CustomUIDef>
<defName>Wula_ExampleUI_Next</defName>
<label>事件链示例 - 2</label>
<portraitPath>UI/HeroArt/Storytellers/Cassandra</portraitPath>
<characterName>卡桑德拉·经典</characterName>
<description>这是事件链的第二部分。你已经从第一个窗口来到了这里。</description>
<options>
<li>
<label>完成事件 (获得新成员并改善帝国关系)</label>
<effects>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>事件链已完成!一位流浪者加入了你的殖民地,帝国对你的行为表示赞赏。</message>
</li>
<li Class="WulaFallenEmpire.Effect_ChangeFactionRelation">
<faction>Empire</faction>
<goodwillChange>15</goodwillChange>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>特殊选项</label>
<disabledReason>需要事件进度=1</disabledReason>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableEquals">
<name>wula_event_progress</name>
<value>1</value>
</li>
</conditions>
<effects>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>你触发了特殊选项!</message>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
<li>
<label>离开</label>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</options>
</WulaFallenEmpire.CustomUIDef>
</Defs>

View File

@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>Wula_EventConsole</defName>
<label>事件控制台</label>
<description>一个可以触发特殊事件的控制台。</description>
<thingClass>Building</thingClass>
<graphicData>
<texPath>Things/Building/Misc/CommsConsole</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,3)</drawSize>
</graphicData>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2000</WorkToBuild>
<Mass>70</Mass>
<Flammability>0.5</Flammability>
</statBases>
<size>(3,1)</size>
<costList>
<Steel>120</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<designationCategory>Misc</designationCategory>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>100</basePowerConsumption>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
<uiDefName>Wula_ExampleUI</uiDefName>
<label>打开事件</label>
<failReason>无法接触事件控制台。</failReason>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -629,81 +629,44 @@
</ThingDef>
<!-- 联络台 -->
<!-- <ThingDef ParentName="BuildingBase">
<ThingDef ParentName="BuildingBase">
<defName>WULA_Communicator_Station</defName>
<label>乌拉帝国通讯站</label>
<description>乌拉帝国内部用于联系的通讯基站。</description>
<label>乌拉帝国通讯站</label>
<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
<thingClass>Building</thingClass>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
<costStuffCount>150</costStuffCount>
<costList>
<Plasteel>500</Plasteel>
</costList>
<graphicData>
<texPath>Wula/Building/WULA_War_Machine_Weapon_Productor</texPath>
<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<size>(2,2)</size>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<castEdgeShadows>true</castEdgeShadows>
<staticSunShadowHeight>0.20</staticSunShadowHeight>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>PassThroughOnly</passability>
<fillPercent>0.15</fillPercent>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>1600</MaxHitPoints>
<WorkToBuild>5000</WorkToBuild>
<Flammability>1.0</Flammability>
<Mass>10</Mass>
<ResearchSpeedFactor>1.0</ResearchSpeedFactor>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2000</WorkToBuild>
<Mass>70</Mass>
<Flammability>0.5</Flammability>
</statBases>
<comps Inherit="False">
<li Class="CompProperties_Forbiddable"/>
<li Class="CompProperties_Usable">
<useJob>TriggerObject</useJob>
<useLabel>操作通讯台</useLabel>
<useDuration>1</useDuration>
<ignoreOtherReservations>true</ignoreOtherReservations>
<size>(2,2)</size>
<costList>
<Steel>120</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<designationCategory>Misc</designationCategory>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>100</basePowerConsumption>
</li>
<li Class="CompProperties_UseEffect">
<compClass>WulaFallenEmpire.Communicator_EventWindow</compClass>
</li>
<li>
<compClass>SRA.CompCommunicator</compClass>
<li Class="CompProperties_Flickable"/>
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
<uiDefName>Wula_UI_1</uiDefName>
<label>联络乌拉帝国</label>
<failReason>无法接触通讯站。</failReason>
</li>
</comps>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<terrainAffordanceNeeded IsNull="True" />
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>Production</designationCategory>
<uiOrder>2610</uiOrder>
<surfaceType>Item</surfaceType>
<designationHotKey>Misc4</designationHotKey>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<placeWorkers>
<li>PlaceWorker_ShowFacilitiesConnections</li>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
<li>PlaceWorker_DrawLinesToBookcasesInRoom</li>
</placeWorkers>
<building>
<isEdifice>false</isEdifice>
<paintable>true</paintable>
</building>
<clearBuildingArea>false</clearBuildingArea>
</ThingDef> -->
</ThingDef>
<!-- 防御炮 -->
<ThingDef ParentName="BuildingBase">

View File

@@ -11,15 +11,15 @@
<!-- Virtual Layout Dimensions -->
<lihuiSize>(500, 800)</lihuiSize>
<nameSize>(260, 130)</nameSize>
<nameSize>(650, 130)</nameSize>
<textSize>(650, 350)</textSize>
<optionsWidth>650</optionsWidth>
<optionsWidth>750</optionsWidth>
<!-- Virtual Layout Offsets -->
<textNameOffset>0</textNameOffset>
<optionsTextOffset>0</optionsTextOffset>
<defaultWindowSize>(750, 500)</defaultWindowSize>
<defaultWindowSize>(750, 600)</defaultWindowSize>
</WulaFallenEmpire.EventUIConfigDef>

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