2025-7-31
This commit is contained in:
@@ -1,43 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_EventConsole</defName>
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<label>事件控制台</label>
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<description>一个可以触发特殊事件的控制台。</description>
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<thingClass>Building</thingClass>
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<graphicData>
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<texPath>Things/Building/Misc/CommsConsole</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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</graphicData>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>2000</WorkToBuild>
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<Mass>70</Mass>
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<Flammability>0.5</Flammability>
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</statBases>
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<size>(3,1)</size>
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<costList>
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<Steel>120</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<designationCategory>Misc</designationCategory>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>100</basePowerConsumption>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
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<uiDefName>Wula_ExampleUI</uiDefName>
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<label>打开事件</label>
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<failReason>无法接触事件控制台。</failReason>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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@@ -629,81 +629,44 @@
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</ThingDef>
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<!-- 联络台 -->
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<!-- <ThingDef ParentName="BuildingBase">
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Communicator_Station</defName>
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<label>乌拉帝国通讯基站</label>
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<description>乌拉帝国内部用于联系的通讯基站。</description>
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<label>乌拉帝国通讯站</label>
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<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
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<thingClass>Building</thingClass>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>BuildingsProduction</li>
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</thingCategories>
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<costStuffCount>150</costStuffCount>
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<costList>
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<Plasteel>500</Plasteel>
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</costList>
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<graphicData>
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<texPath>Wula/Building/WULA_War_Machine_Weapon_Productor</texPath>
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<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<size>(2,2)</size>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<castEdgeShadows>true</castEdgeShadows>
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<staticSunShadowHeight>0.20</staticSunShadowHeight>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<fillPercent>0.15</fillPercent>
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<pathCost>50</pathCost>
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<statBases>
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<MaxHitPoints>1600</MaxHitPoints>
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<WorkToBuild>5000</WorkToBuild>
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<Flammability>1.0</Flammability>
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<Mass>10</Mass>
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<ResearchSpeedFactor>1.0</ResearchSpeedFactor>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>2000</WorkToBuild>
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<Mass>70</Mass>
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<Flammability>0.5</Flammability>
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</statBases>
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<comps Inherit="False">
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<li Class="CompProperties_Forbiddable"/>
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<li Class="CompProperties_Usable">
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<useJob>TriggerObject</useJob>
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<useLabel>操作通讯台</useLabel>
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<useDuration>1</useDuration>
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<ignoreOtherReservations>true</ignoreOtherReservations>
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<size>(2,2)</size>
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<costList>
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<Steel>120</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<designationCategory>Misc</designationCategory>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>100</basePowerConsumption>
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</li>
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<li Class="CompProperties_UseEffect">
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<compClass>WulaFallenEmpire.Communicator_EventWindow</compClass>
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</li>
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<li>
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<compClass>SRA.CompCommunicator</compClass>
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<li Class="CompProperties_Flickable"/>
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<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
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<uiDefName>Wula_UI_1</uiDefName>
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<label>联络乌拉帝国</label>
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<failReason>无法接触通讯站。</failReason>
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</li>
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</comps>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<terrainAffordanceNeeded IsNull="True" />
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<hasInteractionCell>true</hasInteractionCell>
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<designationCategory>Production</designationCategory>
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<uiOrder>2610</uiOrder>
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<surfaceType>Item</surfaceType>
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<designationHotKey>Misc4</designationHotKey>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<placeWorkers>
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<li>PlaceWorker_ShowFacilitiesConnections</li>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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<li>PlaceWorker_DrawLinesToBookcasesInRoom</li>
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</placeWorkers>
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<building>
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<isEdifice>false</isEdifice>
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<paintable>true</paintable>
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</building>
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<clearBuildingArea>false</clearBuildingArea>
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</ThingDef> -->
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</ThingDef>
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<!-- 防御炮 -->
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<ThingDef ParentName="BuildingBase">
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