2025-7-8
This commit is contained in:
@@ -97,60 +97,129 @@
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="DoorBase">
|
||||
<defName>WulaDoor</defName>
|
||||
<label>乌拉帝国大门</label>
|
||||
<description>乌拉帝国堡垒的大门,相当厚实,能够抵御大量爆炸和震荡伤害。</description>
|
||||
<thingClass>Building_MultiTileDoor</thingClass>
|
||||
<statBases>
|
||||
<WorkToBuild>15000</WorkToBuild>
|
||||
<MaxHitPoints>15000</MaxHitPoints>
|
||||
<Beauty>10</Beauty>
|
||||
</statBases>
|
||||
<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
|
||||
<thingClass>Building_Door</thingClass>
|
||||
<category>Building</category>
|
||||
<altitudeLayer>DoorMoveable</altitudeLayer>
|
||||
<fillPercent>1</fillPercent>
|
||||
<useHitPoints>true</useHitPoints>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/OrnateDoor/OrnateDoor2x1_Mover</texPath>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<damageData>
|
||||
<!-- no damage marks because they don't move with the door
|
||||
<rect>(0,0.12,1,0.76)</rect>-->
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<uiIconPath>Things/Building/OrnateDoor/OrnateDoor_MenuIcon_south</uiIconPath>
|
||||
<useBlueprintGraphicAsGhost>true</useBlueprintGraphicAsGhost>
|
||||
<size>(2, 1)</size>
|
||||
<rotatable>true</rotatable>
|
||||
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
||||
<costStuffCount>75</costStuffCount>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<MaxHitPoints>7500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3000</WorkToBuild>
|
||||
<Beauty>20</Beauty>
|
||||
<DoorOpenSpeed>2</DoorOpenSpeed>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<selectable>true</selectable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<!-- <rotatable>false</rotatable> -->
|
||||
<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
|
||||
<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
|
||||
<stuffCategories Inherit="False"></stuffCategories>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<designationCategory>Structure</designationCategory>
|
||||
<holdsRoof>true</holdsRoof>
|
||||
<staticSunShadowHeight>1.0</staticSunShadowHeight>
|
||||
<blockLight>true</blockLight>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>0</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
</li>
|
||||
<li Class="CompProperties_Breakdownable"/>
|
||||
<li Class="CompProperties_Forbiddable">
|
||||
<allowNonPlayer>true</allowNonPlayer>
|
||||
</li>
|
||||
</comps>
|
||||
<damageMultipliers>
|
||||
<li>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
<li>
|
||||
<damageDef>Thump</damageDef>
|
||||
<multiplier>0.01</multiplier>
|
||||
</li>
|
||||
</damageMultipliers>
|
||||
<building>
|
||||
<blueprintClass>Blueprint_Build</blueprintClass>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
<canPlaceOverWall>true</canPlaceOverWall>
|
||||
<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
|
||||
<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
|
||||
<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
|
||||
<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
|
||||
<blueprintClass>Blueprint_Door</blueprintClass>
|
||||
<blueprintGraphicData>
|
||||
<texPath>Things/Building/OrnateDoor/OrnateDoor_MenuIcon</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<shaderType>EdgeDetect</shaderType>
|
||||
<drawSize>(2.6, 3.1)</drawSize>
|
||||
<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
|
||||
</blueprintGraphicData>
|
||||
<doorTopGraphic>
|
||||
<texPath>Things/Building/OrnateDoor/OrnateDoor2x1_Top</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3.1, 2.3)</drawSize>
|
||||
</doorTopGraphic>
|
||||
<doorSupportGraphic>
|
||||
<texPath>Things/Building/OrnateDoor/OrnateDoor2x1_Support</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3.1, 2.3)</drawSize>
|
||||
</doorSupportGraphic>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
</building>
|
||||
<uiOrder>2505</uiOrder>
|
||||
<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
|
||||
<designationHotKey>Misc2</designationHotKey>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<researchPrerequisites>
|
||||
<li>ComplexFurniture</li>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<designationHotKey>Misc3</designationHotKey>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_MultiCellDoor</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
|
||||
<TerrainDef ParentName="FloorBase">
|
||||
<defName>WulaFloor</defName>
|
||||
<label>乌拉帝国地板</label>
|
||||
<renderPrecedence>200</renderPrecedence>
|
||||
<description>乌拉帝国堡垒中使用的地板,形似红毯但是实际上并非由布料制成。</description>
|
||||
<texturePath>Wula/Building/WULA_Floor</texturePath>
|
||||
<color>(0.67, 0.67, 0.67)</color>
|
||||
<pollutionTintColor>(0.95, 0.95, 0.93, 1)</pollutionTintColor>
|
||||
<isPaintable>true</isPaintable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<uiIconPath>Wula/Building/WULA_Floor_UI</uiIconPath>
|
||||
<statBases>
|
||||
<MarketValue>2</MarketValue>
|
||||
<WorkToBuild>200</WorkToBuild>
|
||||
<Cleanliness>1</Cleanliness>
|
||||
<FilthMultiplier>0.05</FilthMultiplier>
|
||||
<CleaningTimeFactor>0.1</CleaningTimeFactor>
|
||||
<Beauty>16</Beauty>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>1</Steel>
|
||||
</costList>
|
||||
<tags>
|
||||
<li>Floor</li>
|
||||
<li>FineFloor</li>
|
||||
</tags>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<designationHotKey>Misc4</designationHotKey>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<!-- <uiOrder>2115</uiOrder>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
</researchPrerequisites> -->
|
||||
</TerrainDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user