2025-7-8
This commit is contained in:
@@ -86,9 +86,7 @@
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</statBases>
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<equippedStatOffsets>
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<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<ResearchSpeedFactor>0.2</ResearchSpeedFactor>
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<EntityStudyRate>0.25</EntityStudyRate>
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<SocialImpact>0.1</SocialImpact>
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<WorkSpeedGlobal>0.35</WorkSpeedGlobal>
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</equippedStatOffsets>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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@@ -209,7 +207,7 @@
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<!-- <li>Shoulders</li> -->
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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@@ -299,7 +297,7 @@
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<!-- <li>Shoulders</li> -->
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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@@ -373,6 +371,49 @@
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Qipao</defName>
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<label>乌拉帝国旗袍</label>
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<description>乌拉帝国中较高等的公民所着服装,修身而不失典雅之姿。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Qipao</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Qipao</wornGraphicPath>
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</apparel>
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<equippedStatOffsets>
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<ResearchSpeedFactor>0.1</ResearchSpeedFactor>
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<EntityStudyRate>0.1</EntityStudyRate>
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<SocialImpact>0.1</SocialImpact>
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</equippedStatOffsets>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Clothes_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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</recipeMaker>
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</ThingDef>
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<!-- 内衬 -->
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<ThingDef ParentName="ApparelMakeableBase">
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@@ -563,7 +604,7 @@
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<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<WorkSpeedGlobal>-0.05</WorkSpeedGlobal>
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<StaggerDurationFactor>-0.5</StaggerDurationFactor>
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<CarryingCapacity>60</CarryingCapacity>
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</equippedStatOffsets>
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@@ -616,7 +657,7 @@
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<ThingDef ParentName="HatMakeableBase">
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<defName>WULA_Assault_Troop_Helmet</defName>
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<label>乌拉帝国突击队头盔</label>
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<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
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<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准,但是会导致使用者头部重心向前,十分阻碍日常工作。</description>
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<techLevel>Spacer</techLevel>
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<thingCategories>
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<li>HeadgearNoble</li>
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@@ -720,11 +761,11 @@
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<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
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<ArmorRating_Heat>2.0</ArmorRating_Heat>
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<EquipDelay>35</EquipDelay>
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<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
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<EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax>
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>-0.25</MoveSpeed>
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<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.25</IncomingDamageFactor>
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<StaggerDurationFactor>-2</StaggerDurationFactor>
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<CarryingCapacity>60</CarryingCapacity>
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@@ -845,7 +886,6 @@
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<EquipDelay>15</EquipDelay>
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.1</IncomingDamageFactor>
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<AimingDelayFactor>-0.25</AimingDelayFactor>
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<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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@@ -884,6 +924,149 @@
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Heavy_Infantry_PowerArmor</defName>
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<label>乌拉帝国重装装甲</label>
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<description>乌拉帝国重步兵所穿戴的动力甲,在乌拉帝国常规装备库中属于最重型那一档——行动缓慢,防御力强大,拥有厚重的立场盾,背挂两门ILm-60"铬铁"迫击炮用于轰炸坚固阵地。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
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<researchPrerequisite>WULA_Synth_Armor_2_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<skillRequirements>
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<Crafting>6</Crafting>
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</skillRequirements>
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>50000</WorkToMake>
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<MaxHitPoints>1000</MaxHitPoints>
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<Mass>20</Mass>
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<Flammability>0</Flammability>
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<ArmorRating_Sharp>1.85</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.85</ArmorRating_Blunt>
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<ArmorRating_Heat>2.0</ArmorRating_Heat>
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<EquipDelay>40</EquipDelay>
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<!-- <EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax> -->
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>-0.25</MoveSpeed>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.25</IncomingDamageFactor>
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<StaggerDurationFactor>-2</StaggerDurationFactor>
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<CarryingCapacity>60</CarryingCapacity>
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<MoveSpeed>-2</MoveSpeed>
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</equippedStatOffsets>
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<costStuffCount>350</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentSpacer>4</ComponentSpacer>
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</costList>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</wornGraphicPath>
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<layers>
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<li>Middle</li>
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<li>Shell</li>
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</layers>
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<useDeflectMetalEffect>true</useDeflectMetalEffect>
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<soundWear>Wear_PowerArmor</soundWear>
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<soundRemove>Remove_PowerArmor</soundRemove>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<thingClass>Apparel</thingClass>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_ApparelReloadable">
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<maxCharges>30</maxCharges>
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<ammoDef>Steel</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>360</baseReloadTicks>
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<soundReload>Standard_Reload</soundReload>
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<hotKey>Misc4</hotKey>
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<chargeNoun>炮弹</chargeNoun>
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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</li>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
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<minDrawSize>2.5</minDrawSize>
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<maxDrawSize>2.8</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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</comps>
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<verbs>
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<li>
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<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
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<label>ILm-60"铬铁"迫击炮</label>
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<defaultProjectile>Bullet_WULA_Heavy_Infantry_PowerArmor</defaultProjectile>
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<warmupTime>1</warmupTime>
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<range>500</range>
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<minRange>8</minRange>
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<onlyManualCast>true</onlyManualCast>
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<hasStandardCommand>true</hasStandardCommand>
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<targetable>true</targetable>
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<violent>true</violent>
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<targetParams>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<soundCast>Mortar_LaunchA</soundCast>
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<canGoWild>false</canGoWild>
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<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
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</li>
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</verbs>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_Heavy_Infantry_PowerArmor</defName>
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<label>铬铁迫击炮弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Mortar_Shell</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>25</damageAmountBase>
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<speed>45</speed>
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<explosionRadius>3.5</explosionRadius>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<!-- 盾牌 -->
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<ThingDef ParentName="ArmorMachineableBase">
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@@ -1328,6 +1328,7 @@
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
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</li>
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</verbs>
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</ThingDef>
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