2025-7-9
This commit is contained in:
@@ -744,7 +744,7 @@
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Explosive</defName>
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<defName>WULA_MW_Scepter_Of_Explosive</defName>
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<label>APs-66"燃之杖"</label>
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<label>APs-66"燃之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的炮弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -798,7 +798,7 @@
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<AbilityDef>
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<AbilityDef>
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<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
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<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
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<label>燃之杖:裂矢</label>
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<label>燃之杖:裂矢</label>
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<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的炮弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<iconPath>UI/Abilities/Burner</iconPath>
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<iconPath>UI/Abilities/Burner</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<showPsycastEffects>False</showPsycastEffects>
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@@ -859,7 +859,104 @@
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Lost</defName>
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<defName>WULA_MW_Scepter_Of_Lost</defName>
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<label>APs-00"惘之杖"</label>
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<label>APs-00"惘之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。</description>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。由于释放距离相当近,这种法杖被特地设计为长刀的样式,以在不使用法术的情况下对抗眼前的敌人。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<techLevel>Ultra</techLevel>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
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<Steel>50</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<tools>
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<li>
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<label>挥砍</label>
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<capacities>
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<li>Cut</li>
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</capacities>
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<power>18</power>
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<cooldownTime>2</cooldownTime>
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</li>
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<li>
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<label>直刺</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>25</power>
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<cooldownTime>2.25</cooldownTime>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
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<maxCharges>1</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>5</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
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<label>惘之杖:失能</label>
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<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
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<iconPath>UI/Abilities/Neuroquake</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_Duration>1500</Ability_Duration>
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<Ability_EffectRadius>1.1</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<warmupTime>5</warmupTime>
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<range>14</range>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>false</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PsychicShock</hediffDef>
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<durationMultiplier>PsychicSensitivity</durationMultiplier>
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<psychic>True</psychic>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Feather</defName>
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<label>APs-72"羽之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,为大范围内的所有殖民者提供持续数天的额外移动速度和工作速度。</description>
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<graphicData>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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@@ -900,53 +997,72 @@
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<comps Inherit="False">
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<comps Inherit="False">
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<li Class="CompProperties_EquippableAbilityReloadable">
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
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<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
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<maxCharges>1</maxCharges>
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<maxCharges>1</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>5</ammoCountPerCharge>
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<ammoCountPerCharge>20</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</li>
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</comps>
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</comps>
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</ThingDef>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
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<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
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<label>惘之杖:失能</label>
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<label>羽之杖:激励</label>
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<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
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<description>以自身为中心,为大范围内的所有殖民者提供持续数天的额外移动速度和工作速度。</description>
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<iconPath>UI/Abilities/Neuroquake</iconPath>
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<iconPath>UI/Abilities/WordOfSerenity</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<writeCombatLog>True</writeCombatLog>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_Duration>1500</Ability_Duration>
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<Ability_Duration>4000</Ability_Duration>
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<Ability_EffectRadius>1.1</Ability_EffectRadius>
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<Ability_EffectRadius>60</Ability_EffectRadius>
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</statBases>
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</statBases>
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<verbProperties>
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<verbProperties>
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<warmupTime>5</warmupTime>
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<warmupTime>5</warmupTime>
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<range>18</range>
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<range>14</range>
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<drawAimPie>false</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<soundCast>VoidTerrorCast</soundCast>
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<targetable>false</targetable>
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<targetParams>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>true</canTargetSelf>
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<canTargetSelf>false</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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</targetParams>
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</targetParams>
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</verbProperties>
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</verbProperties>
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<comps>
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<comps>
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<li Class = "CompProperties_AbilityGiveHediff">
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<li Class = "CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PsychicShock</hediffDef>
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<hediffDef>WULA_MW_Scepter_Of_Feather_Hediff</hediffDef>
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<durationMultiplier>PsychicSensitivity</durationMultiplier>
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<durationMultiplier>PsychicSensitivity</durationMultiplier>
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<psychic>True</psychic>
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<psychic>True</psychic>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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</li>
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</comps>
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</comps>
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</AbilityDef>
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</AbilityDef>
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<HediffDef>
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<defName>WULA_MW_Scepter_Of_Feather_Hediff</defName>
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<label>羽之杖:激励</label>
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<description>这个殖民者受到了乌拉帝国灵能法术的激励,行动和生产变得更加有效率了。</description>
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<hediffClass>HediffWithComps</hediffClass>
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<stages>
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<li>
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<statFactors>
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move
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</statFactors>
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_Disappears">
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<disappearsAfterTicks>240000~240000</disappearsAfterTicks> <!-- 1~2 days -->
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<showRemainingTime>true</showRemainingTime>
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</li>
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</comps>
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</HediffDef>
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<!-- 乌拉帝国镇爆枪 -->
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<!-- 乌拉帝国镇爆枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="BaseHumanMakeableGun">
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