2025-7-20

This commit is contained in:
Tourswen
2025-07-20 15:46:34 +08:00
parent 974b7642e1
commit c0ae920226
51 changed files with 340 additions and 350 deletions

View File

@@ -104,6 +104,9 @@
<!-- 平民服装 -->
<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
@@ -137,6 +140,9 @@
</statBases>
</ThingDef>
<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
@@ -421,6 +427,122 @@
</skillRequirements>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilBase">
<defName>WULA_Nun_Uniform</defName>
<label>乌拉帝国修女服</label>
<description>乌拉帝国修女所着的衣服,虽然作为战斗服装来说几乎没有防护,但是它可以用乌拉帝国的技术抽出穿着者的灵能并形成一道灵能护盾——无论使用者是否愿意。</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>Wula/Apparel/WULA_Nun_Uniform</texPath>
</graphicData>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>Wula/Apparel/WULA_Nun_Uniform</wornGraphicPath>
</apparel>
<costList Inherit="False">
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<statBases>
<WorkToMake>10000</WorkToMake>
<MaxHitPoints>200</MaxHitPoints>
<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
<ArmorRating_Heat>0.1</ArmorRating_Heat>
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MeleeDodgeChance>5</MeleeDodgeChance>
<MentalBreakThreshold>-0.1</MentalBreakThreshold>
</equippedStatOffsets>
<costStuffCount>200</costStuffCount>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
</recipeMaker>
<comps>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
<minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_ApparelCivilHatBase">
<defName>WULA_Nun_veil</defName>
<label>乌拉帝国修女头巾</label>
<description>乌拉帝国修女装的配套发饰,能像服装那样支起一个较小的灵能护盾。</description>
<tickerType>Normal</tickerType>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<displayPriority>105</displayPriority>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Nun_veil</texPath>
</graphicData>
<statBases>
<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
<Mass>0.1</Mass>
</statBases>
<equippedStatOffsets>
</equippedStatOffsets>
<costStuffCount>50</costStuffCount>
<costList Inherit="False">
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<stuffCategories>
<li>Fabric</li>
<li>Leathery</li>
</stuffCategories>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<layers>
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Nun_veil</wornGraphicPath>
</apparel>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
<comps>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
<minDrawSize>2.5</minDrawSize>
<maxDrawSize>2.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
</comps>
</ThingDef>
<!-- 内衬 -->
<ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
@@ -428,6 +550,9 @@
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Fabric</li>
@@ -521,6 +646,9 @@
<graphicData>
<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
</graphicData>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<costStuffCount>50</costStuffCount>
<costList Inherit="False">
<ComponentIndustrial>2</ComponentIndustrial>
@@ -555,7 +683,7 @@
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelMisc</li>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
@@ -605,6 +733,9 @@
</ThingDef>
<ThingDef Name="WULA_ApparelHelmetBase" ParentName="HatMakeableBase" Abstract="True">
<techLevel>Spacer</techLevel>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
@@ -1015,7 +1146,7 @@
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>Apparel</li>
<li>ApparelArmor</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>