2025-7-20
This commit is contained in:
@@ -104,6 +104,9 @@
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<!-- 平民服装 -->
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<ThingDef Name="WULA_ApparelCivilBase" ParentName="ApparelMakeableBase" Abstract="True">
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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@@ -137,6 +140,9 @@
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</statBases>
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</ThingDef>
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<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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<graphicData>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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@@ -421,6 +427,122 @@
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</skillRequirements>
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</recipeMaker>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Nun_Uniform</defName>
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<label>乌拉帝国修女服</label>
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<description>乌拉帝国修女所着的衣服,虽然作为战斗服装来说几乎没有防护,但是它可以用乌拉帝国的技术抽出穿着者的灵能并形成一道灵能护盾——无论使用者是否愿意。</description>
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<tickerType>Normal</tickerType>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Nun_Uniform</texPath>
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</graphicData>
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<apparel>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Nun_Uniform</wornGraphicPath>
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</apparel>
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<costList Inherit="False">
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<ComponentIndustrial>2</ComponentIndustrial>
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</costList>
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<statBases>
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<WorkToMake>10000</WorkToMake>
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<MaxHitPoints>200</MaxHitPoints>
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<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
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<ArmorRating_Heat>0.1</ArmorRating_Heat>
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<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
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</statBases>
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<equippedStatOffsets>
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<MeleeDodgeChance>5</MeleeDodgeChance>
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<MentalBreakThreshold>-0.1</MentalBreakThreshold>
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</equippedStatOffsets>
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<costStuffCount>200</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<skillRequirements>
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<Crafting>5</Crafting>
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</skillRequirements>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
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<minDrawSize>2.5</minDrawSize>
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<maxDrawSize>2.8</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelCivilHatBase">
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<defName>WULA_Nun_veil</defName>
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<label>乌拉帝国修女头巾</label>
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<description>乌拉帝国修女装的配套发饰,能像服装那样支起一个较小的灵能护盾。</description>
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<tickerType>Normal</tickerType>
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<recipeMaker>
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<researchPrerequisite>WULA_Synth_Clothes_2_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<displayPriority>105</displayPriority>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Nun_veil</texPath>
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</graphicData>
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<statBases>
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<EnergyShieldEnergyMax>0.25</EnergyShieldEnergyMax>
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<Mass>0.1</Mass>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<costStuffCount>50</costStuffCount>
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<costList Inherit="False">
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<layers>
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<li>Overhead</li>
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</layers>
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<parentTagDef>ApparelHead</parentTagDef>
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<wornGraphicPath>Wula/Apparel/WULA_Nun_veil</wornGraphicPath>
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</apparel>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<comps>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>3600</startingTicksToReset><!-- 1 mins -->
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<minDrawSize>2.5</minDrawSize>
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<maxDrawSize>2.8</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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</comps>
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</ThingDef>
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<!-- 内衬 -->
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<ThingDef Name="WULA_ApparelOnSkinBase" ParentName="ApparelMakeableBase" Abstract="True">
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@@ -428,6 +550,9 @@
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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</graphicData>
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<thingCategories>
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<li>ApparelMisc</li>
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</thingCategories>
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<costStuffCount>30</costStuffCount>
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<stuffCategories>
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<li>Fabric</li>
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@@ -521,6 +646,9 @@
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<graphicData>
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<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
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</graphicData>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<costStuffCount>50</costStuffCount>
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<costList Inherit="False">
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<ComponentIndustrial>2</ComponentIndustrial>
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@@ -555,7 +683,7 @@
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelMisc</li>
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<li>ApparelArmor</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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@@ -605,6 +733,9 @@
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</ThingDef>
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<ThingDef Name="WULA_ApparelHelmetBase" ParentName="HatMakeableBase" Abstract="True">
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<techLevel>Spacer</techLevel>
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<thingCategories>
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<li>ApparelArmor</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
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@@ -1015,7 +1146,7 @@
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>Apparel</li>
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<li>ApparelArmor</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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