修bug,自动起飞组件
This commit is contained in:
@@ -1,836 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef Name="WULA_SP_Spear_Impale" ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Spear_Impale</defName>
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<label>圣枪穿刺术式</label>
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<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n为法杖同时携带了一个需要魂楔充能的进攻型技,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
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<techLevel>Archotech</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<relicChance>0</relicChance>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<weaponTags>
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<li>Wula_Spell_Weapon_T3</li>
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</weaponTags>
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<useHitPoints>False</useHitPoints>
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<uiIconScale>1</uiIconScale>
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<soundInteract>Gorehulk_Spine_Launch</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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<costList Inherit="False">
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<DeteriorationRate>0</DeteriorationRate>
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<Flammability>0</Flammability>
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<WorkToMake>40000</WorkToMake>
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<Mass>0</Mass>
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<AccuracyTouch>1</AccuracyTouch>
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<AccuracyShort>1</AccuracyShort>
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<AccuracyMedium>1</AccuracyMedium>
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<AccuracyLong>1</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li Class="WulaFallenEmpire.VerbProperties_Arc">
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<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<damageDef>Wula_Psi_Damage</damageDef>
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<damageAmount>30</damageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<warmupTime>4</warmupTime>
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<range>56</range>
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<affectedAngle>25</affectedAngle>
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<armorPenetration>1000</armorPenetration>
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<soundCast>AgonyPulse_Cast</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<isConductible>True</isConductible>
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<conductFriendly>False</conductFriendly>
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<conductNum>12</conductNum>
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<beamMoteDef>WULA_SP_Spear_Impale_ArcBeam</beamMoteDef>
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<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
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</li>
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</verbs>
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<comps>
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<!-- 心灵敏感度伤害缩放组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
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<!--
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伤害增幅系数:
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当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
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例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
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-->
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<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
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<!--
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伤害减免系数:
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当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
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例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
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-->
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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</li>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
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<maxCharges>10</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
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<forcedTraits>
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<li>WULA_DamagePsychicScaling</li>
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<li>WULA_ExtraPsychicSkill</li>
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</forcedTraits>
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<numTraitsRange>
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<min>2</min>
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<max>2</max>
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</numTraitsRange>
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</li>
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</comps>
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<tradeability>None</tradeability>
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<thingSetMakerTags>
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
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<label>乌拉帝国法术:裂矢</label>
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<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
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<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<hotKey>Misc11</hotKey>
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<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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<range>150</range>
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<warmupTime>3</warmupTime>
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<muzzleFlashScale>9</muzzleFlashScale>
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<beamTargetsGround>true</beamTargetsGround>
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<soundAiming>FleshmelterBolt_Charging</soundAiming>
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<ai_IsWeapon>true</ai_IsWeapon>
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<soundCast>PsychicShockLanceCast</soundCast>
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<requireLineOfSight>false</requireLineOfSight>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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<canTargetSelf>false</canTargetSelf>
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<canTargetPawns>true</canTargetPawns>
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<canTargetBuildings>true</canTargetBuildings>
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<canTargetPlants>true</canTargetPlants>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>Bullet_WULA_MW_Scepter_Of_Explosive</projectileDef>
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<psychic>True</psychic>
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<screenShakeIntensity>0.5</screenShakeIntensity>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_MW_Scepter_Of_Explosive</defName>
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<label>魂烬裂矢</label>
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<thingClass>Projectile_Explosive</thingClass>
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<graphicData>
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<texPath>Things/Projectile/FleshmelterBolt</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>Mote</shaderType>
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<drawSize>(1.5, 3)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Wula_Psi_Bomb</damageDef>
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<damageAmountBase>50</damageAmountBase>
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<speed>65</speed>
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<soundAmbient>FleshmelterBolt_Launch</soundAmbient>
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<explosionRadius>3.49</explosionRadius>
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<screenShakeFactor>0.75</screenShakeFactor>
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<explosionChanceToStartFire>0.75</explosionChanceToStartFire>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<!-- <flyOverhead>true</flyOverhead> -->
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</projectile>
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</ThingDef>
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<ThingDef ParentName="MoteBase">
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<defName>WULA_SP_Spear_Impale_ArcBeam</defName>
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<thingClass>MoteDualAttached</thingClass>
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<altitudeLayer>MoteOverhead</altitudeLayer>
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<mote>
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<fadeInTime>0</fadeInTime>
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<fadeOutTime>1</fadeOutTime>
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<solidTime>0.4</solidTime>
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<needsMaintenance>False</needsMaintenance>
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<rotateTowardsTarget>True</rotateTowardsTarget>
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<scaleToConnectTargets>True</scaleToConnectTargets>
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<fadeOutUnmaintained>False</fadeOutUnmaintained>
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</mote>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
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<color>(200, 40, 40, 255)</color>
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<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<drawSize>(1.5,1)</drawSize>
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<shaderParameters>
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<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
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<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
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<_ScrollSpeedA>-4 </_ScrollSpeedA>
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<_ScrollSpeedB>3</_ScrollSpeedB>
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<_Intensity>2</_Intensity>
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</shaderParameters>
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</graphicData>
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</ThingDef>
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<ThingDef ParentName="WULA_SP_Spear_Impale">
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<defName>WULA_SP_Spear_Impale_For_Enermy</defName>
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<destroyOnDrop>true</destroyOnDrop>
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<weaponTags>
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<li>WULA_SP_Spear_Impale_For_Enermy</li>
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</weaponTags>
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</ThingDef>
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<ThingDef Name="WULA_SP_Cotton_Counter" ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Cotton_Counter</defName>
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<label>飘絮反制术式</label>
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<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能,允许将自身遮蔽起来以进入隐身状态。</description>
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<techLevel>Archotech</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<relicChance>0</relicChance>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<weaponTags>
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<li>Wula_Spell_Weapon_T1</li>
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</weaponTags>
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<useHitPoints>False</useHitPoints>
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<uiIconScale>1</uiIconScale>
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<soundInteract>Heatspikes_Shot</soundInteract>
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<recipeMaker>
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<recipeUsers Inherit="False"/>
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<researchPrerequisite Inherit="False" />
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</recipeMaker>
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<costList Inherit="False">
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<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<DeteriorationRate>0</DeteriorationRate>
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<Flammability>0</Flammability>
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<WorkToMake>40000</WorkToMake>
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<Mass>0</Mass>
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<AccuracyTouch>2</AccuracyTouch>
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<AccuracyShort>2</AccuracyShort>
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<AccuracyMedium>2</AccuracyMedium>
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<AccuracyLong>2</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_SP_Cotton_Counter</defaultProjectile>
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<warmupTime>0.2</warmupTime>
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<range>52</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Heatspikes_Shot</soundCast>
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<soundCastTail>Heatspikes_Tail</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<comps>
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<!-- 心灵敏感度伤害缩放组件 -->
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<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
|
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<!--
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伤害增幅系数:
|
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当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
|
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例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
|
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-->
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<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
|
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<!--
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伤害减免系数:
|
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当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
|
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例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
|
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-->
|
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<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
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</li>
|
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_CLoak_Ability</abilityDef>
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<maxCharges>5</maxCharges>
|
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<soundReload>AnomalyAbilityWarmup</soundReload>
|
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
|
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</li>
|
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<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
|
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<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
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<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
|
||||
<label>乌拉帝国法术:隐身</label>
|
||||
<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果。\n\n装填需消耗魂楔。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_CLoak_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>15</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastPsycast</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<warmupTime>0.1</warmupTime>
|
||||
<violent>false</violent>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
<soundCast>DeadlifeRelease</soundCast>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicInvisibility</hediffDef>
|
||||
<psychic>True</psychic>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_SP_Cotton_Counter</defName>
|
||||
<label>飘絮反制术式</label>
|
||||
<thingClass>Beam</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/Bullet_Small</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Wula_Psi_Damage</damageDef>
|
||||
<damageAmountBase>15</damageAmountBase>
|
||||
<beamMoteDef>WULA_SP_Cotton_Counter_ArcBeam</beamMoteDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_SP_Cotton_Counter_ArcBeam</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0</fadeInTime>
|
||||
<fadeOutTime>1</fadeOutTime>
|
||||
<solidTime>0.4</solidTime>
|
||||
<needsMaintenance>False</needsMaintenance>
|
||||
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||
<fadeOutUnmaintained>False</fadeOutUnmaintained>
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
|
||||
<color>(255, 255, 255, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>(1.2,1)</drawSize>
|
||||
<shaderParameters>
|
||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||
<_ScrollSpeedA>-4 </_ScrollSpeedA>
|
||||
<_ScrollSpeedB>3</_ScrollSpeedB>
|
||||
<_Intensity>2</_Intensity>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_SP_Cotton_Counter">
|
||||
<defName>WULA_SP_Cotton_Counter_For_Enermy</defName>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<weaponTags>
|
||||
<li>WULA_SP_Cotton_Counter_For_Enermy</li>
|
||||
</weaponTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Live_Shelter</defName>
|
||||
<label>生灵庇佑术式</label>
|
||||
<description>这是乌拉星人用于救治伤者的法术,可以使用灵能诱发伤口以非常规的方式快速愈合,并且效果会在友方个体间弹跳。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Live_Shelter</uiIconPath>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
|
||||
</weaponTags>
|
||||
<useHitPoints>False</useHitPoints>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<soundInteract>Gorehulk_Spine_Launch</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
<researchPrerequisite Inherit="False" />
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>6</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>0</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_Arc">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
|
||||
<damageAmount>1</damageAmount>
|
||||
<EMPDamageAmount>0</EMPDamageAmount>
|
||||
<warmupTime>4</warmupTime>
|
||||
<range>20</range>
|
||||
<affectedAngle>25</affectedAngle>
|
||||
<armorPenetration>1.5</armorPenetration>
|
||||
<soundCast>AgonyPulse_Cast</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<isConductible>True</isConductible>
|
||||
<conductFriendly>True</conductFriendly>
|
||||
<conductHostile>false</conductHostile>
|
||||
<conductNum>3</conductNum>
|
||||
<beamMoteDef>WULA_SP_Live_Shelter_ArcBeam</beamMoteDef>
|
||||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
|
||||
<maxCharges>10</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_SP_Live_Shelter_ArcBeam</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0</fadeInTime>
|
||||
<fadeOutTime>1</fadeOutTime>
|
||||
<solidTime>0.4</solidTime>
|
||||
<needsMaintenance>False</needsMaintenance>
|
||||
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||
<fadeOutUnmaintained>False</fadeOutUnmaintained>
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_Lighting_Beam</texPath>
|
||||
<color>(38, 204, 66, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<shaderParameters>
|
||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||
<_ScrollSpeedA>-4 </_ScrollSpeedA>
|
||||
<_ScrollSpeedB>3</_ScrollSpeedB>
|
||||
<_Intensity>2</_Intensity>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
|
||||
<label>乌拉帝国法术:激励</label>
|
||||
<description>以自身为中心,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Feather_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>4000</Ability_Duration>
|
||||
<Ability_EffectRadius>500</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>60</range>
|
||||
<drawAimPie>true</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||
<soundCast>VoidTerrorCast</soundCast>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_MW_Scepter_Of_Feather_Hediff</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_MW_Scepter_Of_Feather_Hediff</defName>
|
||||
<label>乌拉帝国法术:激励</label>
|
||||
<description>这个殖民者受到了乌拉帝国灵能法术的激励,行动和生产变得更加有效率了。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MoveSpeed>1.5</MoveSpeed>
|
||||
<WorkSpeedGlobal>1.3</WorkSpeedGlobal>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>240000~240000</disappearsAfterTicks> <!-- 1~2 days -->
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Mist_Incinerator</defName>
|
||||
<label>灰烬焚烧术式</label>
|
||||
<description>乌拉星人所使用的压制性术式,能够在短时间的吟唱后喷出大量由灵能能量构成的火焰,这种击穿灵魂的火焰可以无视敌人的护甲,点燃敌人的躯体。\n\n法杖同时携带了一个需要魂楔充能的控制型技能,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Mist_Incinerator</uiIconPath>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<soundInteract>Metal_Drop</soundInteract>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
|
||||
</weaponTags>
|
||||
<useHitPoints>False</useHitPoints>
|
||||
<statBases>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>30000</WorkToMake>
|
||||
<Mass>0</Mass>
|
||||
<!-- <AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong> -->
|
||||
<RangedWeapon_Cooldown>3</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>2000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
<researchPrerequisite Inherit="False" />
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>22.9</range>
|
||||
<minRange>5.9</minRange>
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<burstShotCount>20</burstShotCount>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>6</beamWidth>
|
||||
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Wula_Psi_Damage</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.85</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamStartOffset>.5</beamStartOffset>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
||||
<beamLineFleckDef>Fleck_IncineratorBeamSmoke</beamLineFleckDef>
|
||||
<highlightColor>(58, 225, 225)</highlightColor>
|
||||
<secondaryHighlightColor>(102, 200, 200)</secondaryHighlightColor>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.02)</li>
|
||||
<li>(1, .5)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>10</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_ExtraPsychicSkill</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>2</min>
|
||||
<max>2</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
|
||||
<label>乌拉帝国法术:失能</label>
|
||||
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Lost_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>1500</Ability_Duration>
|
||||
<Ability_EffectRadius>1.1</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicShock</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Photon_Missile</defName>
|
||||
<label>星光追猎术式</label>
|
||||
<description>乌拉星人在舰船上用于代替导弹的一种特殊术式,现在则被镌刻在灵能泰坦上。当其被吟唱时,大量的灵能星光将倾巢而出追击轰炸敌军。\n\n当攻击某个单体的时候,灵能星光将会追踪敌军并准确击中目标;当攻击地面时,灵能星光会分散以形成一片轰炸区。依托于纯净灵能能能量,灵能星光可以穿越任何地形阻碍和护盾进行轰炸。</description>
|
||||
<techLevel>Archotech</techLevel>
|
||||
<tradeability>None</tradeability>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<uiIconPath>Wula/Weapon/WULA_RW_Photon_Missile</uiIconPath>
|
||||
<relicChance>0</relicChance>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>WULA_RW_Photon_Missile_Weapon</li>
|
||||
</weaponTags>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>380</Steel>
|
||||
<Plasteel>60</Plasteel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
</costList>
|
||||
<statBases>
|
||||
<DeteriorationRate>0</DeteriorationRate>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>0</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
<researchPrerequisite Inherit="False" />
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<warmupTime>4.5</warmupTime>
|
||||
<burstShotCount>48</burstShotCount>
|
||||
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
|
||||
<isMortar>true</isMortar>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<minRange>4</minRange>
|
||||
<range>48</range>
|
||||
<soundCast>AgonyPulse_Cast</soundCast>
|
||||
<muzzleFlashScale>12</muzzleFlashScale>
|
||||
|
||||
<aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
|
||||
<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
|
||||
<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote>
|
||||
<!-- <soundAiming>FleshmelterBolt_Charging</soundAiming> -->
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<forcedTraits>
|
||||
<li>WULA_DamagePsychicScaling</li>
|
||||
<li>WULA_PsychicIgnoreBlock</li>
|
||||
<li>WULA_MissileLauncher</li>
|
||||
</forcedTraits>
|
||||
<numTraitsRange>
|
||||
<min>3</min>
|
||||
<max>3</max>
|
||||
</numTraitsRange>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Photon_Missile</defName>
|
||||
<label>灵能星光</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
|
||||
<!-- <texPath>Wula/Projectile/WULA_Photon_Missile</texPath> -->
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
</graphicData>
|
||||
<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.CruiseMissileProperties">
|
||||
<customDamageDef>Bomb</customDamageDef>
|
||||
<customDamageAmount>8</customDamageAmount>
|
||||
<customExplosionRadius>1</customExplosionRadius>
|
||||
<customSoundExplode>Pawn_Revenant_StartledScream</customSoundExplode>
|
||||
|
||||
<useSubExplosions>true</useSubExplosions>
|
||||
<subExplosionCount>0</subExplosionCount>
|
||||
<subExplosionRadius>1</subExplosionRadius>
|
||||
<subExplosionDamage>5</subExplosionDamage>
|
||||
<subExplosionSpread>6</subExplosionSpread>
|
||||
<subDamageDef>Wula_Psi_Bomb</subDamageDef>
|
||||
<subSoundExplode>MortarBomb_Explode</subSoundExplode>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<projectile>
|
||||
<damageDef>Wula_Psi_Bomb</damageDef>
|
||||
<damageAmountBase>1</damageAmountBase>
|
||||
<speed>22</speed>
|
||||
<explosionRadius>1.25</explosionRadius>
|
||||
<armorPenetrationBase>1.5</armorPenetrationBase>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Pawn_Revenant_StartledScream</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user