```
feat(GlobalWorkTable): 添加全局存储发射组件和相关属性 新增两个编译项用于支持全局工作台的物品投送功能,包括可发射至全局存储的组件及其属性配置。同时更新了项目工作区引用路径,移除了旧版依赖并引入新版资源库及模组框架。 ```
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_GlobalStorageSenderPod</defName>
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<label>全局存储输送舱</label>
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<description>一个一次性的物资输送装置,可以将装载的货物直接发射到全局存储网络中,而无需选择目标地点。发射后即告销毁。</description>
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<graphicData>
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<texPath>Things/Special/DropPod</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(2,2)</drawSize>
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</graphicData>
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<size>(1,1)</size>
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<rotatable>false</rotatable>
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<tickerType>Normal</tickerType>
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<altitudeLayer>BuildingOnTop</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<castEdgeShadows>false</castEdgeShadows>
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<designationHotKey>Misc12</designationHotKey>
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<fillPercent>0.5</fillPercent>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2201</uiOrder> <!-- Slightly after the original -->
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<statBases>
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<MaxHitPoints>250</MaxHitPoints>
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<WorkToBuild>1600</WorkToBuild>
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<Flammability>0.5</Flammability>
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</statBases>
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<costList>
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<Steel>60</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="CompProperties_Transporter">
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<massCapacity>300</massCapacity>
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<restEffectiveness>0.8</restEffectiveness>
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<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_Launchable_ToGlobalStorage">
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<skyfallerLeaving>DropPodLeaving</skyfallerLeaving>
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<requiresFuelingPort>false</requiresFuelingPort>
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</li>
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</comps>
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<inspectorTabs>
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<li>ITab_ContentsTransporter</li>
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</inspectorTabs>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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</placeWorkers>
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<researchPrerequisites>
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<li>TransportPod</li>
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</researchPrerequisites>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<uiIconScale>0.65</uiIconScale>
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</ThingDef>
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</Defs>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<WULA_GlobalStorageSenderPod.label>全局存储输送舱</WULA_GlobalStorageSenderPod.label>
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<WULA_GlobalStorageSenderPod.description>一个一次性的物资输送装置,可以将装载的货物直接发射到全局存储网络中,而无需选择目标地点。发射后即告销毁。</WULA_GlobalStorageSenderPod.description>
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</LanguageData>
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<?xml version="1.0" encoding="utf-8" ?>
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<LanguageData>
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<WULA_LaunchToGlobalStorage>发射到全局存储</WULA_LaunchToGlobalStorage>
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<WULA_LaunchToGlobalStorageDesc>将此输送舱中的所有物品直接发送到全局存储网络中。此操作将消耗燃料并销毁输送舱。</WULA_LaunchToGlobalStorageDesc>
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<WULA_ItemsSentToGlobalStorage>已将 {0} 发送到全局存储。</WULA_ItemsSentToGlobalStorage>
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<WULA_NoItemsToSendToGlobalStorage>输送舱是空的,没有什么可以发送的。</WULA_NoItemsToSendToGlobalStorage>
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</LanguageData>
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@@ -17,14 +17,16 @@
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"path": "../../../../../../../../Users/Kalo/Downloads/AlienRaces/Source/AlienRace/AlienRace"
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},
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{
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"name": "3256974620",
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"path": "../../../../../../workshop/content/294100/3256974620"
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"path": "../../../../../../workshop/content/294100/3565275325/Source/SRALib/SRALib"
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},
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{
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"path": "../../../../../../workshop/content/294100/3256974620/1.6/Assemblies/Milira"
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"path": "../../../../../../workshop/content/294100/3575567766"
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},
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{
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"path": "../../../../../../workshop/content/294100/3240244292"
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"path": "../../../../../../../../Users/Kalo/Downloads/MechsuitFramework-main"
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},
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{
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"path": "../../../../../../workshop/content/294100/3226701491/1.6/Assemblies/BM_PowerArmor"
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}
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],
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"settings": {}
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using RimWorld;
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using System.Collections.Generic;
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using UnityEngine;
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using Verse;
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using Verse.Sound;
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namespace WulaFallenEmpire
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{
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public class CompLaunchable_ToGlobalStorage : CompLaunchable_TransportPod
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{
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public new CompProperties_Launchable_ToGlobalStorage Props => (CompProperties_Launchable_ToGlobalStorage)this.props;
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public override IEnumerable<Gizmo> CompGetGizmosExtra()
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{
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// 移除原有的发射按钮,替换为我们自己的
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foreach (Gizmo gizmo in base.CompGetGizmosExtra())
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{
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if (gizmo is Command_Action launchCommand && (launchCommand.defaultDesc == "CommandLaunchGroupDesc".Translate() || launchCommand.defaultDesc == "CommandLaunchSingleDesc".Translate()))
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{
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continue; // 跳过原版的发射按钮
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}
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yield return gizmo;
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}
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if (this.Transporter.LoadingInProgressOrReadyToLaunch)
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{
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Command_Action command = new Command_Action();
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command.defaultLabel = "WULA_LaunchToGlobalStorage".Translate();
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command.defaultDesc = "WULA_LaunchToGlobalStorageDesc".Translate();
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command.icon = ContentFinder<Texture2D>.Get("UI/Commands/LaunchShip");
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command.action = delegate
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{
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this.TryLaunch();
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};
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yield return command;
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}
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}
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public void TryLaunch()
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{
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if (!this.parent.Spawned)
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{
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Log.Error("Tried to launch " + this.parent + " but it's not spawned.");
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return;
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}
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage == null)
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{
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Log.Error("Could not find GlobalStorageWorldComponent.");
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return;
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}
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CompTransporter transporter = this.Transporter;
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if (transporter == null || !transporter.innerContainer.Any)
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{
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Messages.Message("WULA_NoItemsToSendToGlobalStorage".Translate(), this.parent, MessageTypeDefOf.RejectInput);
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return;
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}
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// 1. 将物品转移到全局存储
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foreach (Thing item in transporter.innerContainer)
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{
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globalStorage.AddToInputStorage(item.def, item.stackCount);
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}
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Messages.Message("WULA_ItemsSentToGlobalStorage".Translate(transporter.innerContainer.ContentsString), this.parent, MessageTypeDefOf.PositiveEvent);
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// 2. 清空容器,防止物品掉落
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transporter.innerContainer.ClearAndDestroyContents();
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// 3. 调用基类的发射方法,让它处理动画和销毁
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// 我们给一个无效的目标和空的到达动作,让它飞出地图后就消失
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base.TryLaunch(this.parent.Map.Tile, null);
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}
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}
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}
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using RimWorld;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class CompProperties_Launchable_ToGlobalStorage : CompProperties_Launchable_TransportPod
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{
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public float fuelNeededToLaunch = 25f;
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public SoundDef launchSound;
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public CompProperties_Launchable_ToGlobalStorage()
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{
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this.compClass = typeof(CompLaunchable_ToGlobalStorage);
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}
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}
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}
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@@ -113,6 +113,8 @@
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<Compile Include="GlobalWorkTable\GlobalStorageWorldComponent.cs" />
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<Compile Include="GlobalWorkTable\GlobalWorkTableAirdropExtension.cs" />
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<Compile Include="GlobalWorkTable\ITab_GlobalBills.cs" />
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<Compile Include="GlobalWorkTable\CompLaunchable_ToGlobalStorage.cs" />
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<Compile Include="GlobalWorkTable\CompProperties_Launchable_ToGlobalStorage.cs" />
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<Compile Include="HediffComp\HediffCompProperties_NanoRepair.cs" />
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<Compile Include="HediffComp\WULA_HediffDamgeShield\DRMDamageShield.cs" />
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<Compile Include="HediffComp\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
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