feat(GlobalWorkTable): 添加全局存储发射组件和相关属性 新增两个编译项用于支持全局工作台的物品投送功能,包括可发射至全局存储的组件及其属性配置。同时更新了项目工作区引用路径,移除了旧版依赖并引入新版资源库及模组框架。 ```
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
using RimWorld;
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using System.Collections.Generic;
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using UnityEngine;
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using Verse;
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using Verse.Sound;
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namespace WulaFallenEmpire
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{
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public class CompLaunchable_ToGlobalStorage : CompLaunchable_TransportPod
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{
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public new CompProperties_Launchable_ToGlobalStorage Props => (CompProperties_Launchable_ToGlobalStorage)this.props;
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public override IEnumerable<Gizmo> CompGetGizmosExtra()
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{
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// 移除原有的发射按钮,替换为我们自己的
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foreach (Gizmo gizmo in base.CompGetGizmosExtra())
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{
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if (gizmo is Command_Action launchCommand && (launchCommand.defaultDesc == "CommandLaunchGroupDesc".Translate() || launchCommand.defaultDesc == "CommandLaunchSingleDesc".Translate()))
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{
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continue; // 跳过原版的发射按钮
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}
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yield return gizmo;
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}
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if (this.Transporter.LoadingInProgressOrReadyToLaunch)
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{
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Command_Action command = new Command_Action();
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command.defaultLabel = "WULA_LaunchToGlobalStorage".Translate();
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command.defaultDesc = "WULA_LaunchToGlobalStorageDesc".Translate();
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command.icon = ContentFinder<Texture2D>.Get("UI/Commands/LaunchShip");
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command.action = delegate
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{
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this.TryLaunch();
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};
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yield return command;
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}
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}
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public void TryLaunch()
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{
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if (!this.parent.Spawned)
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{
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Log.Error("Tried to launch " + this.parent + " but it's not spawned.");
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return;
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}
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage == null)
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{
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Log.Error("Could not find GlobalStorageWorldComponent.");
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return;
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}
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CompTransporter transporter = this.Transporter;
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if (transporter == null || !transporter.innerContainer.Any)
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{
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Messages.Message("WULA_NoItemsToSendToGlobalStorage".Translate(), this.parent, MessageTypeDefOf.RejectInput);
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return;
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}
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// 1. 将物品转移到全局存储
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foreach (Thing item in transporter.innerContainer)
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{
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globalStorage.AddToInputStorage(item.def, item.stackCount);
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}
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Messages.Message("WULA_ItemsSentToGlobalStorage".Translate(transporter.innerContainer.ContentsString), this.parent, MessageTypeDefOf.PositiveEvent);
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// 2. 清空容器,防止物品掉落
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transporter.innerContainer.ClearAndDestroyContents();
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// 3. 调用基类的发射方法,让它处理动画和销毁
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// 我们给一个无效的目标和空的到达动作,让它飞出地图后就消失
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base.TryLaunch(this.parent.Map.Tile, null);
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}
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}
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} |