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This commit is contained in:
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@@ -144,132 +144,130 @@
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||||
</terrain>
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||||
</PrefabDef>
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||||
|
||||
|
||||
<PrefabDef>
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||||
<defName>WULA_StorageBase</defName> <!-- rename -->
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||||
<size>(13,14)</size>
|
||||
<things>
|
||||
<WULA_OrbitalTradeBeacon>
|
||||
<position>(5, 0, 6)</position>
|
||||
</WULA_OrbitalTradeBeacon>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(6,0,6,0)</li>
|
||||
<li>(6,12,6,12)</li>
|
||||
</rects>
|
||||
</WulaDoor>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(0,6,0,6)</li>
|
||||
<li>(12,6,12,6)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WulaDoor>
|
||||
<HiddenConduit>
|
||||
<rects>
|
||||
<li>(6,1,6,11)</li>
|
||||
<li>(1,6,5,6)</li>
|
||||
<li>(7,6,11,6)</li>
|
||||
</rects>
|
||||
</HiddenConduit>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(4,1,4,1)</li>
|
||||
<li>(8,1,8,1)</li>
|
||||
</rects>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
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||||
<rects>
|
||||
<li>(1,4,1,4)</li>
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||||
<li>(1,8,1,8)</li>
|
||||
</rects>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
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||||
<rects>
|
||||
<li>(11,4,11,4)</li>
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||||
<li>(11,8,11,8)</li>
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||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
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||||
</WallLamp>
|
||||
<WallLamp>
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||||
<rects>
|
||||
<li>(4,11,4,11)</li>
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||||
<li>(8,11,8,11)</li>
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||||
</rects>
|
||||
</WallLamp>
|
||||
<FirefoamPopper>
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||||
<position>(7, 0, 6)</position>
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||||
</FirefoamPopper>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(0,0,5,0)</li>
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||||
<li>(7,0,12,0)</li>
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||||
<li>(0,1,0,5)</li>
|
||||
<li>(12,1,12,5)</li>
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||||
<li>(0,7,0,12)</li>
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||||
<li>(12,7,12,12)</li>
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||||
<li>(1,12,5,12)</li>
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||||
<li>(7,12,11,12)</li>
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||||
</rects>
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||||
</WulaWall>
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||||
<Shelf>
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||||
<positions>
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||||
<li>(3, 0, 2)</li>
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<li>(5, 0, 2)</li>
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||||
<li>(8, 0, 2)</li>
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||||
<li>(10, 0, 2)</li>
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||||
<li>(3, 0, 4)</li>
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||||
<li>(5, 0, 4)</li>
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||||
<li>(8, 0, 4)</li>
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||||
<li>(10, 0, 4)</li>
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||||
<li>(3, 0, 7)</li>
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||||
<li>(5, 0, 7)</li>
|
||||
<li>(8, 0, 7)</li>
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||||
<li>(10, 0, 7)</li>
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||||
<li>(3, 0, 9)</li>
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||||
<li>(5, 0, 9)</li>
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||||
<li>(8, 0, 9)</li>
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||||
<li>(10, 0, 9)</li>
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||||
</positions>
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||||
<relativeRotation>Opposite</relativeRotation>
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||||
<stuff>WULA_Alloy</stuff>
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||||
</Shelf>
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||||
<Shelf>
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||||
<positions>
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||||
<li>(2, 0, 3)</li>
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<li>(4, 0, 3)</li>
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||||
<li>(7, 0, 3)</li>
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||||
<li>(9, 0, 3)</li>
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||||
<li>(2, 0, 5)</li>
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||||
<li>(4, 0, 5)</li>
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||||
<li>(7, 0, 5)</li>
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||||
<li>(9, 0, 5)</li>
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||||
<li>(2, 0, 8)</li>
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||||
<li>(4, 0, 8)</li>
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||||
<li>(7, 0, 8)</li>
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||||
<li>(9, 0, 8)</li>
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||||
<li>(2, 0, 10)</li>
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||||
<li>(4, 0, 10)</li>
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||||
<li>(7, 0, 10)</li>
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||||
<li>(9, 0, 10)</li>
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||||
</positions>
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||||
<stuff>WULA_Alloy</stuff>
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||||
</Shelf>
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||||
<WULA_AreaTeleportBeacon>
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<position>(6, 0, 6)</position>
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||||
</WULA_AreaTeleportBeacon>
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||||
</things>
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||||
<terrain>
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||||
<PrefabDef>
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||||
<defName>WULA_StorageBase</defName> <!-- rename -->
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||||
<size>(13,14)</size>
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||||
<things>
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||||
<WULA_OrbitalTradeBeacon>
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||||
<position>(5, 0, 6)</position>
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||||
</WULA_OrbitalTradeBeacon>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(6,0,6,0)</li>
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||||
<li>(6,12,6,12)</li>
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||||
</rects>
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||||
</WulaDoor>
|
||||
<WulaDoor>
|
||||
<rects>
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||||
<li>(0,6,0,6)</li>
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||||
<li>(12,6,12,6)</li>
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||||
</rects>
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||||
<relativeRotation>Clockwise</relativeRotation>
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||||
</WulaDoor>
|
||||
<HiddenConduit>
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||||
<rects>
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||||
<li>(6,1,6,11)</li>
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||||
<li>(1,6,5,6)</li>
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||||
<li>(7,6,11,6)</li>
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||||
</rects>
|
||||
</HiddenConduit>
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||||
<WallLamp>
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||||
<rects>
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||||
<li>(4,1,4,1)</li>
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||||
<li>(8,1,8,1)</li>
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||||
</rects>
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||||
<relativeRotation>Opposite</relativeRotation>
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||||
</WallLamp>
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||||
<WallLamp>
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||||
<rects>
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||||
<li>(1,4,1,4)</li>
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||||
<li>(1,8,1,8)</li>
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||||
</rects>
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||||
<relativeRotation>Counterclockwise</relativeRotation>
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||||
</WallLamp>
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||||
<WallLamp>
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||||
<rects>
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||||
<li>(11,4,11,4)</li>
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||||
<li>(11,8,11,8)</li>
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||||
</rects>
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||||
<relativeRotation>Clockwise</relativeRotation>
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||||
</WallLamp>
|
||||
<WallLamp>
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||||
<rects>
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||||
<li>(4,11,4,11)</li>
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||||
<li>(8,11,8,11)</li>
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||||
</rects>
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||||
</WallLamp>
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||||
<FirefoamPopper>
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||||
<position>(7, 0, 6)</position>
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||||
</FirefoamPopper>
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||||
<WulaWall>
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||||
<rects>
|
||||
<li>(0,0,5,0)</li>
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||||
<li>(7,0,12,0)</li>
|
||||
<li>(0,1,0,5)</li>
|
||||
<li>(12,1,12,5)</li>
|
||||
<li>(0,7,0,12)</li>
|
||||
<li>(12,7,12,12)</li>
|
||||
<li>(1,12,5,12)</li>
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||||
<li>(7,12,11,12)</li>
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||||
</rects>
|
||||
</WulaWall>
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||||
<Shelf>
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||||
<positions>
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||||
<li>(3, 0, 2)</li>
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||||
<li>(5, 0, 2)</li>
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||||
<li>(8, 0, 2)</li>
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||||
<li>(10, 0, 2)</li>
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||||
<li>(3, 0, 4)</li>
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||||
<li>(5, 0, 4)</li>
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||||
<li>(8, 0, 4)</li>
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||||
<li>(10, 0, 4)</li>
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||||
<li>(3, 0, 7)</li>
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||||
<li>(5, 0, 7)</li>
|
||||
<li>(8, 0, 7)</li>
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||||
<li>(10, 0, 7)</li>
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||||
<li>(3, 0, 9)</li>
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||||
<li>(5, 0, 9)</li>
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||||
<li>(8, 0, 9)</li>
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||||
<li>(10, 0, 9)</li>
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||||
</positions>
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||||
<relativeRotation>Opposite</relativeRotation>
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||||
<stuff>WULA_Alloy</stuff>
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||||
</Shelf>
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||||
<Shelf>
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||||
<positions>
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||||
<li>(2, 0, 3)</li>
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||||
<li>(4, 0, 3)</li>
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||||
<li>(7, 0, 3)</li>
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||||
<li>(9, 0, 3)</li>
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||||
<li>(2, 0, 5)</li>
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||||
<li>(4, 0, 5)</li>
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||||
<li>(7, 0, 5)</li>
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||||
<li>(9, 0, 5)</li>
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||||
<li>(2, 0, 8)</li>
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||||
<li>(4, 0, 8)</li>
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||||
<li>(7, 0, 8)</li>
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||||
<li>(9, 0, 8)</li>
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||||
<li>(2, 0, 10)</li>
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||||
<li>(4, 0, 10)</li>
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||||
<li>(7, 0, 10)</li>
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||||
<li>(9, 0, 10)</li>
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||||
</positions>
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||||
<stuff>WULA_Alloy</stuff>
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||||
</Shelf>
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||||
<WULA_AreaTeleportBeacon>
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||||
<position>(6, 0, 6)</position>
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||||
</WULA_AreaTeleportBeacon>
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||||
</things>
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||||
<terrain>
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||||
<WulaFloor>
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||||
<rects>
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||||
<li>(0,1,12,12)</li>
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||||
</rects>
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||||
</WulaFloor>
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||||
</terrain>
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||||
</PrefabDef>
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||||
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||||
</PrefabDef>
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||||
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||||
<PrefabDef>
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||||
<defName>WULA_KitchenBase</defName> <!-- rename -->
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@@ -417,160 +415,358 @@
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</terrain>
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||||
</PrefabDef>
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||||
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||||
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||||
<PrefabDef>
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||||
<defName>WULA_HospitalBase</defName> <!-- rename -->
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||||
<size>(13,14)</size>
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||||
<things>
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||||
<VitalsMonitor>
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||||
<rects>
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||||
<li>(1,2,1,2)</li>
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||||
<li>(1,10,1,10)</li>
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||||
</rects>
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||||
<relativeRotation>Clockwise</relativeRotation>
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||||
</VitalsMonitor>
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||||
<VitalsMonitor>
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||||
<position>(11, 0, 2)</position>
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||||
<relativeRotation>Counterclockwise</relativeRotation>
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||||
<hp>93</hp>
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||||
</VitalsMonitor>
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||||
<VitalsMonitor>
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||||
<position>(11, 0, 10)</position>
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||||
<relativeRotation>Counterclockwise</relativeRotation>
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||||
</VitalsMonitor>
|
||||
<WulaDoor>
|
||||
<position>(6, 0, 0)</position>
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||||
<hp>982</hp>
|
||||
</WulaDoor>
|
||||
<WulaDoor>
|
||||
<position>(6, 0, 12)</position>
|
||||
<hp>977</hp>
|
||||
</WulaDoor>
|
||||
<WULA_MaintenancePod>
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||||
<position>(10, 0, 6)</position>
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||||
<relativeRotation>Clockwise</relativeRotation>
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||||
</WULA_MaintenancePod>
|
||||
<Heater>
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||||
<position>(8, 0, 11)</position>
|
||||
<hp>92</hp>
|
||||
</Heater>
|
||||
<Wula_Fusion_Generators>
|
||||
<position>(2, 0, 6)</position>
|
||||
</Wula_Fusion_Generators>
|
||||
<DiningChair>
|
||||
<position>(8, 0, 6)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</DiningChair>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(4,1,4,1)</li>
|
||||
<li>(8,1,8,1)</li>
|
||||
</rects>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(1,4,1,4)</li>
|
||||
<li>(1,8,1,8)</li>
|
||||
</rects>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(11,4,11,4)</li>
|
||||
<li>(11,8,11,8)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<position>(4, 0, 11)</position>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<position>(8, 0, 11)</position>
|
||||
<hp>17</hp>
|
||||
</WallLamp>
|
||||
<HospitalBed>
|
||||
<positions>
|
||||
<li>(1, 0, 1)</li>
|
||||
<li>(1, 0, 3)</li>
|
||||
<li>(1, 0, 9)</li>
|
||||
<li>(1, 0, 11)</li>
|
||||
</positions>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</HospitalBed>
|
||||
<HospitalBed>
|
||||
<position>(11, 0, 1)</position>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
<hp>149</hp>
|
||||
</HospitalBed>
|
||||
<HospitalBed>
|
||||
<positions>
|
||||
<li>(11, 0, 3)</li>
|
||||
<li>(11, 0, 9)</li>
|
||||
<li>(11, 0, 11)</li>
|
||||
</positions>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</HospitalBed>
|
||||
<WulaShelter>
|
||||
<rects>
|
||||
<li>(4,5,4,7)</li>
|
||||
</rects>
|
||||
</WulaShelter>
|
||||
<Drape>
|
||||
<positions>
|
||||
<li>(1, 0, 4)</li>
|
||||
<li>(3, 0, 4)</li>
|
||||
<li>(8, 0, 4)</li>
|
||||
<li>(10, 0, 4)</li>
|
||||
<li>(1, 0, 8)</li>
|
||||
<li>(3, 0, 8)</li>
|
||||
<li>(8, 0, 8)</li>
|
||||
<li>(10, 0, 8)</li>
|
||||
</positions>
|
||||
<stuff>Synthread</stuff>
|
||||
</Drape>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(0,0,5,0)</li>
|
||||
<li>(7,0,12,0)</li>
|
||||
<li>(0,1,0,12)</li>
|
||||
<li>(12,2,12,2)</li>
|
||||
<li>(12,4,12,12)</li>
|
||||
<li>(1,12,5,12)</li>
|
||||
<li>(8,12,11,12)</li>
|
||||
</rects>
|
||||
</WulaWall>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(12,1,12,1)</li>
|
||||
<li>(12,3,12,3)</li>
|
||||
<li>(7,12,7,12)</li>
|
||||
</rects>
|
||||
<hp>1199</hp>
|
||||
</WulaWall>
|
||||
<Shelf>
|
||||
<positions>
|
||||
<li>(4, 0, 1)</li>
|
||||
<li>(7, 0, 1)</li>
|
||||
</positions>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</Shelf>
|
||||
<Shelf>
|
||||
<position>(5, 0, 11)</position>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</Shelf>
|
||||
<WULA_AreaTeleportBeacon>
|
||||
<position>(6, 0, 6)</position>
|
||||
</WULA_AreaTeleportBeacon>
|
||||
</things>
|
||||
<terrain>
|
||||
<WulaFloor>
|
||||
<rects>
|
||||
<li>(0,1,12,12)</li>
|
||||
</rects>
|
||||
</WulaFloor>
|
||||
</terrain>
|
||||
</PrefabDef>
|
||||
|
||||
|
||||
<PrefabDef>
|
||||
<defName>WULA_PowerPlantBase</defName> <!-- rename -->
|
||||
<size>(13,14)</size>
|
||||
<things>
|
||||
<Battery>
|
||||
<positions>
|
||||
<li>(5, 0, 3)</li>
|
||||
<li>(6, 0, 3)</li>
|
||||
<li>(7, 0, 3)</li>
|
||||
</positions>
|
||||
</Battery>
|
||||
<Battery>
|
||||
<positions>
|
||||
<li>(3, 0, 5)</li>
|
||||
<li>(3, 0, 6)</li>
|
||||
<li>(3, 0, 7)</li>
|
||||
</positions>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</Battery>
|
||||
<Battery>
|
||||
<positions>
|
||||
<li>(9, 0, 5)</li>
|
||||
<li>(9, 0, 6)</li>
|
||||
<li>(9, 0, 7)</li>
|
||||
</positions>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</Battery>
|
||||
<Battery>
|
||||
<positions>
|
||||
<li>(5, 0, 9)</li>
|
||||
<li>(6, 0, 9)</li>
|
||||
<li>(7, 0, 9)</li>
|
||||
</positions>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
</Battery>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(6,0,6,0)</li>
|
||||
<li>(6,12,6,12)</li>
|
||||
</rects>
|
||||
</WulaDoor>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(0,6,0,6)</li>
|
||||
<li>(12,6,12,6)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WulaDoor>
|
||||
<Wula_Fusion_Generators>
|
||||
<positions>
|
||||
<li>(3, 0, 3)</li>
|
||||
<li>(9, 0, 3)</li>
|
||||
<li>(3, 0, 9)</li>
|
||||
<li>(9, 0, 9)</li>
|
||||
</positions>
|
||||
</Wula_Fusion_Generators>
|
||||
<HiddenConduit>
|
||||
<rects>
|
||||
<li>(3,1,3,1)</li>
|
||||
<li>(9,1,9,1)</li>
|
||||
<li>(1,3,1,3)</li>
|
||||
<li>(11,3,11,3)</li>
|
||||
<li>(3,11,3,11)</li>
|
||||
<li>(9,11,9,11)</li>
|
||||
</rects>
|
||||
</HiddenConduit>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(4,1,4,1)</li>
|
||||
<li>(8,1,8,1)</li>
|
||||
</rects>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(1,4,1,4)</li>
|
||||
<li>(1,8,1,8)</li>
|
||||
</rects>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(11,4,11,4)</li>
|
||||
<li>(11,8,11,8)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(4,11,4,11)</li>
|
||||
<li>(8,11,8,11)</li>
|
||||
</rects>
|
||||
</WallLamp>
|
||||
<FirefoamPopper>
|
||||
<rects>
|
||||
<li>(5,5,5,5)</li>
|
||||
<li>(7,7,7,7)</li>
|
||||
</rects>
|
||||
</FirefoamPopper>
|
||||
<ShelfSmall>
|
||||
<position>(6, 0, 2)</position>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</ShelfSmall>
|
||||
<ShelfSmall>
|
||||
<position>(2, 0, 6)</position>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</ShelfSmall>
|
||||
<ShelfSmall>
|
||||
<position>(10, 0, 6)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</ShelfSmall>
|
||||
<ShelfSmall>
|
||||
<position>(6, 0, 10)</position>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</ShelfSmall>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(0,0,5,0)</li>
|
||||
<li>(7,0,12,0)</li>
|
||||
<li>(0,1,0,5)</li>
|
||||
<li>(12,1,12,5)</li>
|
||||
<li>(0,7,0,12)</li>
|
||||
<li>(12,7,12,12)</li>
|
||||
<li>(1,12,5,12)</li>
|
||||
<li>(7,12,11,12)</li>
|
||||
</rects>
|
||||
</WulaWall>
|
||||
<WULA_AreaTeleportBeacon>
|
||||
<position>(6, 0, 6)</position>
|
||||
</WULA_AreaTeleportBeacon>
|
||||
</things>
|
||||
<terrain>
|
||||
<WulaFloor>
|
||||
<rects>
|
||||
<li>(0,1,12,12)</li>
|
||||
</rects>
|
||||
</WulaFloor>
|
||||
</terrain>
|
||||
</PrefabDef>
|
||||
|
||||
|
||||
<PrefabDef>
|
||||
<defName>WULA_HospitalBase</defName> <!-- rename -->
|
||||
<size>(13,14)</size>
|
||||
<defName>WULA_RavenShuttleBase</defName> <!-- rename -->
|
||||
<size>(13,13)</size>
|
||||
<things>
|
||||
<VitalsMonitor>
|
||||
<WulaDoor>
|
||||
<rects>
|
||||
<li>(1,6,1,6)</li>
|
||||
<li>(11,6,11,6)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WulaDoor>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(1,2,1,2)</li>
|
||||
<li>(1,10,1,10)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</VitalsMonitor>
|
||||
<VitalsMonitor>
|
||||
<position>(11, 0, 2)</position>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<hp>93</hp>
|
||||
</VitalsMonitor>
|
||||
<VitalsMonitor>
|
||||
<position>(11, 0, 10)</position>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</VitalsMonitor>
|
||||
<WulaDoor>
|
||||
<position>(6, 0, 0)</position>
|
||||
<hp>982</hp>
|
||||
</WulaDoor>
|
||||
<WulaDoor>
|
||||
<position>(6, 0, 12)</position>
|
||||
<hp>977</hp>
|
||||
</WulaDoor>
|
||||
<WULA_MaintenancePod>
|
||||
<position>(10, 0, 6)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WULA_MaintenancePod>
|
||||
<Heater>
|
||||
<position>(8, 0, 11)</position>
|
||||
<hp>92</hp>
|
||||
</Heater>
|
||||
<Wula_Fusion_Generators>
|
||||
<position>(2, 0, 6)</position>
|
||||
</Wula_Fusion_Generators>
|
||||
<DiningChair>
|
||||
<position>(8, 0, 6)</position>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</DiningChair>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(4,1,4,1)</li>
|
||||
<li>(8,1,8,1)</li>
|
||||
</rects>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(1,4,1,4)</li>
|
||||
<li>(1,8,1,8)</li>
|
||||
</rects>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<rects>
|
||||
<li>(11,4,11,4)</li>
|
||||
<li>(11,8,11,8)</li>
|
||||
<li>(11,2,11,2)</li>
|
||||
<li>(11,10,11,10)</li>
|
||||
</rects>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<position>(4, 0, 11)</position>
|
||||
</WallLamp>
|
||||
<WallLamp>
|
||||
<position>(8, 0, 11)</position>
|
||||
<hp>17</hp>
|
||||
</WallLamp>
|
||||
<HospitalBed>
|
||||
<positions>
|
||||
<li>(1, 0, 1)</li>
|
||||
<li>(1, 0, 3)</li>
|
||||
<li>(1, 0, 9)</li>
|
||||
<li>(1, 0, 11)</li>
|
||||
</positions>
|
||||
<relativeRotation>Clockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</HospitalBed>
|
||||
<HospitalBed>
|
||||
<position>(11, 0, 1)</position>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
<hp>149</hp>
|
||||
</HospitalBed>
|
||||
<HospitalBed>
|
||||
<positions>
|
||||
<li>(11, 0, 3)</li>
|
||||
<li>(11, 0, 9)</li>
|
||||
<li>(11, 0, 11)</li>
|
||||
</positions>
|
||||
<relativeRotation>Counterclockwise</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<quality>Normal</quality>
|
||||
</HospitalBed>
|
||||
<WulaShelter>
|
||||
<rects>
|
||||
<li>(4,5,4,7)</li>
|
||||
</rects>
|
||||
</WulaShelter>
|
||||
<Drape>
|
||||
<positions>
|
||||
<li>(1, 0, 4)</li>
|
||||
<li>(3, 0, 4)</li>
|
||||
<li>(8, 0, 4)</li>
|
||||
<li>(10, 0, 4)</li>
|
||||
<li>(1, 0, 8)</li>
|
||||
<li>(3, 0, 8)</li>
|
||||
<li>(8, 0, 8)</li>
|
||||
<li>(10, 0, 8)</li>
|
||||
</positions>
|
||||
<stuff>Synthread</stuff>
|
||||
</Drape>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(0,0,5,0)</li>
|
||||
<li>(7,0,12,0)</li>
|
||||
<li>(0,1,0,12)</li>
|
||||
<li>(12,2,12,2)</li>
|
||||
<li>(12,4,12,12)</li>
|
||||
<li>(1,12,5,12)</li>
|
||||
<li>(8,12,11,12)</li>
|
||||
<li>(0,0,1,0)</li>
|
||||
<li>(11,0,12,0)</li>
|
||||
<li>(0,1,0,5)</li>
|
||||
<li>(12,1,12,5)</li>
|
||||
<li>(1,5,1,5)</li>
|
||||
<li>(11,5,11,5)</li>
|
||||
<li>(0,7,1,7)</li>
|
||||
<li>(11,7,12,7)</li>
|
||||
<li>(0,8,0,12)</li>
|
||||
<li>(12,8,12,12)</li>
|
||||
<li>(1,12,1,12)</li>
|
||||
<li>(11,12,11,12)</li>
|
||||
</rects>
|
||||
</WulaWall>
|
||||
<WulaWall>
|
||||
<rects>
|
||||
<li>(12,1,12,1)</li>
|
||||
<li>(12,3,12,3)</li>
|
||||
<li>(7,12,7,12)</li>
|
||||
</rects>
|
||||
<hp>1199</hp>
|
||||
</WulaWall>
|
||||
<Shelf>
|
||||
<positions>
|
||||
<li>(4, 0, 1)</li>
|
||||
<li>(7, 0, 1)</li>
|
||||
</positions>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</Shelf>
|
||||
<Shelf>
|
||||
<position>(5, 0, 11)</position>
|
||||
<relativeRotation>Opposite</relativeRotation>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
</Shelf>
|
||||
<WULA_AreaTeleportBeacon>
|
||||
<WULA_ArmedShuttleWithPocket>
|
||||
<position>(6, 0, 6)</position>
|
||||
</WULA_AreaTeleportBeacon>
|
||||
</WULA_ArmedShuttleWithPocket>
|
||||
</things>
|
||||
<terrain>
|
||||
<WulaFloor>
|
||||
|
||||
@@ -35,6 +35,7 @@ namespace WulaFallenEmpire.EventSystem.AI
|
||||
private float _thinkingStartTime;
|
||||
private int _thinkingPhaseIndex = 1;
|
||||
private bool _thinkingPhaseRetry;
|
||||
private float _lastThinkingDuration;
|
||||
|
||||
private bool _lastActionExecuted;
|
||||
private bool _lastActionHadError;
|
||||
@@ -192,6 +193,7 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
|
||||
public int ThinkingPhaseIndex => _thinkingPhaseIndex;
|
||||
public bool ThinkingPhaseRetry => _thinkingPhaseRetry;
|
||||
public int ThinkingPhaseTotal => _thinkingPhaseTotal;
|
||||
public float LastThinkingDuration => _lastThinkingDuration;
|
||||
public void InitializeConversation(string eventDefName)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(eventDefName))
|
||||
@@ -439,6 +441,11 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isThinking && !isThinking)
|
||||
{
|
||||
_lastThinkingDuration = Mathf.Max(0f, Time.realtimeSinceStartup - _thinkingStartTime);
|
||||
}
|
||||
|
||||
_isThinking = isThinking;
|
||||
OnThinkingStateChanged?.Invoke(_isThinking);
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using System.Threading.Tasks;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using WulaFallenEmpire;
|
||||
using WulaFallenEmpire.EventSystem.AI;
|
||||
using WulaFallenEmpire.EventSystem.AI.Utils;
|
||||
using System.Text.RegularExpressions;
|
||||
@@ -29,6 +30,13 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
private Dictionary<int, Texture2D> _portraits = new Dictionary<int, Texture2D>();
|
||||
private int _currentPortraitId = 0;
|
||||
private static readonly Regex ExpressionTagRegex = new Regex(@"\[EXPR\s*:\s*([1-6])\s*\]", RegexOptions.IgnoreCase);
|
||||
private bool _reactTraceExpanded = false;
|
||||
private bool _hasReactTrace = false;
|
||||
private float _reactTraceHeight = 0f;
|
||||
private float _reactTraceYOffset = 0f;
|
||||
private float _reactTraceHeaderHeight = 0f;
|
||||
private string _reactTraceHeader = "";
|
||||
private List<string> _reactTraceLines = new List<string>();
|
||||
|
||||
private class CachedMessage
|
||||
{
|
||||
@@ -40,6 +48,13 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
public GameFont font;
|
||||
}
|
||||
|
||||
private class ReactTraceStep
|
||||
{
|
||||
public int Step;
|
||||
public List<string> Calls = new List<string>();
|
||||
public List<string> Results = new List<string>();
|
||||
}
|
||||
|
||||
public static Dialog_AIConversation Instance { get; private set; }
|
||||
|
||||
public Dialog_AIConversation(EventDef def) : base(def)
|
||||
@@ -353,6 +368,8 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
|
||||
curY += height + 10f;
|
||||
}
|
||||
|
||||
UpdateReactTraceCache(history, contentWidth, ref curY);
|
||||
_cachedTotalHeight = curY;
|
||||
}
|
||||
|
||||
@@ -409,6 +426,15 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
}
|
||||
}
|
||||
|
||||
if (_hasReactTrace)
|
||||
{
|
||||
Rect traceRect = new Rect(innerPadding, _reactTraceYOffset, contentWidth, _reactTraceHeight);
|
||||
if (traceRect.yMax >= viewTop && traceRect.y <= viewBottom)
|
||||
{
|
||||
DrawReactTracePanel(traceRect);
|
||||
}
|
||||
}
|
||||
|
||||
if (_isThinking)
|
||||
{
|
||||
float thinkingY = _cachedTotalHeight > 0 ? _cachedTotalHeight : 0f;
|
||||
@@ -445,6 +471,186 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
return text.Split(new[] { "OPTIONS:" }, StringSplitOptions.None)[0].Trim();
|
||||
}
|
||||
|
||||
private void UpdateReactTraceCache(List<(string role, string message)> history, float contentWidth, ref float curY)
|
||||
{
|
||||
_hasReactTrace = false;
|
||||
_reactTraceLines.Clear();
|
||||
_reactTraceHeader = "";
|
||||
_reactTraceHeight = 0f;
|
||||
_reactTraceYOffset = 0f;
|
||||
_reactTraceHeaderHeight = 0f;
|
||||
|
||||
if (WulaFallenEmpireMod.settings?.showReactTraceInUI != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<ReactTraceStep> steps = BuildReactTraceSteps(history);
|
||||
if (steps.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_hasReactTrace = true;
|
||||
_reactTraceHeader = BuildReactTraceHeader();
|
||||
foreach (var step in steps)
|
||||
{
|
||||
foreach (string call in step.Calls)
|
||||
{
|
||||
_reactTraceLines.Add($"Step {step.Step}: call {call}");
|
||||
}
|
||||
foreach (string result in step.Results)
|
||||
{
|
||||
_reactTraceLines.Add($"Step {step.Step}: result {result}");
|
||||
}
|
||||
}
|
||||
|
||||
var originalFont = Text.Font;
|
||||
Text.Font = GameFont.Tiny;
|
||||
float panelPadding = 6f;
|
||||
float headerWidth = Mathf.Max(10f, contentWidth - panelPadding * 2f);
|
||||
string headerLine = $"{(_reactTraceExpanded ? "v" : ">")} {_reactTraceHeader}";
|
||||
_reactTraceHeaderHeight = Text.CalcHeight(headerLine, headerWidth) + 6f;
|
||||
|
||||
float linesHeight = 0f;
|
||||
if (_reactTraceExpanded && _reactTraceLines.Count > 0)
|
||||
{
|
||||
float lineWidth = Mathf.Max(10f, contentWidth - panelPadding * 2f);
|
||||
foreach (string line in _reactTraceLines)
|
||||
{
|
||||
linesHeight += Text.CalcHeight(line, lineWidth) + 2f;
|
||||
}
|
||||
linesHeight += 4f;
|
||||
}
|
||||
_reactTraceHeight = _reactTraceHeaderHeight + linesHeight;
|
||||
Text.Font = originalFont;
|
||||
|
||||
curY += 6f;
|
||||
_reactTraceYOffset = curY;
|
||||
curY += _reactTraceHeight + 8f;
|
||||
}
|
||||
|
||||
private List<ReactTraceStep> BuildReactTraceSteps(List<(string role, string message)> history)
|
||||
{
|
||||
var steps = new List<ReactTraceStep>();
|
||||
if (history == null || history.Count == 0) return steps;
|
||||
|
||||
int lastUserIndex = history.FindLastIndex(entry => entry.role == "user");
|
||||
if (lastUserIndex < 0) return steps;
|
||||
|
||||
int stepIndex = 0;
|
||||
for (int i = lastUserIndex + 1; i < history.Count; i++)
|
||||
{
|
||||
var entry = history[i];
|
||||
if (entry.role != "toolcall") continue;
|
||||
|
||||
stepIndex++;
|
||||
var step = new ReactTraceStep { Step = stepIndex };
|
||||
|
||||
if (JsonToolCallParser.TryParseToolCallsFromText(entry.message, out var calls, out _))
|
||||
{
|
||||
foreach (var call in calls)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(call?.Name)) continue;
|
||||
string args = call.ArgumentsJson;
|
||||
string callText = string.IsNullOrWhiteSpace(args) || args == "{}"
|
||||
? call.Name
|
||||
: $"{call.Name} {TrimForDisplay(args, 160)}";
|
||||
step.Calls.Add(callText);
|
||||
}
|
||||
}
|
||||
|
||||
if (i + 1 < history.Count && history[i + 1].role == "tool")
|
||||
{
|
||||
step.Results.AddRange(ExtractToolResultLines(history[i + 1].message, 4));
|
||||
i++;
|
||||
}
|
||||
|
||||
if (step.Calls.Count > 0 || step.Results.Count > 0)
|
||||
{
|
||||
steps.Add(step);
|
||||
}
|
||||
}
|
||||
|
||||
return steps;
|
||||
}
|
||||
|
||||
private static List<string> ExtractToolResultLines(string toolMessage, int maxLines)
|
||||
{
|
||||
var lines = new List<string>();
|
||||
if (string.IsNullOrWhiteSpace(toolMessage)) return lines;
|
||||
|
||||
string[] rawLines = toolMessage.Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (string raw in rawLines)
|
||||
{
|
||||
string line = raw.Trim();
|
||||
if (string.IsNullOrEmpty(line)) continue;
|
||||
if (line.StartsWith("[Tool Results]", StringComparison.OrdinalIgnoreCase)) continue;
|
||||
lines.Add(TrimForDisplay(line, 200));
|
||||
if (lines.Count >= maxLines) break;
|
||||
}
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
private static string TrimForDisplay(string text, int maxChars)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text) || text.Length <= maxChars) return text ?? "";
|
||||
return text.Substring(0, maxChars) + "...";
|
||||
}
|
||||
|
||||
private string BuildReactTraceHeader()
|
||||
{
|
||||
string state = _isThinking ? "思考中" : "已思考";
|
||||
float elapsed = _isThinking
|
||||
? Mathf.Max(0f, Time.realtimeSinceStartup - (_core?.ThinkingStartTime ?? 0f))
|
||||
: _core?.LastThinkingDuration ?? 0f;
|
||||
string elapsedText = elapsed > 0f ? elapsed.ToString("0.0", CultureInfo.InvariantCulture) : "0.0";
|
||||
return $"{state} ({elapsedText}s · Loop {_core?.ThinkingPhaseIndex ?? 0}/{_core?.ThinkingPhaseTotal ?? 0})";
|
||||
}
|
||||
|
||||
private void DrawReactTracePanel(Rect rect)
|
||||
{
|
||||
var originalColor = GUI.color;
|
||||
var originalFont = Text.Font;
|
||||
var originalAnchor = Text.Anchor;
|
||||
|
||||
float padding = 6f;
|
||||
Rect headerRect = new Rect(rect.x, rect.y, rect.width, _reactTraceHeaderHeight);
|
||||
GUI.color = new Color(0.15f, 0.15f, 0.15f, 0.8f);
|
||||
Widgets.DrawBoxSolid(headerRect, GUI.color);
|
||||
GUI.color = Color.white;
|
||||
|
||||
Text.Font = GameFont.Tiny;
|
||||
Text.Anchor = TextAnchor.MiddleLeft;
|
||||
string headerLine = $"{(_reactTraceExpanded ? "v" : ">")} {_reactTraceHeader}";
|
||||
Widgets.Label(headerRect.ContractedBy(padding), headerLine);
|
||||
|
||||
if (Widgets.ButtonInvisible(headerRect))
|
||||
{
|
||||
_reactTraceExpanded = !_reactTraceExpanded;
|
||||
_lastHistoryCount = -1;
|
||||
_lastUsedWidth = -1f;
|
||||
}
|
||||
|
||||
if (_reactTraceExpanded && _reactTraceLines.Count > 0)
|
||||
{
|
||||
float y = headerRect.yMax + 2f;
|
||||
foreach (string line in _reactTraceLines)
|
||||
{
|
||||
float lineHeight = Text.CalcHeight(line, rect.width - padding * 2f) + 2f;
|
||||
Rect lineRect = new Rect(rect.x + padding, y, rect.width - padding * 2f, lineHeight);
|
||||
GUI.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
Widgets.Label(lineRect, line);
|
||||
y += lineHeight;
|
||||
}
|
||||
}
|
||||
|
||||
GUI.color = originalColor;
|
||||
Text.Font = originalFont;
|
||||
Text.Anchor = originalAnchor;
|
||||
}
|
||||
|
||||
private string BuildThinkingStatus()
|
||||
{
|
||||
if (_core == null) return "Thinking...";
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Linq;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using RimWorld;
|
||||
using WulaFallenEmpire;
|
||||
using WulaFallenEmpire.EventSystem.AI;
|
||||
using WulaFallenEmpire.EventSystem.AI.Utils;
|
||||
|
||||
@@ -24,6 +25,13 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
private float _lastUsedWidth = -1f;
|
||||
private List<CachedMessage> _cachedMessages = new List<CachedMessage>();
|
||||
private float _cachedTotalHeight = 0f;
|
||||
private bool _reactTraceExpanded = false;
|
||||
private bool _hasReactTrace = false;
|
||||
private float _reactTraceHeight = 0f;
|
||||
private float _reactTraceYOffset = 0f;
|
||||
private float _reactTraceHeaderHeight = 0f;
|
||||
private string _reactTraceHeader = "";
|
||||
private List<string> _reactTraceLines = new List<string>();
|
||||
|
||||
private class CachedMessage
|
||||
{
|
||||
@@ -34,6 +42,13 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
public float yOffset;
|
||||
}
|
||||
|
||||
private class ReactTraceStep
|
||||
{
|
||||
public int Step;
|
||||
public List<string> Calls = new List<string>();
|
||||
public List<string> Results = new List<string>();
|
||||
}
|
||||
|
||||
|
||||
// HUD / Minimized State
|
||||
private bool _isMinimized = false;
|
||||
@@ -410,6 +425,7 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
curY += h + reducedSpacing;
|
||||
}
|
||||
|
||||
UpdateReactTraceCache(history, width, ref curY);
|
||||
_cachedTotalHeight = curY;
|
||||
}
|
||||
|
||||
@@ -464,6 +480,15 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
}
|
||||
}
|
||||
|
||||
if (_hasReactTrace)
|
||||
{
|
||||
Rect traceRect = new Rect(0, _reactTraceYOffset, width, _reactTraceHeight);
|
||||
if (traceRect.yMax >= viewTop && traceRect.y <= viewBottom)
|
||||
{
|
||||
DrawReactTracePanel(traceRect);
|
||||
}
|
||||
}
|
||||
|
||||
if (_core != null && _core.IsThinking)
|
||||
{
|
||||
float thinkingY = _cachedTotalHeight > 0 ? _cachedTotalHeight : 10f;
|
||||
@@ -490,6 +515,189 @@ namespace WulaFallenEmpire.EventSystem.AI.UI
|
||||
return text.Remove(index, fragment.Length).Trim();
|
||||
}
|
||||
|
||||
private void UpdateReactTraceCache(List<(string role, string message)> history, float contentWidth, ref float curY)
|
||||
{
|
||||
_hasReactTrace = false;
|
||||
_reactTraceLines.Clear();
|
||||
_reactTraceHeader = "";
|
||||
_reactTraceHeight = 0f;
|
||||
_reactTraceYOffset = 0f;
|
||||
_reactTraceHeaderHeight = 0f;
|
||||
|
||||
if (WulaFallenEmpireMod.settings?.showReactTraceInUI != true)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<ReactTraceStep> steps = BuildReactTraceSteps(history);
|
||||
if (steps.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_hasReactTrace = true;
|
||||
_reactTraceHeader = BuildReactTraceHeader();
|
||||
foreach (var step in steps)
|
||||
{
|
||||
foreach (string call in step.Calls)
|
||||
{
|
||||
_reactTraceLines.Add($"Step {step.Step}: call {call}");
|
||||
}
|
||||
foreach (string result in step.Results)
|
||||
{
|
||||
_reactTraceLines.Add($"Step {step.Step}: result {result}");
|
||||
}
|
||||
}
|
||||
|
||||
var originalFont = Text.Font;
|
||||
Text.Font = GameFont.Tiny;
|
||||
float panelPadding = 8f;
|
||||
float headerWidth = Mathf.Max(10f, contentWidth - panelPadding * 2f);
|
||||
string headerLine = $"{(_reactTraceExpanded ? "v" : ">")} {_reactTraceHeader}";
|
||||
_reactTraceHeaderHeight = Text.CalcHeight(headerLine, headerWidth) + 6f;
|
||||
|
||||
float linesHeight = 0f;
|
||||
if (_reactTraceExpanded && _reactTraceLines.Count > 0)
|
||||
{
|
||||
float lineWidth = Mathf.Max(10f, contentWidth - panelPadding * 2f);
|
||||
foreach (string line in _reactTraceLines)
|
||||
{
|
||||
linesHeight += Text.CalcHeight(line, lineWidth) + 2f;
|
||||
}
|
||||
linesHeight += 6f;
|
||||
}
|
||||
_reactTraceHeight = _reactTraceHeaderHeight + linesHeight;
|
||||
Text.Font = originalFont;
|
||||
|
||||
curY += 6f;
|
||||
_reactTraceYOffset = curY;
|
||||
curY += _reactTraceHeight + 6f;
|
||||
}
|
||||
|
||||
private List<ReactTraceStep> BuildReactTraceSteps(List<(string role, string message)> history)
|
||||
{
|
||||
var steps = new List<ReactTraceStep>();
|
||||
if (history == null || history.Count == 0) return steps;
|
||||
|
||||
int lastUserIndex = history.FindLastIndex(entry => entry.role == "user");
|
||||
if (lastUserIndex < 0) return steps;
|
||||
|
||||
int stepIndex = 0;
|
||||
for (int i = lastUserIndex + 1; i < history.Count; i++)
|
||||
{
|
||||
var entry = history[i];
|
||||
if (entry.role != "toolcall") continue;
|
||||
|
||||
stepIndex++;
|
||||
var step = new ReactTraceStep { Step = stepIndex };
|
||||
|
||||
if (JsonToolCallParser.TryParseToolCallsFromText(entry.message, out var calls, out _))
|
||||
{
|
||||
foreach (var call in calls)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(call?.Name)) continue;
|
||||
string args = call.ArgumentsJson;
|
||||
string callText = string.IsNullOrWhiteSpace(args) || args == "{}"
|
||||
? call.Name
|
||||
: $"{call.Name} {TrimForDisplay(args, 160)}";
|
||||
step.Calls.Add(callText);
|
||||
}
|
||||
}
|
||||
|
||||
if (i + 1 < history.Count && history[i + 1].role == "tool")
|
||||
{
|
||||
step.Results.AddRange(ExtractToolResultLines(history[i + 1].message, 4));
|
||||
i++;
|
||||
}
|
||||
|
||||
if (step.Calls.Count > 0 || step.Results.Count > 0)
|
||||
{
|
||||
steps.Add(step);
|
||||
}
|
||||
}
|
||||
|
||||
return steps;
|
||||
}
|
||||
|
||||
private static List<string> ExtractToolResultLines(string toolMessage, int maxLines)
|
||||
{
|
||||
var lines = new List<string>();
|
||||
if (string.IsNullOrWhiteSpace(toolMessage)) return lines;
|
||||
|
||||
string[] rawLines = toolMessage.Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
foreach (string raw in rawLines)
|
||||
{
|
||||
string line = raw.Trim();
|
||||
if (string.IsNullOrEmpty(line)) continue;
|
||||
if (line.StartsWith("[Tool Results]", StringComparison.OrdinalIgnoreCase)) continue;
|
||||
lines.Add(TrimForDisplay(line, 200));
|
||||
if (lines.Count >= maxLines) break;
|
||||
}
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
private static string TrimForDisplay(string text, int maxChars)
|
||||
{
|
||||
if (string.IsNullOrEmpty(text) || text.Length <= maxChars) return text ?? "";
|
||||
return text.Substring(0, maxChars) + "...";
|
||||
}
|
||||
|
||||
private string BuildReactTraceHeader()
|
||||
{
|
||||
string state = _core != null && _core.IsThinking ? "思考中" : "已思考";
|
||||
float startTime = _core?.ThinkingStartTime ?? 0f;
|
||||
float elapsed = _core != null && _core.IsThinking
|
||||
? Mathf.Max(0f, Time.realtimeSinceStartup - startTime)
|
||||
: _core?.LastThinkingDuration ?? 0f;
|
||||
string elapsedText = elapsed > 0f ? elapsed.ToString("0.0", System.Globalization.CultureInfo.InvariantCulture) : "0.0";
|
||||
int phaseIndex = _core?.ThinkingPhaseIndex ?? 0;
|
||||
int phaseTotal = _core?.ThinkingPhaseTotal ?? 0;
|
||||
return $"{state} ({elapsedText}s · Loop {phaseIndex}/{phaseTotal})";
|
||||
}
|
||||
|
||||
private void DrawReactTracePanel(Rect rect)
|
||||
{
|
||||
var originalColor = GUI.color;
|
||||
var originalFont = Text.Font;
|
||||
var originalAnchor = Text.Anchor;
|
||||
|
||||
float padding = 8f;
|
||||
Rect headerRect = new Rect(rect.x, rect.y, rect.width, _reactTraceHeaderHeight);
|
||||
GUI.color = new Color(0.12f, 0.12f, 0.12f, 0.8f);
|
||||
Widgets.DrawBoxSolid(headerRect, GUI.color);
|
||||
GUI.color = Color.white;
|
||||
|
||||
Text.Font = GameFont.Tiny;
|
||||
Text.Anchor = TextAnchor.MiddleLeft;
|
||||
string headerLine = $"{(_reactTraceExpanded ? "v" : ">")} {_reactTraceHeader}";
|
||||
Widgets.Label(headerRect.ContractedBy(padding), headerLine);
|
||||
|
||||
if (Widgets.ButtonInvisible(headerRect))
|
||||
{
|
||||
_reactTraceExpanded = !_reactTraceExpanded;
|
||||
_lastHistoryCount = -1;
|
||||
_lastUsedWidth = -1f;
|
||||
}
|
||||
|
||||
if (_reactTraceExpanded && _reactTraceLines.Count > 0)
|
||||
{
|
||||
float y = headerRect.yMax + 2f;
|
||||
foreach (string line in _reactTraceLines)
|
||||
{
|
||||
float lineHeight = Text.CalcHeight(line, rect.width - padding * 2f) + 2f;
|
||||
Rect lineRect = new Rect(rect.x + padding, y, rect.width - padding * 2f, lineHeight);
|
||||
GUI.color = new Color(0.85f, 0.85f, 0.85f, 1f);
|
||||
Widgets.Label(lineRect, line);
|
||||
y += lineHeight;
|
||||
}
|
||||
}
|
||||
|
||||
GUI.color = originalColor;
|
||||
Text.Font = originalFont;
|
||||
Text.Anchor = originalAnchor;
|
||||
}
|
||||
|
||||
private void DrawFooter(Rect rect)
|
||||
{
|
||||
Widgets.DrawBoxSolid(rect, WulaLinkStyles.InputBarColor);
|
||||
|
||||
Reference in New Issue
Block a user