This commit is contained in:
2025-12-03 11:47:44 +08:00
parent 1d1ac76524
commit c442d87424
7 changed files with 1581 additions and 63 deletions

View File

@@ -187,7 +187,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>0</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -235,7 +235,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>0</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -284,7 +284,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>0</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -341,7 +341,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -396,7 +396,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -462,7 +462,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -528,7 +528,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -594,7 +594,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -650,7 +650,7 @@
<AbilityDef>
<defName>WULA_Spawn_Bomber_DarkMatterBomb</defName>
<label>轰炸机反物质冲击</label>
<description>指挥乌拉帝国的轰炸机,低速掠过战场,目标地点投下一枚反物质弹——记得躲远点。</description>
<description>指挥乌拉帝国的轰炸机,低速掠过战场,目标地点发射一枚反物质弹——记得躲远点。</description>
<iconPath>Wula/UI/Abilities/WULA_Spawn_Bomber_DarkMatterBomb</iconPath>
<cooldownTicksRange>1</cooldownTicksRange>
<hotKey>Misc12</hotKey>
@@ -660,7 +660,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -728,7 +728,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -777,7 +777,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -786,7 +786,7 @@
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
<globalCooldownTicks>1000</globalCooldownTicks>
<globalCooldownTicks>6000</globalCooldownTicks>
<requiredFacility>BombardmentFacility</requiredFacility>
</li>
<li Class="WulaFallenEmpire.CompProperties_AbilityCircularBombardment">
@@ -827,7 +827,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -836,7 +836,7 @@
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
<globalCooldownTicks>300</globalCooldownTicks>
<globalCooldownTicks>10000</globalCooldownTicks> <!-- 1 day -->
<requiredFacility>BombardmentFacility</requiredFacility>
</li>
<li Class="WulaFallenEmpire.CompProperties_AbilityCallSkyfaller">
@@ -868,7 +868,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -877,7 +877,7 @@
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
<globalCooldownTicks>1000</globalCooldownTicks>
<globalCooldownTicks>10000</globalCooldownTicks> <!-- 1 day -->
<requiredFacility>BombardmentFacility</requiredFacility>
</li>
<li Class="WulaFallenEmpire.CompProperties_AbilityEnergyLance">
@@ -910,7 +910,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -919,7 +919,7 @@
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
<globalCooldownTicks>300</globalCooldownTicks>
<globalCooldownTicks>30000</globalCooldownTicks> <!-- 1 day -->
<requiredFacility>BombardmentFacility</requiredFacility>
</li>
<li Class="WulaFallenEmpire.CompProperties_AbilityCallSkyfaller">
@@ -951,7 +951,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -960,7 +960,7 @@
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
<globalCooldownTicks>1000</globalCooldownTicks>
<globalCooldownTicks>60000</globalCooldownTicks> <!-- 1 day -->
<requiredFacility>BombardmentFacility</requiredFacility>
</li>
<li Class="WulaFallenEmpire.CompProperties_AbilityBombardment">
@@ -1000,7 +1000,7 @@
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>1</warmupTime>
<range>120</range>
<range>500</range>
<targetable>true</targetable>
<targetParams>
<canTargetSelf>false</canTargetSelf>
@@ -1009,7 +1009,7 @@
</verbProperties>
<comps>
<li Class="WulaFallenEmpire.CompProperties_GlobalFlyOverCooldown">
<globalCooldownTicks>300</globalCooldownTicks>
<globalCooldownTicks>60000</globalCooldownTicks> <!-- 1 day -->
<requiredFacility>BombardmentFacility</requiredFacility>
</li>
<li Class="WulaFallenEmpire.CompProperties_AbilityCallSkyfaller">

View File

@@ -304,6 +304,26 @@
</li>
</optionEffects>
</li>
<li>
<label>我们需要一些稀有矿物···</label>
<hideWhenDisabled>true</hideWhenDisabled>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableGreaterThan">
<name>Wula_Reinforcement_From_PIA_Level</name>
<value>2</value>
</li>
</conditions>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Legion_31B</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>还是算了</label>
<optionEffects>
@@ -378,6 +398,69 @@
</li>
</options>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Legion_31B</defName>
<label>和P.I.A的通讯</label>
<portraitPath>Wula/Events/Portraits/WULA_Legion_5</portraitPath>
<characterName>「军团」,P.I.A</characterName>
<descriptions>
<li>矿物?说实话舰队上是不怎么存矿物的,未加工的原材料非常占地方,不过如果你们真的需要我也不是不能批一些给你们。</li>
</descriptions>
<options>
<li>
<label>太好了,我们正缺材料呢</label>
<disabledReason>殖民地的表现让P.I.A相当不满意不会为殖民地派出任何额外增援</disabledReason>
<hideWhenDisabled>false</hideWhenDisabled>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableGreaterThan">
<name>Wula_Goodwill_To_PIA</name>
<value>-75</value>
</li>
</conditions>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_GiveThing">
<thingDef>Plasteel</thingDef>
<count>200</count>
</li>
<li Class="WulaFallenEmpire.Effect_GiveThing">
<thingDef>Gold</thingDef>
<count>100</count>
</li>
<li Class="WulaFallenEmpire.Effect_GiveThing">
<thingDef>Uranium</thingDef>
<count>100</count>
</li>
<li Class="WulaFallenEmpire.Effect_ModifyVariable">
<name>Wula_Has_Receive_Silver_From_PIA</name>
<value>1</value>
<operation>Add</operation>
</li>
<li Class="WulaFallenEmpire.Effect_ShowMessage">
<message>P.I.A的紧急物资已经空投200玻璃钢100黄金100铀</message>
<messageTypeDef>PositiveEvent</messageTypeDef>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>还是算了</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Legion_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
</options>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Legion_32</defName>
<label>和P.I.A的通讯</label>
@@ -563,7 +646,7 @@
</optionEffects>
</li>
<li>
<label>有没有更重型的部队···</label>
<label>有没有重装部队···</label>
<hideWhenDisabled>true</hideWhenDisabled>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableGreaterThan">
@@ -582,6 +665,26 @@
</li>
</optionEffects>
</li>
<li>
<label>我们需要终极火力···</label>
<hideWhenDisabled>true</hideWhenDisabled>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableGreaterThan">
<name>Wula_Reinforcement_From_PIA_Level</name>
<value>2</value>
</li>
</conditions>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Legion_33B</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>还是算了</label>
<optionEffects>
@@ -660,6 +763,70 @@
</li>
</options>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Legion_33B</defName>
<label>和P.I.A的通讯</label>
<portraitPath>Wula/Events/Portraits/WULA_Legion_2</portraitPath>
<characterName>「军团」,P.I.A</characterName>
<descriptions>
<li>那我把手上的最顶级的百战老兵部队派下去吧,无论你们遇到什么问题应该没有她们摆不平的。</li>
</descriptions>
<options>
<li>
<label>这正是我们想要的</label>
<disabledReason>殖民地的表现让P.I.A相当不满意不会为殖民地派出任何额外增援</disabledReason>
<hideWhenDisabled>false</hideWhenDisabled>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableGreaterThan">
<name>Wula_Goodwill_To_PIA</name>
<value>-75</value>
</li>
</conditions>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_ModifyVariable">
<name>Wula_Has_Receive_Reinforcement_From_PIA</name>
<value>2</value>
<operation>Add</operation>
</li>
<li Class="WulaFallenEmpire.Effect_TriggerRaid">
<points>4000</points>
<faction>Wula_PIA_Legion_Faction</faction>
<raidStrategy>ImmediateAttackFriendly</raidStrategy>
<raidArrivalMode>EdgeDropGroups</raidArrivalMode>
<groupKind>Combat</groupKind>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Wula_PIA_Heavy_Unit_Melee>1</Wula_PIA_Heavy_Unit_Melee>
<Wula_PIA_Heavy_Unit_Range>1</Wula_PIA_Heavy_Unit_Range>
</options>
</li>
</pawnGroupMakers>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>还是算了</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Legion_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
</options>
</WulaFallenEmpire.EventDef>
<!-- 乱丢垃圾 -->
<WulaFallenEmpire.EventDef>

File diff suppressed because it is too large Load Diff

View File

@@ -118,7 +118,7 @@
<defName>WULA_Colony_License_LV2_Technology</defName>
<label>乌拉帝国殖民地许可等级2</label>
<description>乌拉帝国的第二阶殖民地许可,代表此殖民地已经被乌拉帝国赋予更多特权,许可不会为殖民地带来什么好处,但是提升许可是继续研究乌拉帝国科技的重要条件。\n\n要获得许可你需要建造&lt;color=#6BB7B7>&lt;i>乌拉帝国作业通讯台&lt;/i>&lt;/color>,指派一名殖民者联系乌拉帝国行星封锁机关的长官,并开启审查流程任务,任务完成后将给予此许可。</description>
<baseCost>1500</baseCost>
<baseCost>3000</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>3.20</researchViewY>
<techprintCount>1</techprintCount>
@@ -180,7 +180,7 @@
<defName>WULA_Colony_License_LV3_Technology</defName>
<label>乌拉帝国殖民地许可等级3</label>
<description>乌拉帝国的第一阶殖民地许可,代表此殖民地已经被乌拉帝国赋予更多特权,许可不会为殖民地带来什么好处,但是提升许可是继续研究乌拉帝国科技的重要条件。</description>
<baseCost>2000</baseCost>
<baseCost>5000</baseCost>
<researchViewX>8.00</researchViewX>
<researchViewY>3.20</researchViewY>
<techprintCount>1</techprintCount>
@@ -200,7 +200,7 @@
<defName>WULA_Aircraft_Carrier_Technology</defName>
<label>攻击舰队调配许可</label>
<description>允许殖民地建立信标增加攻击舰队配额并使得机械乌拉可以调频天线以申请舰队空中支援包含2艘可以发起轨道炮击的巡洋舰和1艘可以提供航空器支援的航空舰。</description>
<baseCost>600</baseCost>
<baseCost>1000</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>5.60</researchViewY>
<prerequisites>
@@ -212,7 +212,7 @@
<defName>WULA_Light_Fighter_Drone_Technology</defName>
<label>蜂群无人机许可</label>
<description>允许殖民地自行组装和放飞蜂群无人机,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n蜂群无人机是一种轻型的智能无人机通过乌拉帝国的大气层内电离网络输电运作可以以较高的频率对敌方进行编队掠袭和投掷小型炸弹。\n\n和其他的航空器不同蜂群无人机不依赖于机库因此不需要携带机库的战舰到场即可呼叫支援。</description>
<baseCost>600</baseCost>
<baseCost>500</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>4.40</researchViewY>
<prerequisites>
@@ -223,7 +223,7 @@
<defName>WULA_Striker_Technology</defName>
<label>攻击机调配许可</label>
<description>允许殖民地建立信标增加攻击机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的攻击机是强大的对地支援火力挂载了大量导弹、EMP炸弹和强大的机炮对敌方目标实施精准收割。\n\n空中打击依赖于战舰的&lt;color=#BD952F>&lt;i>机库&lt;/i>&lt;/color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
<baseCost>600</baseCost>
<baseCost>2000</baseCost>
<researchViewX>5.00</researchViewX>
<researchViewY>4.40</researchViewY>
<hiddenPrerequisites>
@@ -237,7 +237,7 @@
<defName>WULA_Bomber_Technology</defName>
<label>轰炸机调配许可</label>
<description>允许殖民地建立信标增加轰炸机配额,并使得机械乌拉可以调频天线以申请航空器空中打击。\n\n乌拉帝国的轰炸机是可以进入大气层的最大的飞行载具除了投掷功能性的烟雾弹外也能投下大量炸弹或是发射一枚暗物质导弹夷平帝国之敌。\n\n空中打击依赖于战舰的&lt;color=#BD952F>&lt;i>机库&lt;/i>&lt;/color>,只有携带此类设施的战舰出现在地图中时,才能呼叫航空器支援。</description>
<baseCost>600</baseCost>
<baseCost>3000</baseCost>
<researchViewX>9.00</researchViewX>
<researchViewY>4.40</researchViewY>
<hiddenPrerequisites>
@@ -253,7 +253,7 @@
<defName>WULA_Firepower_Minigun_Technology</defName>
<label>链炮打击许可</label>
<description>允许殖民地申请来自战舰武器阵列的链炮进行近地支援打击。\n\n链炮是一种射速非常快的大口径机炮得益于乌拉帝国优秀的材料学其弹头在穿越大气层后依然保有对轻甲目标的强大杀伤力。\n\n轨道攻击依赖于战舰的&lt;color=#BD2F31>&lt;i>武器阵列&lt;/i>&lt;/color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
<baseCost>600</baseCost>
<baseCost>500</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>5.00</researchViewY>
<prerequisites>
@@ -264,7 +264,7 @@
<defName>WULA_Firepower_Cannon_Technology</defName>
<label>副炮打击许可</label>
<description>允许殖民地申请来自战舰武器阵列的轻型舰炮进行近地支援打击。\n\n乌拉帝国的轻型舰炮是用于在太空战中对付中小型舰船的速射炮——当然对地面目标同样有效。\n\n轨道攻击依赖于战舰的&lt;color=#BD2F31>&lt;i>武器阵列&lt;/i>&lt;/color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
<baseCost>600</baseCost>
<baseCost>1500</baseCost>
<researchViewX>5.00</researchViewX>
<researchViewY>5.00</researchViewY>
<hiddenPrerequisites>
@@ -278,7 +278,7 @@
<defName>WULA_Firepower_EnergyLance_Technology</defName>
<label>光矛打击许可</label>
<description>允许殖民地申请来自战舰武器阵列的光矛进行近地支援打击。\n\n暗物质光矛是乌拉帝国舰队现役的主战装备之一杀伤力来源是近乎纯净的能量无论何种装甲防御在其面前都是螳臂当车。\n\n轨道攻击依赖于战舰的&lt;color=#BD2F31>&lt;i>武器阵列&lt;/i>&lt;/color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
<baseCost>600</baseCost>
<baseCost>2500</baseCost>
<researchViewX>9.00</researchViewX>
<researchViewY>5.00</researchViewY>
<hiddenPrerequisites>
@@ -292,7 +292,7 @@
<defName>WULA_Firepower_Primary_Cannon_Technology</defName>
<label>主炮打击许可</label>
<description>允许殖民地申请来自战舰武器阵列的主炮进行近地支援打击。\n\n乌拉帝国战舰的主炮被安装在轴线上充当舰队战中的定音锤。如果把那些足以击碎舰队龙骨的炮弹射到地上的话···\n\n轨道攻击依赖于战舰的&lt;color=#BD2F31>&lt;i>武器阵列&lt;/i>&lt;/color>,只有携带此类设施的战舰出现在地图中时,才能呼叫轨道攻击。</description>
<baseCost>600</baseCost>
<baseCost>3000</baseCost>
<researchViewX>10.00</researchViewX>
<researchViewY>5.00</researchViewY>
<prerequisites>
@@ -307,7 +307,7 @@
<researchViewY>0.90</researchViewY>
<label>作业通讯台空投许可</label>
<description>允许殖民地申请空投作业通讯台和建造物资输送舱,可以向乌拉帝国舰队输送资源、提交生产订单和获取舰队生产的产品。</description>
<baseCost>600</baseCost>
<baseCost>400</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV1_Technology</li>
</prerequisites>
@@ -318,7 +318,7 @@
<researchViewY>2.70</researchViewY>
<label>维护空投许可</label>
<description>允许殖民地申请空投合成人维护舱和合成人充电站,以实现对机械乌拉的充电和周期性维护。</description>
<baseCost>600</baseCost>
<baseCost>400</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV1_Technology</li>
</prerequisites>
@@ -340,7 +340,7 @@
<researchViewY>3.80</researchViewY>
<label>聚变发电空投许可</label>
<description>允许殖民地申请空投聚变发电机,一种输出功率不高但是维护极其容易的发电机。</description>
<baseCost>600</baseCost>
<baseCost>1200</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV1_Technology</li>
</prerequisites>
@@ -351,7 +351,7 @@
<researchViewY>3.80</researchViewY>
<label>暗物质发电空投许可</label>
<description>允许殖民地申请空投暗物质发电机,一种输出功率极为恐怖却非常消耗资源的发电机。</description>
<baseCost>600</baseCost>
<baseCost>3000</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
</prerequisites>
@@ -364,7 +364,7 @@
<researchViewY>2.10</researchViewY>
<label>地堡空投许可</label>
<description>允许殖民地申请空投乌拉猫猫地堡和机械族充电站,地堡是内含三只乌拉猫猫机械体的集防御和生产为一身的建筑。</description>
<baseCost>600</baseCost>
<baseCost>500</baseCost>
<prerequisites>
<li>BasicMechtech</li>
<li>WULA_Colony_License_LV1_Technology</li>
@@ -389,7 +389,7 @@
<researchViewY>2.10</researchViewY>
<label>系统休眠套件</label>
<description>获取关闭乌拉帝国合成人各系统的必须知识。</description>
<baseCost>800</baseCost>
<baseCost>500</baseCost>
<prerequisites>
<li>WULA_Synth_Productor_Technology</li>
</prerequisites>
@@ -400,7 +400,7 @@
<researchViewY>5.60</researchViewY>
<label>战车空投许可</label>
<description>允许殖民地申请空投HAp-6"战车",乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮、火箭弹和臼炮打击敌方。</description>
<baseCost>800</baseCost>
<baseCost>2000</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Productor_Technology</li>
</hiddenPrerequisites>
@@ -414,7 +414,7 @@
<researchViewY>5.60</researchViewY>
<label>放射盾空投许可</label>
<description>允许殖民地申请空投MSm-8"放射盾",乌拉帝国的中型战争机械,一种多足机械体,拥有密不透风的反射盾的同时,还可以灼烧那些企图进入护盾区域内的宵小之辈。</description>
<baseCost>800</baseCost>
<baseCost>2000</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Productor_Technology</li>
</hiddenPrerequisites>
@@ -428,7 +428,7 @@
<researchViewY>5.60</researchViewY>
<label>放射盾传送器许可</label>
<description>允许殖民地使用MSm-8"放射盾"内置的传送器,机械乌拉在其覆盖范围内,处于征召状态下进行常规移动时,会以瞬间传送代替步行。</description>
<baseCost>800</baseCost>
<baseCost>3000</baseCost>
<hiddenPrerequisites>
<li>WULA_Mech_Mobile_Shield_Technology</li>
</hiddenPrerequisites>
@@ -442,7 +442,7 @@
<researchViewY>5.60</researchViewY>
<label>陆行舰空投许可</label>
<description>允许殖民地申请空投MFm-2"陆行舰",乌拉帝国的大型战争机械,一座插满火炮和战地生产设施的移动堡垒。</description>
<baseCost>800</baseCost>
<baseCost>4000</baseCost>
<hiddenPrerequisites>
<li>WULA_AI_Heavy_Panzer_Technology</li>
</hiddenPrerequisites>
@@ -457,7 +457,7 @@
<researchViewY>0.90</researchViewY>
<label>反战车磁轨炮许可</label>
<description>允许殖民地申请空投反战车磁轨炮台,可以在远距离上击穿拥有厚重装甲的敌人。</description>
<baseCost>600</baseCost>
<baseCost>1500</baseCost>
<hiddenPrerequisites>
<li>WULA_Bunker_Drop_Technology</li>
</hiddenPrerequisites>
@@ -472,7 +472,7 @@
<researchViewY>0.90</researchViewY>
<label>涡轮激光炮许可</label>
<description>允许殖民地申请空投激光炮台,可以持续定向烧灼敌军,最大限度地击伤对手并留存战利品和俘虏。</description>
<baseCost>600</baseCost>
<baseCost>1500</baseCost>
<hiddenPrerequisites>
<li>WULA_Bunker_Drop_Technology</li>
</hiddenPrerequisites>
@@ -487,7 +487,7 @@
<researchViewY>0.90</researchViewY>
<label>自动迫击炮许可</label>
<description>允许殖民地申请空投自动迫击炮台,可以发射远距离的高爆迫击炮弹打击地图上出现的任何敌军。</description>
<baseCost>3500</baseCost>
<baseCost>3000</baseCost>
<prerequisites>
<li>WULA_Synth_Armor_2_Technology</li>
</prerequisites>
@@ -500,7 +500,7 @@
<researchViewY>3.80</researchViewY>
<label>钢茄种植许可</label>
<description>允许殖民地种植钢茄,一种可以产出钢铁的特殊作物。</description>
<baseCost>3500</baseCost>
<baseCost>1000</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV1_Technology</li>
</prerequisites>
@@ -511,7 +511,7 @@
<defName>WULA_Synth_Weapon_1_Base_Technology</defName>
<label>基础武装加工许可</label>
<description>允许从作业通讯台提交生产基础武器的订单,一些资源花费不是很多但是可以护殖民地周全的步枪和近战武器。</description>
<baseCost>1600</baseCost>
<baseCost>500</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>0.90</researchViewY>
<prerequisites>
@@ -522,7 +522,7 @@
<defName>WULA_Synth_Weapon_1_Missile_Technology</defName>
<label>导弹武装加工许可</label>
<description>允许从作业通讯台提交生产发射追踪巡飞弹的乌拉帝国武备的订单,以对抗普通武器难以消灭的重甲敌军。</description>
<baseCost>1600</baseCost>
<baseCost>800</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>0.20</researchViewY>
<prerequisites>
@@ -533,7 +533,7 @@
<defName>WULA_Synth_Weapon_2_Laser_Technology</defName>
<label>镭射武装加工许可</label>
<description>允许从作业通讯台提交生产基础能量武器的乌拉帝国武备的订单,这些武器需要较长的瞄准时间,但是瞄准之后可以连续开火。</description>
<baseCost>2400</baseCost>
<baseCost>1200</baseCost>
<researchViewX>5.00</researchViewX>
<researchViewY>0.90</researchViewY>
<hiddenPrerequisites>
@@ -549,7 +549,7 @@
<defName>WULA_Synth_Weapon_2_Bullet_Technology</defName>
<label>磁轨武装加工许可</label>
<description>允许从作业通讯台提交生产高级实弹武器的乌拉帝国武备的订单,这些武器的破坏力较强,但是其优劣射程区间都相当明显。</description>
<baseCost>2400</baseCost>
<baseCost>1200</baseCost>
<researchViewX>5.00</researchViewX>
<researchViewY>0.20</researchViewY>
<hiddenPrerequisites>
@@ -563,7 +563,7 @@
<defName>WULA_Synth_Weapon_3_Explosive_Technology</defName>
<label>爆炸武装加工许可</label>
<description>允许从作业通讯台提交生产爆炸武器的乌拉帝国武备的订单,这些武器能够造成区域性爆炸,拥有相当凶狠的火力。</description>
<baseCost>2400</baseCost>
<baseCost>2500</baseCost>
<researchViewX>9.00</researchViewX>
<researchViewY>0.20</researchViewY>
<hiddenPrerequisites>
@@ -580,7 +580,7 @@
<researchViewY>0.90</researchViewY>
<label>熔炉武装加工许可</label>
<description>允许从作业通讯台提交生产高级能量武器的乌拉帝国武备的订单,只要为其提供安稳的输出环境,它们就能展现其恐怖的攻坚能力。</description>
<baseCost>600</baseCost>
<baseCost>3000</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Weapon_2_Laser_Technology</li>
</hiddenPrerequisites>
@@ -592,7 +592,7 @@
<defName>WULA_Synth_Weapon_2_Melee_Technology</defName>
<label>链锯武装加工许可</label>
<description>允许从作业通讯台提交生产链锯武器的乌拉帝国武备的订单,这种近战武器可以在一次命中时造成大量伤口。</description>
<baseCost>2400</baseCost>
<baseCost>1000</baseCost>
<researchViewX>6.00</researchViewX>
<researchViewY>2.10</researchViewY>
<hiddenPrerequisites>
@@ -604,9 +604,9 @@
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_3_Melee_Technology</defName>
<label>武装加工许可</label>
<description>允许从作业通讯台提交生产巨武器的乌拉帝国武备的订单,这种近战武器势大力沉,可以造成高额范围性伤害,为针对敌方重装部队而设计。</description>
<baseCost>2400</baseCost>
<label>武器武装加工许可</label>
<description>允许从作业通讯台提交生产巨型近战武器的乌拉帝国武备的订单,这种近战武器势大力沉,可以造成高额范围性伤害,为针对敌方重装部队而设计。</description>
<baseCost>2500</baseCost>
<researchViewX>9.00</researchViewX>
<researchViewY>2.10</researchViewY>
<hiddenPrerequisites>
@@ -624,7 +624,7 @@
<researchViewY>2.70</researchViewY>
<label>简易衣物加工许可</label>
<description>允许从作业通讯台提交生产简易乌拉帝国衣服的订单。</description>
<baseCost>1200</baseCost>
<baseCost>500</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV1_Technology</li>
</prerequisites>
@@ -635,7 +635,7 @@
<researchViewY>2.70</researchViewY>
<label>护盾加工许可</label>
<description>允许从作业通讯台提交各种手持护盾的订单。</description>
<baseCost>1200</baseCost>
<baseCost>1000</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Clothes_1_Technology</li>
</hiddenPrerequisites>
@@ -649,7 +649,7 @@
<researchViewY>2.70</researchViewY>
<label>基础装甲加工许可</label>
<description>允许从作业通讯台提交生产基础乌拉帝国装甲的订单。</description>
<baseCost>1200</baseCost>
<baseCost>1800</baseCost>
<prerequisites>
<li>WULA_Synth_Weapon_Shield_Technology</li>
</prerequisites>
@@ -660,7 +660,7 @@
<researchViewY>2.70</researchViewY>
<label>高级装甲加工许可</label>
<description>允许从作业通讯台提交生产高级乌拉帝国装甲的订单。</description>
<baseCost>1200</baseCost>
<baseCost>2500</baseCost>
<hiddenPrerequisites>
<li>WULA_Synth_Armor_1_Technology</li>
</hiddenPrerequisites>

View File

@@ -160,7 +160,7 @@
</statBases>
<costList Inherit="False">
<WULA_Alloy>500</WULA_Alloy>
<WULA_Charge_Cube>25</WULA_Charge_Cube>
<WULA_Tex_Voucher>1</WULA_Tex_Voucher>
</costList>
<tickerType>Normal</tickerType>
<canOverlapZones>true</canOverlapZones>

View File

@@ -255,6 +255,8 @@
<canLayDown>true</canLayDown>
<validBeds>
<li>WULA_Charging_Station_Synth</li>
<li>DoubleBed</li>
<li>HospitalBed</li>
<li>SleepingSpot</li>
</validBeds>
<!-- 各种零件定义 -->