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@@ -243,4 +243,11 @@
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<defName>Damage_WULA_Melta_Small</defName>
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<defaultDamage>5</defaultDamage>
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</DamageDef>
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<DamageDef ParentName="Bullet">
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<defName>WULA_Shuttle_Autocannon_Bullet</defName>
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<label>bullet</label>
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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</DamageDef>
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</Defs>
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@@ -1072,7 +1072,7 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<ThingDef Name="Bullet_WULA_WM_Panzer_Autocannon" ParentName="BaseBullet">
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<defName>Bullet_WULA_WM_Panzer_Autocannon</defName>
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<label>辉锑自动炮子弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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@@ -1095,6 +1095,7 @@
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<screenShakeFactor>0.1</screenShakeFactor>
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</projectile>
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</ThingDef>
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<AbilityDef>
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<defName>WULA_WM_Panzer_Autocannon_Ability</defName>
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<label>PRr-34"石英"</label>
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@@ -91,7 +91,7 @@
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<minFuelCost>50</minFuelCost>
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<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
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<worldObjectDef>PassengerShuttle</worldObjectDef>
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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@@ -134,6 +134,7 @@
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<chargeIntervalTicks>-1</chargeIntervalTicks>
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<chargeDurationTicks>0</chargeDurationTicks>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
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</comps>
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<placeWorkers>
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<li>PlaceWorker_NotUnderRoof</li>
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@@ -233,7 +234,7 @@
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<minFuelCost>50</minFuelCost>
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<skyfallerLeaving>ArmedShuttleLeaving_WULA</skyfallerLeaving>
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<worldObjectDef>PassengerShuttle</worldObjectDef>
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<cooldownTicks>3750</cooldownTicks> <!-- 1.5 hours -->
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<fixedLaunchDistanceMax>62</fixedLaunchDistanceMax>
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<cooldownEndedMessage>{0} is ready to launch again.</cooldownEndedMessage>
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</li>
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@@ -298,7 +299,7 @@
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<uiOrder>2601</uiOrder>
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</ThingDef>
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<!-- 口袋空间退出点定义 -->
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<!-- 口袋空间退出点定义 -->
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<ThingDef ParentName="PocketMapExit">
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<defName>WULA_PocketMapExit</defName>
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<label>运输机升降平台</label>
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@@ -332,10 +333,9 @@
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseGun">
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<defName>WULA_Shuttle_Autocannon</defName>
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<label>PMr-89"四叶"</label>
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<label>SRc-22"四叶"</label>
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<description>由乌拉帝国的穿梭机所装备的自动炮,能够组织起高射速的弹幕压制杀伤大规模目标。</description>
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<techLevel>Ultra</techLevel>
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<relicChance>0</relicChance>
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@@ -353,10 +353,9 @@
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.35</AccuracyLong>
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<RangedWeapon_Cooldown>1.35</RangedWeapon_Cooldown>
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<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
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</statBases>
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<weaponTags>
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<li>WULA_AI_Heavy_Panzer_Gunner_Weapon</li>
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</weaponTags>
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<costList Inherit="False">
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<Steel>500</Steel>
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@@ -365,55 +364,49 @@
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</costList>
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<verbs>
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<li>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_Shuttle_Homing_Autocannon</defaultProjectile>
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<warmupTime>1.2</warmupTime>
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<defaultProjectile>Bullet_WULA_Shuttle_Autocannon</defaultProjectile>
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<warmupTime>0.25</warmupTime>
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<range>24</range>
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<burstShotCount>24</burstShotCount>
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<burstShotCount>10</burstShotCount>
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<forcedMissRadius>0.35</forcedMissRadius>
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<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
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<soundCast>Shot_BeamRepeater</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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<aimingChargeMote>Mote_BeamRepeater_Charge</aimingChargeMote>
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<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail>
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<muzzleFlashScale>12</muzzleFlashScale>
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<targetParams>
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<canTargetPawns>true</canTargetPawns>
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<canTargetLocations>true</canTargetLocations>
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<canTargetBuildings>true</canTargetBuildings>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_Shuttle_Homing_Autocannon</defName>
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<label>磷叶等离子体射弹</label>
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<defName>Bullet_WULA_Shuttle_Autocannon</defName>
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<label>四叶自动炮子弹</label>
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<thingClass>Projectile_Explosive</thingClass>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_Plasma</texPath>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red_Double</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<color>(61,199,157,202)</color>
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<drawSize>(0.75,1)</drawSize>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>1.4</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>6</damageAmountBase>
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<damageDef>WULA_Shuttle_Autocannon_Bullet</damageDef>
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<damageAmountBase>14</damageAmountBase>
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<speed>120</speed>
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<explosionRadius>2.4</explosionRadius>
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<arcHeightFactor>0.4</arcHeightFactor>
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<soundExplode>Explosion_Rocket</soundExplode>
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<armorPenetrationBase>0.75</armorPenetrationBase>
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<speed>60</speed>
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<screenShakeFactor>0.1</screenShakeFactor>
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</projectile>
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<thingClass>WulaFallenEmpire.Projectile_WulaLineAttack</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.Wula_PathPierce_Extension">
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<!-- 最多穿透3个目标,设为-1则无限穿透 -->
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<maxHits>-1</maxHits>
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<!-- 每次穿透损失25%伤害 -->
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<damageFalloff>0</damageFalloff>
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<!-- 防止友军伤害 -->
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<preventFriendlyFire>true</preventFriendlyFire>
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<!-- 拖尾特效定义 -->
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<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
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</li>
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<li Class="WulaFallenEmpire.ShotgunExtension">
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<pelletCount>2</pelletCount>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="ShuttleSkyfallerBase">
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<defName>ArmedShuttleIncoming_WULA</defName>
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<label>武装穿梭机 (接近中)</label>
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File diff suppressed because one or more lines are too long
@@ -1,28 +0,0 @@
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using HarmonyLib;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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[HarmonyPatch(typeof(Building_ArmedShuttle), "get_CanSetForcedTarget")]
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public static class Patch_Building_ArmedShuttle_CanSetForcedTarget
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{
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/// <summary>
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/// Postfix patch to allow armed shuttles with CompForceTargetable to be manually targeted.
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/// </summary>
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public static void Postfix(Building_ArmedShuttle __instance, ref bool __result)
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{
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// If the result is already true, no need to do anything.
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if (__result)
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{
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return;
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}
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// Check if the shuttle has our marker component and belongs to the player.
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if (__instance.GetComp<CompForceTargetable>() != null && __instance.Faction == Faction.OfPlayer)
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{
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__result = true;
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}
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}
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}
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}
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@@ -142,7 +142,7 @@ namespace WulaFallenEmpire
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public virtual Verb AttackVerb => GunCompEq.PrimaryVerb;
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public bool IsMannable => mannableComp != null;
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private bool PlayerControlled => (base.Faction == Faction.OfPlayer || MannedByColonist) && !MannedByNonColonist && !IsActivable;
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protected virtual bool CanSetForcedTarget => mannableComp != null && PlayerControlled;
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protected virtual bool CanSetForcedTarget => (mannableComp != null || GetComp<CompForceTargetable>() != null) && PlayerControlled;
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private bool CanToggleHoldFire => PlayerControlled;
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private bool IsMortar => def.building.IsMortar;
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private bool IsMortarOrProjectileFliesOverhead => AttackVerb.ProjectileFliesOverhead() || IsMortar;
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@@ -190,7 +190,6 @@
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<Compile Include="HediffComp_GiveHediffsInRangeToRace.cs" />
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<Compile Include="CompForceTargetable.cs" />
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<Compile Include="Patch_ForceTargetable.cs" />
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<Compile Include="Patch_ArmedShuttle_ForceTargetable.cs" />
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<Compile Include="Verb\VerbProperties_Excalibur.cs" />
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<Compile Include="Verb\Verb_Excalibur.cs" />
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</ItemGroup>
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