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@@ -1,28 +0,0 @@
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using HarmonyLib;
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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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[HarmonyPatch(typeof(Building_ArmedShuttle), "get_CanSetForcedTarget")]
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public static class Patch_Building_ArmedShuttle_CanSetForcedTarget
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{
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/// <summary>
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/// Postfix patch to allow armed shuttles with CompForceTargetable to be manually targeted.
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/// </summary>
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public static void Postfix(Building_ArmedShuttle __instance, ref bool __result)
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{
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// If the result is already true, no need to do anything.
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if (__result)
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{
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return;
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}
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// Check if the shuttle has our marker component and belongs to the player.
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if (__instance.GetComp<CompForceTargetable>() != null && __instance.Faction == Faction.OfPlayer)
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{
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__result = true;
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}
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}
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}
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}
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@@ -142,7 +142,7 @@ namespace WulaFallenEmpire
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public virtual Verb AttackVerb => GunCompEq.PrimaryVerb;
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public bool IsMannable => mannableComp != null;
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private bool PlayerControlled => (base.Faction == Faction.OfPlayer || MannedByColonist) && !MannedByNonColonist && !IsActivable;
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protected virtual bool CanSetForcedTarget => mannableComp != null && PlayerControlled;
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protected virtual bool CanSetForcedTarget => (mannableComp != null || GetComp<CompForceTargetable>() != null) && PlayerControlled;
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private bool CanToggleHoldFire => PlayerControlled;
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private bool IsMortar => def.building.IsMortar;
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private bool IsMortarOrProjectileFliesOverhead => AttackVerb.ProjectileFliesOverhead() || IsMortar;
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@@ -190,7 +190,6 @@
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<Compile Include="HediffComp_GiveHediffsInRangeToRace.cs" />
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<Compile Include="CompForceTargetable.cs" />
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<Compile Include="Patch_ForceTargetable.cs" />
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<Compile Include="Patch_ArmedShuttle_ForceTargetable.cs" />
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<Compile Include="Verb\VerbProperties_Excalibur.cs" />
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<Compile Include="Verb\Verb_Excalibur.cs" />
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</ItemGroup>
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