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@@ -47,12 +47,13 @@
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<optionEffects>
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<li>
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<effects>
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<li Class="WulaFallenEmpire.Effect_AddQuest">
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<quest>Wula_FE_Spiritualist_Quest_1</quest>
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</li>
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<li Class="WulaFallenEmpire.Effect_CloseDialog" />
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</effects>
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</li>
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<li Class="WulaFallenEmpire.Effect_AddQuest">
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<quest>Wula_FE_Spiritualist_Quest_1</quest>
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</li>
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</optionEffects>
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</li>
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<li>
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@@ -72,8 +72,8 @@
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<!-- 视觉与音效 -->
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<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
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<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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<!-- EMP 效果 -->
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@@ -151,8 +151,8 @@
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<!-- 视觉与音效 -->
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<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
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<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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<!-- EMP 效果 -->
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@@ -221,8 +221,8 @@
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<!-- 视觉与音效 -->
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<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
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<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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<!-- EMP 效果 -->
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@@ -288,8 +288,8 @@
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<!-- 视觉与音效 -->
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<color>(0.5, 0.3, 0.9, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
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<soundIntercept>Interceptor_BlockedProjectile</soundIntercept> <!-- 成功拦截时的音效 -->
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<soundBreak>Shield_Break</soundBreak> <!-- 护盾破裂时的音效 -->
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<soundInterceptEffecter>Interceptor_BlockedProjectile</soundInterceptEffecter> <!-- 成功拦截时的音效 -->
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<soundBreakEffecter>Shield_Break</soundBreakEffecter> <!-- 护盾破裂时的音效 -->
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect> <!-- 护盾冷却结束后恢复的特效 -->
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<!-- EMP 效果 -->
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