2025-8-15

This commit is contained in:
Tourswen
2025-08-15 23:48:32 +08:00
parent 1babe80722
commit c7f1b4f212
4 changed files with 3 additions and 540 deletions

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@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<QuestEditor_Library.CustomMapDataDef>
<defName>Test_Cave</defName>
<label>Test Cave</label>
<size>(15, 1, 15)</size>
<isPart>true</isPart>
<commonality>0.8</commonality>
<customThings>
<li Class="QuestEditor_Library.CustomThingData_CustomMapExit">
<def>QE_CustomMapExit</def>
<position>(6,0,8)</position>
<exitName>CaveExit</exitName>
</li>
</customThings>
<roofRects>
<li>
<key>RoofRockThick</key>
<value>
<li>(0,0,14,14)</li>
</value>
</li>
</roofRects>
<terrainsRect>
<li>
<key>Sandstone_RoughHewn</key>
<value>
<li>(0,0,14,14)</li>
</value>
</li>
</terrainsRect>
<thingDatas>
<li>
<def>Sandstone</def>
<hitPoint>400</hitPoint>
<allRect>
<li>(0,0,14,0)</li>
<li>(0,1,0,14)</li>
<li>(1,14,14,14)</li>
<li>(14,1,14,13)</li>
</allRect>
</li>
</thingDatas>
</QuestEditor_Library.CustomMapDataDef>
</Defs>

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@@ -1,422 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<QuestEditor_Library.CustomMapDataDef>
<defName>AE_CustomMap_FE_Spiritualist_Heretic_Camp</defName>
<label>渎神者营地</label>
<size>(13, 1, 13)</size>
<isPart>true</isPart>
<commonality>0.8</commonality>
<replaces>
<li />
</replaces>
<customThings>
<li Class="QuestEditor_Library.CustomThingData_LootBox">
<def>QE_LootBox_Corpses</def>
<position>(2,0,2)</position>
<lootBoxName>Undefined</lootBoxName>
<tickToOpen>100</tickToOpen>
<openReport>AE_Loot_Corpses_Plunder</openReport>
<destroyAfterOpening>true</destroyAfterOpening>
<loots>
<li>
<dataName>寻常-材料</dataName>
<chance>0.4</chance>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~10</count>
<category>StoneBlocks</category>
</li>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~20</count>
<category>ResourcesRaw</category>
</li>
</categorys>
</li>
<li>
<dataName>矿物</dataName>
<chance>0.3</chance>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>5~50</count>
<thing>Steel</thing>
</li>
</things>
</li>
</loots>
</li>
<li Class="QuestEditor_Library.CustomThingData_LootBox">
<def>QE_LootBox_Corpses</def>
<position>(3,0,2)</position>
<lootBoxName>Undefined</lootBoxName>
<tickToOpen>100</tickToOpen>
<openReport>AE_Loot_Corpses_Plunder</openReport>
<destroyAfterOpening>true</destroyAfterOpening>
<loots>
<li>
<dataName>尸骸中的“幸存者”</dataName>
<chance>0.01</chance>
<pawnDatas>
<li>
<kind>Colonist</kind>
<count>1</count>
<dialogManager>AE_DialogManager_Survivor</dialogManager>
<spawnType>MapGeneration</spawnType>
<spawnMessage>AE_LootBox_Message_Survivor</spawnMessage>
<hediffs>
<li>
<partLabel></partLabel>
<hediff>AE_BodyPart_Exoskeleton</hediff>
<part>Torso</part>
<severity>1</severity>
<partLabelForSeeing>躯干</partLabelForSeeing>
</li>
<li>
<partLabel>left eye</partLabel>
<hediff>AE_BodyPart_CompoundEye</hediff>
<part>Eye</part>
<severity>1</severity>
<partLabelForSeeing>左眼</partLabelForSeeing>
</li>
</hediffs>
</li>
</pawnDatas>
</li>
<li>
<dataName>寻常-材料</dataName>
<chance>0.4</chance>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~10</count>
<category>StoneBlocks</category>
</li>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~20</count>
<category>ResourcesRaw</category>
</li>
</categorys>
</li>
</loots>
</li>
<li Class="QuestEditor_Library.CustomThingData_LootBox">
<def>QE_LootBox_Corpses</def>
<position>(2,0,3)</position>
<lootBoxName>Undefined</lootBoxName>
<tickToOpen>100</tickToOpen>
<openReport>AE_Loot_Corpses_Plunder</openReport>
<destroyAfterOpening>true</destroyAfterOpening>
<loots>
<li>
<dataName>寻常-材料</dataName>
<chance>0.4</chance>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~10</count>
<category>StoneBlocks</category>
</li>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~20</count>
<category>ResourcesRaw</category>
</li>
</categorys>
</li>
<li>
<dataName>矿物</dataName>
<chance>0.3</chance>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>5~50</count>
<thing>Steel</thing>
</li>
</things>
</li>
</loots>
</li>
<li Class="QuestEditor_Library.CustomThingData_LootBox">
<def>QE_LootBox_Corpses</def>
<position>(3,0,3)</position>
<lootBoxName>Undefined</lootBoxName>
<tickToOpen>100</tickToOpen>
<openReport>AE_Loot_Corpses_Plunder</openReport>
<destroyAfterOpening>true</destroyAfterOpening>
<loots>
<li>
<dataName>寻常-材料</dataName>
<chance>0.4</chance>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~10</count>
<category>StoneBlocks</category>
</li>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~20</count>
<category>ResourcesRaw</category>
</li>
</categorys>
</li>
<li>
<dataName>矿物</dataName>
<chance>0.3</chance>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>5~50</count>
<thing>Steel</thing>
</li>
</things>
</li>
</loots>
</li>
<li Class="QuestEditor_Library.CustomThingData_LootBox">
<def>QE_LootBox_Corpses</def>
<position>(11,0,5)</position>
<lootBoxName>aw</lootBoxName>
<tickToOpen>100</tickToOpen>
<openReport>AE_Loot_Corpses_Plunder</openReport>
<destroyAfterOpening>true</destroyAfterOpening>
<loots>
<li>
<dataName>稀有</dataName>
<chance>0.001</chance>
<message>AE_Loot_Corpses_Rare</message>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>1~3</count>
<thing>Apparel_PackTox</thing>
</li>
</things>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~3</count>
<category>Artifacts</category>
</li>
</categorys>
</li>
<li>
<dataName>寻常</dataName>
<chance>0.2</chance>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>1~15</count>
<thing>ComponentIndustrial</thing>
</li>
</things>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~15</count>
<category>Leathers</category>
</li>
</categorys>
</li>
<li>
<dataName>寻常-材料</dataName>
<chance>0.4</chance>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~10</count>
<category>StoneBlocks</category>
</li>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~20</count>
<category>ResourcesRaw</category>
</li>
</categorys>
</li>
<li>
<dataName>矿物</dataName>
<chance>0.3</chance>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>5~50</count>
<thing>Steel</thing>
</li>
</things>
</li>
</loots>
</li>
<li Class="QuestEditor_Library.CustomThingData_LootBox">
<def>QE_LootBox_Corpses</def>
<position>(3,0,7)</position>
<lootBoxName>Undefined</lootBoxName>
<tickToOpen>100</tickToOpen>
<openReport>AE_Loot_Corpses_Plunder</openReport>
<destroyAfterOpening>true</destroyAfterOpening>
<loots>
<li>
<dataName>寻常-材料</dataName>
<chance>0.4</chance>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~10</count>
<category>StoneBlocks</category>
</li>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~20</count>
<category>ResourcesRaw</category>
</li>
</categorys>
</li>
<li>
<dataName>矿物</dataName>
<chance>0.3</chance>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>5~50</count>
<thing>Steel</thing>
</li>
</things>
</li>
</loots>
</li>
<li Class="QuestEditor_Library.CustomThingData_LootBox">
<def>QE_LootBox_Corpses</def>
<position>(4,0,8)</position>
<lootBoxName>Undefined</lootBoxName>
<tickToOpen>100</tickToOpen>
<openReport>AE_Loot_Corpses_Plunder</openReport>
<destroyAfterOpening>true</destroyAfterOpening>
<loots>
<li>
<dataName>寻常-材料</dataName>
<chance>0.4</chance>
<categorys>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~10</count>
<category>StoneBlocks</category>
</li>
<li Class="QuestEditor_Library.CQFThingCategoryCount">
<count>1~20</count>
<category>ResourcesRaw</category>
</li>
</categorys>
</li>
<li>
<dataName>矿物</dataName>
<chance>0.3</chance>
<things>
<li Class="QuestEditor_Library.CQFThingDefCount">
<count>5~50</count>
<thing>Steel</thing>
</li>
</things>
</li>
</loots>
</li>
</customThings>
<pawns>
<li>
<key>(6, 0, 4)</key>
<value>
<li>
<kind>Megaspider</kind>
<enableLord>true</enableLord>
<count>5</count>
<faction>Insect</faction>
<routeName></routeName>
<duty>Defend</duty>
<spawnType>MapGeneration</spawnType>
</li>
</value>
</li>
<li>
<key>(6, 0, 6)</key>
<value>
<li>
<kind>Megaspider</kind>
<enableLord>true</enableLord>
<count>5</count>
<faction>Insect</faction>
<routeName></routeName>
<duty>Defend</duty>
<spawnType>MapGeneration</spawnType>
</li>
</value>
</li>
</pawns>
<roofRects>
<li>
<key>RoofRockThin</key>
<value>
<li>(1,1,8,3)</li>
<li>(2,0,8,0)</li>
<li>(1,4,2,9)</li>
<li>(3,8,12,9)</li>
<li>(9,4,12,7)</li>
<li>(3,10,10,11)</li>
</value>
</li>
<li>
<key>RoofRockThick</key>
<value>
<li>(3,4,8,7)</li>
</value>
</li>
</roofRects>
<terrainsRect>
<li>
<key>Sandstone_RoughHewn</key>
<value>
<li>(1,1,8,9)</li>
<li>(2,0,8,0)</li>
<li>(9,4,12,9)</li>
<li>(3,10,10,11)</li>
</value>
</li>
</terrainsRect>
<thingDatas>
<li>
<def>Sandstone</def>
<hitPoint>400</hitPoint>
<allRect>
<li>(1,1,3,1)</li>
<li>(2,0,9,0)</li>
<li>(1,2,1,9)</li>
<li>(2,6,2,10)</li>
<li>(8,2,9,3)</li>
<li>(3,9,3,11)</li>
<li>(9,4,12,4)</li>
<li>(10,3,11,3)</li>
<li>(4,11,11,11)</li>
<li>(12,5,12,10)</li>
<li>(10,9,11,10)</li>
</allRect>
</li>
<li>
<def>InsectJelly</def>
<count>20</count>
<hitPoint>0</hitPoint>
<allRect>
<li>(2,4,2,4)</li>
<li>(5,1,5,1)</li>
<li>(9,6,9,6)</li>
</allRect>
</li>
<li>
<def>Hive</def>
<faction>Insect</faction>
<hitPoint>130</hitPoint>
<allRect>
<li>(3,5,3,5)</li>
<li>(6,2,6,2)</li>
<li>(9,7,9,7)</li>
</allRect>
</li>
<li>
<def>GlowPod</def>
<hitPoint>50</hitPoint>
<allRect>
<li>(3,4,3,4)</li>
<li>(7,3,7,3)</li>
<li>(10,8,10,8)</li>
</allRect>
</li>
<li>
<def>InsectJelly</def>
<count>20</count>
<hitPoint>60</hitPoint>
<allRect>
<li>(3,4,3,4)</li>
<li>(10,7,10,7)</li>
</allRect>
</li>
</thingDatas>
</QuestEditor_Library.CustomMapDataDef>
</Defs>

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@@ -47,10 +47,9 @@
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_AddQuest">
<quest>Wula_FE_Spiritualist_Quest_1</quest>
</li>
<!-- <li Class="WulaFallenEmpire.Effect_AddQuest">
<quest>Wula_FE_Quest_Attack_Mercenary</quest>
</li> -->
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>

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@@ -1,69 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<QuestScriptDef>
<defName>Wula_FE_Spiritualist_Quest_1</defName>
<label>渎神者营地</label>
<description>乌拉帝国 大教堂要求殖民者们去进攻一个渎神者的营地,并从中取回乌拉帝国的遗物。</description>
<autoAccept>true</autoAccept>
<!-- <isRootSpecial>true</isRootSpecial>
<rootSelectionWeight>0</rootSelectionWeight> -->
<root Class="QuestNode_Sequence">
<nodes>
<li Class="QuestEditor_Library.QuestNode_RandomCustomMap">
<datas>
<li>
<key>AE_CustomMap_FE_Spiritualist_Heretic_Camp</key>
<value>1</value>
</li>
</datas>
<buffer>5</buffer>
<bufferMin>10</bufferMin>
<siteIconPath>Things/Building/PsychicRitualSpot</siteIconPath>
<expandingIconPath>Things/Building/PsychicRitualSpot</expandingIconPath>
<storeAs>AE_CustomMap_FE_Spiritualist_Heretic_Camp</storeAs>
<faction>AncientsHostile</faction>
<distance>
<min>5</min>
<max>10</max>
</distance>
<blacklist />
</li>
<li Class="QuestNode_ResolveQuestName">
<rules>
<rulesStrings>
<li>questName->[CampAdjective] 渎神者营地</li>
<li>CampAdjective->account</li>
</rulesStrings>
</rules>
</li>
<li Class="QuestNode_ResolveQuestDescription">
<rules>
<rulesStrings>
<li>questDescription->乌拉帝国 大教堂要求殖民者们去进攻一个渎神者的营地,并从中取回乌拉帝国的遗物。</li>
</rulesStrings>
</rules>
</li>
<li Class="WulaFallenEmpire.QuestNode_Root_EventLetter">
<letterLabel>乌拉需要你的注意</letterLabel>
<letterTitle>乌拉需要你的注意</letterTitle>
<letterText>一个强大的心灵实体将它的意志强加于你的意识之中。它自称为“乌拉”,并要求你阅览它的消息。这股力量是压倒性的,不容拒绝。</letterText>
<options>
<li>
<label>阅览消息</label>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>Wula_UI_Anisia_1</defName>
</li>
</effects>
</li>
</optionEffects>
</li>
</options>
</li>
</nodes>
</root>
</QuestScriptDef>
</Defs>