1
This commit is contained in:
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 基础材料 -->
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<!-- T1 -->
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<RecipeDef>
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<defName>Make_WULA_Alloy</defName>
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<label>制造乌拉帝国合金</label>
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@@ -65,84 +65,8 @@
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<li>WULA_WeaponArmor_Productor_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<RecipeDef>
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<defName>Make_WULA_Dark_Matter_Item</defName>
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<label>制造乌拉帝国暗物质</label>
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<description>制造1份封装的暗物质,由暗物质约束装置和暗物质组成,是乌拉帝国大型设施和武备所必须的能量来源。</description>
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<jobString>正在制造乌拉帝国暗物质</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<!-- 允许混合成分 -->
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<allowMixingIngredients>false</allowMixingIngredients>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Alloy</li>
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</thingDefs>
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</filter>
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<count>16</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</products>
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<workSkill>Crafting</workSkill>
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<displayPriority>100</displayPriority>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV2_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<RecipeDef>
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<defName>Make_WULA_Neutronium</defName>
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<label>以乌拉帝国暗物质压缩零素</label>
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<description>以2份乌拉帝国暗物质制造1份零素,一种强大的材料,可以打造出最坚硬的护甲或者最强大的近战武器。</description>
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<jobString>正在压缩零素</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>5000</workAmount>
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<!-- 允许混合成分 -->
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<allowMixingIngredients>false</allowMixingIngredients>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<skillRequirements>
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<Crafting>15</Crafting>
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</skillRequirements>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Dark_Matter_Item</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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<WULA_Neutronium>1</WULA_Neutronium>
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</products>
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<workSkill>Crafting</workSkill>
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<displayPriority>100</displayPriority>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV3_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<!-- T2 -->
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<RecipeDef>
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<defName>Make_WULA_Charge_Cube</defName>
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<label>制造乌拉帝国能源核心</label>
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@@ -158,7 +82,7 @@
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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<li>WULA_Alloy</li>
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</thingDefs>
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</filter>
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<count>2</count>
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@@ -187,7 +111,7 @@
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<displayPriority>100</displayPriority>
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<researchPrerequisites>
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<li>WULA_Synth_Charge_Cube_Technology</li>
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<li>WULA_Colony_License_LV2_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<RecipeDef>
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@@ -286,7 +210,6 @@
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<li>WULA_Synth_Charge_Cube_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<RecipeDef>
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<defName>Make_Component_By_WULA_Cube_Productor</defName>
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<label>制作零部件</label>
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@@ -302,15 +225,15 @@
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<li>
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<filter>
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<thingDefs>
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<li>Steel</li>
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<li>WULA_Alloy</li>
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</thingDefs>
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</filter>
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<count>20</count>
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<count>10</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>Steel</li>
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<li>WULA_Alloy</li>
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</thingDefs>
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</fixedIngredientFilter>
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<products>
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@@ -324,6 +247,93 @@
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</researchPrerequisites>
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</RecipeDef>
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<!-- T3 -->
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<RecipeDef>
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<defName>Make_WULA_Dark_Matter_Item</defName>
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<label>制造乌拉帝国暗物质</label>
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<description>制造1份封装的暗物质,由暗物质约束装置和暗物质组成,是乌拉帝国大型设施和武备所必须的能量来源。</description>
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<jobString>正在制造乌拉帝国暗物质</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<!-- 允许混合成分 -->
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<allowMixingIngredients>false</allowMixingIngredients>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Make_WULA_Charge_Cube</li>
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</thingDefs>
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</filter>
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<count>5</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentSpacer</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<products>
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<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
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</products>
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<workSkill>Crafting</workSkill>
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<displayPriority>100</displayPriority>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV3_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<RecipeDef>
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<defName>Make_WULA_Neutronium</defName>
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<label>压缩零素</label>
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<description>制造1份零素,一种强大的材料,可以打造出最坚硬的护甲或者最强大的近战武器。</description>
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<jobString>正在压缩零素</jobString>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
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<effectWorking>Smith</effectWorking>
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<soundWorking>Recipe_Smith</soundWorking>
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<workAmount>5000</workAmount>
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<!-- 允许混合成分 -->
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<allowMixingIngredients>false</allowMixingIngredients>
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<skillRequirements>
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<Crafting>10</Crafting>
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</skillRequirements>
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<skillRequirements>
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<Crafting>15</Crafting>
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</skillRequirements>
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>Plasteel</li>
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</thingDefs>
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</filter>
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<count>5</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Alloy</li>
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</thingDefs>
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</filter>
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<count>20</count>
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</li>
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</ingredients>
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<products>
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<WULA_Neutronium>1</WULA_Neutronium>
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</products>
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<workSkill>Crafting</workSkill>
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<displayPriority>100</displayPriority>
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<researchPrerequisites>
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<li>WULA_Colony_License_LV3_Technology</li>
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</researchPrerequisites>
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</RecipeDef>
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<RecipeDef ParentName="BaseMechanoidRecipe">
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<defName>WULA_Build_Wula_Synth</defName>
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<label>建造URa-00"机械乌拉"</label>
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@@ -270,99 +270,4 @@
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</li>
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</modExtensions> -->
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Soul_Wedge</defName>
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<label>魂楔</label>
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<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能,也可以直接作为金属成分加入锻造。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<stackLimit>500</stackLimit>
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<statBases>
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<MarketValue>0.75</MarketValue>
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<Mass>0.01</Mass>
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<StuffPower_Armor_Sharp>1.5</StuffPower_Armor_Sharp>
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<StuffPower_Armor_Blunt>1.5</StuffPower_Armor_Blunt>
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<StuffPower_Armor_Heat>0.1</StuffPower_Armor_Heat>
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<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
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<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
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<SharpDamageMultiplier>1.2</SharpDamageMultiplier>
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<BluntDamageMultiplier>1.2</BluntDamageMultiplier>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<stuffProps>
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<categories>
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<li>Metallic</li>
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</categories>
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<appearance>Metal</appearance>
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<commonality>0</commonality>
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<allowedInStuffGeneration>false</allowedInStuffGeneration>
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<constructEffect>ConstructMetal</constructEffect>
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<color>(190, 120, 210)</color>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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<statOffsets>
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<Beauty>1</Beauty>
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</statOffsets>
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<statFactors>
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<MaxHitPoints>0.75</MaxHitPoints>
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<Beauty>0.5</Beauty>
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<Flammability>0</Flammability>
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<WorkToMake>2</WorkToMake>
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<WorkToBuild>2</WorkToBuild>
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<DoorOpenSpeed>1</DoorOpenSpeed>
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<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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<statFactorsQuality>
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<li>
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<stat>PsychicSensitivityFactor</stat>
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<awful>1.06</awful>
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<poor>1.08</poor>
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<normal>1.1</normal>
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<good>1.13</good>
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<excellent>1.15</excellent>
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<masterwork>1.17</masterwork>
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<legendary>1.20</legendary>
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</li>
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</statFactorsQuality>
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<statOffsetsQuality>
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<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
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<stat>PsychicEntropyMaxOffset</stat>
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<awful>4</awful>
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<poor>6</poor>
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<normal>8</normal>
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<good>11</good>
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<excellent>13</excellent>
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<masterwork>15</masterwork>
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<legendary>18</legendary>
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</li>
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<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
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<stat>PsychicEntropyRecoveryRateOffset</stat>
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<awful>0.04</awful>
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<poor>0.04</poor>
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<normal>0.04</normal>
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<good>0.04</good>
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<excellent>0.04</excellent>
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<masterwork>0.04</masterwork>
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<legendary>0.04</legendary>
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</li>
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</statOffsetsQuality>
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</stuffProps>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>50</possessionCount>
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</ThingDef>
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</Defs>
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@@ -588,6 +588,7 @@
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<thingClass>Thing</thingClass>
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</ThingDef>
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<!-- 装饰品 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Holographic_Flag_Building</defName>
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<label>P.I.A全息旗帜</label>
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@@ -319,7 +319,7 @@
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<tickerType>Normal</tickerType>
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<drawerType>RealtimeOnly</drawerType>
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<graphicData>
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<texPath>Wula/FlyoverThing/WULA_ConstructionShip_Shadow</texPath>
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<texPath>Wula/FlyoverThing/WULA_AircraftCarrier_Shadow</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>(70,200)</drawSize>
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Reference in New Issue
Block a user