This commit is contained in:
2025-11-15 11:28:45 +08:00
parent 8acf18dd1f
commit ca17613b53
4 changed files with 96 additions and 180 deletions

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 基础材料 -->
<!-- T1 -->
<RecipeDef>
<defName>Make_WULA_Alloy</defName>
<label>制造乌拉帝国合金</label>
@@ -65,84 +65,8 @@
<li>WULA_WeaponArmor_Productor_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef>
<defName>Make_WULA_Dark_Matter_Item</defName>
<label>制造乌拉帝国暗物质</label>
<description>制造1份封装的暗物质由暗物质约束装置和暗物质组成是乌拉帝国大型设施和武备所必须的能量来源。</description>
<jobString>正在制造乌拉帝国暗物质</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<!-- 允许混合成分 -->
<allowMixingIngredients>false</allowMixingIngredients>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>WULA_Alloy</li>
</thingDefs>
</filter>
<count>16</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>2</count>
</li>
</ingredients>
<products>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Colony_License_LV2_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef>
<defName>Make_WULA_Neutronium</defName>
<label>以乌拉帝国暗物质压缩零素</label>
<description>以2份乌拉帝国暗物质制造1份零素一种强大的材料可以打造出最坚硬的护甲或者最强大的近战武器。</description>
<jobString>正在压缩零素</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>5000</workAmount>
<!-- 允许混合成分 -->
<allowMixingIngredients>false</allowMixingIngredients>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
<skillRequirements>
<Crafting>15</Crafting>
</skillRequirements>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>WULA_Dark_Matter_Item</li>
</thingDefs>
</filter>
<count>2</count>
</li>
</ingredients>
<products>
<WULA_Neutronium>1</WULA_Neutronium>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
</researchPrerequisites>
</RecipeDef>
<!-- T2 -->
<RecipeDef>
<defName>Make_WULA_Charge_Cube</defName>
<label>制造乌拉帝国能源核心</label>
@@ -158,7 +82,7 @@
<li>
<filter>
<thingDefs>
<li>Steel</li>
<li>WULA_Alloy</li>
</thingDefs>
</filter>
<count>2</count>
@@ -187,7 +111,7 @@
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Synth_Charge_Cube_Technology</li>
<li>WULA_Colony_License_LV2_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef>
@@ -286,7 +210,6 @@
<li>WULA_Synth_Charge_Cube_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef>
<defName>Make_Component_By_WULA_Cube_Productor</defName>
<label>制作零部件</label>
@@ -302,15 +225,15 @@
<li>
<filter>
<thingDefs>
<li>Steel</li>
<li>WULA_Alloy</li>
</thingDefs>
</filter>
<count>20</count>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Steel</li>
<li>WULA_Alloy</li>
</thingDefs>
</fixedIngredientFilter>
<products>
@@ -324,6 +247,93 @@
</researchPrerequisites>
</RecipeDef>
<!-- T3 -->
<RecipeDef>
<defName>Make_WULA_Dark_Matter_Item</defName>
<label>制造乌拉帝国暗物质</label>
<description>制造1份封装的暗物质由暗物质约束装置和暗物质组成是乌拉帝国大型设施和武备所必须的能量来源。</description>
<jobString>正在制造乌拉帝国暗物质</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<!-- 允许混合成分 -->
<allowMixingIngredients>false</allowMixingIngredients>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Make_WULA_Charge_Cube</li>
</thingDefs>
</filter>
<count>5</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<products>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef>
<defName>Make_WULA_Neutronium</defName>
<label>压缩零素</label>
<description>制造1份零素一种强大的材料可以打造出最坚硬的护甲或者最强大的近战武器。</description>
<jobString>正在压缩零素</jobString>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<!-- <requiredGiverWorkType>Crafting</requiredGiverWorkType> -->
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<workAmount>5000</workAmount>
<!-- 允许混合成分 -->
<allowMixingIngredients>false</allowMixingIngredients>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
<skillRequirements>
<Crafting>15</Crafting>
</skillRequirements>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>5</count>
</li>
<li>
<filter>
<thingDefs>
<li>WULA_Alloy</li>
</thingDefs>
</filter>
<count>20</count>
</li>
</ingredients>
<products>
<WULA_Neutronium>1</WULA_Neutronium>
</products>
<workSkill>Crafting</workSkill>
<displayPriority>100</displayPriority>
<researchPrerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef ParentName="BaseMechanoidRecipe">
<defName>WULA_Build_Wula_Synth</defName>
<label>建造URa-00"机械乌拉"</label>

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@@ -270,99 +270,4 @@
</li>
</modExtensions> -->
</ThingDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Soul_Wedge</defName>
<label>魂楔</label>
<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能,也可以直接作为金属成分加入锻造。</description>
<graphicData>
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<genericMarketSellable>false</genericMarketSellable>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<stackLimit>500</stackLimit>
<statBases>
<MarketValue>0.75</MarketValue>
<Mass>0.01</Mass>
<StuffPower_Armor_Sharp>1.5</StuffPower_Armor_Sharp>
<StuffPower_Armor_Blunt>1.5</StuffPower_Armor_Blunt>
<StuffPower_Armor_Heat>0.1</StuffPower_Armor_Heat>
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
<SharpDamageMultiplier>1.2</SharpDamageMultiplier>
<BluntDamageMultiplier>1.2</BluntDamageMultiplier>
</statBases>
<thingCategories>
<li>ResourcesRaw</li>
</thingCategories>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<stuffProps>
<categories>
<li>Metallic</li>
</categories>
<appearance>Metal</appearance>
<commonality>0</commonality>
<allowedInStuffGeneration>false</allowedInStuffGeneration>
<constructEffect>ConstructMetal</constructEffect>
<color>(190, 120, 210)</color>
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
<statOffsets>
<Beauty>1</Beauty>
</statOffsets>
<statFactors>
<MaxHitPoints>0.75</MaxHitPoints>
<Beauty>0.5</Beauty>
<Flammability>0</Flammability>
<WorkToMake>2</WorkToMake>
<WorkToBuild>2</WorkToBuild>
<DoorOpenSpeed>1</DoorOpenSpeed>
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
</statFactors>
<statFactorsQuality>
<li>
<stat>PsychicSensitivityFactor</stat>
<awful>1.06</awful>
<poor>1.08</poor>
<normal>1.1</normal>
<good>1.13</good>
<excellent>1.15</excellent>
<masterwork>1.17</masterwork>
<legendary>1.20</legendary>
</li>
</statFactorsQuality>
<statOffsetsQuality>
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
<stat>PsychicEntropyMaxOffset</stat>
<awful>4</awful>
<poor>6</poor>
<normal>8</normal>
<good>11</good>
<excellent>13</excellent>
<masterwork>15</masterwork>
<legendary>18</legendary>
</li>
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
<stat>PsychicEntropyRecoveryRateOffset</stat>
<awful>0.04</awful>
<poor>0.04</poor>
<normal>0.04</normal>
<good>0.04</good>
<excellent>0.04</excellent>
<masterwork>0.04</masterwork>
<legendary>0.04</legendary>
</li>
</statOffsetsQuality>
</stuffProps>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<allowedArchonexusCount>80</allowedArchonexusCount>
<possessionCount>50</possessionCount>
</ThingDef>
</Defs>

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@@ -588,6 +588,7 @@
<thingClass>Thing</thingClass>
</ThingDef>
<!-- 装饰品 -->
<ThingDef ParentName="BuildingBase">
<defName>WULA_Holographic_Flag_Building</defName>
<label>P.I.A全息旗帜</label>

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@@ -319,7 +319,7 @@
<tickerType>Normal</tickerType>
<drawerType>RealtimeOnly</drawerType>
<graphicData>
<texPath>Wula/FlyoverThing/WULA_ConstructionShip_Shadow</texPath>
<texPath>Wula/FlyoverThing/WULA_AircraftCarrier_Shadow</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>(70,200)</drawSize>