2025-6-29
This commit is contained in:
@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 贵族服装 -->
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<ThingDef Name="NSFV_ApparelRoyalBase" ParentName="ApparelMakeableBase" Abstract="True">
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<recipeMaker>
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<researchPrerequisite>NobleApparel</researchPrerequisite>
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@@ -23,6 +24,7 @@
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<apparel>
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<tags>
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<li>Royal</li>
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<li>Wula_Apparel</li>
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</tags>
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<!-- 在身体后渲染 -->
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<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
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@@ -55,17 +57,13 @@
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<li>OnSkin</li>
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_official_uniform</wornGraphicPath>
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<!-- 待查? -->
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<!-- <canBeDesiredForIdeo>false</canBeDesiredForIdeo> -->
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<!-- 会考虑温度,待查? -->
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<!-- <canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth> -->
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<!-- 会考虑毒性环境,待查? -->
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<!-- <canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance> -->
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<!-- 在身体后渲染 -->
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<!-- <shellRenderedBehindHead>true</shellRenderedBehindHead> -->
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<statBases>
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<MaxHitPoints>200</MaxHitPoints>
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@@ -76,7 +74,9 @@
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</statBases>
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<equippedStatOffsets>
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<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal>
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<ResearchSpeedFactor>0.2</ResearchSpeedFactor>
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<EntityStudyRate>0.25</EntityStudyRate>
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<SocialImpact>0.1</SocialImpact>
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</equippedStatOffsets>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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@@ -86,6 +86,8 @@
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<!-- 平民服装 -->
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Sailor_Dress</defName>
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<label>乌拉帝国水手连衣裙</label>
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@@ -95,6 +97,10 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel_Init</li>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<!-- <li>Shoulders</li> -->
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@@ -102,12 +108,17 @@
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Sailor_Dress</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<equippedStatOffsets>
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<SocialImpact>0.15</SocialImpact>
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<SocialImpact>0.1</SocialImpact>
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<MoveSpeed>0.15</MoveSpeed>
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<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
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</equippedStatOffsets>
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@@ -119,15 +130,101 @@
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Maid_Uniform</defName>
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<label>乌拉帝国女仆装</label>
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<description>乌拉帝国平民所穿的女仆装。虽然她们更习惯让异族的奴隶服侍自己,不过还是有一些乌拉星人选择从事服务业。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Maid_Uniform</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel_Init</li>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<!-- <li>Shoulders</li> -->
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<layers>
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<!-- <li>OnSkin</li> -->
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<li>Middle</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<equippedStatOffsets>
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<PlantWorkSpeed>0.2</PlantWorkSpeed>
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<PlantHarvestYield>0.2</PlantHarvestYield>
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<CookSpeed>0.2</CookSpeed>
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<ButcheryFleshSpeed>0.2</ButcheryFleshSpeed>
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<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
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</equippedStatOffsets>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<skillRequirements>
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<Crafting>3</Crafting>
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="HatMakeableBase">
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<defName>WULA_Maid_Uniform_Headband</defName>
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<label>乌拉帝国女仆发饰</label>
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<description>乌拉帝国女仆装的配套发饰。</description>
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<thingCategories>
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<li>Headgear</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Maid_Uniform_Headband</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<Mass>0.1</Mass>
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</statBases>
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<equippedStatOffsets>
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</equippedStatOffsets>
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<apparel>
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<countsAsClothingForNudity>false</countsAsClothingForNudity>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>FullHead</li>
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</bodyPartGroups>
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<layers>
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<li>Overhead</li>
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</layers>
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<parentTagDef>ApparelHead</parentTagDef>
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<wornGraphicPath>Wula/Apparel/WULA_Maid_Uniform_Headband</wornGraphicPath>
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</apparel>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<!-- 内衬 -->
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Body_Suit</defName>
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<label>乌拉帝国驾驶服</label>
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<description>这是乌拉帝国的战斗人员专用的制服,紧致拥有一整套神经接口用以和其他战斗机械的驾驶舱连接——不过在边缘星区这种贫瘠之地很难见到拥有此类驾驶舱的帝国载具。</description>
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<description>这是乌拉帝国的战斗人员专用的制服,拥有一整套神经接口用以和其他外接护甲连接。它可以增加穿戴者的战斗技能,但是在干活的时候会束手束脚不太方便。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Body_Suit</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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</bodyPartGroups>
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@@ -135,10 +232,17 @@
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<li>OnSkin</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Body_Suit</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<equippedStatOffsets>
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<!-- <SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
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<WorkSpeedGlobal>0.15</WorkSpeedGlobal> -->
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<AimingDelayFactor>-0.1</AimingDelayFactor>
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<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
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<MeleeDamageFactor>0.2</MeleeDamageFactor>
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<MeleeCooldownFactor>-0.1</MeleeCooldownFactor>
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<MoveSpeed>0.5</MoveSpeed>
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</equippedStatOffsets>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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@@ -148,4 +252,309 @@
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</recipeMaker>
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<possessionCount>1</possessionCount>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Bodystocking</defName>
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<label>乌拉帝国连身黑丝</label>
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<description>这就是普通的连身黑丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Bodystocking</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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<li>Wula_Apparel_Init</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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</bodyPartGroups>
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<layers>
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<li>OnSkin</li>
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</layers>
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<wornGraphicPath>Wula/Apparel/WULA_Bodystocking</wornGraphicPath>
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<equippedStatOffsets>
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||||
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
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<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
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||||
</equippedStatOffsets>
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<recipeMaker>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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||||
</ThingDef>
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||||
<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Bodystocking_White</defName>
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<label>乌拉帝国连身白丝</label>
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<description>这就是普通的连身白丝,在哪里造的有什么关系吗?它没有什么别的功能,除了提供一些保暖能力——话说回来,乌拉合成人又不会感到冷。</description>
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||||
<graphicData>
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||||
<texPath>Wula/Apparel/WULA_Bodystocking_White</texPath>
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||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
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||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
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||||
<li>Wula_Apparel_Init</li>
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||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
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||||
</bodyPartGroups>
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||||
<layers>
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||||
<li>OnSkin</li>
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||||
</layers>
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||||
<wornGraphicPath>Wula/Apparel/WULA_Bodystocking_White</wornGraphicPath>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
</apparel>
|
||||
<equippedStatOffsets>
|
||||
<StuffEffectMultiplierInsulation_Cold>0.20</StuffEffectMultiplierInsulation_Cold>
|
||||
<StuffEffectMultiplierInsulation_Heat>0.10</StuffEffectMultiplierInsulation_Heat>
|
||||
</equippedStatOffsets>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
</recipeMaker>
|
||||
<possessionCount>1</possessionCount>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 重甲 -->
|
||||
<ThingDef ParentName="ArmorMachineableBase">
|
||||
<defName>WULA_Knight_PowerArmor</defName>
|
||||
<label>乌拉帝国骑士装甲</label>
|
||||
<description>乌拉帝国骑士所穿戴的动力甲,虽然看起来很薄但是实际上防御力相当强大,能够以能量护盾抵挡射弹,还有一只挂载了KRc_7"熔岩"火炮的副肢提供补充火力。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<tickerType>Normal</tickerType>
|
||||
<thingCategories>
|
||||
<li>ApparelNoble</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<researchPrerequisite>PoweredArmor</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>FabricationBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>60000</WorkToMake>
|
||||
<MaxHitPoints>1000</MaxHitPoints>
|
||||
<Mass>20</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>35</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
|
||||
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
|
||||
<StaggerDurationFactor>-0.75</StaggerDurationFactor>
|
||||
</equippedStatOffsets>
|
||||
<costList>
|
||||
<!-- <ComponentSpacer>4</ComponentSpacer>
|
||||
<Plasteel>100</Plasteel>
|
||||
<Uranium>20</Uranium> -->
|
||||
</costList>
|
||||
<apparel>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>RoyalTier5</li>
|
||||
<li>Royal</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Neck</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
<li>Legs</li>
|
||||
</bodyPartGroups>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
|
||||
<layers>
|
||||
<li>Middle</li>
|
||||
<li>Shell</li>
|
||||
</layers>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
|
||||
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
|
||||
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
|
||||
</apparel>
|
||||
<thingClass>Apparel</thingClass>
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
<li Class="CompProperties_ApparelReloadable">
|
||||
<maxCharges>3</maxCharges>
|
||||
<ammoDef>Steel</ammoDef>
|
||||
<ammoCountPerCharge>5</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
<soundReload>Standard_Reload</soundReload>
|
||||
<hotKey>Misc4</hotKey>
|
||||
<chargeNoun>jump</chargeNoun>
|
||||
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>1200</startingTicksToReset><!-- 1 mins -->
|
||||
<minDrawSize>2.5</minDrawSize>
|
||||
<maxDrawSize>2.8</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
</comps>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_LaunchProjectileStaticPsychic</verbClass>
|
||||
<label>KRc_7"熔岩"副炮</label>
|
||||
<defaultProjectile>Bullet_WULA_RW_Handle_Cannon</defaultProjectile>
|
||||
<warmupTime>4.5</warmupTime>
|
||||
<range>22</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<onlyManualCast>true</onlyManualCast>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<targetable>true</targetable>
|
||||
<violent>false</violent>
|
||||
<targetParams>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
<canTargetBuildings>false</canTargetBuildings>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<soundCast>FlareLaunch</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
<canGoWild>false</canGoWild>
|
||||
<explosionRadiusRingColor>(0.8, 0.8, 0.4, 1)</explosionRadiusRingColor><!-- Keep in sync with PlaceWorker_GlowRadius.RingColor -->
|
||||
</li>
|
||||
</verbs>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="HatMakeableBase">
|
||||
<defName>WULA_Knight_Helmet</defName>
|
||||
<label>乌拉帝国骑士头盔</label>
|
||||
<description>与乌拉帝国骑士的动力甲配套的头盔,能够辅助穿戴者的瞄准。</description>
|
||||
<techLevel>Spacer</techLevel>
|
||||
<thingCategories>
|
||||
<li>HeadgearNoble</li>
|
||||
</thingCategories>
|
||||
<recipeMaker>
|
||||
<displayPriority>105</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
|
||||
<researchPrerequisite>PoweredArmor</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>7</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>FabricationBench</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<graphicData>
|
||||
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<WorkToMake>20000</WorkToMake>
|
||||
<MaxHitPoints>1000</MaxHitPoints>
|
||||
<Mass>3</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>2.0</ArmorRating_Heat>
|
||||
<EquipDelay>15</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
|
||||
<IncomingDamageFactor>-0.2</IncomingDamageFactor>
|
||||
<AimingDelayFactor>-0.25</AimingDelayFactor>
|
||||
<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<countsAsClothingForNudity>false</countsAsClothingForNudity>
|
||||
<tags>
|
||||
<li>Wula_Apparel</li>
|
||||
<li>RoyalTier5</li>
|
||||
<li>Royal</li>
|
||||
</tags>
|
||||
<bodyPartGroups>
|
||||
<li>FullHead</li>
|
||||
</bodyPartGroups>
|
||||
<layers>
|
||||
<li>Overhead</li>
|
||||
</layers>
|
||||
<parentTagDef>ApparelHead</parentTagDef>
|
||||
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
|
||||
<useDeflectMetalEffect>true</useDeflectMetalEffect>
|
||||
<soundWear>Wear_PowerArmor</soundWear>
|
||||
<soundRemove>Remove_PowerArmor</soundRemove>
|
||||
</apparel>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardHighFreq</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 盾牌 -->
|
||||
<ThingDef Class="NewRatkin.CustomThingDef" ParentName="RK_ApparelMakeableBase">
|
||||
<defName>RK_WoodenShield</defName>
|
||||
<label>ratkin wooden Shield</label>
|
||||
<description>목재 방패.</description>
|
||||
<thingClass>NewRatkin.Shield</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Apparel/RK_WoodenShield</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<recipeMaker>
|
||||
<unfinishedThingDef>UnfinishedArmor</unfinishedThingDef>
|
||||
<researchPrerequisite>RatkinClothing</researchPrerequisite>
|
||||
<recipeUsers Inherit="false">
|
||||
<li>RK_FueledSmithy</li>
|
||||
<li>RK_ElectricSmithy</li>
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
<costList>
|
||||
<Steel>25</Steel>
|
||||
<WoodLog>120</WoodLog>
|
||||
</costList>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<statBases>
|
||||
<MaxHitPoints>120</MaxHitPoints>
|
||||
<WorkToMake>12500</WorkToMake>
|
||||
<Mass>3</Mass>
|
||||
<ArmorRating_Sharp>0.57</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>0.57</ArmorRating_Blunt>
|
||||
<ArmorRating_Heat>0.2</ArmorRating_Heat>
|
||||
<Flammability>0.8</Flammability>
|
||||
<EquipDelay>1</EquipDelay>
|
||||
</statBases>
|
||||
<equippedStatOffsets>
|
||||
</equippedStatOffsets>
|
||||
<apparel>
|
||||
<bodyPartGroups>
|
||||
<li>Torso</li>
|
||||
<li>Shoulders</li>
|
||||
<li>Arms</li>
|
||||
</bodyPartGroups>
|
||||
<defaultOutfitTags>
|
||||
<li>Worker</li>
|
||||
<li>Soldier</li>
|
||||
</defaultOutfitTags>
|
||||
<wornGraphicPath>Apparel/RK_WoodenShield</wornGraphicPath>
|
||||
<layers>
|
||||
<li>OuterClothing</li>
|
||||
</layers>
|
||||
<tags>
|
||||
<li>RK_LightArmor</li>
|
||||
</tags>
|
||||
</apparel>
|
||||
<followStuffColor>false</followStuffColor>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user