2025-7-6
This commit is contained in:
@@ -19,6 +19,7 @@
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<li>ApparelNoble</li>
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</thingCategories>
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<statBases>
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<WorkToMake>15000</WorkToMake>
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<Mass>0.25</Mass>
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<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
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<StuffEffectMultiplierInsulation_Cold>0.22</StuffEffectMultiplierInsulation_Cold>
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@@ -121,6 +122,9 @@
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<recipeMaker>
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<statBases>
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<WorkToMake>7000</WorkToMake>
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</statBases>
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</ThingDef>
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<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
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<apparel>
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@@ -146,6 +150,9 @@
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<recipeMaker>
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<statBases>
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<WorkToMake>3000</WorkToMake>
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</statBases>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Sailor_Dress</defName>
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@@ -411,6 +418,9 @@
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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<statBases>
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<WorkToMake>3000</WorkToMake>
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</statBases>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Bodystocking_White</defName>
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@@ -455,7 +465,9 @@
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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<statBases>
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<WorkToMake>3000</WorkToMake>
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</statBases>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Body_Suit</defName>
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@@ -508,7 +520,9 @@
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<useIngredientsForColor>false</useIngredientsForColor>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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<statBases>
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<WorkToMake>7000</WorkToMake>
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</statBases>
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</ThingDef>
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<!-- 普通甲 -->
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@@ -1034,7 +1048,6 @@
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Shield_Prismatic</defName>
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@@ -1062,7 +1075,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>30000</WorkToMake>
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<WorkToMake>20000</WorkToMake>
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<MaxHitPoints>500</MaxHitPoints>
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<Mass>5</Mass>
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<Flammability>0</Flammability>
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@@ -1150,7 +1163,6 @@
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_Shield_Prismatic</defName>
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@@ -1298,7 +1310,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<WorkToMake>20000</WorkToMake>
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<MaxHitPoints>5000</MaxHitPoints>
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<Mass>100</Mass>
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<Flammability>0</Flammability>
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@@ -1394,7 +1406,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>60000</WorkToMake>
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<WorkToMake>30000</WorkToMake>
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<MaxHitPoints>1000</MaxHitPoints>
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<Mass>100</Mass>
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<Flammability>0</Flammability>
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