2025-8-26

This commit is contained in:
Tourswen
2025-08-26 18:43:50 +08:00
parent c3161287d3
commit d349720bbc
5 changed files with 62 additions and 11 deletions

View File

@@ -402,8 +402,8 @@
</RecipeDef>
<HediffDef ParentName="AddedBodyPartBase" MayRequire="rabiosus.autoblink">
<defName>WULA_Energy_Furnace_Hediff_JumpDrive_Engine</defName>
<label></label>
<description></description>
<label>跃迁引擎</label>
<description>一台以暗物质和跃迁系统为核心的合成人能源炉,合成人安装后将获得短距离跃迁的能力。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Energy_Furnace_JumpDrive_Engine</ThingDef>
</descriptionHyperlinks>
@@ -459,8 +459,8 @@
</HediffDef>
<ThingDef ParentName="BodyPartBionicBase" MayRequire="rabiosus.autoblink">
<defName>WULA_Energy_Furnace_JumpDrive_Engine</defName>
<label></label>
<description></description>
<label>跃迁引擎</label>
<description>一台以暗物质和跃迁系统为核心的合成人能源炉,合成人安装后将获得短距离跃迁的能力。</description>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<RecipeDef>Install_WULA_Energy_Furnace_JumpDrive_Engine</RecipeDef>
@@ -485,13 +485,13 @@
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase" MayRequire="rabiosus.autoblink">
<defName>Install_WULA_Energy_Furnace_JumpDrive_Engine</defName>
<label></label>
<description></description>
<label>安装跃迁引擎</label>
<description>为合成人安装跃迁引擎。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Energy_Furnace_JumpDrive_Engine</ThingDef>
<HediffDef>WULA_Energy_Furnace_Hediff_JumpDrive_Engine</HediffDef>
</descriptionHyperlinks>
<jobString></jobString>
<jobString>安装跃迁引擎中</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<anesthetize>false</anesthetize>

View File

@@ -277,4 +277,29 @@
</li>
</comps>
</AbilityDef>
<HediffDef>
<defName>Mech_WULA_Cat_Cute</defName>
<label>乌拉猫猫在附近</label>
<description>一只人见人爱的乌拉猫猫正在附近,憨憨的样子吸引了殖民者的注意</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>30</disappearsAfterTicks>
<showRemainingTime>false</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_Link">
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
</li>
</comps>
<stages>
<li>
<minSeverity>0</minSeverity>
<becomeVisible>false</becomeVisible>
</li>
</stages>
<isBad>false</isBad>
</HediffDef>
</Defs>

View File

@@ -21,8 +21,8 @@
<shaderType>CutoutComplex</shaderType>
<drawSize>(4,4)</drawSize>
<shadowData>
<volume>(3.5, 1.0, 3.5)</volume>
<offset>(0.1, 0, -0.1)</offset>
<volume>(1.4, 1, 1.3)</volume>
<offset>(-0.5, 0, -0.1)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />
@@ -163,8 +163,8 @@
<shaderType>CutoutComplex</shaderType>
<drawSize>(4,4)</drawSize>
<shadowData>
<volume>(3.5, 1.0, 3.5)</volume>
<offset>(0.1, 0, -0.1)</offset>
<volume>(1.4, 1, 1.3)</volume>
<offset>(-0.5, 0, -0.1)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />

View File

@@ -582,6 +582,10 @@
<cannotReceiveThoughts>
<li>AteWithoutTable</li>
</cannotReceiveThoughts>
<!-- 该种族特有想法 -->
<restrictedThoughts>
<li>Mech_WULA_Cat_Cute_Though</li>
</restrictedThoughts>
</thoughtSettings>
<!-- 关系设置,不会生成任何随机关系 -->
<relationSettings>
@@ -1219,6 +1223,13 @@
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<!-- <comps Inherit="False">
<li Class="CompProperties_CanBeDormant" />

View File

@@ -14,4 +14,19 @@
</li>
</stages>
</ThoughtDef>
<ThoughtDef>
<defName>Mech_WULA_Cat_Cute_Though</defName>
<workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>Mech_WULA_Cat_Cute</hediff>
<validWhileDespawned>true</validWhileDespawned>
<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
<stages>
<li>
<label>可爱的乌拉猫猫</label>
<description>这只乌拉猫猫真可爱,快让我抱抱!</description>
<baseMoodEffect>5</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>