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using RimWorld;
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using Verse;
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using UnityEngine;
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using System.Collections.Generic;
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namespace WulaFallenEmpire
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{
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public class CompAbilityEffect_CallSkyfaller : CompAbilityEffect
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{
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public new CompProperties_AbilityCallSkyfaller Props => (CompProperties_AbilityCallSkyfaller)props;
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public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
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{
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base.Apply(target, dest);
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if (parent.pawn == null || parent.pawn.Map == null || !target.IsValid)
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return;
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try
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{
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// 创建延时召唤
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CallSkyfallerDelayed(target.Cell);
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Log.Message($"[CallSkyfaller] Scheduled skyfaller at {target.Cell} with {Props.delayTicks} ticks delay");
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}
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catch (System.Exception ex)
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{
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Log.Error($"[CallSkyfaller] Error calling skyfaller: {ex}");
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}
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}
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private void CallSkyfallerDelayed(IntVec3 targetCell)
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{
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// 使用延时动作来召唤skyfaller
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parent.pawn.Map.GetComponent<MapComponent_SkyfallerDelayed>()?
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.ScheduleSkyfaller(Props.skyfallerDef, targetCell, Props.delayTicks, parent.pawn);
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}
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// 绘制预览效果
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public override void DrawEffectPreview(LocalTargetInfo target)
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{
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base.DrawEffectPreview(target);
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if (parent.pawn == null || parent.pawn.Map == null || !target.IsValid)
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return;
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try
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{
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// 绘制圆形预览区域
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DrawCircularPreview(target.Cell);
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}
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catch (System.Exception)
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{
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// 忽略预览绘制错误
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}
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}
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private void DrawCircularPreview(IntVec3 center)
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{
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Map map = parent.pawn.Map;
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// 获取圆形区域内的所有单元格
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var previewCells = GenRadial.RadialCellsAround(center, Props.previewRadius, true);
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// 绘制预览区域
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foreach (var cell in previewCells)
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{
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if (cell.InBounds(map))
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{
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GenDraw.DrawFieldEdges(new List<IntVec3> { cell }, Props.previewColor, 0.2f);
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}
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}
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// 绘制目标点高亮
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GenDraw.DrawTargetHighlight(center);
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}
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public override string ExtraLabelMouseAttachment(LocalTargetInfo target)
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{
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return $"召唤空投舱: {Props.delayTicks}刻后到达";
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}
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}
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}
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@@ -0,0 +1,22 @@
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using RimWorld;
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using Verse;
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using UnityEngine;
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namespace WulaFallenEmpire
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{
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public class CompProperties_AbilityCallSkyfaller : CompProperties_AbilityEffect
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{
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// 基础配置
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public int delayTicks = 120; // 延时(刻)
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public ThingDef skyfallerDef; // 使用的 Skyfaller
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// 预览配置
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public float previewRadius = 5f; // 预览半径
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public Color previewColor = new Color(1f, 0.5f, 0.1f, 0.3f); // 预览颜色
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public CompProperties_AbilityCallSkyfaller()
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{
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this.compClass = typeof(CompAbilityEffect_CallSkyfaller);
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}
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}
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}
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@@ -0,0 +1,81 @@
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using RimWorld;
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using Verse;
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using System.Collections.Generic;
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namespace WulaFallenEmpire
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{
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public class MapComponent_SkyfallerDelayed : MapComponent
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{
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private List<DelayedSkyfaller> scheduledSkyfallers = new List<DelayedSkyfaller>();
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public MapComponent_SkyfallerDelayed(Map map) : base(map) { }
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public void ScheduleSkyfaller(ThingDef skyfallerDef, IntVec3 targetCell, int delayTicks, Pawn caster = null)
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{
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scheduledSkyfallers.Add(new DelayedSkyfaller
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{
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skyfallerDef = skyfallerDef,
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targetCell = targetCell,
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spawnTick = Find.TickManager.TicksGame + delayTicks,
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caster = caster
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});
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}
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public override void MapComponentTick()
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{
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base.MapComponentTick();
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int currentTick = Find.TickManager.TicksGame;
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// 检查并执行到期的召唤
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for (int i = scheduledSkyfallers.Count - 1; i >= 0; i--)
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{
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var skyfaller = scheduledSkyfallers[i];
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if (currentTick >= skyfaller.spawnTick)
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{
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SpawnSkyfaller(skyfaller);
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scheduledSkyfallers.RemoveAt(i);
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}
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}
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}
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private void SpawnSkyfaller(DelayedSkyfaller delayedSkyfaller)
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{
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try
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{
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if (delayedSkyfaller.skyfallerDef != null && delayedSkyfaller.targetCell.IsValid && delayedSkyfaller.targetCell.InBounds(map))
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{
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Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(delayedSkyfaller.skyfallerDef);
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GenSpawn.Spawn(skyfaller, delayedSkyfaller.targetCell, map);
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Log.Message($"[DelayedSkyfaller] Spawned skyfaller at {delayedSkyfaller.targetCell}");
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}
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}
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catch (System.Exception ex)
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{
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Log.Error($"[DelayedSkyfaller] Error spawning skyfaller: {ex}");
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}
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Collections.Look(ref scheduledSkyfallers, "scheduledSkyfallers", LookMode.Deep);
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}
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}
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public class DelayedSkyfaller : IExposable
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{
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public ThingDef skyfallerDef;
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public IntVec3 targetCell;
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public int spawnTick;
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public Pawn caster;
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public void ExposeData()
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{
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Scribe_Defs.Look(ref skyfallerDef, "skyfallerDef");
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Scribe_Values.Look(ref targetCell, "targetCell");
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Scribe_Values.Look(ref spawnTick, "spawnTick");
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Scribe_References.Look(ref caster, "caster");
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}
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}
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}
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