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using RimWorld;
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using Verse;
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using System.Collections.Generic;
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namespace WulaFallenEmpire
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{
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public class MapComponent_SkyfallerDelayed : MapComponent
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{
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private List<DelayedSkyfaller> scheduledSkyfallers = new List<DelayedSkyfaller>();
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public MapComponent_SkyfallerDelayed(Map map) : base(map) { }
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public void ScheduleSkyfaller(ThingDef skyfallerDef, IntVec3 targetCell, int delayTicks, Pawn caster = null)
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{
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scheduledSkyfallers.Add(new DelayedSkyfaller
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{
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skyfallerDef = skyfallerDef,
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targetCell = targetCell,
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spawnTick = Find.TickManager.TicksGame + delayTicks,
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caster = caster
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});
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}
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public override void MapComponentTick()
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{
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base.MapComponentTick();
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int currentTick = Find.TickManager.TicksGame;
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// 检查并执行到期的召唤
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for (int i = scheduledSkyfallers.Count - 1; i >= 0; i--)
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{
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var skyfaller = scheduledSkyfallers[i];
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if (currentTick >= skyfaller.spawnTick)
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{
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SpawnSkyfaller(skyfaller);
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scheduledSkyfallers.RemoveAt(i);
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}
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}
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}
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private void SpawnSkyfaller(DelayedSkyfaller delayedSkyfaller)
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{
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try
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{
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if (delayedSkyfaller.skyfallerDef != null && delayedSkyfaller.targetCell.IsValid && delayedSkyfaller.targetCell.InBounds(map))
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{
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Skyfaller skyfaller = SkyfallerMaker.MakeSkyfaller(delayedSkyfaller.skyfallerDef);
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GenSpawn.Spawn(skyfaller, delayedSkyfaller.targetCell, map);
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Log.Message($"[DelayedSkyfaller] Spawned skyfaller at {delayedSkyfaller.targetCell}");
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}
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}
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catch (System.Exception ex)
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{
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Log.Error($"[DelayedSkyfaller] Error spawning skyfaller: {ex}");
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}
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Collections.Look(ref scheduledSkyfallers, "scheduledSkyfallers", LookMode.Deep);
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}
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}
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public class DelayedSkyfaller : IExposable
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{
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public ThingDef skyfallerDef;
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public IntVec3 targetCell;
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public int spawnTick;
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public Pawn caster;
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public void ExposeData()
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{
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Scribe_Defs.Look(ref skyfallerDef, "skyfallerDef");
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Scribe_Values.Look(ref targetCell, "targetCell");
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Scribe_Values.Look(ref spawnTick, "spawnTick");
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Scribe_References.Look(ref caster, "caster");
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}
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}
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}
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