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@@ -1,36 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- <ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_DamageShieldGenerator</defName>
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<label>乌拉反应护盾发生器</label>
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<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Syhth_Trainer</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<stackLimit>1</stackLimit>
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<useHitPoints>true</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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<MarketValue>500</MarketValue>
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<Mass>0.5</Mass>
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<WorkToMake>1000</WorkToMake>
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</statBases>
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<thingCategories>
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<li>Items</li>
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</thingCategories>
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<tradeability>Sellable</tradeability>
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<comps>
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<li Class="CompProperties_Usable">
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<useJob>UseItem</useJob>
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<useLabel>使用护盾发生器充能反应护盾</useLabel>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
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<hediffDef>WULA_DamageShield</hediffDef>
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<chargesToAdd>100</chargesToAdd>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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</comps>
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</ThingDef> -->
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</Defs>
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@@ -467,7 +467,7 @@
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<ThingDef Name="WULA_RW_Base_AR" ParentName="WULA_ExperienceCore_Weapon_Ranged">
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<defName>WULA_RW_Base_AR</defName>
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<label>DLa-1"页岩"</label>
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<description>乌拉帝国的基础突击步枪,仍然使用可靠的导气式结构驱动自动射击构件,是一种便宜但好用的武器,通常派发给殖民地作自卫武器之用。它下挂了一个眩光弹发射器,可以发射一枚眩光弹击晕区域内的敌人。</description>
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@@ -497,7 +497,7 @@
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>WulaFallenEmpire.Verb_ShootWithOffset</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Base_AR</defaultProjectile>
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<warmupTime>1</warmupTime>
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@@ -522,12 +522,19 @@
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<chargeNoun>眩光弹</chargeNoun>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<offsets>
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<li>(0, -0.5)</li>
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</offsets>
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</li>
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</modExtensions>
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</ThingDef>
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<!-- 给猫猫的特殊武器,扔在地上会消失、没有人格核心、没有闪光弹 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<ThingDef ParentName="WULA_RW_Base_AR">
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<destroyOnDrop>true</destroyOnDrop>
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<defName>WULA_RW_Base_AR_For_Cat</defName>
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<label>DLa-1"页岩"</label>
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<label>DLa-2"页岩"</label>
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<description>乌拉帝国的基础突击步枪,仍然使用可靠的导气式结构驱动自动射击构件,是一种便宜但好用的武器,通常派发给殖民地作自卫武器之用。</description>
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<tickerType>Normal</tickerType>
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<techLevel>Spacer</techLevel>
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@@ -575,6 +582,8 @@
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<weaponTags Inherit="False">
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<li>Wula_Assault_Cat_Weapon</li>
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</weaponTags>
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<comps Inherit="False">
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</comps>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Base_AR</defName>
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@@ -682,7 +691,7 @@
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</costList>
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<verbs>
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<li>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
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<verbClass>WulaFallenEmpire.Verb_ShootShotgunWithOffset</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>WULA_Bullet_StarDrift_Shotgun_Spear</defaultProjectile>
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<warmupTime>0.2</warmupTime>
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@@ -701,6 +710,13 @@
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<ticksPerFrame>8</ticksPerFrame>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<offsets>
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<li>(0.1, -1.0)</li>
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</offsets>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>WULA_Bullet_StarDrift_Shotgun_Spear</defName>
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@@ -763,7 +779,7 @@
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<verbClass>WulaFallenEmpire.Verb_ShootWithOffset</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
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<warmupTime>4</warmupTime>
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@@ -784,6 +800,13 @@
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<ticksPerFrame>8</ticksPerFrame>
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</li>
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</comps>
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<modExtensions>
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<offsets>
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<li>(0, -1.0)</li>
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</offsets>
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</li>
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</modExtensions>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Fractal_RF</defName>
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@@ -1024,9 +1047,9 @@
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<modExtensions>
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<offsets>
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<li>(0.1, -2.6)</li>
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<li>(-0.05, -2.5)</li>
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</offsets>
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</li>
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</li>
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</modExtensions>
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<comps>
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<li Class="WulaFallenEmpire.CompProperties_WeaponRenderDynamic">
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@@ -1059,7 +1082,7 @@
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>MoteGlow</shaderType>
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<color>(165, 44, 2, 255)</color>
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<drawSize>(1.4,7)</drawSize>
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<drawSize>(1.4,4)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>BeamBypassShields</damageDef>
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@@ -1145,10 +1168,6 @@
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<pelletCount>3</pelletCount>
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</li>
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</modExtensions>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>BeamBypassShields</damageDef>
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<damageAmountBase>2</damageAmountBase>
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@@ -1239,10 +1258,6 @@
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<beamStartOffset>0.5</beamStartOffset>
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</li>
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</modExtensions>
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<graphicData>
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<texPath>Things/Projectile/ChargeLanceShot</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<projectile>
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<damageDef>BeamBypassShields</damageDef>
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<damageAmountBase>3</damageAmountBase>
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