2025-7-19
@@ -243,168 +243,6 @@
|
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<!-- <spawnThingOnRemoved>WULA_Addons_Antenna_Base</spawnThingOnRemoved> -->
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</HediffDef>
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<!-- <ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_Energy_Furnace_Jumpdrive</defName>
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<label>中央能源炉-跃迁组件</label>
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<description>将一台精简的跃迁引擎直接安装在合成人的动力炉中,允许它们传送至附近的随机位置。</description>
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Steel>200</Steel>
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<Plasteel>25</Plasteel>
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<ComponentSpacer>4</ComponentSpacer>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装中央能源炉跃迁组件</useLabel>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Energy_Furnace_Hediff_Jumpdrive</hediffDef>
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<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="Wula_ImplantHediffBase_T3">
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<defName>WULA_Energy_Furnace_Hediff_Jumpdrive</defName>
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<label>跃迁组件</label>
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<description>安装在合成人的动力炉中的精简的跃迁引擎,允许它们传送至附近的随机位置。</description>
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<duplicationAllowed>false</duplicationAllowed>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_Energy_Furnace_Skill_Jumpdrive</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_Energy_Furnace_Skill_Jumpdrive</defName>
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<label>短距离折跃</label>
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<description>启动能源炉中的跃迁引擎,迅速折跃至附近6-8格外的随机位置,不需要目标位置的视野。</description>
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<iconPath>UI/Abilities/Skip</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<category>Skip</category>
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<cooldownTicksRange>180~480</cooldownTicksRange>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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</statBases>
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<verbProperties>
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<warmupTime>1</warmupTime>
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<range>6</range>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityTeleport">
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<compClass>CompAbilityEffect_Teleport</compClass>
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<destination>RandomInRange</destination>
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<requiresLineOfSight>False</requiresLineOfSight>
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<range>6~8</range>
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<clamorType>Ability</clamorType>
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<clamorRadius>10</clamorRadius>
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<destClamorType>Ability</destClamorType>
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<destClamorRadius>10</destClamorRadius>
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<stunTicks>0</stunTicks>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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<defName>WULA_Energy_Furnace_AntigrainShell</defName>
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<label>中央能源炉-自爆组件</label>
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<description>把一枚反粒子弹安装到体内的能源炉附近,允许合成人发起自杀式袭击。</description>
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<graphicData>
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<texPath>Things/Item/Health/HealthItem</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<costList>
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<Shell_AntigrainWarhead>1</Shell_AntigrainWarhead>
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</costList>
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<recipeMaker Inherit="False">
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<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<comps>
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<li Class="CompProperties_Usable">
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<compClass>CompUsableImplant</compClass>
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<useJob>UseItem</useJob>
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<useLabel>安装中央能源炉自爆组件</useLabel>
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</li>
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<li Class="CompProperties_UseEffectDestroySelf" />
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<li Class="CompProperties_UseEffectInstallImplant">
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<hediffDef>WULA_Energy_Furnace_Hediff_AntigrainShell</hediffDef>
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<bodyPart>WULA_Energy_Furnace_Bodypart</bodyPart>
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<canUpgrade>false</canUpgrade>
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<maxSeverity>1</maxSeverity>
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</li>
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</comps>
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</ThingDef>
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<HediffDef ParentName="Wula_ImplantHediffBase_T1">
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<defName>WULA_Energy_Furnace_AntigrainShell</defName>
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<label>自爆组件</label>
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<description>一枚安装到体内的能源炉附近的反粒子弹,允许合成人发起自杀式袭击。</description>
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<duplicationAllowed>false</duplicationAllowed>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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<comps>
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<li Class="HediffCompProperties_GiveAbility">
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<abilityDefs>
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<li>WULA_Energy_Furnace_Skill_AntigrainShell</li>
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</abilityDefs>
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</li>
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</comps>
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</HediffDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_Energy_Furnace_Skill_AntigrainShell</defName>
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<label>反物质自爆</label>
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<description>启动能源炉附近的反粒子弹,将附近的一切都化为灰烬。</description>
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<iconPath>UI/Abilities/AcidSpray</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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</statBases>
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<verbProperties>
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<warmupTime>0</warmupTime>
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<range>14.9</range>
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<drawAimPie>true</drawAimPie>
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<requireLineOfSight>false</requireLineOfSight>
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<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
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<soundCast>VoidTerrorCast</soundCast>
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<targetable>false</targetable>
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<targetParams>
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<canTargetSelf>true</canTargetSelf>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class="CompProperties_AbilityLaunchProjectile">
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<projectileDef>Bullet_Shell_AntigrainWarhead</projectileDef>
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</li>
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</comps>
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</AbilityDef> -->
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<!-- 天线 -->
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<ThingDef ParentName="BodyPartProstheticMakeableBase">
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@@ -71,7 +71,6 @@
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<damageDefIncoming>EMP</damageDefIncoming>
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<vomit>true</vomit>
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_MakesMechanitor"/>
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</comps>
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</HediffDef>
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<HediffDef>
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="ImplantBase">
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<!-- <ThingDef ParentName="ImplantBase">
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<defName>Wula_BackstoryRegeneratorImplant</defName>
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<label>backstory regenerator</label>
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<description>A one-use implant that restructures a person's memories and experiences, effectively giving them a new backstory. The process is unstable and the implant is consumed on use.</description>
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@@ -51,6 +51,6 @@
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<li>Brain</li>
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</appliedOnFixedBodyParts>
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<addsHediff>Wula_RegenerateBackstory</addsHediff>
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</RecipeDef>
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</RecipeDef> -->
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</Defs>
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@@ -458,68 +458,6 @@
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</li>
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</comps>
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</ThingDef>
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<!-- 武装生产器 -->
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<!-- <ThingDef ParentName="BenchBase">
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<defName>WULA_War_Machine_Weapon_Productor</defName>
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<label>乌拉帝国智械武装组装台</label>
|
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<description>一台专门用于构建乌拉帝国各种高阶机械体所用武器和装甲的特殊工作台。</description>
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<thingClass>Building_WorkTable</thingClass>
|
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_War_Machine_Weapon_Productor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
|
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<drawSize>(2,2)</drawSize>
|
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<damageData>
|
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<cornerTL>Damage/Corner</cornerTL>
|
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<cornerTR>Damage/Corner</cornerTR>
|
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<cornerBL>Damage/Corner</cornerBL>
|
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<cornerBR>Damage/Corner</cornerBR>
|
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</damageData>
|
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</graphicData>
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<size>(2,2)</size>
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<castEdgeShadows>true</castEdgeShadows>
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<fillPercent>0.5</fillPercent>
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<constructEffect>ConstructMetal</constructEffect>
|
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<costList>
|
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<Steel>120</Steel>
|
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<ComponentIndustrial>2</ComponentIndustrial>
|
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<useHitPoints>True</useHitPoints>
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<statBases>
|
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<Mass>50</Mass>
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<WorkToBuild>6000</WorkToBuild>
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<MaxHitPoints>250</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
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</statBases>
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<designationCategory>Production</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
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<surfaceType>Item</surfaceType>
|
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<researchPrerequisites>
|
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<li>WULA_Machine_Equipment_Technology</li>
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</researchPrerequisites>
|
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<inspectorTabs>
|
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<li>ITab_Bills</li>
|
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</inspectorTabs>
|
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<comps>
|
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<li Class="CompProperties_Power">
|
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<compClass>CompPowerTrader</compClass>
|
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<basePowerConsumption>200</basePowerConsumption>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
|
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<building>
|
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
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</building>
|
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</ThingDef> -->
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|
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<!-- 充电器 -->
|
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<ThingDef ParentName="BaseMechCharger">
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@@ -645,7 +583,7 @@
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<checkRoomVacuum>false</checkRoomVacuum>
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</li>
|
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<li Class="CompProperties_Refuelable">
|
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<fuelConsumptionRate>-150</fuelConsumptionRate>
|
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<fuelConsumptionRate>-30</fuelConsumptionRate>
|
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<fuelCapacity>1000</fuelCapacity>
|
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<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
|
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<fuelFilter>
|
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|
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@@ -6,7 +6,7 @@
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<supportedVersions>
|
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<li>1.6</li>
|
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</supportedVersions>
|
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<packageId>Tourswen.WulaFallenEmpire</packageId>
|
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<packageId>Tourswen.WulaFallenEmpireTest</packageId>
|
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|
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<modDependencies>
|
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<li>
|
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|
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Textures_source/Wula/Building/Door/WulaAutodoor.png
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Textures_source/Wula/Building/Door/WulaAutodoor_BluePrint.png
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Textures_source/Wula/Building/Door/WulaAutodoor_Mover.png
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Textures_source/Wula/Building/Linked/WulaWall/WulaWall_Atlas.png
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Textures_source/Wula/Hair/WULA_Double_Ponytail_Long_east.png
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Textures_source/Wula/Hair/WULA_Double_Ponytail_Long_north.png
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Textures_source/Wula/Hair/WULA_Double_Ponytail_Long_south.png
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Textures_source/Wula/Hair/WULA_High_Ponytail_east.png
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Textures_source/Wula/Hair/WULA_One_Side_Ponytail_north.png
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Textures_source/Wula/Hair/WULA_One_Side_Ponytail_south.png
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