2025-7-19

This commit is contained in:
2025-07-19 10:11:10 +08:00
parent afa7a1a726
commit d609517019
273 changed files with 4 additions and 241 deletions

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@@ -458,68 +458,6 @@
</li>
</comps>
</ThingDef>
<!-- 武装生产器 -->
<!-- <ThingDef ParentName="BenchBase">
<defName>WULA_War_Machine_Weapon_Productor</defName>
<label>乌拉帝国智械武装组装台</label>
<description>一台专门用于构建乌拉帝国各种高阶机械体所用武器和装甲的特殊工作台。</description>
<thingClass>Building_WorkTable</thingClass>
<drawerType>MapMeshAndRealTime</drawerType>
<graphicData>
<texPath>Wula/Building/WULA_War_Machine_Weapon_Productor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(2,2)</drawSize>
<damageData>
<cornerTL>Damage/Corner</cornerTL>
<cornerTR>Damage/Corner</cornerTR>
<cornerBL>Damage/Corner</cornerBL>
<cornerBR>Damage/Corner</cornerBR>
</damageData>
</graphicData>
<size>(2,2)</size>
<castEdgeShadows>true</castEdgeShadows>
<fillPercent>0.5</fillPercent>
<constructEffect>ConstructMetal</constructEffect>
<costList>
<Steel>120</Steel>
<ComponentIndustrial>2</ComponentIndustrial>
<WULA_Charge_Cube>1</WULA_Charge_Cube>
</costList>
<altitudeLayer>Building</altitudeLayer>
<useHitPoints>True</useHitPoints>
<statBases>
<Mass>50</Mass>
<WorkToBuild>6000</WorkToBuild>
<MaxHitPoints>250</MaxHitPoints>
<Flammability>1.0</Flammability>
<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
</statBases>
<designationCategory>Production</designationCategory>
<uiOrder>2120</uiOrder>
<passability>PassThroughOnly</passability>
<pathCost>50</pathCost>
<hasInteractionCell>True</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<surfaceType>Item</surfaceType>
<researchPrerequisites>
<li>WULA_Machine_Equipment_Technology</li>
</researchPrerequisites>
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>200</basePowerConsumption>
</li>
</comps>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
</building>
</ThingDef> -->
<!-- 充电器 -->
<ThingDef ParentName="BaseMechCharger">
@@ -645,7 +583,7 @@
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-150</fuelConsumptionRate>
<fuelConsumptionRate>-30</fuelConsumptionRate>
<fuelCapacity>1000</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelFilter>